[Bug] Leader Rediamond vs Challenger Dogfish44

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Viridian City said:
It would be hard to get lost in Viridian City. The town remains rural and small, nestled between the quiet Route 1 and impossibly dense forested land. The only activity comes from two groups of migrants.

In the fall, the best trainers in the land assemble here as the leaves begin to change colors. They flock to the training facilities and battle courts in and around town. They don't stay long. Soon they disperse towards the west, seeking to learn their fate in the Indigo Tournament. And in the spring, as life returns, a new horde of trainers pours in from the south. They battle in the streets with their Charmander, Squirtle and Bulbasaur before heading to the Pokemon Center and PokeMart to learn how to heal their partners' wounds. The most prepared come to the gym for lessons on bug Pokemon and wilderness survival. You're there for another reason, although had you known about the new trainer rush you might have made different plans.

You look up at the building. The gym is five stories tall with a dome rising another two stories. It reminds you more of a temple or museum or government building than a gym. Limestone columns thicker than a Steelix rise from the ground to the top of the structure. The walls contain reliefs of Nidokings and Nidoqueens fighting off Rhydon and Rhyperior, with occasional Onix or Golumn looking on. The entrance itself is carved in to the basin of a colossal, fifteen-meter tall relief of Groudon roaring at the sky, with intense lights shining down upon him from overhead.

You remember hearing this was a ground gym once. The leader apparently hasn't bothered with remodeling the outside.

The inside is equally spectacular and strange for a bug gym. The entrance rotunda is almost half the size of the building. A statue of Zygarde stands imposingly in the center. Around it are taxidermy displays of local ground-type Pokemon with informational plaques.

The room is far from dead and empty. Young children rush about, some traveling in groups led by adults or at least older bug catchers and some roaming freely. There is a reception desk, but it is unmanned. You decide to take a moment and at least look at the displays in the rotunda while you wait. Eventually someone wearing the gym uniform speedwalks to the desk and scans a calendar. Before she can leave you approach the desk and say hello.

She glances up at you and returns the pleasantry before looking straight down at the calendar again. "Someone else will be here to help you shortly," she off-handedly says before pressing a button on the desk. "Anyone not tied up right now should come by the desk."

You tell her you're here for a battle. You don't particularly want to wait until this place calms down, whenever that might be.

"The gym isn't taking challengers right now," she replies. It's calm, but there's a definite possibility it won't stay that way if you keep pressing. Listening to the din of ten-year-olds talking excitedly about their new Pokemon and gym staff members trying to maintain order, you can see why. Still, you press on. You don't want to wait until the new trainers leave for the gym to reopen.

"I'm not new at training and I came for a gym battle."

The woman exhales with a note of anger and glares at you. "Fine. I'll deal with you quickly," she mutters before storming off, beckoning for you to follow.

You've apparently met the gym leader and she's not happy with you.

As for the arena itself, you're surprised by its simplicity. The arena is entirely indoors and dimly lit. But there are rocks, tress, water and grass. The only differences from a standard battlefield you can detect are the light, air that is slightly more humid than usual and air currents that seem to be coming from above, pressing you down a bit as you stand.

The leader walks around the edges of the field to her side of the arena. You stay in the challenger's box and a referee steps out on a balcony somewhere above you to watch over the fight.

When she gets to the other side of the field, the leader gives her condensed speech and the referee signals for the battle to start.

"I'm Beatrice. I'm the new gym leader. I like bug types. Singles. Four Pokemon each. Go."

Mechanics:
-Light Mist: +1 BP to Water moves, -1 BP to Fire moves when no weather is active.
-Light Mist: Burn does not reduce attack, but does do damage.
-Ceiling fans: Fly and Bounce have -1/-3 priority for the evasive and damaging phases, respectively.
-Dim lighting: Sunny day can only be summoned with a heat rock.
-Dim lighting: Camouflage turns the user in to a dark type.
-Natural Environment: Nature Power summons Earthquake
-Natural Environment: Secret Power will poison if its effect activates
-Gym Leader's Training: Brick Break can be used to remove Stealth Rock from your side of the field. It only has 6 BP when used this way.
-Gym Leader's Training: Bug-types gain Mold Breaker
-House Rules: Switch-forcing moves used on the gym leader can only summon a Pokemon the gym leader has already revealed.
Format: 4 v 4 Gym Singles
DQ Time: 3 Days
Chills: Unlimited
Recoveries: Unlimited
Arena: Viridian City Gym
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3
Mega Evolutions: 1

LEADER Rediamond

Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: N/A
DC: 5/5

Abilities:
Flame Body | Swarm

Attacks: 63/63
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Gust
Heat Wave
Hidden Power Water (6)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt

Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Abilities: CompoundEyes | Mountaineer | Technician

EC: 6/6
MC: 0
DC: 5/5

HP: 100
Atk: Rank 5
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 64

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Electroweb
Endure
Facade
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Pin Missile
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scratch
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor
|

Scizor [Queen of the Blade] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 [4 Light Metal]
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 7 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: N/A
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 82/82
Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Confide
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Flash Cannon
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Iron Head
Iron Defense
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Super Power
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
|

Heracross [Corpus] (M)
Nature: Jolly (+15% Spe, -1 SpA)

Type: Bug/Fighting
Abilities: Guts | Moxie | Swarm | Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe+: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Acc

MEGA HERACROSS:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
+9% Acc

MC: MAX
DC: 5/5

83/83

Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Counter
Cut
Curse
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Water 6]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Abilities: CompoundEyes | Unnerve | Swarm

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: 43
Sticky Web
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Slash

Disable
Pursuit
Pin Missile
Camoflauge

Giga Drain
Sleep Talk
Bounce
Magnet Rise
Signal Beam
Bug Bite
Shock Wave

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
Toxic
Thunder
Infestation
Swagger
Hyper Beam

AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5

Attacks: 34
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
Infestation
Steel Wing
Focus Blast
Dazzling Gleam
Shadow Ball
Ally Switch

Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Abilities: Battle Armor | Swift swim

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/0
MC: 0
DC: 5/5

76/77

Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Confide
Cross Poison
Crush Claw
Curse
Cut
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power [Electric 6]
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Nature Power
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor

//VS//
Challenger Dogfish44

Vamp (F)

Type: Fire / Water

Nature: Timid
+15% Speed, +14% Acc, -1 Atk

Abilities: Analytic / Infiltrator / Pressure

Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [61/61]:
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power Electric
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-Turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp

D.3.S. Frog (F)

Nature: Hasty
+15% Speed, +23% Acc, -1 Def

Type: Water / Dark

Abilities: Torrent / Protean [DW]

Stats:
HP: 100
Atk: 3
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 141 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [74/74]:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall

Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying / Fighting

Abilities: Intimidate / Prankster / Justified [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [88/88]:
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confide
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn

Raid Only:
Dispel

Éget (F)

Nature: Timid
+15% Speed, +10% Accuracy, -1 Atk

Type: Fire / Ghost

Abilities: Flash Fire / Flame Body / Infiltrator [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 6
SpD: 3
Spe: 92 [+]
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks [66/66]:
Acid
Acid Armour
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Fairy
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Raid Only:
- Shadow Mend



Heads=Rediamond, Tails=Dogfish44
AHHHHHHHHHHHHHHHHHHH
.
.
.
.
.
.
.

HEADS


Let's get this part-
oops, wrong song...

Let's get this party started!
Rediamond Send out and Equip
Dogfish44 Send out, equip, and order
Rediamond Order
I Ref!​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Greninja w/Rare Candy, you're leading for me! Mainly because last time I fought an Armaldo I lost pretty much every aspect of my dignity.

Scald ~ Hydro Pump ~ Scald
IF Armaldo successfully uses a Protective/Evasive action THEN Spikes AND restart the queue
IF Armaldo has active Double Team clones THEN Surf AND restart the queue
IF Armaldo has an active Substitute at the start of the action THEN Water Shuriken AND restart the queue​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Claw
Battle Armor/Swift Swim
100/100
5/4/2/4[5]/45[90]
Status: OK!
#Rare
Torrent/Protean
100/100
3/2/4/3/141 [+23%]
Status: OK!

=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GRENINJA uses Scald
Effect: 5459 (3000)
Damage: (8[BAP]+3[STAB]+7.5[SpA]+1[RC]+1[LM]-7.5[SpD])*1.5=19.5
-5en

ARMALDO uses Bulldoze
Crit: 1171 (625)
Damage: (6[BAP]+7.5[Atk]-3[Def])=10.5
-5en

2ND ACTION

ARMALDO uses Dig
-5en

GRENINJA uses Hydro Pump
it misses
-7en

ARMALDO uses Dig
Crit: 6096 (625)
Damage: (8[BAP]+7.5[Atk]+1[CF]-3[Def])=13.5
-5en

3RD ACTION

ARMALDO uses Dig
-7en

GRENINJA uses Scald
but it misses
-5en

ARMALDO uses Dig
Crit: 313 (625) CRITICAL HIT
Damage: (8[BAP]+3[CRIT]+7.5[Atk]+1[CF]-3[Def])=16.5
-7en

TL;DR

ARMALDO -20HP -29EN
GRENINJA -41HP -17EN
=======


Yo yo YO! Welcome to the first battle of the new (old) Bug Gym! Our Gym Leader, Beatrice first match will be against Dogfish44, also known as the Electric Gym Leader. We see the gym leader lead with Diego Armaldo with it's trusty Claw Fossil. Our challenger seem to have had a bad experience with an Armaldo in the past, so he brings in D.3.S. Frog the Greninja to take it down.

One Hit from scald and Armaldo decide it was time to slow down the Greninja so He can dodge the next water moves by digging underground and striking after Greninja has moved. The second time Armaldo strikes Greninja, it was able to hit the frog in it's weak spot.

With the HP disadvantage, how will our challenger turn the table?

#Claw
Battle Armor/Swift Swim
80/71
5/4/2/4[5]/45[90]
Status: OK!
#Rare
Torrent/Protean
59/83
3/2/4[5]/3/141[80.57] [+23%]
Status: Water Type, -1 Spe

Rediamond Order
Dogfish44 Order
I Ref
 
Last edited:
Thunder~Thunderbolt~Thunder
IF Dig, use Bounce and push actions back
IF U-Turn, use Volt Switch and push actions back [Play Once]
IF damaging rock move, use Giga Drain and push actions back
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"... hmmph. Time to embrace tory political policy. Dodge, make life dangerous, and then make a u-turn to look friendly to the public."

Dig ~ Spikes ~ U-Turn
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Focus
Compoundeyes/Unnerve/Swarm
100/100
2/2/5/2/108
Status: OK!
#Claw
Battle Armor/Swift Swim
80/71
5/4/2/4[5]/45[90]
Status: OK!
#Rare
Torrent/Protean
59/83
3/2/4[5]/3/141[80.57] [+23%]
Status: Water Type, -1 Spe

=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GRENINJA uses Dig
Turns into ground type

weee~
-5en

GALVANTULA uses Bounce

-9en

GRENINJA uses Dig
but misses...
-5en

GALVANTULA uses Bounce
Crit: 7336 (625)
Effect: 629 (3000) YES
Damage: (8[BAP]+3[Atk]-3[Def])=8
-0.666en

2ND ACTION

GALVANTULA uses Thunder
no effect
-7en

GRENINJA uses Spike
Para: 4761 (2000)
-7en

3RD ACTION

Galvantula uses Volt Switch
still nope
-4en

GRENINJA uses U-Turn
Para: 1381 (2000) YES
wow another nope....

TL;DR

GALVANTULA -0HP -21EN
GRENINJA -8HP -17EN
=======


Our Gym Leader switches out to Arachna the Galvantula, since Doggy didn't counterswitch, this will put him at a disadvantage.

After hearing dogfish order his Greninja to use dig, Arcahna uses bounce, and due to the ceiling fan, Greninja will miss his attack and Arcahna will bop the frog and cause him to paralyze.
The Galvantula tries to hit her opponent with a thunderbolt, but D.3.S was immune to it! D.3.S continues to be a ground type and puts up some spikes on the Gym Leader side of the field.
Finally we see Galvantula trying to Volt Switch out, but was unable to because again, the frog was a ground type. D.3.S tried to use U-Turn...but it froze in paralysis.

Not a lot of damage done this round. Maybe more blood will be shed in the next?

FIELD
Spikes (1)
[Rediamond]
----->

#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#Claw
Battle Armor/Swift Swim
80/71
5/4/2/4[5]/45[90]
Status: OK!
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)

Dogfish44 Order
Rediamond Order
I Ref!
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
-_-.

-_________-.

Should be Para [5%], accounting for the -10% from the full para.

Chandelure w/Dusk Stone enters the fight.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Claw
Battle Armor/Swift Swim
80/71
5/4/2/4[5]/45[90]
Status: OK!

#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!

#Dusk
Flash Fire/Flame Body/Inflitrator
90/100
1/3/6[7]/3/92
Status: OK!
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ARMALDO stepped on some spikes
-12hp

1ST ACTION

CHANDELURE uses Telekinesis
-7en

ARMALDO uses Stealth Rock
-11en

2ND ACTION

CHANDELURE uses Acid Armor
-7en

ARMALDO uses Knock Off
Acid Armor'd
-7en

3RD ACTION

CHANDELURE uses Infernao
Damage: (10[BAP]+3[STAB]+10[SpA]-7.5[SpD])=15.5
-6en

ARMALDO uses Rock Blast
Hit: 9439 (9000) NO
-6en

ARMALDO is burned -2HP

TL;DR

ARMALDO -30HP -24EN
CHANDELURE -0HP -20EN
=======

Dogfish, hating RNGesus, have to make to make a switch phases to get out of that painful matchup, sadly Rediamond Beatrice counterswitches back to Diego Armaldo.

After taking damaging from some spikes on his side of the field, Armaldo was lifted into the air by Chandelure's telekinesis and he will 100% be hit by all incoming attacks. Armaldo places Stealth Rocks on Dogfish's side of the field.

Chandelure uses it's waxy exteriour to encoat herself in an acid armor. Armaldo tried to strike at Chandelure's item, but due to Chandelure's acid armor, she was able to slip past the punch.

Chandelure sent balls of flames towards her opponent, this attack caused Armaldo to burn and sear his vision, causing him to miss his rock blast.

FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Claw
Battle Armor/Swift Swim
50/47
5/4/2/4[5]/45[90]
Status: Telekinisis (3a), BRN
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#Dusk​
Flash Fire/Flame Body/Inflitrator
90/80
1/3/6[7]/3/92
Status: +2 Def
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Dogfish44 Order
Rediamond Order
I can prob ref w/o mini mistakes y/y :^)? Ref!
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"A 6% here, a 10% there... eh, close enough."

Hex ~ Shadow Ball ~ Fire Spin
IF Armaldo successfully uses a Protective/Evasive action THEN Acid Armour on the first instance, Safeguard on the second instance, pushing back on each instance
IF Armaldo has active Double Team clones THEN Heat Wave AND push back
IF Armaldo is underground when you are to act THEN Acid Armour on the first instance, Safeguard on the second instance, pushing back on each instance​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Claw
Battle Armor/Swift Swim
50/47
5/4/2/4[5]/45[90]
Status: Telekinisis (3a), BRN
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#Dusk
Flash Fire/Flame Body/Inflitrator
90/80
1/3/6[7]/3/92
Status: +2 Def
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CHANDELURE uses Hex
Damage: (13[BAP]+3[STAB]+10[SpA]+2[DS]-7.5[SpD])=20.5

ARMALDO uses Rock Blast
Hit: 4499 (9000)
!roll 6=4
3+bugstab= 4HITS
Crit: 7768, 5295, 1545, 1046 (625)
Damage: ((12[BAP]+3[STAB]+7.5[Atk]-4.5[Def])*1.5)+(-4)=23
-6en

ARMALDO is burned -2hp

2ND ACTION

CHANDELURE uses Shadow Ball
Effect: 373 (2000) YES
Damage: (8[BAP]+3[STAB]+10[SpA]+2[DS]-7.5[SpD])=15.5
-5en

ARMALDO uses Knock Off
Crit: 7489 (625)
Damage: ((10[BAP]+7.5[Atk]+1[CF]-4.5[Def])*1.5)+(-4)=17
-6en

ARMALDO is burned -2HP

3RD ACTION


ARMALDO uses Aqua Jet
Crit: 7105 (625)
Damage: ((4[BAP]+7.5[Atk]+1[CF]-4.5[Def])*1.5)+(-4)=8
-4en

CHANDELURE uses Fire Spin
Damage: (4[BAP]+3[STAB]+10[SpA]-7.5[SpD])+(2)=11
-4en

ARMALDO is burned -2hp
ARMALDO is trapped -2hp

TL;DR

ARMALDO -55HP -16EN
CHANDELURE -48HP -16EN
=======

Chandelure summons a pitch black horror and sends it towards Armaldo. The black horror opens it eye at Diego and takes over his body sending shock waves through him. Armaldo shakes off the horrors and blasts 4 rock at Chandelure's face, causing it to bruise.
Chandelure shoots a ball of shadows at Armaldo. The Shadow Ball penetrated Armaldo's mind cause it to lower it's special defenses. Armaldo charges at Chandelure and strikes towards her Dusk Stone, knocking it out of her...hands i guess?
Armaldo understands that he won't be able to take another hit, so he surrounds himself in a stream of water and Aqua Jets towards Chandelure. Chandelure finishes him off by sending a spiraling flame vortex at him causing him to be KO in the trap.

Dogfish gains first blood in this match, let's see how our gym leader retaliates

FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Claw
Battle Armor/Swift Swim
KO/31
5/4/2/4[5]/45[90]
Status: x.x
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#None
Flash Fire/Flame Body/Inflitrator
42/64
1/3/6[7]/3/92
Status: +1 Def
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Rediamond replace Armaldo and order
Dogfish44 Order
I ref!
 
Last edited:
Heracross @ Heracronite

[Mega Evolve] Rock Blast~Earthquake~Rock Blast
If Endure AND you are not subjected to Taunt, use Toxic and push actions back
IF damaging fire type move in a combination, use Protect and push actions back
IF Minimize, use Pursuit and push actions back
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Hmmph."

Overheat ~ Pain Split ~ Overheat
IF Rock Blast misses A1 THEN use Overheat A2 and Endure A3​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I forgot mist from fire spin, but i dont think it would matter ;x
FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Mega
Guts/Moxie/Swarm
100/100
5/3/1/3/98
Status: OK!
X
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#None
Flash Fire/Flame Body/Inflitrator
42/64
1/3/6/3/92
Status: +1 Def
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

HERACROSS Stepped on some spikes -12hp

MEGA EVOLVE
1ST ACTION

CHANDELURE uses Overheat
Crit: 4067 (625)
Damage: (13[BAP]+3[STAB]+9[SpA]-6[SpD]-1[Mist])*1.5=27
-8en

HERACROSS uses Rock Blast
Hit: 1237 (9900)
Crit: 2683, 966, 705, 7977, 3588, 5118 (625)
Damage: ((15[BAP]+11[Atk]-4.5[Def])*1.5)+(-2)=30.25
-7en

2ND ACTION

CHANDELURE uses Pain Split
Chandelure +24.625hp
Heracross -24.625hp
-36.5en

HERACROSS uses Earthquake
Crit: 4601 (625)
Damage: ((10[BAP]+11[Atk]-4.5[Def])*1.5)+(-2)=22.75
-7en

3RD ACTION

CHANDELURE uses Overheat
Crit: 7473 (625)
Damage: (13[BAP]+3[STAB]+9[SpA]-6[SpD]-1[Mist])+(-4)=23
-8en

HERACROSS uses Rock Blast
Hit: 1237 (9900)
Crit: 6312, 1044, 5738, 1058, 9375, 1450 (625)
Damage: ((15[BAP]+11[Atk]-4.5[Def])*1.5)+(-2)=30.25
-7en

TL;DR

HERACROSS -87HP -21EN
CHANDELURE -58HP -53EN
=======


Gym Leader replaces Armaldo with his Heracross...boy that thing sure took a beating.

After Heracross mega evolves, Chandelure release streams of fire at Heracross. Heracross, who is skilled at linking all his multi hit moves, blast 6 rocks at Chandelure, Eget's face is going to be filled with bruises after this battle is over.
Chandelure linked her mind with Heracross and split the pain she was having with him. Heracross couldn't handle the pain and caused an earthquake in the gym.
Chandelure Overheats again leaving burn marks on Heracross's horn, but Heracross finishes Eget with Rock Blast.

FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Mega
Guts/Moxie/Swarm/Skill Link
13/79
8/4/1/4/87
Status: +1 Atk
X
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#None
Flash Fire/Flame Body/Inflitrator
KO/11
1/3/6/3/92
Status: x.x
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Dogfish44 Replace Chandlure and Order
Rediamond Order
I Ref!
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Volkraken w/Rare Candy takes over.

Flamethrower ~ Heat Wave ~ Flame Burst
IF successful Protective/Evasive action THEN Reflect on the first instance, Chill on the second, pushing back
IF Vacuum Wave AND in a combo THEN Protect AND push back
IF Heracross is under the effect of Endure when you are to act THEN Fire Spin on the first instance, Whirlpool on the second, Fire Spin on the third​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Mega
Guts/Moxie/Swarm/Skill Link
13/79
8/4/1/4/87
Status: +1 Atk
X
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#Rare
Analytic/Infiltrator/Pressure
110/100
1/3/5[6]/4/110
Status: OK!
X
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

VOLKRAKEN Stepped on Stealth Rock -15hp

1ST ACTION

VOLKRAKEN uses Protect
-7en

HERACROSS uses VACUUM BLASTER
Damage: (14[BAP]+3[STAB]+1.5[SPA]-6[SpD])=12.5
-17en [Protect -5en]

2ND ACTION

VOLKRAKEN uses Flamethrower
Crit: 8382 (625)
Effect: 2480 (1000)
Damage: (9[BAP]+3[STAB]+9[SpA]+1[RC]-6[SpD]-1[Mist])*1.5=22.5
-6en

TL;DR

HERACROSS -23HP -17EN
VOLKRAKEN -15HP -18EN
=======

The Challenger replaces his Chandelure with Vamp the Volkraken, who was hit by some sneaky rocks

Somewhat quick round, Heracross uses a combo involving vacuum wave to waste some energy out of Vamp. Vamp finished Hera with a flamethrower.

FIELD
Spikes (1)
[Rediamond]
----->
~~~~
Stealth Rocks
[Dogfish]
<-----​
#Mega
Guts/Moxie/Swarm/Skill Link
KO/62
8/4/1/4/87
Status: x.x
X
#Focus
Compoundeyes/Unnerve/Swarm
100/79
2/2/5/2/108
Status: OK!
#Rare
Analytic/Infiltrator/Pressure
95/82
1/3/5[6]/4/110
Status: OK!
X
#Rare
Torrent/Protean
51/66
3/2/4[5]/3/141 [35.25] [+23%]
Status: Ground Type, PAR (5%)


Rediamond Replace Heracross and Order
Dogfish44 Order
I Ref!
 

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