BSS Teambuilding & Help Thread (SuMo Edition Reloaded 2.0)

Hello all, I decided to hold off on the battling until after pokemon bank was updated. As that has come to pass, here i am. I've had trouble with the last slot for a little while now. This team is for battle spot singles.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Hammer Arm

Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Poison Jab
- Fire Fang

Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]
- U-turn

Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Scald
- Dark Pulse
- Ice Beam
- Gunk Shot

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 248 HP / 156 Def / 28 SpA / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Tri Attack
- Discharge
- Recover

Apart from the last slot, are there any pokemon/movesets you would change with what i have now? Any help is appreciated.
 
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Greninja @ Focus Sash
Ability: Battle Bond
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Ash-Greninja is banned

edit @ below: protean gren is fine
 
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I am trying to build a team around Decidueye. Please tell me who I could add to improve this team, or if any pokemon ought to be replaced:

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Freeze-Dry

Decidueye @ Mago Berry
Ability: Overgrow
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Energy Ball
- Roost

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Earthquake
- Outrage
- Stone Edge

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Fang

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Is dual ghost redundant with Aegislash, or is it fine? Is Aegislash the best choice here, or should I replace it with some other pokemon to deal with more threats?
 
I am trying to build a team around Decidueye. Please tell me who I could add to improve this team, or if any pokemon ought to be replaced:

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Freeze-Dry

Decidueye @ Mago Berry
Ability: Overgrow
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Energy Ball
- Roost

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Earthquake
- Outrage
- Stone Edge

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Fang

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Is dual ghost redundant with Aegislash, or is it fine? Is Aegislash the best choice here, or should I replace it with some other pokemon to deal with more threats?
Well Aegislash is a pretty soldi call in this meta, and it works pretty fine behind Aurora Veil. Anyway, by seeing your team, i'm asking myself why would you ever bring Decidueye on the field if you already have a strong special attacker as Aegislash?
I would try to give him more space using it for its only niche, the Decidium-Z or as a Baton Passer. You could even abuse of its average speed with a semi-TR team, using it vs fast pokemon and staying without when it's not needed. Porygon2 seems a fine choice as a TR setter with it, since it covers the Ghost-type weakness and can deal with strong Flying-type attackers such as Mega Salamence, while Deci would cover it from Fighting-type attacks.

@ Decidium-Z
Ability: Overgrow
Level: 50
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Sword Dance
- Spirit Shackle
- Leaf Blade
- Sucker Punch

With this spread you'll be faster than max speed Marowak-A and Araquanid, while being slower than a lot of other threats that you could face setting up Trick Room. It even gets a not-so-bad priority in Sucker Punch, that can help it a little.

Decidueye it's obviously not very high in the tierings of pokemon, but it has a good typying that makes it a decent switch-in in some situations, such as if predicting Spore or Leech Seed, a Fighting attack or into a scarfer stuck in a ground move. Plus we should add that if you somehow manage to go +2 and fire your Z-move (it will often be hard to do it tho), it could do a lot of damage, for example:

+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Ferrothorn: 177-208 (97.7 - 114.9%) -- 81.3% chance to OHKO >while having enough bulk to survive to 2 Gyro Ball

So yeah, if you really want to use it, i would use it like this.
 
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Hey, everyone, this is a team I made for Battle Spot Singles to counter the metagame right now. Any help will be greatly appreciated. PS I like to stay on the offensive.

Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor

Cloyster (M) @ Focus Sash
Ability: Skill Link
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Razor Shell
- Icicle Spear
- Rock Blast
- Shell Smash

Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch

Lucario (M) @ Lucarionite
Ability: Justified
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Earthquake
- Extreme Speed

Volcarona (M) @ Lum Berry
Ability: Swarm
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Giga Drain

Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Air Slash
- Flamethrower
- Energy Ball
 
PKQ i like your team, it's already pretty balanced, and as you said it has a lot of anti-meta calls, but it seems a little weak to rain cores.

Maybe Tapu Bulu over Koko might help, still hitting Water-types while also mitigating your ground-type weakness if you don't want to bring Celesteela.

@ Grassium-Z / Fightium-Z / Choice Band
Ability: Grassy Terrain
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Stone Edge
- Superpower
- Substitute / Horn Leech / Nature Madness / Leech Seed / Filler move
 

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Except that Tapu Bulu loses to all the Pelliper leads and Mega Scizor waiting in the back. I would probably suggest a specially-defensive Ferrothorn over Celesteela instead, or an Assault Vest Bulu.

That team is SUPER weak to Fire though, you've got three weaknesses and no resists. I think Excadrill and Lucario together is the problem, they both work kinda similarly too, and i'm leaning towards a Lucario replacement. However, removing one of these creates a Rock weakness which you'd need to cover. Kind of an awkward position to be in...
 

Thick Fat Azumarill

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PKQ I don't see the point in using X-Scissor on Excadrill. It doesn't hit much that the other moves don't. I suggest you change it to Horn Drill, it is a nice desperation move to use in situations you would otherwise lose, or you could use Smart Strike to help your team against Minimize users and Glalie.
 
I need some help finalizing this sand storm team please!

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Superpower
- Ice Punch
- Crunch

typical weather setter, assault vest makes him bulkier allowing for multiple resets. Superpower because its really the fighting move i have,plus it takes care of other ttar. Ice punch for obvious reasons (have seen ice beam). crunch stab.

Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect

excadrill is still the monster its always been, tapu killer, a-muk, all that good stuff. adamant is kinda a lock for me as this is an in-game team and i bred a shiny.

Heatran @ Grassium Z
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Earth Power
- Protect

also nature locked, but i really like the z-move on him. it one shots waters and sometimes just a nuke. was thinking weakness policy but i dont have much water coverage without gastrodon anymore.

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Tailwind
- Protect

my mega, completing the typical sand core. i dont really know how much i like him sometimes, other times i really do. Maybe i just dont use him enough or tailwind. if i use togekiss in my last slot i might be looking for another mega.

Tapu Bulu @ Miracle Seed
Ability: Grassy Surge
EVs: 244 HP / 108 Atk / 12 Def / 84 SpD / 60 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Protect

My vgc bulu brought over for doubles. Dont know if the evs still translate. Megahorn is almost a necessity for dealing with psychics, and specifically contrary malamar.

Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Icy Wind
- Calm Mind
- Moonlight

messing around with this six slot. had togekiss that to act like jirachi with follow me. this guy survives a lot stuff and is really my only support mon. Here is where i really need a lot of help. just grabbed this from the team building competition thread.

things i have trouble with....
fighting - especially pheromosa
trick room teams
EQ weak but i have Bulu to negate
Priority - z-belly Aqua jet azu

Things i would say that i need....
status inflictors
priority
taunt/encore/etc
 

Demantoid

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I need some help finalizing this sand storm team please!

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Superpower
- Ice Punch
- Crunch

typical weather setter, assault vest makes him bulkier allowing for multiple resets. Superpower because its really the fighting move i have,plus it takes care of other ttar. Ice punch for obvious reasons (have seen ice beam). crunch stab.

Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect

excadrill is still the monster its always been, tapu killer, a-muk, all that good stuff. adamant is kinda a lock for me as this is an in-game team and i bred a shiny.

Heatran @ Grassium Z
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Earth Power
- Protect

also nature locked, but i really like the z-move on him. it one shots waters and sometimes just a nuke. was thinking weakness policy but i dont have much water coverage without gastrodon anymore.

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Tailwind
- Protect

my mega, completing the typical sand core. i dont really know how much i like him sometimes, other times i really do. Maybe i just dont use him enough or tailwind. if i use togekiss in my last slot i might be looking for another mega.

Tapu Bulu @ Miracle Seed
Ability: Grassy Surge
EVs: 244 HP / 108 Atk / 12 Def / 84 SpD / 60 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Protect

My vgc bulu brought over for doubles. Dont know if the evs still translate. Megahorn is almost a necessity for dealing with psychics, and specifically contrary malamar.

Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Icy Wind
- Calm Mind
- Moonlight

messing around with this six slot. had togekiss that to act like jirachi with follow me. this guy survives a lot stuff and is really my only support mon. Here is where i really need a lot of help. just grabbed this from the team building competition thread.

things i have trouble with....
fighting - especially pheromosa
trick room teams
EQ weak but i have Bulu to negate
Priority - z-belly Aqua jet azu

Things i would say that i need....
status inflictors
priority
taunt/encore/etc
(I'm assuming this is a doubles team)

I would change Heatran -> Aegislash and Cresselia -> Rotom-W

Changing Heatran to Aegislash gives you a counter to Pheromosa and other fighting types. It can also use Wide Guard to help against Earthquakes. It also helps the trick room match up. You could use Ghostium Z or a Substitute and Leftovers set.

Rotom-W gives you a better Celesteela match up and is better against Azumarill. It can provide status with either Will-o-Wisp or Thunder Wave. Use a Sitrus berry on it.

I would also change Tyranitar's item since Assault Vest is fairly mediocre on it. Some options would be Darkinium Z if you don't use Ghostium Z on Aegislash or a Choice Item. Darkinium can nuke most Trick Room setters besides Porygon2.

If you need sets I can get them later since I am on mobile right now.
 
Hey all, I'm working on my first battle spot doubles team (I've played a bit of battle spot singles and smogon singles but I'm by no means an expert). I want to base my team around tapu lele and blaziken, but I'm open to changing pretty much everything else. I was also having a really hard time with EV spreads for Rotom-W and would really appreciate someone's recommendation.
Thanks!

Tapu Lele @ Psychium Z
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Protect

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Low Kick
- Rock Slide
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Poison Jab
- Taunt
- Protect
 
So, i need a little help with my team. Is really solid but i have some problems with fairies, cause i dont have niether resist nor super efective coverage moves.

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- U-Turn
- Dark Pulse

Usually the lead. He can swept by himself. I was thinking in changing U-turn with Gunk Shot for fairies (and the poison type) but U-Turn is just a good and solid move.

Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs:248 HP / 124 Atk / 136 Spe
Adamant Nature
- Return
- Roost
- Dragon Dance
- Earthquake

With one DD he can 3-0. He is the reason i like u-turn in ninja, cause Mence can setup if he gets a good matchup.

Tapu Koko @ Zap Plate
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- HP Ice / Grass Knot
- Volt Switch
- Dazzing Gleam

Another beast. Dazzing and HP is redundant, but is the best he have. Just spam Thunderbolt and Volt Switch if i have to get out.

Blaziken @ Muscle Band
Ability: Speed Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Flare Blitz
- Earthquake
- Protect

Muscle Band is shit, but is the best i can get cause Ninja needs Life Orb... I dont know if Stone Edge is better than EQ for him. What you guys think?

Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Fire Fang
- Stone Edge

The least used member of the team. I dont like him too much in this meta and is another Fairy weakness for the team... but an electric inmunity is always good. I was thinking in using Aegislash instead, but i dont like being so weak to ground. This is the slot that i need some advices.

Tapu Lele @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Shadow Ball
- Thunderbolt

I like Lele, but i think Scarf is better, another reason to drop Chomp. Scarf Lele can "late game" sweep better than Scarf Chomp.... Boosted Psychic is just too powerfull not to consider.


So here is the team. Like i said, i have 3 fairy weaknesses and no ressist. I rarely use Chomp, but i dont like no ground types in the team and a fairy ressist just give me another ground weakness. What you guys think would make the team more balance?
 
LucarioMega : What about going Sashchomp? This way you can reliably kill opposing Tapu Kokos and use him as a Lead. Being able to use freely other moves gives him the chance to not be an auto-switch-out if they switch in a Flying Pokemon on your EQ (and you can surprise them with Stone Edge). In this case, I'd reroll Jolly nature to be sure I can outspeed most threat I want to kill.
This way you can give Scarf to Lele. The difference between hitting always first and hitting harder but not always first is huge. Mostly because you can 2 OHKO nearly everything with that monster equipped with Scarf.

After that, what about going Choice Specs on Greninja to boost his moves, and then giving Life Orb to Blaziken?
 
Legolax hey man, thanks for that. I didnt think about SashChomp, will give it a try. The only thing is that im still verry weak to a strong-fast Moonblast.

If i want to go with Specs Ninja then AshNinja is better, right? And what do you think about StoneEdge or EQ on Blaziken?
 

ethan06

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is a Community Contributor Alumnus
ash greninja is banned by regular battle spot rules. you're right though, specs protean greninja is an awful set because greninja's strength comes from its wide movepool and type coverage. locking it into one move with a choice item severely hampers its ability to adapt to changing battle conditions (i.e. reacting to a tapu fini switch-in by clicking grass knot after throwing out a dark pulse, for example) so life orb is almost always the best choice. to get around item clause, it might be fun to try firium z or fightinium z so that blaziken has a one-time nuke. z-moves have the added benefit of bypassing the negative effects of flare blitz and high jump kick so they provide a risk-free option as well (with this in mind, i'd use fightinium z because hjk's miss chance and health penalty is potentially much worse than flare blitz's relatively small recoil). as for earthquake, definitely get rid of it for something else as it doesn't hit anything that blaziken's stabs don't already. replace it with poison jab (for hitting the tapus, especially fini, for super-effective damage)
or knock off (for hitting the ghost types, primarily mimikyu, chandelure, and jellicent, that want to try and switch into hjk).

Blaziken @ Fightinium Z
Ability: Speed Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Flare Blitz
- Poison Jab / Knock Off
- Protect

re garchomp, i can see how it might be redundant, what with salamence fulfilling many of the roles that garchomp would have. the electric immunity is really valuable for this team though so i'd definitely think about swapping it for another ground type, preferably one that does a little better against fairy types. the best option for this team would probably be scarf excadrill: it's a hard stop to all of the prevalent electric types and it also bumps off mimikyu, which can be problematic for this team's sweepers, thanks to mold breaker iron head.

Excadrill @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Horn Drill


scarf is the only really good set for mb exca so i'm not sure what to suggest if you wanted to keep the scarf for lele... maybe av landorus-t? hippowdon? gliscor? there's a handful of good options. have a play around. definitely make sure that whatever you pick is able to deal with tapu koko in particular - your type weaknesses to electric and fairy are potentially quite the problem. best of luck with your testing!
 
Its probably not going to be all that effective because of Primal Groudon running around, but I've always wanted to just screw around with Kyurem and the current BattleSpot special rules give me the opportunity to do so. Looking for a decent third partner for Alolan Ninetales and White Kyurem:

Ninetales-Alola (M) @ Icy Rock / Light Clay
Ability: Snow Warning
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Blizzard
- Moonblast
- Freeze-Dry

Kyurem-White @ Choice Scarf
Ability: Turboblaze
Level: 50
Modest / Timid Nature
EVs: 252 SpA / 252 Spe
- Blizzard
- Fusion Flare
- Earth Power
- Draco Meteor
 
ethan06 hey man thanks a lot for that. Z-move Blazi is a great idea and i find EQ kinda unnecessary with Mence and Chomp having ground coverage. I tough about Excadrill too, but got the same problem with the Scarf set. Lele is a great scarf user, but i actually dont use it too much, so i can try ScarfDrill or maybe the AV-FocusSash-AirBalloon set from last gen... What you think of that?

EDIT: So im testing SashDrill with Scarf Lele and Figthium Z Blazi and i find a lot more synergy with this team, what i dont like is Fig-Z on Blazi cause 90% of the time im clicking Blitz/Edge and i have encountered a lot of ghost types (Mimikyu). I would try Firium-Z/Rockium-Z.
 
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I need help finishing this core for Battle Spot Singles. Here's my team so far:

M-Metagross @ Metagrossite
Ability: Tough Claws
Level 50
EVs: 252 Atk/252 Spe/4 Def
Jolly Nature
-Ice Punch
-Bullet Punch
-Meteor Mash
-Zen Headbutt

I decided to build a team around M-Metagross. This set packs a serious punch as it deals with Garchomp not running scarf/sash, Tapu Lele, Glalie, and Tapu Bulu. It also deals with Landorus not running a scarf.

Tapu Koko @ Life Orb
Ability: Electric Surge
Level 50
EVs: 252 Spa/252 Spe/ 4 HP
-U-turn
-Volt Switch
-Thunderbolt
-HP Ice

Since Metagross hates bulky waters like Gyarados and Slowbro, i decided to add Koko to outspeed both of them and get rid of them. Metagross also hates burns and paralysis, and Koko doesn't mind being burned and is immune to T-wave.

Garchomp @ Focus Sash
Ability: Rough Skin
Level 50
EVs: 252 Atk/ 252 Spe/ 4 Def
-Dragon Claw
-Poison Jab
-Earthquake
-Stone Edge

This spot was a toss-up between Chomp and Lando-T, I chose Chomp since he was very consistent for me on my first team. I may switch to Lando-T since both Koko and Gross have a glaring weakness to Ground and Lando-T does a similar job in stop Marowak-A

What should I use for my next three Pokemon?
 

ethan06

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is a Community Contributor Alumnus
I tough about Excadrill too, but got the same problem with the Scarf set. Lele is a great scarf user, but i actually dont use it too much, so i can try ScarfDrill or maybe the AV-FocusSash-AirBalloon set from last gen... What you think of that?
Excadrill has a pretty awkward speed tier that makes it slower than the things it's meant to be able to check (Mimikyu, Tapu Koko, Tapu Lele without a scarf, both Thundurus formes, faster Rotom spreads etc.) without a Scarf so it's the only really viable item on Mold Breaker Excadrill (Sand Rush can run anything from Choice Band to Life Orb to Focus Sash to Z-moves but Mold Breaker is what allows it to deal with Mimikyu and Rotom so MB is better for keeping certain threats under control imo). I'm not really sure what to suggest re Tapu Lele, because Scarf is also its best set, but at least it can viably run a few other sets using moves like Taunt, Substitute and Calm Mind to act as more of a stallbreaker. Honestly that's something your team could use given its current all-out attacking nature - having a Pokémon that can take advantage of the stall builds that really hobble your Excadrill, Greninja, and Tapu Koko could be quite helpful. Try this one:

Tapu Lele @ Leftovers
Ability: Psychic Surge
Level: 50
EVs: 148 HP / 108 SpA / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Substitute
- Calm Mind

I used a similar set on Mega Gardevoir last gen and it worked really well for setting up on Chansey and Slowbro. With Celesteela on more stall builds this gen it might not be quite as good but it should be able to crack Chansey for you. EVs allow you to 2hko max defense Chansey with +1 Psyshock under terrain. Max speed and the rest in bulk. If you want to swap Tapu Lele for something else, then I'd look into something that can better deal with Mamoswine, as it's dual STAB currently gives your team significant trouble, particularly for Koko and Salamence. If it can help check bulky Waters like Gyarados and Tapu Fini so that you're not totally reliant on Koko then that would help you out too. Maybe look into Rotom-Wash?
 
So after building my first relatively successful team, I decided to try again with one of my favorite mega pokemon, mega charizard Y! Since I'm still no pro at team building, I'd like some assistance. Any help at all is appreciated, thanks!

Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Hidden Power [Ice]

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Poison Jab

Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 204 HP / 164 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Shadow Ball
- King's Shield

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hidden Power [Ice]

Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
 
I put together a very rough team to get on the BSS. It's a basic Speed Boost + Baton Pass team with the idea of having Excadrill or Rotom Sweep and/or doing significant damage. The EVs in Rotom are kind of weird, but it leaves me with enough Spa to 2HKO anything that does not resist it and gives me a 75% chance of OHKO'ing uninvested Garchomps with no Focus Sash. It also gives me a good plan B / unexpected lead to cripple opposing walls for my setup sweepers. The biggest problem I'm having right now is with Focus Sash mon's and the Grass/Celesteela cores. I was thinking about replacing Mimikyu with Hippowdon, but that would give me a 3x weakness to water. I'm hesitant to put Ferrothorn in because of HP fire on Venusaur, but it seems like one of my only options. Is there anything I could do to improve my team?

Blaziken @ Fightingium Z
Ability: Speed Boost
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Hp
-Flare Blitz
-Hi Jump Kick
-Baton Pass
-Protect

Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Hp
-Dragon Dance
-Outrage
-Extremespeed
-Earthquake / Fire punch

Mimikyu @ Ghostinium Z
Ability: Disguise
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Hp
-Play Rough
-Shadow Claw
-Swords Dance
-Shadow Sneak

Toxapex @ Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 Hp / 232 Def / 24 SpD
-Toxic
-Haze
-Recover
-Scald

Rotom-W @ Choice Specs
Ability: Levitate
Nature: Bold
EVs: 252 Hp / 164 Def / 92 SpA
-Thunderbolt
-Trick
-Hydro Pump
-HP Ice

Excadrill @ Choice Band
Ability: Mold Breaker
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Hp
-Earthquake
-Rock Slide
-Poison Jab
-Smart Strike (no access to iron head)
 
Hey all, today I'm here to ask for your advice for a Doubles Team.

In two weeks there will be the "Alolan International" online competition, and I have just started playing on Doubles (heck, they are so different from singles!)

This is the team I'm trying on battle spot:

Arcanine @ Sitrus Berry
Ability: Intimidate
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
-Protect
-Will-o-Wisp
-Flare Blitz
-Snarl

Defensive physical Arcanine, probably I should redo the EVs to have more SpD or some Spe, but I don't know which values train him on.

Kartana @ Focus Sash
Ability: Ultraboost
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
-Detect
-Smart Strike
-Leaf Blade
-Sacred Sword

Just a normal Kartana imported from Singles. I found it too fragile, so I think I could go AV and use Night Slash and different EV spread (losing Atk and some Spe EVs as it's Jolly nature).

Garchomp @ Z-Earth
Ability: Rough Skin
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
-Rock Slide
-Earthquake
-Protect
-Dragon Claw

Here the EVs are all around the place too, I wanted to try some kind of TankChomp as I have a TR in the team, but found it underwhelming.
Probably should just go with 252Atk/252Spe spread. Is Adamant good enough, or should I reroll Jolly?

Alolan Muk @ Assault Vest
Ability: Poison Touch
Nature: Adamant
EVs: 248 HP/100 Atk/92 Def/64 SpD/4Spe
-Gunk Shot
-Knock Off
-Shadow Sneak
-Brick Break

AV Muk has been very solid for me, thanks to BB he can stop Alolan Ninetales' Aurora Veil, and it offers good coverage against Tapus, Porygon2, and other item-needing pokemons.
Probably I could go with Poison Jab instead of Gunk Shot, but then I'd need to add more EVs in Atk to reliably OHKO Tapus.

Porygon2 @ Eviolite
Ability: Download
Nature: Quiet
EVs: 252 HP/252 SpA/4 SpD
IVs: 0 Spe
-Trick Room
-Recover
-Ice Beam
-Thunderbolt

This Porygon gave me so many free wins in BSS in the last online competition (Alola Friendly, singles). It trades some bulk to become far more aggressive under Trick Room.
The problem is I don't have any other TR-abusers in the team.

Tapu Koko @ Life Orb
Ability: Electric Surge
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe
-Dazzling Gleam
-Thunderbolt
-Taunt
-Volt Switch

Another import from BSS, I gave him taunt instead of Grass Knot because I saw in the "Sample Doubles Teams" that many use TR or other status moves, aiming to go for a long game.


I did some matches with the team (10ish), and these are the problems I found:
-Garchomp has some difficulty on using freely EQ. Having no Flyers in the team, I can't "setup" an EQ with a partner switch to something that doesn't die from it (Porygon2 is the best, in this case);
-Having no flyers in the team means that opposing EQs do a lot of damage to me. Fortunately, this is mitigated by Arcanine which can easily switch in and WoW the opposing physical pokemon, thanks to his high Def;
-I should give Protect to Koko in place of Volt Switch: I never used that move, and Protect could have helped me in some situations;
-Kartana was underwhelming (or I wasn't able to use her at full potential), probably because there is no Pokemon that can redirect the opposing attacks while Kartana destroys them.

What do you guys think? Should I redo some EVs? Is there any good Flying pokemon that could fit here (maybe Celesteela)?

Thanks :)
 
So after building my first relatively successful team, I decided to try again with one of my favorite mega pokemon, mega charizard Y! Since I'm still no pro at team building, I'd like some assistance. Any help at all is appreciated, thanks!

Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Hidden Power [Ice]

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Poison Jab

Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 204 HP / 164 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Shadow Ball
- King's Shield

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hidden Power [Ice]

Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Liking your team a lot. How's toxic Aegislash working out for you? I used to have a lot of success with an autotomize weakness policy set, but I feel like that wouldn't work as well in this generation.

Has Conkuldurr been doing well also? Something that slow is bound to have trouble without support in this fairy heavy metagame.
 
Liking your team a lot. How's toxic Aegislash working out for you? I used to have a lot of success with an autotomize weakness policy set, but I feel like that wouldn't work as well in this generation.

Has Conkuldurr been doing well also? Something that slow is bound to have trouble without support in this fairy heavy metagame.
The main reason for these two being here is to handle porygon2. But they serve other purposes as well. Guts assault vest conkeldurr deals with the rotoms pretty well, tanking non invested hits and benefiting from any incoming will o wisps or thunder waves. Life orb Thundurus, which my team also kinda struggles with, only has a 15.6% chance to 2HKO with thunderbolt while ice Punch+ mach Punch+life orb damage kills it. It fairs well against all the x4 ice weaknesses bar mega salamence, but that's what wash is here for. Mega kangaskhan, which I haven't seen as often due to the nerf, isn't as much as a threat anyway with conkeldurr on my team. It does struggle with the influx of fairies, but I do have two resists on my team. Maybe the 6th member can be something to directly handle them.

Sub toxic Aegislash is something I haven't tried yet, as I started this team intending to use a standard weakness policy one. But it's here to deal with the tapus, bar possibly Koko. It walls bulu, with wood hammer only having a 1.1% chance to 3HKO after leftovers and grassy terrain healing, I thought of running flash cannon somewhere, but shadow ball does the same damage to all of them minus bulu. In certain circumstances, he can also take on mega Gengar. Max special attack timid shadow ball does 83.8% at most, and Aegislash can ohko with its own shadow ball. Of course, since I haven't used it, this part is just theoretical.
 

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