steelskitty
you deserve so much more than this
1UP
I'm not entirely sure what Breelom is, but I guess the GP team won't recognize Breelom as its true name.
Overview
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- Really nice universal antilead for a lot of things, it can go one-for-one and heavily damage if not outright KO leads like Deoxys-A, Tyranitar, Deoxys-S, Shuckle, Dialga, Groudon, and Darkrai.
- Threatens sleep fodder like Ho-Oh and ResTalk Kyogre with super-effective coverage.
- Decent base 130 Attack and 70 Speed let it both hit decently hard and outspeed what it needs to in this tier.
- Zero versatility really, it has several options for alternate sets but most of them are unviable in Ubers.
- Reliant on Focus Sash as an item due to its frailty.
Truly the Greatest
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name: King Breelom
move 1: Spore
move 2: Bullet Seed
move 3: Rock Tomb
move 4: Mach Punch
ability: Technician
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spd
nature: Jolly
Moves
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- Spore is mandatory, the point of Breloom is to sleep something whilst threatening sleep fodder with coverage and damaging something else in the process.
- Bullet Seed is your main option for damage since it's your hardest-hitting move (assuming you get a good roll) and multi-hit attacks are always really nice, especially with Technician.
- Rock Tomb is generally used first versus anything without reliable priority since its speed-lowering effect can be used to scout sleep fodder and allows you to reliably beat a fast Yveltal anti-lead by first using Rock Tomb then Spore. If they Taunt Breloom first, Rock Tomb 2HKOs.
- Mach Punch is priority and Fighting STAB, it does a good 76.8 - 90.3% to standard Darkrai and narrowly 3HKOs Dialga. It can also be used to check Excadrill and Mega Blaziken in a pinch.
Set Details
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- Focus Sash is the pretty obvious item, with 60 / 80 / 60 defenses you aren't really going to be tanking anything relevant in Ubers save Arceus-Ground, which can still 2HKO Breloom with nice Earthquake rolls or just smash it with Ice Beam.
- The EVs are straightforward max speed and max attack, like I alluded to previously there's really no point in giving Breloom bulk since it won't be taking any relevant hits any time soon. Jolly is chosen over Adamant to speed tie with Cloyster and outspeed most relevant Kyogre, Ho-Oh, and Groudon variants.
Usage Tips
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- While Spore is the main move of the set, Rock Tomb is generally the best move to click first. If the opponent doesn't lead with some dedicated sleep fodder, you'll want to scout any potential Breloom switchins first and Rock Tombt is generally the safest option for this.
- Breloom's usefulness can vary depending on the team archetype it is up against. Versus stall, it is best to play it conservatively, often by Sporing a target then switching out to something dedicated at beating one of the many stall Pokemon that Breloom isn't good at taking down. Always lead with it versus offense or balance, since it is most useful versus those archetypes.
Team Options
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- Mega-Gengar is a good teammate due to its ability to trap Breloom checks such as Arceus-Grass while forcing out Giratina. It also handles stall, an archetype that breloom struggles against, quite well.
- Arceus-Fairy is a viable Pokemon to run alongside Breloom since it soft-checks Zekrom whilst threatening Giratina forms and either burning Aegislash or smacking it with Fire Blast.
- Setup sweepers like Double-Dancing Groudon and Extreme Killer Arceus benefits from Breloom's ability to put targets to sleep, as they can gain free turns of setup versus opponents that lack dedicated sleep fodder or anything that can reliably take a Spore from Breloom.
Other Options
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- Stun Spore is viable for tormenting things such as Mega-Mewtwo-Y which expect to take nothing from sleep.
- Toxic is an amusing way to frustrate Arceus-Grass, Breloom's premier counter.
- Swords Dance is a fun move versus more stall-based teams, allowing Breloom to become somewhat threatening to them with multiple boosts under its belt.
Checks & Counters
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-Actually really difficult to "counter" in the strictest sense of the word since the immediate threat of sleep will render things that would normally handle Breloom quite well totally useless. Note that Breloom becomes much easier to deal with once something has already been sacrificed to sleep.
**Arceus-Grass*: Due to its typing giving it an immunity to Spore coupled with excellent bulk, Arceus-Grass is the best dedicated Breloom counter, being able to stall it out with Will-o-Wisp or Toxic whilst Breloom does pitiful damage with Rock Slide.
**Giratina**: Giratina takes very little from any of Breloom's moves, sporting an immunity to Mach Punch, a resistance to Bullet Seed, titanic bulk and low initial speed that makes it not care about Rock Slide, and the ability to shrug off Spore with Sleep Talk. Giratina-O works in a similar way, but something must have been sacrificed to sleep first for it to reliably handle Breloom.
**Xerneas**: Physically Defensive cleric Xerneas with Rest is able to switch in on Spore and threaten to KO Breloom with its powerful STAB Moonblast while not taking much from Breloom's attacks. Geomancy Xerneas can set up after something has been sacrificed to sleep, but has the potential to take a decent amount of damage from Bullet Seed or Rock Tomb.
**Scarf Zekrom**: Scarf Zekrom can fearlessly anti-lead Breloom, shrugging off Spore due to its access to Sleep Talk while threatening an easy KO with Outrage, whilst Breloom can only 4HKO with Rock Tomb or Mach Punch.
**Shaymin-S**: Shaymin-S is immune to Spore and can flinch Breloom with Air Slash, but Rock Tomb will fell it if it doesn't flinch or misses.
**Aegislash**: After something has been put to sleep, Aegislash takes a pittance from anything Breloom has to offer. It sports the same set of immunities and resistances to Breloom's coverage that Giratina has, but it even resists Rock Slide.
**Klefki**: Klefki can easily set Spikes on Breloom or just Play Rough it for a solid 2HKO. However, something must be sacrificed to Spore first for Klefki to adequately handle Breloom. Something uncompetetive like Substitute+Swagger Klefki has the potential to set up a Substitute on Breloom's Spore then Confuse its way to victory versus Breloom.
**Support Arceus that can't be hit Super-Effectively by Breloom's coverage**: After something has been sacrificed to sleep, a support Arceus such as Arceus-Fairy can waltz in on Breloom and take very little from its attacks whilst burning it or hitting it with a Judgment.
**Opposing Breloom**: This is a really iffy check, but Breloom is immune to Spore due to its Grass typing and can win versus itself by winning speed ties with Mach Punch.
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