Completed Bride of Vendeur Brand Purses (LockDown vs. Someoneelse)

#1
*Knock knock knock*


Hang on a sec, I'm coming...

*Ben opens his door to an annoying looking guy in a suit*


Hi there! I come representing Vendeur Brand Purses and I got a great offer for you! With Valentine's day just around the corner, wouldn't it be great if you gave your sweetheart one of-*SLAM*-fantastic products? Well, look no further, because I have my full selection available right now! The price is negotiable!

Da Rules said:
3v3 FE Doubles
2/5 R/C
All Abilities
2 subs
Training Items
ASB Arena
Tonight's warriors are...

LockDown:

Manectric(*) [Fenrir] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Thunder
Charge

Crunch
Discharge
Uproar

Hidden Power [Ice, 7]
Thunderbolt
Flamethrower
Snarl
Volt Switch
Protect
Endure
Substitute
Rest
Sleep Talk

Mantine(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Psybeam
Bullet Seed
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce
Confuse Ray
Wide Guard
Water Pulse
Hydro Pump
Air Slash
Aqua Ring

Mirror Coat
Mud Sport
Signal Beam
Twister

Hidden Power [Electric, 7]
Ice Beam
Scald
Toxic
Protect
Surf
Substitute

Icy Wind

Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid

Curse
Mega Drain
Mirror Coat
Recover

Toxic
Sludge Bomb
Rock Slide
Protect

Earth Power
Stealth Rock
Endure


VS.

Someoneelse:

Weavile [UU] (M)
Nature: Adamant
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (Innate) (DW, unlocked):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Agility
Assurance
Beat Up
Brick Break
Cut
Dig
Double Team
Embargo
Faint Attack
Fake Out
Frustration
Fury Swipes
Hone Claws
Ice Punch
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Return
Revenge
Scratch
Screech
Shadow Claw
Slash
Snatch
Taunt

Volcarona* [Firefly] (F)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, unlocked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Acrobatics
Bug Buzz
Ember*
Endure*
Fiery Dance
Fire Blast
Flamethrower*
Fly
Giga Drain
Gust
Heat Wave
Hurricane
Incinerate
Leech Life*
Morning Sun*
Protect
Psychic*
Quiver Dance
Sleep Talk
String Shot*
Sunny Day
Take Down*
Wild Charge*
Zen Headbutt*
24/64

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Acid Armor
Astonish
Confuse Ray
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Will-O-Wisp
27/62


How this shit's gonna go down:
Lock sends out mons + any applicable items
Someoneelse does the same + orders
Lock orders
Spambots take over the thread
 
#2
OOC: I didn't specify switch rules, is switch=KO ok? (lol)


"Hmm... can't lead with Cradily, Mantine would probably be a better cleaner... I guess that leaves you, Fenrir."
@Amulet Coin
 

Someoneelse

Why am I here?
#3
Sending in Volcarona @ Exp. Share.

Quiver Dance > Flamethrower > Foie Blast
If a successful P/E move, Sunny Day the first time, Chill the second, pushing back where necessary.
If Roar any time this round, change action set to Flamethrower > Fire Blast > Flamethrower. The above sub still applies.

Also, is it Switch=OK or KO?
 

Someoneelse

Why am I here?
#6
Considering I had the choice, & I don't really care, I say leave it at singles, unless LockDown says otherwise. Don't just agree with me if you want doubles.
 
#8
LockDown (AOO):

Fenrir @ Amulet Coin
HP: 100
EN: 100
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: None
Stat changes: None
Other: None

VS.

Someoneelse (OAO):

Firefly @ Exp Share
HP: 100
EN: 100
Stats: 1/3/6/4/100
Abilities: Flame Body, Swarm
Ailments: None
Stat changes: None
Other: None

Field:
Nothing

Round 1: The Carnage Continues
Vs. Weird Opponent

Konnichiwa, minna-saaaa-


Hi there, potential customer! I come representing Vendeur Brand Purses and-


HEY! Stop it, I'm trying to ref here! o\ _ /o


Oh good, you're on TV! Hi there, folks! With Valentine's day around the corner, don't you think it'd be wonderful to give your sweetheart a brand new bag from Vendeur-


Chief-saaaan! Do something about this guy! ;_;


Which one?!


The price is negotiable!

*Also, Firefly and Fenrir are neck in neck, healthwise.*

Order: Manectric, Volcarona

Action 1
Fenrir used Substitute!
Fenrir made a substitute!
(25 HP)
Firefly used Quiver Dance!
Firefly's Special stats and Speed went up!
(+1 SpA, +1 SpD, +1 Spe, 1 round)
Numbers:
-Manectric: -25(!) HP, -24 EN
-Volcarona: -8 EN

Action 2
Firefly used Flamethrower!
-Crit chance (Crit <= 625 unless stated otherwise): 7075 = NOPE.
-Damage: 10 + 3 + 8.5 - 1.5 + 1.75 = 21.75 damage!
Fenrir used Discharge!
-Crit chance: 8010 = NOPE.
-Damage: 8 + 3 + 7.5 - 6 - 1.75 = 10.75 damage
-Effect chance (Paralyzed <= 3000): 7170 = NOPE.
Numbers:
-Manectric: -5 EN
-Volcarona: -10.75 HP, -6 EN

Action 3
Firefly used Fire Blast!
-Hit chance (Hit <= 8500): 5274 = Hit
-Damage: Enough to bust the sub
Fenrir's substitute was shattered!
Fenrir used Thunderbolt!

-Crit chance: 8576 = NOPE.
-Damage: 10 + 3 + 7.5 - 6 - 1.75 = 12.75 damage
-Effect chance (Paralyzed <= 1000): 6066 = NOPE.
Numbers:
-Manectric: -6 EN
-Volcarona: -12.75 HP, -7 EN

Final Numbers:
-Manectric: -25 HP, -35 EN
-Volcarona: -24 (23.5) HP, -21 EN

LockDown (AOO):

Fenrir @ Amulet Coin
HP: 75
EN: 65
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: None
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 76
EN: 79
Stats: 1/3/6/4/175 (100 * 1.75)
Abilities: Flame Body, Swarm
Ailments: None
Stat changes: +1 SpA (1 round), +1 SpD (1 round), +1 Spe (1 round)
Other: None

Field:
Nothing

 
#9
Thunder Wave > Thunderbolt > Thunderbolt
If successful P/E move a1, then use Charge and push actions back.
If Damaging-evasive move, then use Thunder and push actions back.
 
#11
LockDown (AOO):

Fenrir @ Amulet Coin
HP: 75
EN: 65
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: None
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 76
EN: 79
Stats: 1/3/6/4/175 (100 * 1.75)
Abilities: Flame Body, Swarm
Ailments: None
Stat changes: +1 SpA (1 round), +1 SpD (1 round), +1 Spe (1 round)
Other: None

Field:
Nothing

Round 2: It gets worse


Good god, it's like a zombie apocalypse! But with salesmen!


Hi there! Interested in a-

*Ted bashes the salesman's face in with his camera*


Ffh prfhh ifhh nhhghhuhbhh...


Uwaaa! Where did all these guys come from?!

*The chief scowls at the question...*


I can't say for certain...but I have an idea...

*Meanwhile, at Ben's place...*


Boss, is it just me, or are we getting a lot more salesmen lately?


I'll talk with Mrs. Junes about it later. Just ignore them.


Right. Let's get back to the movie; this is the best part.

*Ben presses play, and the two watch Giga Woman give Durantrah a German suplex. Back at ASB arena, amidst the chaos, Firefly seems to be at the advantage.*

Order: Volcarona, Manectric

Action 1 (Priority: Volcarona, Manectric, Volcarona)
Firefly flew up high!
Fenrir used Thunder!
-Crit chance: 5023 = NOPE.
-Damage: 12 + 3 + 7.5 - 6 - 1.75 = 14.75 damage
-Effect chance (Paralysis <= 3000): 4831 = NOPE.
Firefly used Fly!
-Hit chance (Hit <= 9500): 3816 = Hit
-Crit chance: 2006 = NOPE.
-Damage: (9 + 1.5 - 3) * .67 = 5.025 damage
-Ability chance (Paralysis <= 3000): 9204 = NOPE.
Numbers:
-Manectric: -5.025 HP, -7 EN
-Volcarona: -14.75 HP, -11 EN

Action 2
Firefly used Protect!
Firefly protected herself!

Fenrir used Thunder Wave!
NOPE.
Numbers:
-Manectric: -7 EN
-Volcarona: -7 EN

Action 3
Firefly used Flamethrower!
-Crit chance: 9976 = lolno.jpg
-Damage: 10 + 3 + 8.5 - 1.5 + 1.75 = 21.75 damage!
-Effect chance (Burn <= 1000): 777 = EEEEEEEEEEEEEYUP.
Fenrir was burned!
Fenrir used Thunderbolt!
-Crit chance: 5031 = NOPE.
-Damage: 10 + 3 + 7.5 - 6 - 1.75 = 12.75 damage
-Effect chance (Paralysis <= 1000): 7332 = NOPE.
Fenrir was hurt by his burn! (-2 HP Manectric)
Numbers:
-Manectric: -23.75(!) HP, -6 EN
-Volcarona: -12.75 HP, -6 EN

Final Numbers:
-Manectric: -29 (28.775) HP, -20 EN
-Volcarona: -28 (27.5) HP, -24 EN

LockDown (AOO):

Fenrir @ Amulet Coin
HP: 46
EN: 45
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: Burn
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 48
EN: 54
Stats: 1/3/6/4/100
Abilities: Flame Body, Swarm
Ailments: None
Stat changes: None
Other: None

Field:
Nothing

 
#12
Electric resists flying, so Fly should only have done 7.5*.67=5.025 damage
Also, my last two actions action should have both been Tbolt as my sub was only for Protect a1.
 

Someoneelse

Why am I here?
#15
Why am I paralysed?

Fire Blast > Flamethrower > Fire Blast
If a successful P/E move, Morning Sun the first time, Chill the second, pushing actions back.
If you are fully Paralysed, restart the queue.
 
#17
You should also add in the Thunderbolt damage, which should actually be 1.75 less than in the calcs due to Volc's +1 SpD.



"asdl;fjk burn"

Thunderbolt > Thunderbolt+Thunderbolt > cooldown (Thunderbolt)
If Fire Blast crits a1, then change a2 to Thunderbolt.
 
#18
LockDown (AOO):

Fenrir @ Amulet Coin
HP: 46
EN: 45
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: Burn
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 48
EN: 54
Stats: 1/3/6/4/100
Abilities: Flame Body, Swarm
Ailments: None
Stat changes: None
Other: None

Field:
Nothing

Round 3: asdl;fjk combo laws

*Like a zombie apocalypse indeed, ASB arena - and most of Sumshadagrene, for that matter is quickly being overrun with salesmen. So let's cut away to a certain laboratory...*


At last! I haff completed zee meanz to feenish off zis plague wance and for all - zee anti-solicitor kannon ZX9!!!


Oh? That's an interesting contraption you've got there. What does this button do?


VAIT! DON'T TOUCH ZA-

*And then Dr. Verylongname's lab explodes. Also, due to combo rules, Plasma Ray fails AND Fenrir goes down.*

Order: Manectric, Volcarona

Action 1
Fenrir used Thunderbolt!
-Crit chance: 9368 = NOPE.
-Damage: 10 + 3 + 7.5 - 6 = 14.5 damage
-Effect chance (Paralysis <= 1000): 7907 = NOPE.
Firefly used Fire Blast!
-Hit chance (Hit <= 8500): 3715 = Hit
-Crit chance: 4342 = NOPE.
-Damage: 12 + 3 + 8.5 - 1.5 = 22 damage!
Fenrir is hurt by his burn! (-2 HP Manectric)
Numbers:
-Manectric: -24(!) HP, -10 EN
-Volcarona: -14.5 HP, -7 EN

Action 2 (Priority: Volcarona, Manectric)
Firefly used Flamethrower!
-Crit chance: 8139 = NOPE.
-Damage: 10 + 3 + 8.5 - 1.5 = 20 damage!
Fenrir used Plasma Ray!
-Crit chance: 845 = OHHHHHHHHHH...
-Damage: (10 * 2.25) + 3 + 7.5 - 6 = 27 damage!
-Effect chance (Paralysis <= 2000): 1071 = EEEEEEEEYUP.
Firefly was paralyzed! (15%)
-Energy cost: Enough to EN KO
Fenrir fainted from exhaustion!
Numbers:
-Manectric: -20(!) HP, -35 EN
-Volcarona: -27(!) HP, -6 EN

Final Numbers
:
-Manectric: -44 HP, -45 EN
-Volcarona: -42 (41.5) HP, -13 EN

LockDown (XOO):

Fenrir @ Amulet Coin
HP: 2
EN: KO
Stats: 3/2/5/1/105
Abilities: Static, Lightningrod, Minus
Ailments: Faint
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 6
EN: 41
Stats: 1/3/6/4/25 (100 / 4)
Abilities: Flame Body, Swarm
Ailments: Paralysis (10%)
Stat changes: None
Other: None

Field:
Nothing

What's your next mon, Lock?
 
#19
In order to successfully use a combo, the Pokemon must be able to afford the energy cost of using the two moves one after the other (or, in the case of same-move combos, the energy cost of using the move on two consecutive actions). If the Pokemon can afford this energy cost, it can use the combo. Otherwise, the combo fails.
So in this case that would be 15 (before STAB)+19=34, just enough to succeed with the combo, but still faint from exhaustion due to the 1.75x multiplier.

Either way,
@Exp. Share
is next.

EDIT: oh yeah I have to order

If Volcarona is paralyzed by Plasma Ray:
Surf > Air Slash > Surf
If Endure, then use Toxic and push back.
If successful Protective/Evasive move, then use Rain Dance the first time and Substitute (15) the second and push actions back.

If Volcarona is not paralyzed by Plasma Ray:
Surf > Air Slash > Surf
If Endure, then use Toxic and push back.
If Damaging-Evasive move, then use Twister and push actions back.
 

Someoneelse

Why am I here?
#21
Meh.
Endure > Wild Charge> Wild Charge
If you are Fully Paralysed A1, change A2 + A3 to Dead (Wild Charge).
If you are Fully Paralysed A2, change A3 to Dead (Psychic).
 
#23
LockDown (XAO):

Two-Face @ Exp. Share
HP: 100
EN: 100
Stats: 1/4/3/5/70
Abilities: Swift Swim, Water Absorb, Water Veil
Ailments: None
Stat changes: None
Other: None

VS.
Someoneelse (OAO):

Firefly @ Exp Share
HP: 6
EN: 41
Stats: 1/3/6/4/25 (100 / 4)
Abilities: Flame Body, Swarm
Ailments: Paralysis (10%)
Stat changes: None
Other: None

Field:
Nothing

Round 4: asdl;fjk paralysis


Dude! What's with all these guys in suits?


I dunno, but they keep trying to sell us purses.


COULD HE BE TRYING TO SELL US GIFTS TO MOE?!


Oh come on, Larry...no one would try that.


You'd be surprised! With over a thousand different styles to choose from, a Vendeur Brand purse is guaranteed to put a smile on your sweetheart's fac-


...How much?

*Back at ASB arena, Two-Face the Mantine finishes Firefly off.*

Order: Mantine, Volcarona

Action 1 (Priority: Volcarona, Mantine)
-Move chance (Paralyzed <= 1000): 752 = Welp, we know how this is gonna end.
Firefly can't move!
Two-Face used Toxic!
-Hit chance (Hit <= 9000): 4230 = Hit
Firefly was badly poisoned!
Firefly was hurt by poison!
(-1 HP Volcarona)
Numbers:
-Mantine: -6 EN
-Volcarona: -1 HP

Action 2
Two-Face used Air Slash!
-Hit chance (Hit <= 9500): 279 = ...yeah, Firefly's down.
Numbers:
-Mantine: -5 EN
-Volcarona: -5 HP

Final Numbers:
-Mantine: -11 EN
-Volcarona: -6 HP

LockDown (XAO):

Two-Face @ Exp. Share
HP: 100
EN: 89
Stats: 1/4/3/5/70
Abilities: Swift Swim, Water Absorb, Water Veil
Ailments: None
Stat changes: None
Other: None

VS.
Someoneelse (OXO):

Firefly @ Exp Share
HP: KO
EN: 41
Stats: 1/3/6/4/100
Abilities: Flame Body, Swarm
Ailments: Faint
Stat changes: None
Other: None

Field:
Nothing

What's your next mon, Someone?
 

Someoneelse

Why am I here?
#24


Weavile @ Amulet Coin

Ice Punch > Night Slash > Ice Punch
If Mantine uses a successful P/E action, Hone Claws and push actions back.
If Mantine uses Substitute AND you not have a substitute up, Snatch and push actions back.