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Gym [BUG] - Leader Rediamond vs Challenger Complications

Discussion in 'ASB' started by Frosty, Dec 23, 2012.

  1. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Arena (open)

    Tualang City is a frontier town on the edge of a gigantic rainforest in a newly discovered region. While the town is far from the largest in the colony, it is the home of many explorers not currently on an expedition. This has led to it becoming a hub for science, as many of the plants, animals, and Pokemon in the forest have the potential to create powerful medicines. One such institution of science is the Verde Insect Research Center. Also known as the Tualang City Gym.

    As you walk into the gym, you are quickly confronted by a large main hall that stretches up seven stories, with an enormous tree dominating the center of the room. A large number of exhibits line the walls and kiosks of the room, and it becomes evident that the building also serves as a museum on bug type Pokemon and the rainforest ecosystem as a whole. You wander almost to the back of the room before finally finding a desk marked "Tualang Gym Registration." Walking up to it, you find that there is no secretary, but rather a sign pointing to a door about ten feet behind it reading:

    "Off tending the Pokemon, please come see me if you wish to talk.

    -Gregor."


    Seeing nothing better to do, you walk inside the door. A fantastic view awaits you upon entry.

    This room is easily larger than the main hall, and is filled with terrain closely resembling the forest outside. Ivy-coated walls stretch up a full thirty feet to a massive spider web that appears to serve as the roof of the exhibit. From the humidity and heat of the room, you assume that it's a massive greenhouse, even if this isn't really necessary given that the city is in a rainforest climate.

    A narrow trail cuts further on into the gym, leading through a dense forest of tropical foilage and exotic sounds. The dirt under your feet is quite moist, but what disturbs you most is a constant rushling in the plants around you. Whenever you stop, you can never hear anything, but it always seem to begin a little closer when you start moving.

    After a very creepy hike, you eventually do see another human being on the trail. The man is wearing a green lab coat, and staring intently through a pair of binoculars at something in front of him. Wondering what he's doing, you take a step forwards and follow his gaze.

    Yanmega fly over a pond about fifty meters away, and Surskit and Anorith swim on or near the surface. An Armaldo basks in the moisture and light at the edge of the water, while a Scyther drinks from the far end, eyeing every other creature in the area. You can vaguely make out an Ariados in the treeline, with Butterfree flying between the trees- out of reach of the Yanmega.

    "It's beautiful, isn't it?" You turn around to find the scientist standing up, looking at you. "I'm Gregor, the league's Bug Gym leader. Are you here seeking a challenge." You nod yes, and Gregor pulls out his notebook and glances over it. "Alright, I can pencil you in for a battle at 3:00. We have a demonstration then, and I like giving the guests something to look at beyond the usual show. Does this work for you."

    You affirm it does, and he begins to walk back down the trail. Not particularly willing to be left behind with the Pokemon in the forest, you quickly run to meet him and walk out of the room in silence. Just as he you are about to reenter the main hall, you realize that you forgot to ask something important. "So, just where are we fighting at?"

    The gym leader smiles sinisterly, and points out over your head. You follow his gaze, and see the web on top of the room.

    3 vs 3 Gym Singles
    2 Day DQ
    Items=ON
    Abilities=All
    2 Chills/5 Recovers
    3 Substitutions

    Bug Gym Arena:

    A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

    -3 vs 3 singles
    -All moves not specified as banned are allowed in the arena
    -Rock Slide cannot be used
    -No natural water
    -Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
    -In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
    -Bug-types are immune to Stealth Rock
    -RP actions are not only allowed but encouraged for the purposes of the demonstration


    Hello guys and gals! We are here in Tualang to see one of Gregor's (aka Rediamond) demonstrations with Complications serving as our guinea pig challenger!

    The Challenger, Complications, is a player that joined the ranks of CAP ASB not a long time ago, but already estabilished himself as a Battle Hall Ref and a lover of the dark and obscure pokemon. His signature pokemon is Optimus Prime, a quite strong Bisharp (probably the strongest around here) and one of the very few of the kind used competitively. Luckily for us, Complications brought his Bisharp to this battle, so we may see him act first-hand!

    The Gym Leader, Rediamond, is a veteran, being the mentor of yours truly on Ref Tutoring about 18 months ago. He is the only Gym Leader with the guts to allow and encourage RP actions on his Gym, despite that almost taking its toll on his battle against Glacier Knight. Fortunately he prevailed, so that wasn't changed (so we may see some out-of-the-box strategies that, I must add, are encouraged as I really like to mess around with RP'd actions). His entire team is composed of very strong bug types, with shoutouts to Heracross, who single-handed brought victory and the Gym (pretty much) against Deadfox, and Armaldo, a pokemon that proved to be crucial in almost every single match Rediamond played on this arena.

    Complications doesn't have a record on Gym Battles, so he may want to start with a bang. In the other hand, after the rough start against Leethoof (on a really nice battle), Rediamond may want to use this battle to get a streak going on, which means that both players have a lot to gain and a lot to lose!

    Without further ado let's see the teams!

    Gym Leader

    Armaldo (open)

    [​IMG]
    Armaldo (M) [Diego Armaldo]
    Nature: Careful (+SpD, -SpA)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Total Moves: 47/74

    Aerial Ace
    Ancientpower
    Aqua Tail
    Attract
    Block
    Body Slam
    Brick Break
    Bug Bite
    Bulldoze
    Captivate
    Cross Poison
    Crush Claw
    Curse
    Cut
    Dig
    Double Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Facade
    False Swipe
    Flash Cannon
    Frustration
    Fury Cutter
    Giga Impact
    Harden
    Headbutt
    Hidden Power Ice 7
    Hone Claws
    Hyper Beam
    Iron Defense
    Iron Tail
    Knock Off
    Low Kick
    Metal Claw
    Mimic
    Mud-Slap
    Mud Sport
    Natural Gift
    Protect
    Rapid Spin
    Rest
    Return
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sand Attack
    Sandstorm
    Scratch
    Screech
    Secret Power
    Seismic Toss
    Slash
    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Superpower
    Swagger
    Swords Dance
    Toxic
    Water Gun
    Water Pulse
    X-Scissor

    Syclant (open)


    [​IMG]
    Syclant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Total moves: 53/72

    Acrobatics
    Aerial Ace
    Attract
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Bulldoze
    Captivate
    Counter
    Cut
    Dig
    Double Team
    Earthquake
    Earth Power
    Echoed Voice
    Endure
    Facade
    False Swipe
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Frustration
    Giga Impact
    Hail
    Hidden Power Rock 6
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Leer
    Natural Gift
    Pin Missile
    Protect
    Quash
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Round
    Scratch
    Secret Power
    Sheer Cold
    Signal Beam
    Silver Wind
    Slash
    Sleep Talk
    SolarBeam
    Spikes
    Stone Edge
    Strength
    String Shot
    Substitute
    Superpower
    Swagger
    Swords Dance
    Tail Glow
    Taunt
    Toxic
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor

    Scyther (open)

    [​IMG]
    Scyther [Claw] (F)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4

    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [DreamWorld]


    Attacks: 67/72
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite
    Bug Buzz
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground (6)
    Hyper Beam
    Knock Off
    Leer
    Light Screen
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Wing Attack
    X-Scissor

    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 2
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks: 61/82
    Aerial Ace
    Attract
    Bide
    Body Slam
    Brick Break
    Bug Bite
    Bulk Up
    Bulldoze
    Captivate
    Chip Away
    Close Combat
    Counter
    Curse
    Cut
    Detect

    Dig
    Double Edge
    Double Team
    Earthquake
    Endure
    Facade
    False Swipe
    Feint
    Focus Blast
    Focus Punch
    Frustration
    Flail
    Fling
    Fury Attack
    Fury Cutter
    Giga Impact
    Harden
    Headbutt

    Helping Hand
    Hidden Power
    Horn Attack
    Hyper Beam
    Iron Defense
    Knock Off
    Leer
    Low Kick
    Megahorn
    Mimic
    Natural Gift

    Night Slash
    Protect
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw

    Rock Tomb
    Round
    Secret Power

    Seismic Toss
    Shadow Claw
    Sleep Talk
    Smack Down
    Snore
    Stone Edge
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tackle
    Take Down
    Thief
    Toxic
    Vacuum Wave
    Venoshock
    Work Up

    Volcarona (open)
    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks: 58/65
    Acrobatics
    Aerial Ace
    Amnesia
    Bug Bite
    Bug Buzz
    Calm Mind
    Double Edge
    Double Team
    Ember
    Endure
    Facade
    Fiery Dance
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fly
    Foresight
    Frustration
    Giga Drain
    Giga Impact
    Gust
    Harden
    Heat Wave
    Hidden Power Water (7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life
    Light Screen
    Magnet Rise
    Morning Sun
    Overheat
    Poison Jab
    Protect
    Psychic
    Quiver Dance
    Rage Powder
    Rest
    Return
    Roost
    Round
    Safeguard
    Signal Beam
    Silver Wind
    Sleep Talk
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Take Down
    Thrash
    Toxic
    U-Turn
    Whirlwind
    Wild Charge
    Will-o-Wisp
    Zen Headbutt

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Careful (+SpD, -SpA)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    45/82 Moves

    Acrobatics
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite
    Bug Buzz
    Bullet Punch
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Flash Cannon
    Fling
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground 6
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer
    Light Screen
    Metal Claw
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    SuperPower
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Venoshock
    Wing Attack
    X-Scissor


    Challenger
    Show Hide
    Bisharp (Optimus) (M)
    [​IMG]
    "To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
    As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break (*)
    Cut
    Dig
    Double Team
    Dual Chop
    Facade
    Faint Attack (*)
    Focus Blast
    Frustration
    Fury Cutter (*)
    Giga Impact
    Grass Knot
    Guillotine
    Hidden Power Water (7)
    Hone Claws
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer (*)
    Low Kick
    Low Sweep
    Magnet Rise
    Metal Burst
    Metal Claw (*)
    Metal Sound
    Night Slash
    Payback
    Poison Jab
    Protect
    Psycho Cut (*)
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Rock Polish
    Rock Tomb
    Role Play
    Scary Face (*)
    Scratch (*)
    Shadow Claw
    Sleep Talk
    Snatch
    Stealth Rock (*)
    Stone Edge
    Substitute
    Sucker Punch (*)
    Swords Dance (*)
    Taunt (*)
    Thunder Wave
    Torment (*)
    Toxic
    X-Scissor


    Attract
    Dark Pulse
    Embargo
    False Swipe
    Fling
    Foul Play
    Headbutt
    Mean Look
    Rock Smash
    Round
    Sandstorm
    Slash
    Snarl
    Snore
    Spite
    Swagger
    Thief

    Total Obtained: 57
    To Obtain: 17 (34 MC)


    Frenzy (Gengar) (open)
    Gengar (Frenzy) (M)
    [​IMG]
    "Hehehe... I see you've brought me another victim to destroy."
    Frenzy is sadistic, it's true, but he's one hard-to-kill sadist. If he can't year down his foes with brute force, he will cripple them with tricks. He has an odd affection for cupcakes.
    Nature:
    Timid (-Atk, +Spe, +19% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (126.5>127)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks:
    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Captivate
    Clear Smog (*)
    Confuse Ray (*)
    Counter
    Curse (*)
    Dark Pulse
    Destiny Bond
    Disable (*)
    Double Team
    Double Edge
    Drain Punch
    Dream Eater (*)
    DynamicPunch
    Embargo
    Endure
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Giga Drain (Past Gen)
    Giga Impact
    Grudge
    Haze
    Headbutt
    Hex
    Hidden Power Ice (7)
    Hyper Beam
    Hypnosis (*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick (*)
    Magic Coat
    Mean Look (*)
    Mega Drain
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Natural Gift
    Night Shade (*)
    Nightmare
    Ominous Wind
    Payback
    Pain Split
    Perish Song (*)
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Rock Smash
    Roll Play
    Round
    Scary Face
    Secret Power
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Skill Swap
    Skull Bash
    Sleep Talk
    Sludge Bomb (*)
    Sludge Wave
    Smog
    Snatch
    Snore
    Spite (*)
    Strength
    Sumbission
    Substitute
    Sucker Punch (*)
    Sunny Day
    Swagger
    Take Down
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt
    Thunder Punch
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Venoshock
    Will-O-Wisp (*)
    Wonder Room
    Zap Cannon

    Total Obtained: 23 Moves
    To Obtain: 83


    Lir (open)
    Frillish (Lir) (M)*
    [​IMG]
    Nature: Modest (+SAtk, -Atk)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 5/6
    MC: 1
    DC: 2/5

    Attacks:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)
    Hydro Pump

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)

    Magic Coat
    Giga Drain


    Order of Operations
    Heads: Leader sends out first
    Tails: Challenger sends out first

    [​IMG]

    (heads).

    Rediamond sends out pokemon with berry
    Complications sends out pokemon with berry and orders
    Rediamond gives orders
    I Ref
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Hello, and welcome to Tualang City Gym. My name is Gregor, and I'll be starting off today's demonstration with a Pokemon that should be familiar to most spectators. Nomen armaldo lived on the Earth in ancient times, but has recently been revived with modern technology. While it may seem oddly adapted to the modern world, it can still handle most threats comfortably."

    Armaldo @ Babiri (Steel Resist) Berry
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]

    Hello Rediamond, I do believe we have not met in battle before. Seeing as you have honored me with your formalities, I shall return the favor. As we all very well know, before a child an walk it must first crawl. That is my goal here. To... learn the lay of the land that is a gym match. I have seen the dastardly work of your Armaldo in previous battles, and I find it's prowess commendable. Your selection of berry was also wide, as I originally intended to send in Optimus. However, I have a new plan.

    Let's go Frenzy. Take this Shuca Berry, and put it to good use. I fear we may not be floating so freely by the time this round's out. Let's sart simple.
    Will-O-Wisp-Hex-Hex
    If Protective/Evasive action A1, use Lick and push actions down.
    If Double Team, use Clear Smog on the following action.
    If Armaldo is not burned on an action you were supposed to use Hex, change that action to Shadow Ball.
    Frenzy I feel our downfall here may be the lack of techniques I have taught you.
  4. Rediamond

    Rediamond

    Joined:
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    Messages:
    3,171
    [​IMG]
    "Of course, one of the most threatening things about Nomen armaldo was its ability to play defensively if necessary. Even if it wasn't launching one of its formidable attacks, there was still a chance it could beat its opponents."

    Sandstorm~Rock Blast~Stealth Rock
  5. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    731
    [​IMG]
    Hp: 90
    En: 100
    2/2/5/3/127
    Other:
    Berry: Shuca

    [​IMG]
    Hp: 100
    En: 100
    5/4/2/4/45
    Other:
    Berry: Babiri​

    Round 1


    And the battle begins!

    Frenzy the Gengar starts the battle for Complications and uses Will-o-Wisp to burn Diego. Diego Armaldo Maradona isn't bothered by it as it summons a mighty Sandstorm to the field that boosts his defense and gets on m---*GASP* eyes and mouths.

    Next, the Gengar starts the offensive with a Hex that gets fueled by Armaldo's burn. Speaking of Armaldo, our resident argentino also attacks with Rock Blast, launching 4 rocks at his opponent, even getting one critical hit that nulled the burn!

    Finally, Gengar continues to attack with Hex, while Diego sets up with Stealth Rocks, spreading rocks on the field.

    And that was turn 1! The Gym Leader seems to have a small advantage thanks to the hazards, but it is a bit too soon to draw a conclusion. Let us watch as this battle unfolds!

    data (open)

    Gengar: WoW for 7 energy
    Hit: 60 (yes)
    -2hp due to sandstorm

    Armaldo: Sandstorm for 9 energy
    -2hp due to burn

    Gengar: Hex: 10+3+1.5-2 = 12.5 damage for 6 energy
    Crit: 15 (no)
    -2hp due to sandstorm

    Armaldo: Rock Blast: (4*3+3+1+3) = 19 damage for 6 energy
    Hit: 36 (yes)
    Hits (1-3=3, 4=4, 5=5): 4 (4 hits)
    Crit: 9, 1, 9, 16 (1 crit)
    -2hp due to burn

    Gengar: Hex: 10+3+1.5-2 = 12.5 damage for 10 energy
    Crit:
    -2hp due to sandstorm

    Armaldo: Stealth Rock for 11 energy
    -2hp due to burn


    Sandstorm for 3r​

    STEALTH ROCK
    [​IMG]
    Hp: 65
    En: 77
    2/2/5/3/127
    Other:
    Berry: Shuca

    [​IMG]
    Hp: 69
    En: 74
    5/4/2/4/45
    Other: burn
    Berry: Babiri​

    Rediamond's Turn
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "But it is best to remember that Nomen armaldo could be an offensive monster in almost any situation. That is why it was a terror of the ancient world."

    Rock Blast~Stone Edge~Rock Blast
    IF Disable (Rock Blast), replace all further uses of Rock Blast with Smack Down
    IF Hypnosis AND Protect was not used last action AND you are not Taunted, use Protect and push actions back
    IF Taunt AND Protect was not used last action AND you are not Taunted, use Protect and push actions back
  7. Complications

    Complications

    Joined:
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    "A formula should be modified to fit the demands if the components."
    Disable (Rock Blast)-Hex-Hex
  8. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Sandstorm for 3r​

    STEALTH ROCK
    [​IMG]
    Hp: 65
    En: 77
    2/2/5/3/127
    Other:
    Berry: Shuca

    [​IMG]
    Hp: 69
    En: 74
    5/4/2/4/45
    Other: burn
    Berry: Babiri​

    Round 2


    All right guys, here is round 2!

    Both players maintain their pokemon on the field, which is kinda rare in a Switch=OK, but both of them probably have their own strategies.

    Frenzy the Gengar, probably remembering the pain of last turn's Rock Blast, uses its mental abilities to Disable said move, making Diego forget about it alltogether. But the Armaldo was ready for such a scenario, and attacks with Smackdown, by throwing a charged stone at the Gengar, that forces it to stay on the ground. Also Sandstorm and burn.

    After sabotaging what needed to be sabotaged, Frenzy goes to attack mode and uses a Hex to bring the worst of Diego's burn and damage the Armaldo. Diego Armaldo Maradona was though unfazed and continued the assault using this claws to attack with Stone Edge.

    Finally, Frenzy continues to attack with Hex, while Diego throws another charged stone and Smackdowns the Gengar.

    And then the round ended. Both players are playing safe, with little to no risk involved. Singles are usually that way in the begining, so it is all good. Rediamond was the advantage thanks to Sandstorm, hazards and Armaldo's better bulk, but its too soon to jump to conclusions, as this match is still fairly close. Stay tuned!

    data (open)

    Gengar: Disable for 7 energy
    -2hp due to sandstorm

    Armaldo: Smack Down: 5 + 3 + 4.5 - 3 = 9.5 damage for 3 energy
    Crit: 6
    -2hp due to burn

    Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 6 energy
    Crit: 2
    -2hp due to sandstorm

    Armaldo: Stone Edge: 10+3+4.5-3= 14.5 damage for 6 energy
    Hit: 42 (yes)
    Crit: 15
    -2hp due to burn

    Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 10 energy
    Crit: 8
    -2hp due to sandstorm

    Armaldo: Smack Down: 5 + 3 + 4.5 - 3 = 9.5 damage for 3 energy
    Crit: 7
    -2hp due to burn


    Sandstorm for 2r​

    STEALTH ROCK
    [​IMG]
    Hp: 25
    En: 54
    2/2/5/3/127
    Other: Smack Down for 5a
    Berry: Shuca

    [​IMG]
    Hp: 38
    En: 62
    5/4/2/4/45
    Other: burn, disable for 3a
    Berry: Babiri​

    Complications's turn!
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    My apologies for the lateness... I feel bad :/

    "As planned, however, this web will be tricky to navigate; the source of a dilemma."
    Pain Split-Hex-Hex
    If Armaldo uses Rest and is not already taunted, use Taunt on that action.
    If Armaldo uses Rock Polish and is not already Taunted, use Taunt on that action.
    If Armaldo uses a Protective/Evasive action, Chill on that action and push down, but not consecutively.
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Even in the hardest of times, Nomen armaldo would never go down without a fight."

    Stone Edge~Stone Edge~Earthquake
    IF Stone Edge misses action one, use Stone Edge~Earthquake actions two and three
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    Rock Blast is still disabled for 3A; Frosty forgot to put it in your status. I'd suggest you reorder :P
  12. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Sandstorm for 2r​

    STEALTH ROCK
    [​IMG]
    Hp: 25
    En: 54
    2/2/5/3/127
    Other: Smack Down for 5a
    Berry: Shuca

    [​IMG]
    Hp: 38
    En: 62
    5/4/2/4/45
    Other: burn, disable for 3a
    Berry: Babiri​

    Round 3


    Frenzy starts the round by evening the ground with Pain Split. Unfortunately the hp difference is rather small for it to be really effective, but Gengar got some hp back I guess. And then lost a lot of it due to Diego's Stone Edge, coupled with Sandstorm.

    Sensing that doom is imminent, Frenzy tries one last attack in Hex for decent damage. But Diego is very strong and its second Stone Edge hit the spot and finishes off Frenzy, even despite the burn. Gengar Fainted!.

    And the first blood was drawn! The Gym Leader is securing slowly but surely an advantage in this battle. Again, it would be foolish to count Complications out this soon, but he better has a very good plan to catch up or he may be in for a rough sailing.

    data (open)

    Gengar: Pain Split for 6 + (38-25)/3= 10.33 energy
    Hp evened at 31.5
    -2hp due to sandstorm

    Armaldo: Stone Edge: 10+3-3+4.5 = 14.5 damage for 7 energy
    -2hp due to burn
    Hit: 22 (yes)
    Crit: 11 (no)

    Gengar: Hex: 10 + 3 - 2 + 1.5 = 12.5 damage for 6 energy
    Crit: 6 (no)
    -2hp due to sandstorm

    Armaldo: Stone Edge: 10+3-3+4.5 = 14.5 damage for 11 energy
    -2hp due to burn
    Hit: 76 (yes)
    Crit: 11 (no)

    Gengar fainted!


    Sandstorm for 1r​

    STEALTH ROCK
    [​IMG]
    Hp: KO
    En: KO
    2/2/5/3/127
    Other: KO
    Berry: Shuca

    [​IMG]
    Hp: 15
    En: 44
    5/4/2/4/45
    Other: burn, Rock Blast disabled for 1a
    Berry: Babiri​

    Complications sends out second pokemon with berry
    Rediamond gives orders
    Complications gives orders
    I Ref
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
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    Oh right. Let's go Optimus! Take this Chople Berry while you're at it! (The one that cuts fighting type attacks.)
  14. Rediamond

    Rediamond

    Joined:
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    Messages:
    3,171
    [​IMG]
    "And this concludes today's demonstration of Nomen armaldo."

    Earthquake+Earthquake~Cooldown~Earthquake+Earthquake
    IF Protect, use Rest and replace all remaining actions with Sleep Talk (Earthquake | Brick Break | Bulldoze | SuperPower)
  15. Complications

    Complications

    Joined:
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    "We'll save the speech for the next opponent."
    Magnet Rise-Substitute (15)-Iron Head
  16. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Sandstorm for 1r​

    STEALTH ROCK
    [​IMG]
    Hp: 100
    En: 100
    6/4/1/3/70
    Other:
    Berry: Chople

    [​IMG]
    Hp: 15
    En: 44
    5/4/2/4/45
    Other: burn, Rock Blast disabled for 1a
    Berry: Babiri​

    Round 4​


    Complications brings his a-game and sends out Optimus the Bisharp, his strongest pokemon. And probably best chance at removing the Gym Leader's advantage.

    And this round does good in that regard as Optimus uses Magnet Rise to escape from Armaldo's Ground Dasher Combo, which missed!.

    Now safe, Optimus sets up a 15hp substitute before finishing this match-up with Iron Head.

    data (open)

    Bisharp lost 9hp due to stealth rock

    Bisharp: Magnet Rise for 6 energy

    Armaldo: Ground Dasher for 31.5 energy
    But it missed
    -2hp due to burn

    Bisharp: 15hp substitute for 12 energy

    Armaldo cools down
    -2hp due to burn

    Bisharp: Iron Head: (8+3+2.5)=13.5 damage for 5 energy
    Crit: 7
    Flinch: 8
    Armaldo fainted!


    Sandstorm for 1r​

    STEALTH ROCK
    [​IMG]
    Hp: 76 (15hp sub)
    En: 77
    6/4/1/3/70
    Other: Magnet Rise (3a)
    Berry: Chople

    [​IMG]
    Hp: KO
    En: KO
    5/4/2/4/45
    Other: burn, Rock Blast disabled for 1a
    Berry: Babiri​

    Rediamond sends out pokemon with berry
    Complications gives orders
    Rediamond gives orders
    I ref
  17. Rediamond

    Rediamond

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    Go, Heracross @ Coba Berry (Flying Resist)
  18. Complications

    Complications

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    Ok Optimus, like our red said, you're my best, my strongest, and my most well-trained. We now fight our toughest opponent ever, and to make matters worse he's got a massive type advantage. Well have to work our smartest to best him, so let's bring it.
    Psycho Cut-Aerial Ace-Psycho Cut
    If Heracross uses a damaging fighting move and Bisharp is no longer behind a Substitute, use Protect, but only once.
    If Heracross uses Protect, use Rock Polish, but only once.
    If Heracross uses Double Team, use Aerial Ace.
  19. Rediamond

    Rediamond

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    Brick Break~Counter~Counter
  20. Frosty

    Frosty =_=
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    Sandstorm for 1r​

    STEALTH ROCK
    [​IMG]
    Hp: 76 (15hp sub)
    En: 77
    6/4/1/3/70
    Other: Magnet Rise (3a)
    Berry: Chople

    [​IMG]
    Hp: 100
    En: 100
    6/3/1/3/85
    Other:
    Berry: Coba​

    Round 5


    The Gym Leader sends out Corpus the Heracross to pick up where Diego has left. Let's see if Type Advantage is truly everything.

    Corpus starts the matchup by using Brick Break to Destroy Optimus's Sub, while the Bisharp counterattacks with a strong Psycho Cut.

    On the following turn, Heracross prepares a Counter, but Bisharp had a sub for that and erected a Protective Barrier. What an useless turn hah.

    Finally, Optimus attacked with Aerial Ace, weakened by Hera's Coba Berry, but strong enough to deal some damage....to both pokemon, thanks to Counter.


    data (open)

    Heracross: Brick Break: (8+3+2.5)*1.5= enough to break the sub for 5 energy
    Crit: doesn't matter
    Chople Berry was eaten
    -2hp due to sandstorm

    Bisharp: Psycho Cut: (7+4)*1.5= 16.5 damage for 5 energy
    Crit: 10

    Bisharp: Protect for 7 energy
    NOTE: Counter is a fighting move, deals damage and isn't affected by taunt, so I counted as a damaging fighting move.

    Heracross: Counter for 5 energy
    -2hp due to sandstorm

    Bisharp: Aerial Ace: (6+4)*1.5= 15 damage for 4 energy
    Crit: 7
    Coba Berry was eaten

    Heracross: Counter: 15*1.5= 22.5 damage for 16.5 energy
    -2hp due to sandstorm


    STEALTH ROCK
    [​IMG]
    Hp: 53
    En: 61
    6/4/1/3/70
    Other:
    Berry: Chople (2/3)

    [​IMG]
    Hp: 62
    En: 73
    6/3/1/3/85
    Other:
    Berry: Coba (2/3)​

    Rediamond's Turn!
  21. Rediamond

    Rediamond

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    Brick Break~Revenge~Brick Break
    IF Metal Burst, use Swords Dance and push actions back
    IF Dig, use Swords Dance and push actions back
    IF Substitute, use Focus Punch and push actions back
  22. Complications

    Complications

    Joined:
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    Complications" Ok, Optimus, we're going to take a hit for this one next round...

    Optimus: The end justifies the means
    Psycho Cut-Aerial Ace+Guillotine-Cooldown (Psycho Cut)
  23. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    STEALTH ROCK
    [​IMG]
    Hp: 53
    En: 61
    6/4/1/3/70
    Other:
    Berry: Chople (2/3)

    [​IMG]
    Hp: 62
    En: 73
    6/3/1/3/85
    Other:
    Berry: Coba (2/3)​

    Round 6​


    Corpus continues to just attack with a chop powerful enough to Break Bricks, getting a nice Critical Hit. After swallowing another piece of his Chople Berry, Optimus counterattacks with Psycho Cut, also getting a critical hit.

    Optimus is guy...with a plan. If he had 11 buddies they could shoot a movie of something.

    but I digress.

    Focusing intense power on his sharp blades, Optimus prime runs towards Corpus, moving constantly so the bug ends up losing track of the Bisharp eventually. and THATs when it STRIKES! It combines Aerial Ace + Guillotine to press Corpus's neck with such force that his blood stops flowing for a moment. In a couple secs, Heracross faints!

    Our medical team is quick and was able to get Corpus in time, so don't worry about it. DO get worried about the Gym Leader, though, as that last move completely destroyed the advantage he slowly adquired during this match. Now the challenger has the upper hand and the Leader needs a good plan to catch up.

    Stay Tuned!


    data (open)

    Heracross: Brick Break: (8+3+2.5+3)*1.5 = 24.75 damage for 5 energy
    Crit: 1 (yes)

    Bisharp: Psycho Cut: (7+4+3)*1.5 = 21 damage for 5 energy
    Crit: 1 (yes)

    Bisharp: Guillotine + Aerial Ace: (25+6+4)*1.5= 52.5 damage for 30 energy
    Crit: 6 (no)

    Heracross fainted!


    STEALTH ROCK
    [​IMG]
    Hp: 28
    En: 26
    6/4/1/3/70
    Other: cooldown for 1a
    Berry: Chople (1/3)

    [​IMG]
    Hp: KO
    En: KO
    6/3/1/3/85
    Other:
    Berry: Coba (2/3)​

    Rediamond sends out next pokemon
    Complications gives orders
    Rediamond gives orders
    I Ref
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Syclant @ Babiri (steel resist) Berry
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
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    Huh, I'm surprised. Scyclant was one of the Pokemon I was least expecting to battle, although I now understand why. Nevertheless, I must face it.
    Cooldown-Aerial Ace-Aerial Ace
    If damaging fighting type move and Syclant is not behind a Substitute and not Counter, use Sucker Punch.
    If damaging fighting type move and Syclant is behind a Substitute, use Aerial Ace.
    If Scyclant uses Dig, use Magnet Rise on the first instance that you can act upon, and Rock Polish on the second.

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