[BUG] - Leader Rediamond vs Challenger Complications

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK

Hp: 28
En: 26
6/4/1/3/70
Other: cooldown for 1a
Berry: Chople (1/3)


Hp: 100
En: 100
4/2/5/3/121
Other:
Berry: Babiri​

Round 7​

The Gym Leader sends his final pokemon Scadi the Syclant annd bring home victory. I must say, considering the last pokemon Complications has that was an odd choice...especially considering the berry he equipped (Babiri). But the Gym Leader probably has some trick up his sleeve.

Scadi begins this round quickly by using Bug Bite to damage Optimus while is cools down. And then proceeds to end this round quickly with Brick Break smashing the Bisharp before it could even act due to an illegal substitution.

And now both trainers are stuck to their last pokemon. Let's see how this pans out.

Syclant: Bug Bite: 9+3= 12 damage for 4 energy
Crit: doesn't matter

Bisharp: cools down

Syclant: Brick Break: 8*2.25 = 18 damage for 6 energy
Crit: doesn't matter

NOTE: That Sub is illegal due to the "not counter" part. You can't just say "damaging fight type" and then exclude all the fighting moves you don't want to be included. When you use a class, you have to consider all the moves of said class.

Bisharp Fainted!


STEALTH ROCK

Hp: KO
En: KO
6/4/1/3/70
Other: cooldown for 1a
Berry: Chople (1/3)


Hp: 100
En: 90
4/2/5/3/121
Other:
Berry: Babiri​

Complications sends out mon with Berry
Rediamond gives orders
Complications gives orders
I Ref
 
(I done goofed last round O.o)

"Well, it looks like I only have one Pokemon left, and an NFE at that."
Let's go Lir @ Rindo (Grass) Berry

"Don't worry, I can take him."

"...Lir? Your glowing?

"Wah?"

Congratulations! Your Frillish is evolving!

Jellicent (Lir) [M]
Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 3/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Scald (*)

Magic Coat
Giga Drain


"...Well that's a nice bonus."

"I fell... strong."

(For some reason it won't let me get rid of the extra hide tag...)
 
Toxic~Focus Energy~SolarBeam
IF Confuse Ray AND Jellicent isn't Taunted, use Taunt and push actions back
IF Recover AND Jellicent isn't Taunted, use Taunt and push actions back
 
"There's just one thing it appears you forgot..."
Magic Coat-Hydro Pump-Scald

It's a shame I started this battle before acquiring Water Spout, but oh well.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK

Hp: 110
En: 80
1/3/4/4/60
Other:
Berry: Rindo (3/3)


Hp: 100
En: 90
4/2/5/3/121
Other:
Berry: Babiri​

Round 8

Lyr the Frillish is sent out with the mission of bringing home the bacon. After being hurt by Stealth Rock, Lyr Evolves to a Jellicent and becomes a much bigger problem for Scadi.

And Lyr begins the round by using Magic Coat to reflect status attacks, which worked like a charm, as Syclant intended to use Toxic, which bounced back at Scadi, badly poisoning it.

On the second turn, Scadi uses Focus Energy to get pumped up, while Lyr attacks with Hydro Pump. Finally, Lyr attacks with Scald and Scadi counters with Solarbeam.

AND THE PLOT THICKEEEEENS.

Stealth Rock: -12hp for Jellicent

Jellicent: Magic Coat for 10 energy

Syclant: Toxic: reflected for 7 energy
-1hp due to toxic

Syclant: Focus energy for 12 energy
-1hp due to toxic

Jellicent: Hydro Pump: 12+3+1.5=16.5 damage for 7 energy
Hit: 74 (yes)
Crit: 2

Jellicent: Scald: 8+3+1.5 = 12.5 damage for 5 energy
Crit: 14
Burn: 5 (no)

Syclant: Solarbeam: 12+3+1.5 = 16.5 damage for 8 energy
Cursed Body: 7 (no)
Crit: guaranteed
-1hp due to toxic


STEALTH ROCK

Hp: 81
En: 58
1/3/4/4/60
Other:
Berry: Rindo (2/3)


Hp: 68
En: 63
4/2/5/3/121
Other: Toxic (-2hp)
Berry: Babiri​

Complications's turn
 
"Ok Lir, we've got to keep up the offensive!"

Hydro Pump-Scald-Hydro Pump
If Syclant uses an evasive damaging move and Lir is not taunted, use Recover, but only once.
If Syclant uses Double Team, use Bubble.
If Syclant uses Taunt, use Magic Coat, but only once.
 
Focus Energy is active.

Bug Bite~SolarBeam~SolarBeam+Hyper Beam
IF Cursed Body is a bitch and disables SolarBeam, use Earth Power action three and weep bitterly.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK

Hp: 81
En: 58
1/3/4/4/60
Other:
Berry: Rindo (2/3)


Hp: 68
En: 63
4/2/5/3/121
Other: Toxic (-2hp), Focus Energy (5a)
Berry: Babiri​

Last Round!​

Spoilers much?

Anyway, let us begin!

Scadi the Syclant begins this last round by using Bug Bite to eat Lyr's Rindo Berry, which was the most crucial move of this match, probably. Also, it is still pumped, so all attacks from Syclant = critical hit this round, k?. Also no cursed body

Lyr counterattacks with a blast of pressurized water, aka Hydro Pump.

On the second round Syclant starts collecting Solar Energy while Lyr attacks with Scalding water. Some time later, Scadi attacks with a burst of solar energy, a Solar Beam for great damage! also.

..
.

..
...




....

DUN DUN DUUUUUN


Cursed Body did NOT activate!

Finally, Lyr attacks again with Hydro Pump, but to no avail, and finally Scadi ends this match with a combination of Hyper Beam + Solar Beam which KOes Lyr! Jellicent fainted!

Complications is out of useable pokemon!

REDIAMOND WINS THIS VERY CLOSE MATCH!

Syclant: Bug Bite: (9+3+3+1.5)*0.67= 11 damage for 4 energy
Crit: guaranteed
Syclant ate the Rindo Berry!
-2hp due to Toxic
Cursed Body: 8 (no)

Jellicent: Hydro Pump: 12+3+1.5 = 16.5 damage for 7 energy
Hit: 33 (yes)
Crit: 6 (no)

Jellicent: Scald: 8+3+1.5 = 12.5 damage for 5 energy
Crit: 12 (no)
Burn: 5 (no)

Syclant: Solarbeam: (12+3+1.5)*1.5= 24.75 damage for 8 energy
Crit: guaranteed
-2hp due to Toxic
Cursed Body: 9 (no)

Jellicent: Hydro Pump: 12+3+1.5 = missed for 7 energy
Hit: 82 (miss)

Syclant: Hyper Beam + Solar Beam: (12+15+3+1.5)*1.5= 47.25 damage for 33 energy
-2hp due to Toxic
Crit: Guaranteed.

Jellicent fainted!

Complications is out of useable pokemon!


STEALTH ROCK

Hp: KO
En: KO
1/3/4/4/60
Other:
Berry: Rindo (2/3)


Hp: 33
En: 18
4/2/5/3/121
Other: Toxic (-3hp), Focus Energy (2a)
Berry: Babiri​

Prizes:
Complications: 2CC
Gengar: 3MC
Bisharp: 3MC, 2KOC (Armaldo, Heracross)
Jellicent: 3MC

Rediamond: 2CC
Armaldo: 3MC, 1KOC (Gengar)
Heracross: 3MC
Syclant: 3MC, 2KOC (Bisharp, Jellicent)

Frosty: 7+6*0.5= 10UC
 
Eh, I seem to forget about abilities (Technician); I thought I would survive by three HP or so... regardless, good game Rediamond, I honestly got farther than I thought. Next time though, be ready, because my Pokemon will have a lot more moves :P

Once again, GG, and thanks for the battle, and thanks for reffing Frosty.
 

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