Hey Smogon, this is BlackLight. I've been meaning to write an RMT for a long time, to introduce myself, but I was having problems making a team that was worth your time to rate. Now that I've finally put something decent together, let's get right to it. This team works by setting up a sweeper as quickly as possible, and not giving then opponent time to put their strategy to use. By having three set up sweepers, I can decide ahead of time which sweeper would be the best to finish off the team, and use the other members of the team to soften up the opponent. Teambuilding in hide tags, just in case you care. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide I decided on using Volcarona first. Volcarona is way underrated, because it needs support to really work well. Obviously, part of that support is Rapid Spin, seeing as Volcarona loses half its health when it switches into Stealth Rock. Starmie makes for a great spinner, and has decent synergy with Volcarona, so I added Starmie to the list. Next up, someone on the team needs to be able to break through Blissey and Chansey, as well as be able to deal with stuff that Volcarona can't, such as Gyarados, Dragonite, and Salamence. Terrakion could do all of this, and was a great sweeper as well. Now I needed to patch up some holes in the team. First off, no one on my team could take a Ground move, so I threw Dragonite in the team. I then realized that I almost had a FWG core going, so I added Ferrothorn to complete it. Ferrothorn also would give me hazards and a Dragon resistance, which is always nice. Finally, I decided that I would use Jirachi, as a Psychic or Ghost type with STAB and a coverage move or two would run through my team. Species: Volcarona Role: Special Sweeper Nature: Timid (+Speed, -Attack) Ability: Flame Body IVs: 31 HP, 31 Attack, 31 Defence, 30 Sp. Attack, 30 Sp. Defence, 31 Speed EVs: 252 Sp. Attack, 4 Sp. Defence, 252 Speed Item: Leftovers Moves Fiery Dance Bug Buzz Hidden Power (Ground) Quiver Dance Information: Volcarona is a fantastic sweeper, capable of using its unique typing and stats to set up and wreck havoc. This is a fairly standard set, with a couple things I've tuned to my preference. Leftovers gives Volcarona a little bit more breathing room while trying to set up, and can occasionally cause my opponent to think I might be running a more defensive set with Morning Sun instead of Hidden Power. Speaking of Hidden Power, it allows me to crush Heatran and Terrakion without a balloon, and also lets me keep a perfect Speed IV, so I will be able to outrun any Latios or Latias with Hidden Power Fire, and also speed tie with any other base 110s. Positives Stats, typing, and movepool create a fantastic sweeper. Can switch into any of Scizor's moves, provided it isn't running an odd choice like Aerial Ace. Chance to burn opponents that strike its lower Defence. This could possibly cripple any revenge killer that tries to finish it off. Insanely specially bulky after a couple of Quiver Dances. Resists common priority attacks. Negatives Doubly weak to Stealth Rock, needs Rapid Spin or Wish support to switch in without losing a lot of HP. Possible changes: Leftovers for Life Orb. Life Orb would be great for the power boost, but I don't want Volcarona's sweep to be cut short because of Life Orb damage stacking up. Unless I lose a notable KO on something, Leftovers will stay. Species: Starmie Role: Rapid Spin Support, Revenge Killer, Clean Up. Nature: Timid (+Speed, -Attack) Ability: Natural Cure IVs: 31 HP, 30 Attack, 31 Defence, 30 Sp. Attack, 31 Sp. Defence, 30 Speed EVs: 4 HP, 252 Sp. Attack, 252 Speed Item: Leftovers Moves Rapid Spin Hydro Pump Thunderbolt Hidden Power (Fire) Information: Starmie supports this team by blowing away hazards with Rapid Spin, while threatening its opponents with its great coverage. Starmie must be played very carefully, because if it dies and Stealth Rock is still up, Volcarona and Dragonite will take a lot of damage while switching in. The moves on this set are all standard, except for Hidden Power Fire. I found that having a Fire attack on Starmie would be very useful, especially in killing off Ferrothorn and Forretress, two Pokemon notorious for setting up hazards, as well as Scizor, who could eliminate Starmie with Pursuit. On top of this, I would be able to run through Sun and Rain teams with relative ease. In rain, Starmie can shred through Ferrothorn with HP Fire, and then smash the rest of the team with rain boosted Hydro Pump and Thunderbolt. In the sun, HP Fire becomes very powerful, and Starmie can still nail Fire types with Hydro Pump, despite the damage reduction. The only notable thing I would lose on Starmie is coverage on Dragons, but that loss is enough that I'm still on the fence about HP Fire. Possitives Rapid Spin support is extremely helpful on this team. Natural Cure allows Starmie to take status moves and heal on the way out of battle. Extremely quick. Powerful STAB. Negatives Pursuit bait, but this would allow me a free switch in with the sweeper of my choice, so it's a mixed blessing. Possible Changes: Ice Beam for Hidden Power Fire. The lack of coverage on Dragons is rather irritating. Species: Terrakion Role:Physical Sweeper, Wallbreaker Nature: Jolly (+Speed, -Sp. Attack) Ability: Justified IVs: Perfect. EVs:4 HP, 252 Attack, 252 Speed. Item: Choice Scarf Moves X Scissor Earthquake Stone Edge Close Combat Information: Motagua and Smilodon offered up Choice Scarf Terrakion to replace Double Dance Terrakion, and I think this is a good idea. Seeing as DD Terrakion could never set up properly, Choice Scarf will allow me to do all of the same things that Terrakion could before, with extra speed and more attacking options, but at the cost of being able to switch moves. This will allow me to revenge DD Dragonite, while gaining coverage on a variety of targets. Positive Destroys Volcarona's checks. Can revenge many different threats. Negative Can't swich moves. Can't directly switch in on Volcarona checks, or it will either be hammered by a powerful attack, or struck with status. Possible Changes: None ATM Species: Dragonite Role: Physical Sweeper, Tank, Bulky Pivot Nature: Adamant (+Attack, -Sp. Attack) Ability: Multiscale IVs: Perfect. EVs: 252 HP, 44 Attack, 212 Speed. Item: Lum Berry Moves Roost Dragon Dance Dragon Claw Earthquake Information: Dragonite. You either hate him or you love him, and that all depends on what side of the field he's on. Dragonite seemed like a great choice on this team, since Steel types don't get there way with Volcarona and Terrakion around. Since both Volcarona and Terrakion are massively offensive, I decided that Dragonite should take full advantage of his huge bulk with Multiscale, and so he is running a bulky Dragon Dance set. Roost and Dragon Dance are neccesary to make this set work, as they keep Dragonite alive and give him huge power and speed, respectively. Lum Berry gives Dragonite an easy way to avoid status, so he won't be harmed by a badly timed burn or paralysis. Positives Capitalizes on Volcarona and Terrakion's presences. Huge bulk for easy set up. Negatives Not a massive source of damage right off the bat. Possible Changes: I don't have anything to add here. Species: Ferrothorn Role: Hazards, Status Spreader, Wall. Nature: Impish. Ability: Iron Barbs. IVs: Perfect. EVs: 252 HP, 88 Defence, 168 Sp. Defence. Thanks to Mupa97 for fixing the EVs! Item: Leftovers Moves Stealth Rock Leech Seed Thunderwave Power Whip Information: Ferrothorn brings Stealth Rock, Leech Seed, and Thunderwave to the table, and can thus support the team by setting up hazards, paralysing opponents, and generally being a nuisance. It also provides solid defences and useful resistances. I wanted Ferrothorn to be more physically based, so that it wouldn't overlap Jirachi's role, as Jirachi is a lot more specially bulky. I prefer Ferrothorn to most other walls, because it doesn't feel like set up fodder. Positives Stealth Rock. Solid defences and resistances. Negatives: Very common, many opponents carry Fire moves because of Ferro and Scizor. Possible Changes: None ATM. Species: Jirachi Role: Wish Support, Wall, Status Spreader, Irritation. Nature: Jolly. Ability: Serene Grace. IVs: Perfect. EVs: 164 HP, 168 Attack, 176 Speed. Item: Leftovers. Moves Iron Head Fire Punch Thunderwave Wish Information: Jirachi helps out by passing Wishes out to other members of the team, healing a lot of damage from my sweepers and giving them a second chance at sweeping. It also spreads about paralysis, and causes ragequits with Iron Head, with Fire Punch dealing with opposing Steel types who like to switch in and wall Jirachi. The editted EV spread, suggested by Motagua, sacrifices a bit of bulk for the ability to throw out Thunder Waves quicker, and the Attack EVs land an 0HKO on Lucario with Fire Punch, after a Close Combat defence drop. Positives Wish support allows the members of my team without healing to recover from previous assults. Paralysing opponents is always good. Stopping them from attacking at all with Iron Head is even better. Negatives: Not much offensive pressure. Possible Changes: Possibly Body Slam over Thunder Wave. A less reliable method of paralysis, but it would allow me to paralyse Groung types that might switch in. Anyhow, thanks for taking the time to rate my team.