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Gym [BUG] - Leader Rediamond vs Challenger Complications

Discussion in 'ASB' started by Frosty, Dec 23, 2012.

  1. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Bug Bite~Brick Break~Brick Break
  2. Frosty

    Frosty -_-''
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    STEALTH ROCK
    [​IMG]
    Hp: 28
    En: 26
    6/4/1/3/70
    Other: cooldown for 1a
    Berry: Chople (1/3)

    [​IMG]
    Hp: 100
    En: 100
    4/2/5/3/121
    Other:
    Berry: Babiri​

    Round 7​


    The Gym Leader sends his final pokemon Scadi the Syclant annd bring home victory. I must say, considering the last pokemon Complications has that was an odd choice...especially considering the berry he equipped (Babiri). But the Gym Leader probably has some trick up his sleeve.

    Scadi begins this round quickly by using Bug Bite to damage Optimus while is cools down. And then proceeds to end this round quickly with Brick Break smashing the Bisharp before it could even act due to an illegal substitution.

    And now both trainers are stuck to their last pokemon. Let's see how this pans out.

    data (open)

    Syclant: Bug Bite: 9+3= 12 damage for 4 energy
    Crit: doesn't matter

    Bisharp: cools down

    Syclant: Brick Break: 8*2.25 = 18 damage for 6 energy
    Crit: doesn't matter

    NOTE: That Sub is illegal due to the "not counter" part. You can't just say "damaging fight type" and then exclude all the fighting moves you don't want to be included. When you use a class, you have to consider all the moves of said class.

    Bisharp Fainted!


    STEALTH ROCK
    [​IMG]
    Hp: KO
    En: KO
    6/4/1/3/70
    Other: cooldown for 1a
    Berry: Chople (1/3)

    [​IMG]
    Hp: 100
    En: 90
    4/2/5/3/121
    Other:
    Berry: Babiri​

    Complications sends out mon with Berry
    Rediamond gives orders
    Complications gives orders
    I Ref
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    (I done goofed last round O.o)

    "Well, it looks like I only have one Pokemon left, and an NFE at that."
    Let's go Lir @ Rindo (Grass) Berry
    [​IMG]
    "Don't worry, I can take him."
    [​IMG]
    "...Lir? Your glowing?

    "Wah?"

    Congratulations! Your Frillish is evolving!

    Lir (open)
    Jellicent (Lir) [M]
    [​IMG]
    Lir (open)
    Nature: Modest (+SAtk, -Atk)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 3/5

    Attacks:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)
    Hydro Pump

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)

    Magic Coat
    Giga Drain


    "...Well that's a nice bonus."

    "I fell... strong."

    (For some reason it won't let me get rid of the extra hide tag...)
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Toxic~Focus Energy~SolarBeam
    IF Confuse Ray AND Jellicent isn't Taunted, use Taunt and push actions back
    IF Recover AND Jellicent isn't Taunted, use Taunt and push actions back
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "There's just one thing it appears you forgot..."
    Magic Coat-Hydro Pump-Scald

    It's a shame I started this battle before acquiring Water Spout, but oh well.
  6. Frosty

    Frosty -_-''
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    STEALTH ROCK
    [​IMG]
    Hp: 110
    En: 80
    1/3/4/4/60
    Other:
    Berry: Rindo (3/3)

    [​IMG]
    Hp: 100
    En: 90
    4/2/5/3/121
    Other:
    Berry: Babiri​

    Round 8


    Lyr the Frillish is sent out with the mission of bringing home the bacon. After being hurt by Stealth Rock, Lyr Evolves to a Jellicent and becomes a much bigger problem for Scadi.

    And Lyr begins the round by using Magic Coat to reflect status attacks, which worked like a charm, as Syclant intended to use Toxic, which bounced back at Scadi, badly poisoning it.

    On the second turn, Scadi uses Focus Energy to get pumped up, while Lyr attacks with Hydro Pump. Finally, Lyr attacks with Scald and Scadi counters with Solarbeam.

    AND THE PLOT THICKEEEEENS.

    data (open)

    Stealth Rock: -12hp for Jellicent

    Jellicent: Magic Coat for 10 energy

    Syclant: Toxic: reflected for 7 energy
    -1hp due to toxic

    Syclant: Focus energy for 12 energy
    -1hp due to toxic

    Jellicent: Hydro Pump: 12+3+1.5=16.5 damage for 7 energy
    Hit: 74 (yes)
    Crit: 2

    Jellicent: Scald: 8+3+1.5 = 12.5 damage for 5 energy
    Crit: 14
    Burn: 5 (no)

    Syclant: Solarbeam: 12+3+1.5 = 16.5 damage for 8 energy
    Cursed Body: 7 (no)
    Crit: guaranteed
    -1hp due to toxic


    STEALTH ROCK
    [​IMG]
    Hp: 81
    En: 58
    1/3/4/4/60
    Other:
    Berry: Rindo (2/3)

    [​IMG]
    Hp: 68
    En: 63
    4/2/5/3/121
    Other: Toxic (-2hp)
    Berry: Babiri​

    Complications's turn
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Ok Lir, we've got to keep up the offensive!"

    Hydro Pump-Scald-Hydro Pump
    If Syclant uses an evasive damaging move and Lir is not taunted, use Recover, but only once.
    If Syclant uses Double Team, use Bubble.
    If Syclant uses Taunt, use Magic Coat, but only once.
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Focus Energy is active.

    Bug Bite~SolarBeam~SolarBeam+Hyper Beam
    IF Cursed Body is a bitch and disables SolarBeam, use Earth Power action three and weep bitterly.
  9. Frosty

    Frosty -_-''
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    STEALTH ROCK
    [​IMG]
    Hp: 81
    En: 58
    1/3/4/4/60
    Other:
    Berry: Rindo (2/3)

    [​IMG]
    Hp: 68
    En: 63
    4/2/5/3/121
    Other: Toxic (-2hp), Focus Energy (5a)
    Berry: Babiri​

    Last Round!​


    Spoilers much?

    Anyway, let us begin!

    Scadi the Syclant begins this last round by using Bug Bite to eat Lyr's Rindo Berry, which was the most crucial move of this match, probably. Also, it is still pumped, so all attacks from Syclant = critical hit this round, k?. Also no cursed body

    Lyr counterattacks with a blast of pressurized water, aka Hydro Pump.

    On the second round Syclant starts collecting Solar Energy while Lyr attacks with Scalding water. Some time later, Scadi attacks with a burst of solar energy, a Solar Beam for great damage! also.

    ..
    .

    ..
    ...




    ....

    DUN DUN DUUUUUN


    Cursed Body did NOT activate!

    Finally, Lyr attacks again with Hydro Pump, but to no avail, and finally Scadi ends this match with a combination of Hyper Beam + Solar Beam which KOes Lyr! Jellicent fainted!

    Complications is out of useable pokemon!

    REDIAMOND WINS THIS VERY CLOSE MATCH!

    data (open)

    Syclant: Bug Bite: (9+3+3+1.5)*0.67= 11 damage for 4 energy
    Crit: guaranteed
    Syclant ate the Rindo Berry!
    -2hp due to Toxic
    Cursed Body: 8 (no)

    Jellicent: Hydro Pump: 12+3+1.5 = 16.5 damage for 7 energy
    Hit: 33 (yes)
    Crit: 6 (no)

    Jellicent: Scald: 8+3+1.5 = 12.5 damage for 5 energy
    Crit: 12 (no)
    Burn: 5 (no)

    Syclant: Solarbeam: (12+3+1.5)*1.5= 24.75 damage for 8 energy
    Crit: guaranteed
    -2hp due to Toxic
    Cursed Body: 9 (no)

    Jellicent: Hydro Pump: 12+3+1.5 = missed for 7 energy
    Hit: 82 (miss)

    Syclant: Hyper Beam + Solar Beam: (12+15+3+1.5)*1.5= 47.25 damage for 33 energy
    -2hp due to Toxic
    Crit: Guaranteed.

    Jellicent fainted!

    Complications is out of useable pokemon!


    STEALTH ROCK
    [​IMG]
    Hp: KO
    En: KO
    1/3/4/4/60
    Other:
    Berry: Rindo (2/3)

    [​IMG]
    Hp: 33
    En: 18
    4/2/5/3/121
    Other: Toxic (-3hp), Focus Energy (2a)
    Berry: Babiri​

    Prizes:
    Complications: 2CC
    Gengar: 3MC
    Bisharp: 3MC, 2KOC (Armaldo, Heracross)
    Jellicent: 3MC

    Rediamond: 2CC
    Armaldo: 3MC, 1KOC (Gengar)
    Heracross: 3MC
    Syclant: 3MC, 2KOC (Bisharp, Jellicent)

    Frosty: 7+6*0.5= 10UC
  10. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Eh, I seem to forget about abilities (Technician); I thought I would survive by three HP or so... regardless, good game Rediamond, I honestly got farther than I thought. Next time though, be ready, because my Pokemon will have a lot more moves :P

    Once again, GG, and thanks for the battle, and thanks for reffing Frosty.

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