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Completed Bride of Vendeur Brand Purses (LockDown vs. Someoneelse)

Discussion in 'ASB' started by The Wanderer, Apr 6, 2013.

  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Previously (open)
    *Knock knock knock*

    [​IMG]
    Hang on a sec, I'm coming...

    *Ben opens his door to an annoying looking guy in a suit*

    [​IMG]
    Hi there! I come representing Vendeur Brand Purses and I got a great offer for you! With Valentine's day just around the corner, wouldn't it be great if you gave your sweetheart one of-*SLAM*-fantastic products? Well, look no further, because I have my full selection available right now! The price is negotiable!

    Tonight's warriors are...

    LockDown:
    Manectric (open)
    [​IMG]
    Manectric(*) [Fenrir] (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Thunder
    Charge

    Crunch
    Discharge
    Uproar

    Hidden Power [Ice, 7]
    Thunderbolt
    Flamethrower
    Snarl
    Volt Switch
    Protect
    Endure
    Substitute
    Rest
    Sleep Talk
    Mantine (open)
    [​IMG]
    Mantine(*) [Two-Face] (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Psybeam
    Bullet Seed
    Tackle
    Bubble
    Supersonic
    BubbleBeam
    Headbutt
    Agility
    Wing Attack
    Bounce
    Confuse Ray
    Wide Guard
    Water Pulse
    Hydro Pump
    Air Slash
    Aqua Ring

    Mirror Coat
    Mud Sport
    Signal Beam
    Twister

    Hidden Power [Electric, 7]
    Ice Beam
    Scald
    Toxic
    Protect
    Surf
    Substitute

    Icy Wind
    Cradily (open)
    [​IMG]
    Cradily [Lilypad] (F)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (-15%, -10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Wring Out
    Gastro Acid

    Curse
    Mega Drain
    Mirror Coat
    Recover

    Toxic
    Sludge Bomb
    Rock Slide
    Protect

    Earth Power
    Stealth Rock
    Endure


    VS.

    Someoneelse:
    Weavile (open)

    [​IMG]
    Weavile [UU] (M)
    Nature: Adamant
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (Innate) (DW, unlocked):
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Assurance
    Beat Up
    Brick Break
    Cut
    Dig
    Double Team
    Embargo
    Faint Attack
    Fake Out
    Frustration
    Fury Swipes
    Hone Claws
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot
    Night Slash
    Punishment
    Quick Attack
    Return
    Revenge
    Scratch
    Screech
    Shadow Claw
    Slash
    Snatch
    Taunt
    Volcarona (open)

    [​IMG]
    Volcarona* [Firefly] (F)
    Nature: Modest
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW, unlocked):
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics
    Bug Buzz
    Ember*
    Endure*
    Fiery Dance
    Fire Blast
    Flamethrower*
    Fly
    Giga Drain
    Gust
    Heat Wave
    Hurricane
    Incinerate
    Leech Life*
    Morning Sun*
    Protect
    Psychic*
    Quiver Dance
    Sleep Talk
    String Shot*
    Sunny Day
    Take Down*
    Wild Charge*
    Zen Headbutt*
    24/64
    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (DW, unlocked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Acid Armor
    Astonish
    Confuse Ray
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hex
    Imprison
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Will-O-Wisp
    27/62


    How this shit's gonna go down:
    Lock sends out mons + any applicable items
    Someoneelse does the same + orders
    Lock orders
    Spambots take over the thread
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    OOC: I didn't specify switch rules, is switch=KO ok? (lol)

    [​IMG]
    "Hmm... can't lead with Cradily, Mantine would probably be a better cleaner... I guess that leaves you, Fenrir."
    [​IMG]@Amulet Coin
  3. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Sending in Volcarona @ Exp. Share.

    Quiver Dance > Flamethrower > Foie Blast
    If a successful P/E move, Sunny Day the first time, Chill the second, pushing back where necessary.
    If Roar any time this round, change action set to Flamethrower > Fire Blast > Flamethrower. The above sub still applies.

    Also, is it Switch=OK or KO?
  4. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG]
    "This should keep the pace even."

    Substitute (25) > Discharge > Thunderbolt

  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Wait. I just realized this was a doubles match. Should we change it to singles, or redo the round?
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Considering I had the choice, & I don't really care, I say leave it at singles, unless LockDown says otherwise. Don't just agree with me if you want doubles.
  7. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Technically it's my fault because I sent out first wrong, but if you're okay with singles, then leaving it as singles is fine.
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    LockDown (AOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 100
    EN: 100
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 100
    EN: 100
    Stats: 1/3/6/4/100
    Abilities: Flame Body, Swarm
    Ailments: None
    Stat changes: None
    Other: None

    Field:
    Nothing

    Round 1: The Carnage Continues
    Vs. Weird Opponent
    [​IMG]
    Konnichiwa, minna-saaaa-

    [​IMG]
    Hi there, potential customer! I come representing Vendeur Brand Purses and-

    [​IMG]
    HEY! Stop it, I'm trying to ref here! o\ _ /o

    [​IMG]
    Oh good, you're on TV! Hi there, folks! With Valentine's day around the corner, don't you think it'd be wonderful to give your sweetheart a brand new bag from Vendeur-

    [​IMG]
    Chief-saaaan! Do something about this guy! ;_;

    [​IMG]
    Which one?!

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    The price is negotiable!

    *Also, Firefly and Fenrir are neck in neck, healthwise.*

    Crunch (open)
    Order: Manectric, Volcarona

    Action 1
    Fenrir used Substitute!
    Fenrir made a substitute!
    (25 HP)
    Firefly used Quiver Dance!
    Firefly's Special stats and Speed went up!
    (+1 SpA, +1 SpD, +1 Spe, 1 round)
    Numbers:
    -Manectric: -25(!) HP, -24 EN
    -Volcarona: -8 EN

    Action 2
    Firefly used Flamethrower!
    -Crit chance (Crit <= 625 unless stated otherwise): 7075 = NOPE.
    -Damage: 10 + 3 + 8.5 - 1.5 + 1.75 = 21.75 damage!
    Fenrir used Discharge!
    -Crit chance: 8010 = NOPE.
    -Damage: 8 + 3 + 7.5 - 6 - 1.75 = 10.75 damage
    -Effect chance (Paralyzed <= 3000): 7170 = NOPE.
    Numbers:
    -Manectric: -5 EN
    -Volcarona: -10.75 HP, -6 EN

    Action 3
    Firefly used Fire Blast!
    -Hit chance (Hit <= 8500): 5274 = Hit
    -Damage: Enough to bust the sub
    Fenrir's substitute was shattered!
    Fenrir used Thunderbolt!

    -Crit chance: 8576 = NOPE.
    -Damage: 10 + 3 + 7.5 - 6 - 1.75 = 12.75 damage
    -Effect chance (Paralyzed <= 1000): 6066 = NOPE.
    Numbers:
    -Manectric: -6 EN
    -Volcarona: -12.75 HP, -7 EN

    Final Numbers:
    -Manectric: -25 HP, -35 EN
    -Volcarona: -24 (23.5) HP, -21 EN

    End Round 1 (open)
    LockDown (AOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 75
    EN: 65
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: None
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 76
    EN: 79
    Stats: 1/3/6/4/175 (100 * 1.75)
    Abilities: Flame Body, Swarm
    Ailments: None
    Stat changes: +1 SpA (1 round), +1 SpD (1 round), +1 Spe (1 round)
    Other: None

    Field:
    Nothing

  9. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Thunder Wave > Thunderbolt > Thunderbolt
    If successful P/E move a1, then use Charge and push actions back.
    If Damaging-evasive move, then use Thunder and push actions back.
  10. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Fly > Protect > Flamethrower
    If Paralysed by Static A1, change A2 to Fire Blast.
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    LockDown (AOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 75
    EN: 65
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: None
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 76
    EN: 79
    Stats: 1/3/6/4/175 (100 * 1.75)
    Abilities: Flame Body, Swarm
    Ailments: None
    Stat changes: +1 SpA (1 round), +1 SpD (1 round), +1 Spe (1 round)
    Other: None

    Field:
    Nothing

    Round 2: It gets worse

    [​IMG]
    Good god, it's like a zombie apocalypse! But with salesmen!

    [​IMG]
    Hi there! Interested in a-

    *Ted bashes the salesman's face in with his camera*

    [​IMG]
    Ffh prfhh ifhh nhhghhuhbhh...

    [​IMG]
    Uwaaa! Where did all these guys come from?!

    *The chief scowls at the question...*

    [​IMG]
    I can't say for certain...but I have an idea...

    *Meanwhile, at Ben's place...*

    [​IMG]
    Boss, is it just me, or are we getting a lot more salesmen lately?

    [​IMG]
    I'll talk with Mrs. Junes about it later. Just ignore them.

    [​IMG]
    Right. Let's get back to the movie; this is the best part.

    *Ben presses play, and the two watch Giga Woman give Durantrah a German suplex. Back at ASB arena, amidst the chaos, Firefly seems to be at the advantage.*

    Crunch (open)
    Order: Volcarona, Manectric

    Action 1 (Priority: Volcarona, Manectric, Volcarona)
    Firefly flew up high!
    Fenrir used Thunder!
    -Crit chance: 5023 = NOPE.
    -Damage: 12 + 3 + 7.5 - 6 - 1.75 = 14.75 damage
    -Effect chance (Paralysis <= 3000): 4831 = NOPE.
    Firefly used Fly!
    -Hit chance (Hit <= 9500): 3816 = Hit
    -Crit chance: 2006 = NOPE.
    -Damage: (9 + 1.5 - 3) * .67 = 5.025 damage
    -Ability chance (Paralysis <= 3000): 9204 = NOPE.
    Numbers:
    -Manectric: -5.025 HP, -7 EN
    -Volcarona: -14.75 HP, -11 EN

    Action 2
    Firefly used Protect!
    Firefly protected herself!

    Fenrir used Thunder Wave!
    NOPE.
    Numbers:
    -Manectric: -7 EN
    -Volcarona: -7 EN

    Action 3
    Firefly used Flamethrower!
    -Crit chance: 9976 = lolno.jpg
    -Damage: 10 + 3 + 8.5 - 1.5 + 1.75 = 21.75 damage!
    -Effect chance (Burn <= 1000): 777 = EEEEEEEEEEEEEYUP.
    Fenrir was burned!
    Fenrir used Thunderbolt!
    -Crit chance: 5031 = NOPE.
    -Damage: 10 + 3 + 7.5 - 6 - 1.75 = 12.75 damage
    -Effect chance (Paralysis <= 1000): 7332 = NOPE.
    Fenrir was hurt by his burn! (-2 HP Manectric)
    Numbers:
    -Manectric: -23.75(!) HP, -6 EN
    -Volcarona: -12.75 HP, -6 EN

    Final Numbers:
    -Manectric: -29 (28.775) HP, -20 EN
    -Volcarona: -28 (27.5) HP, -24 EN

    End Round 2 (open)
    LockDown (AOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 46
    EN: 45
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: Burn
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 48
    EN: 54
    Stats: 1/3/6/4/100
    Abilities: Flame Body, Swarm
    Ailments: None
    Stat changes: None
    Other: None

    Field:
    Nothing

  12. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Electric resists flying, so Fly should only have done 7.5*.67=5.025 damage
    Also, my last two actions action should have both been Tbolt as my sub was only for Protect a1.
  13. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Actually, A2 should be Thunder Wave, as you were pushing your actions back.
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Thanks for pointing that out. Fix'd.
  15. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Why am I paralysed?

    Fire Blast > Flamethrower > Fire Blast
    If a successful P/E move, Morning Sun the first time, Chill the second, pushing actions back.
    If you are fully Paralysed, restart the queue.
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Seriously. I need to pay more attention. Fix'd again.
  17. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    You should also add in the Thunderbolt damage, which should actually be 1.75 less than in the calcs due to Volc's +1 SpD.


    [​IMG]
    "asdl;fjk burn"

    Thunderbolt > Thunderbolt+Thunderbolt > cooldown (Thunderbolt)
    If Fire Blast crits a1, then change a2 to Thunderbolt.
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    LockDown (AOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 46
    EN: 45
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: Burn
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 48
    EN: 54
    Stats: 1/3/6/4/100
    Abilities: Flame Body, Swarm
    Ailments: None
    Stat changes: None
    Other: None

    Field:
    Nothing

    Round 3: asdl;fjk combo laws

    *Like a zombie apocalypse indeed, ASB arena - and most of Sumshadagrene, for that matter is quickly being overrun with salesmen. So let's cut away to a certain laboratory...*

    [​IMG]
    At last! I haff completed zee meanz to feenish off zis plague wance and for all - zee anti-solicitor kannon ZX9!!!

    [​IMG]
    Oh? That's an interesting contraption you've got there. What does this button do?

    [​IMG]

    VAIT! DON'T TOUCH ZA-

    *And then Dr. Verylongname's lab explodes. Also, due to combo rules, Plasma Ray fails AND Fenrir goes down.*

    Crunch (open)
    Order: Manectric, Volcarona

    Action 1
    Fenrir used Thunderbolt!
    -Crit chance: 9368 = NOPE.
    -Damage: 10 + 3 + 7.5 - 6 = 14.5 damage
    -Effect chance (Paralysis <= 1000): 7907 = NOPE.
    Firefly used Fire Blast!
    -Hit chance (Hit <= 8500): 3715 = Hit
    -Crit chance: 4342 = NOPE.
    -Damage: 12 + 3 + 8.5 - 1.5 = 22 damage!
    Fenrir is hurt by his burn! (-2 HP Manectric)
    Numbers:
    -Manectric: -24(!) HP, -10 EN
    -Volcarona: -14.5 HP, -7 EN

    Action 2 (Priority: Volcarona, Manectric)
    Firefly used Flamethrower!
    -Crit chance: 8139 = NOPE.
    -Damage: 10 + 3 + 8.5 - 1.5 = 20 damage!
    Fenrir used Plasma Ray!
    -Crit chance: 845 = OHHHHHHHHHH...
    -Damage: (10 * 2.25) + 3 + 7.5 - 6 = 27 damage!
    -Effect chance (Paralysis <= 2000): 1071 = EEEEEEEEYUP.
    Firefly was paralyzed! (15%)
    -Energy cost: Enough to EN KO
    Fenrir fainted from exhaustion!
    Numbers:
    -Manectric: -20(!) HP, -35 EN
    -Volcarona: -27(!) HP, -6 EN

    Final Numbers
    :
    -Manectric: -44 HP, -45 EN
    -Volcarona: -42 (41.5) HP, -13 EN

    End Round 3 (open)
    LockDown (XOO):
    [​IMG]
    Fenrir @ Amulet Coin
    HP: 2
    EN: KO
    Stats: 3/2/5/1/105
    Abilities: Static, Lightningrod, Minus
    Ailments: Faint
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 6
    EN: 41
    Stats: 1/3/6/4/25 (100 / 4)
    Abilities: Flame Body, Swarm
    Ailments: Paralysis (10%)
    Stat changes: None
    Other: None

    Field:
    Nothing

    What's your next mon, Lock?
  19. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    So in this case that would be 15 (before STAB)+19=34, just enough to succeed with the combo, but still faint from exhaustion due to the 1.75x multiplier.

    Either way, [​IMG]@Exp. Share
    is next.

    EDIT: oh yeah I have to order

    If Volcarona is paralyzed by Plasma Ray:
    Surf > Air Slash > Surf
    If Endure, then use Toxic and push back.
    If successful Protective/Evasive move, then use Rain Dance the first time and Substitute (15) the second and push actions back.

    If Volcarona is not paralyzed by Plasma Ray:
    Surf > Air Slash > Surf
    If Endure, then use Toxic and push back.
    If Damaging-Evasive move, then use Twister and push actions back.
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    You were right, it fails if you don't have enough before the multiplier. Fix'd.
  21. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Meh.
    Endure > Wild Charge> Wild Charge
    If you are Fully Paralysed A1, change A2 + A3 to Dead (Wild Charge).
    If you are Fully Paralysed A2, change A3 to Dead (Psychic).
  22. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Combos aren't allowed under the effects of Endure.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    LockDown (XAO):
    [​IMG]
    Two-Face @ Exp. Share
    HP: 100
    EN: 100
    Stats: 1/4/3/5/70
    Abilities: Swift Swim, Water Absorb, Water Veil
    Ailments: None
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OAO):
    [​IMG]
    Firefly @ Exp Share
    HP: 6
    EN: 41
    Stats: 1/3/6/4/25 (100 / 4)
    Abilities: Flame Body, Swarm
    Ailments: Paralysis (10%)
    Stat changes: None
    Other: None

    Field:
    Nothing

    Round 4: asdl;fjk paralysis

    [​IMG]
    Dude! What's with all these guys in suits?

    [​IMG]
    I dunno, but they keep trying to sell us purses.

    [​IMG]
    COULD HE BE TRYING TO SELL US GIFTS TO MOE?!

    [​IMG]
    Oh come on, Larry...no one would try that.

    [​IMG]
    You'd be surprised! With over a thousand different styles to choose from, a Vendeur Brand purse is guaranteed to put a smile on your sweetheart's fac-

    [​IMG][​IMG][​IMG]
    ...How much?

    *Back at ASB arena, Two-Face the Mantine finishes Firefly off.*

    Crunch (open)
    Order: Mantine, Volcarona

    Action 1 (Priority: Volcarona, Mantine)
    -Move chance (Paralyzed <= 1000): 752 = Welp, we know how this is gonna end.
    Firefly can't move!
    Two-Face used Toxic!
    -Hit chance (Hit <= 9000): 4230 = Hit
    Firefly was badly poisoned!
    Firefly was hurt by poison!
    (-1 HP Volcarona)
    Numbers:
    -Mantine: -6 EN
    -Volcarona: -1 HP

    Action 2
    Two-Face used Air Slash!
    -Hit chance (Hit <= 9500): 279 = ...yeah, Firefly's down.
    Numbers:
    -Mantine: -5 EN
    -Volcarona: -5 HP

    Final Numbers:
    -Mantine: -11 EN
    -Volcarona: -6 HP

    End Round 4 (open)
    LockDown (XAO):
    [​IMG]
    Two-Face @ Exp. Share
    HP: 100
    EN: 89
    Stats: 1/4/3/5/70
    Abilities: Swift Swim, Water Absorb, Water Veil
    Ailments: None
    Stat changes: None
    Other: None

    VS.
    Someoneelse (OXO):
    [​IMG]
    Firefly @ Exp Share
    HP: KO
    EN: 41
    Stats: 1/3/6/4/100
    Abilities: Flame Body, Swarm
    Ailments: Faint
    Stat changes: None
    Other: None

    Field:
    Nothing

    What's your next mon, Someone?
  24. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125


    Weavile @ Amulet Coin

    Ice Punch > Night Slash > Ice Punch
    If Mantine uses a successful P/E action, Hone Claws and push actions back.
    If Mantine uses Substitute AND you not have a substitute up, Snatch and push actions back.
  25. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Scald > Scald > Scald
    If Weavile is burned, then replace remaining actions with Surf > Signal Beam

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