Gym [BUG] - Leader Rediamond vs Challenger Complications

#1

"Sorry to keep you waiting, but some projects have come up at the gym that needed taken care of. But now..."

3 VS 3 Gym Singles
2 Day DQ
3 Substitutions
Switch=OK
Items=Off (bar arena berries)
Abilities=All
5 Chills/2 Recovers
Tualang City is a frontier town on the edge of a gigantic rainforest in a newly discovered region. While the town is far from the largest in the colony, it is the home of many explorers not currently on an expedition. This has led to it becoming a hub for science, as many of the plants, animals, and Pokemon in the forest have the potential to create powerful medicines. One such institution of science is the Verde Insect Research Center. Also known as the Tualang City Gym.

As you walk into the gym, you are quickly confronted by a large main hall that stretches up seven stories, with an enormous tree dominating the center of the room. A large number of exhibits line the walls and kiosks of the room, and it becomes evident that the building also serves as a museum on bug type Pokemon and the rainforest ecosystem as a whole. You wander almost to the back of the room before finally finding a desk marked "Tualang Gym Registration." Walking up to it, you find that there is no secretary, but rather a sign pointing to a door about ten feet behind it reading:

"Off tending the Pokemon, please come see me if you wish to talk.

-Gregor."


Seeing nothing better to do, you walk inside the door. A fantastic view awaits you upon entry.

This room is easily larger than the main hall, and is filled with terrain closely resembling the forest outside. Ivy-coated walls stretch up a full thirty feet to a massive spider web that appears to serve as the roof of the exhibit. From the humidity and heat of the room, you assume that it's a massive greenhouse, even if this isn't really necessary given that the city is in a rainforest climate.

A narrow trail cuts further on into the gym, leading through a dense forest of tropical foilage and exotic sounds. The dirt under your feet is quite moist, but what disturbs you most is a constant rushling in the plants around you. Whenever you stop, you can never hear anything, but it always seem to begin a little closer when you start moving.

After a very creepy hike, you eventually do see another human being on the trail. The man is wearing a green lab coat, and staring intently through a pair of binoculars at something in front of him. Wondering what he's doing, you take a step forwards and follow his gaze.

Yanmega fly over a pond about fifty meters away, and Surskit and Anorith swim on or near the surface. An Armaldo basks in the moisture and light at the edge of the water, while a Scyther drinks from the far end, eyeing every other creature in the area. You can vaguely make out an Ariados in the treeline, with Butterfree flying between the trees- out of reach of the Yanmega.

"It's beautiful, isn't it?" You turn around to find the scientist standing up, looking at you. "I'm Gregor, the league's Bug Gym leader. Are you here seeking a challenge." You nod yes, and Gregor pulls out his notebook and glances over it. "Alright, I can pencil you in for a battle at 3:00. We have a demonstration then, and I like giving the guests something to look at beyond the usual show. Does this work for you."

You affirm it does, and he begins to walk back down the trail. Not particularly willing to be left behind with the Pokemon in the forest, you quickly run to meet him and walk out of the room in silence. Just as he you are about to reenter the main hall, you realize that you forgot to ask something important. "So, just where are we fighting at?"

The gym leader smiles sinisterly, and points out over your head. You follow his gaze, and see the web on top of the room.

3 vs 3 Gym Singles
2 Day DQ
Items=ON
Abilities=All
2 Chills/5 Recovers
3 Substitutions

Bug Gym Arena:

A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

-3 vs 3 singles
-All moves not specified as banned are allowed in the arena
-Rock Slide cannot be used
-No natural water
-Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
-In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
-Bug-types are immune to Stealth Rock
-RP actions are not only allowed but encouraged for the purposes of the demonstration


Hello guys and gals! We are here in Tualang to see one of Gregor's (aka Rediamond) demonstrations with Complications serving as our guinea pig challenger!

The Challenger, Complications, is a player that joined the ranks of CAP ASB not a long time ago, but already estabilished himself as a Battle Hall Ref and a lover of the dark and obscure pokemon. His signature pokemon is Optimus Prime, a quite strong Bisharp (probably the strongest around here) and one of the very few of the kind used competitively. Luckily for us, Complications brought his Bisharp to this battle, so we may see him act first-hand!

The Gym Leader, Rediamond, is a veteran, being the mentor of yours truly on Ref Tutoring about 18 months ago. He is the only Gym Leader with the guts to allow and encourage RP actions on his Gym, despite that almost taking its toll on his battle against Glacier Knight. Fortunately he prevailed, so that wasn't changed (so we may see some out-of-the-box strategies that, I must add, are encouraged as I really like to mess around with RP'd actions). His entire team is composed of very strong bug types, with shoutouts to Heracross, who single-handed brought victory and the Gym (pretty much) against Deadfox, and Armaldo, a pokemon that proved to be crucial in almost every single match Rediamond played on this arena.

Complications doesn't have a record on Gym Battles, so he may want to start with a bang. In the other hand, after the rough start against Leethoof (on a really nice battle), Rediamond may want to use this battle to get a streak going on, which means that both players have a lot to gain and a lot to lose!

Without further ado let's see the teams!

Gym Leader


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 47/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 53/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 67/72
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 61/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt

Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift

Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw

Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 58/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


45/82 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor


Challenger
Bisharp (Optimus) (M)

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Aerial Ace
Assurance
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Facade
Faint Attack (*)
Focus Blast
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Tomb
Role Play
Scary Face (*)
Scratch (*)
Shadow Claw
Sleep Talk
Snatch
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor


Attract
Dark Pulse
Embargo
False Swipe
Fling
Foul Play
Headbutt
Mean Look
Rock Smash
Round
Sandstorm
Slash
Snarl
Snore
Spite
Swagger
Thief

Total Obtained: 57
To Obtain: 17 (34 MC)


Gengar (Frenzy) (M)

"Hehehe... I see you've brought me another victim to destroy."
Frenzy is sadistic, it's true, but he's one hard-to-kill sadist. If he can't year down his foes with brute force, he will cripple them with tricks. He has an odd affection for cupcakes.
Nature:
Timid (-Atk, +Spe, +19% ACC)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog (*)
Confuse Ray (*)
Counter
Curse (*)
Dark Pulse
Destiny Bond
Disable (*)
Double Team
Double Edge
Drain Punch
Dream Eater (*)
DynamicPunch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain (Past Gen)
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power Ice (7)
Hyper Beam
Hypnosis (*)
Ice Punch
Icy Wind
Knock Off
Lick (*)
Magic Coat
Mean Look (*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Payback
Pain Split
Perish Song (*)
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Roll Play
Round
Scary Face
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb (*)
Sludge Wave
Smog
Snatch
Snore
Spite (*)
Strength
Sumbission
Substitute
Sucker Punch (*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp (*)
Wonder Room
Zap Cannon

Total Obtained: 23 Moves
To Obtain: 83


Frillish (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/6
MC: 1
DC: 2/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Scald (*)

Magic Coat
Giga Drain


Order of Operations
Heads: Leader sends out first
Tails: Challenger sends out first



(heads).

Rediamond sends out pokemon with berry
Complications sends out pokemon with berry and orders
Rediamond gives orders
I Ref
 
#2

"Hello, and welcome to Tualang City Gym. My name is Gregor, and I'll be starting off today's demonstration with a Pokemon that should be familiar to most spectators. Nomen armaldo lived on the Earth in ancient times, but has recently been revived with modern technology. While it may seem oddly adapted to the modern world, it can still handle most threats comfortably."

Armaldo @ Babiri (Steel Resist) Berry
 
#3


Hello Rediamond, I do believe we have not met in battle before. Seeing as you have honored me with your formalities, I shall return the favor. As we all very well know, before a child an walk it must first crawl. That is my goal here. To... learn the lay of the land that is a gym match. I have seen the dastardly work of your Armaldo in previous battles, and I find it's prowess commendable. Your selection of berry was also wide, as I originally intended to send in Optimus. However, I have a new plan.

Let's go Frenzy. Take this Shuca Berry, and put it to good use. I fear we may not be floating so freely by the time this round's out. Let's sart simple.
Will-O-Wisp-Hex-Hex
If Protective/Evasive action A1, use Lick and push actions down.
If Double Team, use Clear Smog on the following action.
If Armaldo is not burned on an action you were supposed to use Hex, change that action to Shadow Ball.
Frenzy I feel our downfall here may be the lack of techniques I have taught you.
 
#4

"Of course, one of the most threatening things about Nomen armaldo was its ability to play defensively if necessary. Even if it wasn't launching one of its formidable attacks, there was still a chance it could beat its opponents."

Sandstorm~Rock Blast~Stealth Rock
 
#5

Hp: 90
En: 100
2/2/5/3/127
Other:
Berry: Shuca


Hp: 100
En: 100
5/4/2/4/45
Other:
Berry: Babiri​

Round 1

And the battle begins!

Frenzy the Gengar starts the battle for Complications and uses Will-o-Wisp to burn Diego. Diego Armaldo Maradona isn't bothered by it as it summons a mighty Sandstorm to the field that boosts his defense and gets on m---*GASP* eyes and mouths.

Next, the Gengar starts the offensive with a Hex that gets fueled by Armaldo's burn. Speaking of Armaldo, our resident argentino also attacks with Rock Blast, launching 4 rocks at his opponent, even getting one critical hit that nulled the burn!

Finally, Gengar continues to attack with Hex, while Diego sets up with Stealth Rocks, spreading rocks on the field.

And that was turn 1! The Gym Leader seems to have a small advantage thanks to the hazards, but it is a bit too soon to draw a conclusion. Let us watch as this battle unfolds!

Gengar: WoW for 7 energy
Hit: 60 (yes)
-2hp due to sandstorm

Armaldo: Sandstorm for 9 energy
-2hp due to burn

Gengar: Hex: 10+3+1.5-2 = 12.5 damage for 6 energy
Crit: 15 (no)
-2hp due to sandstorm

Armaldo: Rock Blast: (4*3+3+1+3) = 19 damage for 6 energy
Hit: 36 (yes)
Hits (1-3=3, 4=4, 5=5): 4 (4 hits)
Crit: 9, 1, 9, 16 (1 crit)
-2hp due to burn

Gengar: Hex: 10+3+1.5-2 = 12.5 damage for 10 energy
Crit:
-2hp due to sandstorm

Armaldo: Stealth Rock for 11 energy
-2hp due to burn


Sandstorm for 3r​
STEALTH ROCK

Hp: 65
En: 77
2/2/5/3/127
Other:
Berry: Shuca


Hp: 69
En: 74
5/4/2/4/45
Other: burn
Berry: Babiri​

Rediamond's Turn
 
#6


"But it is best to remember that Nomen armaldo could be an offensive monster in almost any situation. That is why it was a terror of the ancient world."

Rock Blast~Stone Edge~Rock Blast
IF Disable (Rock Blast), replace all further uses of Rock Blast with Smack Down
IF Hypnosis AND Protect was not used last action AND you are not Taunted, use Protect and push actions back
IF Taunt AND Protect was not used last action AND you are not Taunted, use Protect and push actions back
 
#8
Sandstorm for 3r​
STEALTH ROCK

Hp: 65
En: 77
2/2/5/3/127
Other:
Berry: Shuca


Hp: 69
En: 74
5/4/2/4/45
Other: burn
Berry: Babiri​

Round 2

All right guys, here is round 2!

Both players maintain their pokemon on the field, which is kinda rare in a Switch=OK, but both of them probably have their own strategies.

Frenzy the Gengar, probably remembering the pain of last turn's Rock Blast, uses its mental abilities to Disable said move, making Diego forget about it alltogether. But the Armaldo was ready for such a scenario, and attacks with Smackdown, by throwing a charged stone at the Gengar, that forces it to stay on the ground. Also Sandstorm and burn.

After sabotaging what needed to be sabotaged, Frenzy goes to attack mode and uses a Hex to bring the worst of Diego's burn and damage the Armaldo. Diego Armaldo Maradona was though unfazed and continued the assault using this claws to attack with Stone Edge.

Finally, Frenzy continues to attack with Hex, while Diego throws another charged stone and Smackdowns the Gengar.

And then the round ended. Both players are playing safe, with little to no risk involved. Singles are usually that way in the begining, so it is all good. Rediamond was the advantage thanks to Sandstorm, hazards and Armaldo's better bulk, but its too soon to jump to conclusions, as this match is still fairly close. Stay tuned!

Gengar: Disable for 7 energy
-2hp due to sandstorm

Armaldo: Smack Down: 5 + 3 + 4.5 - 3 = 9.5 damage for 3 energy
Crit: 6
-2hp due to burn

Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 6 energy
Crit: 2
-2hp due to sandstorm

Armaldo: Stone Edge: 10+3+4.5-3= 14.5 damage for 6 energy
Hit: 42 (yes)
Crit: 15
-2hp due to burn

Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 10 energy
Crit: 8
-2hp due to sandstorm

Armaldo: Smack Down: 5 + 3 + 4.5 - 3 = 9.5 damage for 3 energy
Crit: 7
-2hp due to burn


Sandstorm for 2r​
STEALTH ROCK

Hp: 25
En: 54
2/2/5/3/127
Other: Smack Down for 5a
Berry: Shuca


Hp: 38
En: 62
5/4/2/4/45
Other: burn, disable for 3a
Berry: Babiri​

Complications's turn!
 
#9
My apologies for the lateness... I feel bad :/

"As planned, however, this web will be tricky to navigate; the source of a dilemma."
Pain Split-Hex-Hex
If Armaldo uses Rest and is not already taunted, use Taunt on that action.
If Armaldo uses Rock Polish and is not already Taunted, use Taunt on that action.
If Armaldo uses a Protective/Evasive action, Chill on that action and push down, but not consecutively.
 
#10

"Even in the hardest of times, Nomen armaldo would never go down without a fight."

Stone Edge~Stone Edge~Earthquake
IF Stone Edge misses action one, use Stone Edge~Earthquake actions two and three
 
#12
Sandstorm for 2r​
STEALTH ROCK

Hp: 25
En: 54
2/2/5/3/127
Other: Smack Down for 5a
Berry: Shuca


Hp: 38
En: 62
5/4/2/4/45
Other: burn, disable for 3a
Berry: Babiri​

Round 3

Frenzy starts the round by evening the ground with Pain Split. Unfortunately the hp difference is rather small for it to be really effective, but Gengar got some hp back I guess. And then lost a lot of it due to Diego's Stone Edge, coupled with Sandstorm.

Sensing that doom is imminent, Frenzy tries one last attack in Hex for decent damage. But Diego is very strong and its second Stone Edge hit the spot and finishes off Frenzy, even despite the burn. Gengar Fainted!.

And the first blood was drawn! The Gym Leader is securing slowly but surely an advantage in this battle. Again, it would be foolish to count Complications out this soon, but he better has a very good plan to catch up or he may be in for a rough sailing.

Gengar: Pain Split for 6 + (38-25)/3= 10.33 energy
Hp evened at 31.5
-2hp due to sandstorm

Armaldo: Stone Edge: 10+3-3+4.5 = 14.5 damage for 7 energy
-2hp due to burn
Hit: 22 (yes)
Crit: 11 (no)

Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 6 energy
Crit: 6 (no)
-2hp due to sandstorm

Armaldo: Stone Edge: 10+3-3+4.5 = 14.5 damage for 11 energy
-2hp due to burn
Hit: 76 (yes)
Crit: 11 (no)

Gengar fainted!


Sandstorm for 1r​
STEALTH ROCK

Hp: KO
En: KO
2/2/5/3/127
Other: KO
Berry: Shuca


Hp: 15
En: 44
5/4/2/4/45
Other: burn, Rock Blast disabled for 1a
Berry: Babiri​

Complications sends out second pokemon with berry
Rediamond gives orders
Complications gives orders
I Ref
 
#14

"And this concludes today's demonstration of Nomen armaldo."

Earthquake+Earthquake~Cooldown~Earthquake+Earthquake
IF Protect, use Rest and replace all remaining actions with Sleep Talk (Earthquake | Brick Break | Bulldoze | SuperPower)
 
#16
Sandstorm for 1r​
STEALTH ROCK

Hp: 100
En: 100
6/4/1/3/70
Other:
Berry: Chople


Hp: 15
En: 44
5/4/2/4/45
Other: burn, Rock Blast disabled for 1a
Berry: Babiri​

Round 4​

Complications brings his a-game and sends out Optimus the Bisharp, his strongest pokemon. And probably best chance at removing the Gym Leader's advantage.

And this round does good in that regard as Optimus uses Magnet Rise to escape from Armaldo's Ground Dasher Combo, which missed!.

Now safe, Optimus sets up a 15hp substitute before finishing this match-up with Iron Head.

Bisharp lost 9hp due to stealth rock

Bisharp: Magnet Rise for 6 energy

Armaldo: Ground Dasher for 31.5 energy
But it missed
-2hp due to burn

Bisharp: 15hp substitute for 12 energy

Armaldo cools down
-2hp due to burn

Bisharp: Iron Head: (8+3+2.5)=13.5 damage for 5 energy
Crit: 7
Flinch: 8
Armaldo fainted!


Sandstorm for 1r​
STEALTH ROCK

Hp: 76 (15hp sub)
En: 77
6/4/1/3/70
Other: Magnet Rise (3a)
Berry: Chople


Hp: KO
En: KO
5/4/2/4/45
Other: burn, Rock Blast disabled for 1a
Berry: Babiri​

Rediamond sends out pokemon with berry
Complications gives orders
Rediamond gives orders
I ref
 
#18
Ok Optimus, like our red said, you're my best, my strongest, and my most well-trained. We now fight our toughest opponent ever, and to make matters worse he's got a massive type advantage. Well have to work our smartest to best him, so let's bring it.
Psycho Cut-Aerial Ace-Psycho Cut
If Heracross uses a damaging fighting move and Bisharp is no longer behind a Substitute, use Protect, but only once.
If Heracross uses Protect, use Rock Polish, but only once.
If Heracross uses Double Team, use Aerial Ace.
 
#20
Sandstorm for 1r​
STEALTH ROCK

Hp: 76 (15hp sub)
En: 77
6/4/1/3/70
Other: Magnet Rise (3a)
Berry: Chople


Hp: 100
En: 100
6/3/1/3/85
Other:
Berry: Coba​

Round 5

The Gym Leader sends out Corpus the Heracross to pick up where Diego has left. Let's see if Type Advantage is truly everything.

Corpus starts the matchup by using Brick Break to Destroy Optimus's Sub, while the Bisharp counterattacks with a strong Psycho Cut.

On the following turn, Heracross prepares a Counter, but Bisharp had a sub for that and erected a Protective Barrier. What an useless turn hah.

Finally, Optimus attacked with Aerial Ace, weakened by Hera's Coba Berry, but strong enough to deal some damage....to both pokemon, thanks to Counter.


Heracross: Brick Break: (8+3+2.5)*1.5= enough to break the sub for 5 energy
Crit: doesn't matter
Chople Berry was eaten
-2hp due to sandstorm

Bisharp: Psycho Cut: (7+4)*1.5= 16.5 damage for 5 energy
Crit: 10

Bisharp: Protect for 7 energy
NOTE: Counter is a fighting move, deals damage and isn't affected by taunt, so I counted as a damaging fighting move.

Heracross: Counter for 5 energy
-2hp due to sandstorm

Bisharp: Aerial Ace: (6+4)*1.5= 15 damage for 4 energy
Crit: 7
Coba Berry was eaten

Heracross: Counter: 15*1.5= 22.5 damage for 16.5 energy
-2hp due to sandstorm


STEALTH ROCK

Hp: 53
En: 61
6/4/1/3/70
Other:
Berry: Chople (2/3)


Hp: 62
En: 73
6/3/1/3/85
Other:
Berry: Coba (2/3)​

Rediamond's Turn!
 
#21
Brick Break~Revenge~Brick Break
IF Metal Burst, use Swords Dance and push actions back
IF Dig, use Swords Dance and push actions back
IF Substitute, use Focus Punch and push actions back
 
#22
Complications" Ok, Optimus, we're going to take a hit for this one next round...

Optimus: The end justifies the means
Psycho Cut-Aerial Ace+Guillotine-Cooldown (Psycho Cut)
 
#23
STEALTH ROCK

Hp: 53
En: 61
6/4/1/3/70
Other:
Berry: Chople (2/3)


Hp: 62
En: 73
6/3/1/3/85
Other:
Berry: Coba (2/3)​

Round 6​

Corpus continues to just attack with a chop powerful enough to Break Bricks, getting a nice Critical Hit. After swallowing another piece of his Chople Berry, Optimus counterattacks with Psycho Cut, also getting a critical hit.

Optimus is guy...with a plan. If he had 11 buddies they could shoot a movie of something.

but I digress.

Focusing intense power on his sharp blades, Optimus prime runs towards Corpus, moving constantly so the bug ends up losing track of the Bisharp eventually. and THATs when it STRIKES! It combines Aerial Ace + Guillotine to press Corpus's neck with such force that his blood stops flowing for a moment. In a couple secs, Heracross faints!

Our medical team is quick and was able to get Corpus in time, so don't worry about it. DO get worried about the Gym Leader, though, as that last move completely destroyed the advantage he slowly adquired during this match. Now the challenger has the upper hand and the Leader needs a good plan to catch up.

Stay Tuned!


Heracross: Brick Break: (8+3+2.5+3)*1.5 = 24.75 damage for 5 energy
Crit: 1 (yes)

Bisharp: Psycho Cut: (7+4+3)*1.5 = 21 damage for 5 energy
Crit: 1 (yes)

Bisharp: Guillotine + Aerial Ace: (25+6+4)*1.5= 52.5 damage for 30 energy
Crit: 6 (no)

Heracross fainted!


STEALTH ROCK

Hp: 28
En: 26
6/4/1/3/70
Other: cooldown for 1a
Berry: Chople (1/3)


Hp: KO
En: KO
6/3/1/3/85
Other:
Berry: Coba (2/3)​

Rediamond sends out next pokemon
Complications gives orders
Rediamond gives orders
I Ref
 
#25
Huh, I'm surprised. Scyclant was one of the Pokemon I was least expecting to battle, although I now understand why. Nevertheless, I must face it.
Cooldown-Aerial Ace-Aerial Ace
If damaging fighting type move and Syclant is not behind a Substitute and not Counter, use Sucker Punch.
If damaging fighting type move and Syclant is behind a Substitute, use Aerial Ace.
If Scyclant uses Dig, use Magnet Rise on the first instance that you can act upon, and Rock Polish on the second.