Hi and stuffs! First if you are going to use flame charge zard x you usually want to use swords dance because it's a bit redundant to use dd and flame charge. As for other members of the team I agree with gucci55 on adding Hippowdon and on top of that I would add Dragonite because hippo, Dnite, and lucario form a good offensive core. Anyways with those two added it looks like you need something that can bop fairies along with a way to hit the odd water type so adding Thundurus-T is the next pick. This last pick is pretty tough, seeing as the team is weak to stealth rocks, which will probably attract every mon that uses SR, There definitely needs to be a non-SR weak mon that ideally resists ice and fairy (because you're also a bit weak to those types), which inclines me to add a steel type, but idk if that's the best option. Either way I chose specially defensive Aegislash to help you against the previously mentioned threats. I'm not going to go into detail about everything but just a few notes: Added Scarf on thundurus-t because there's almost no speed control other than fairly weak priority from dnite and lucario In the Hippowdon set you can change up the support moves, but I played a few games and those moves seemed best here I like the Dragonium on Dnite because 2 mons with outrage (it and zard) is a bit much so not getting locked in will be super helpful in the long run In the same vein you might consider Dragon Claw over outrage on Zard so you don't need to worry about getting locked in Idk if Aegislash is the best choice here. I did have Fini, P2, and even Torterra (but that was because I used a Team Weakness calc and misread it) so those (except Torterra don't use that lol) might be worth considering Hope I helped! Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Hippowdon @ Iapapa Berry Ability: Sand Stream Level: 50 EVs: 252 Atk / 252 Def / 4 SpD Adamant Nature - Earthquake - Rock Tomb - Yawn - Stealth Rock Dragonite @ Dragonium Z Ability: Multiscale Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Outrage - Earthquake - Extreme Speed Charizard @ Charizardite X Ability: Blaze Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Outrage - Flare Blitz - Swords Dance - Flame Charge Lucario @ Lucarionite Ability: Steadfast Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Aura Sphere - Flash Cannon - Vacuum Wave - Nasty Plot Thundurus-Therian (M) @ Choice Scarf Ability: Volt Absorb Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Sludge Wave - Hidden Power [Ice] - Volt Switch Aegislash @ Leftovers Ability: Stance Change Level: 50 EVs: 252 HP / 4 SpA / 252 SpD Calm Nature IVs: 0 Atk - Shadow Ball - Substitute - Toxic - King's Shield also I hate septile + It would probably be better to have more than 1 mon because otherwise it's not 'teambuilding help' it's 'Make a team around this' imo e: I just saw the post Keotal made and a couple things to change would be to add Hp ice over trick because if you're using Iapapapapa berry trick is a bit useless (hp ice is mainly for salamence). Also you NEED to run jolly on chomper because it misses out on base 100 soeed scarfers and cannot KO them. Finally you probably want to run Fire Fang over poison jab because Aegislash already kills the heck out of fairy types and without Blaziken you just lose to Ferrothorn.