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Gym [BUG] Leader Rediamond vs Challenger Leethoof

Discussion in 'ASB' started by Texas Cloverleaf, Nov 4, 2012.

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  1. Texas Cloverleaf

    Texas Cloverleaf meh
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    Boys and girls, ladies and gents, Pokemon of all sizes, welcome to the very first battle against the newly incarnated Bug Gym Leader, Rediamond. Eager and ready, Rediamond stands, studying his opponent. Here, challenging a gym for the first time we have Rcok-type gym co-leader Leethoof! This is sure to make for an interesting match with an apparent type disadvantage, let's see what happens! But first, the rules!

    Arena (open)

    Tualang City is a frontier town on the edge of a gigantic rainforest in a newly discovered region. While the town is far from the largest in the colony, it is the home of many explorers not currently on an expedition. This has led to it becoming a hub for science, as many of the plants, animals, and Pokemon in the forest have the potential to create powerful medicines. One such institution of science is the Verde Insect Research Center. Also known as the Tualang City Gym.

    As you walk into the gym, you are quickly confronted by a large main hall that stretches up seven stories, with an enormous tree dominating the center of the room. A large number of exhibits line the walls and kiosks of the room, and it becomes evident that the building also serves as a museum on bug type Pokemon and the rainforest ecosystem as a whole. You wander almost to the back of the room before finally finding a desk marked "Tualang Gym Registration." Walking up to it, you find that there is no secretary, but rather a sign pointing to a door about ten feet behind it reading:

    "Off tending the Pokemon, please come see me if you wish to talk.

    -Gregor."


    Seeing nothing better to do, you walk inside the door. A fantastic view awaits you upon entry.

    This room is easily larger than the main hall, and is filled with terrain closely resembling the forest outside. Ivy-coated walls stretch up a full thirty feet to a massive spider web that appears to serve as the roof of the exhibit. From the humidity and heat of the room, you assume that it's a massive greenhouse, even if this isn't really necessary given that the city is in a rainforest climate.

    A narrow trail cuts further on into the gym, leading through a dense forest of tropical foilage and exotic sounds. The dirt under your feet is quite moist, but what disturbs you most is a constant rushling in the plants around you. Whenever you stop, you can never hear anything, but it always seem to begin a little closer when you start moving.

    After a very creepy hike, you eventually do see another human being on the trail. The man is wearing a green lab coat, and staring intently through a pair of binoculars at something in front of him. Wondering what he's doing, you take a step forwards and follow his gaze.

    Yanmega fly over a pond about fifty meters away, and Surskit and Anorith swim on or near the surface. An Armaldo basks in the moisture and light at the edge of the water, while a Scyther drinks from the far end, eyeing every other creature in the area. You can vaguely make out an Ariados in the treeline, with Butterfree flying between the trees- out of reach of the Yanmega.

    "It's beautiful, isn't it?" You turn around to find the scientist standing up, looking at you. "I'm Gregor, the league's Bug Gym leader. Are you here seeking a challenge." You nod yes, and Gregor pulls out his notebook and glances over it. "Alright, I can pencil you in for a battle at 3:00. We have a demonstration then, and I like giving the guests something to look at beyond the usual show. Does this work for you."

    You affirm it does, and he begins to walk back down the trail. Not particularly willing to be left behind with the Pokemon in the forest, you quickly run to meet him and walk out of the room in silence. Just as he you are about to reenter the main hall, you realize that you forgot to ask something important. "So, just where are we fighting at?"

    The gym leader smiles sinisterly, and points out over your head. You follow his gaze, and see the web on top of the room.

    3 vs 3 Gym Singles
    2 Day DQ
    Items=ON
    Abilities=All
    2 Chills/5 Recovers
    3 Substitutions

    Bug Gym Arena:

    A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

    -3 vs 3 singles
    -All moves not specified as banned are allowed in the arena
    -Rock Slide cannot be used
    -No natural water
    -Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
    -In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
    -RP actions are not only allowed but encouraged for the purposes of the demonstration


    And now the two teams:

    Leader Rediamond
    Diego Armaldo (open)


    [​IMG]
    Armaldo(M) Diego Armando
    Nature: Adamant (+Att, -SpAtt)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks: 42/76
    Scratch
    Harden
    Mud Sport
    Water Gun
    Protect
    Metal Claw
    Rock Blast
    Crush Claw
    Protect

    Rock Slide
    Rapid Spin
    Cross Poison
    Knock Off
    Iron Defense

    Endure
    Aqua Tail
    Block
    Bug Bite

    X-Scissor
    Dig
    Double Team
    Stealth Rock
    Sunny Day
    Earthquake
    Hone Claws
    Return
    Brick Break
    Stone Edge
    Ariel Ace
    Facade
    Swagger
    Swords Dance
    Substitute
    Smack Down
    Toxic
    Sandstorm
    Frustration
    Rest
    Attract
    Giga Impact
    Rock Polish

    Syclant (open)


    [​IMG]
    Syclant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 0
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Total moves: 52/72

    Acrobatics
    Aerial Ace
    Attract
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Bulldoze
    Captivate
    Counter
    Cut
    Dig
    Double Team
    Earthquake
    Earth Power
    Echoed Voice
    Endure
    Facade
    False Swipe
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Frustration
    Giga Impact
    Hail
    Hidden Power Rock 6
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Leer
    Natural Gift
    Pin Missile
    Protect
    Quash
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Round
    Scratch
    Secret Power
    Sheer Cold
    Signal Beam
    Silver Wind
    Slash
    Sleep Talk
    SolarBeam
    Spikes
    Stone Edge
    Strength
    String Shot
    Substitute
    Superpower
    Swagger
    Swords Dance
    Tail Glow
    Taunt
    Toxic
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor

    Scyther (open)

    [​IMG]
    Scyther [Claw] (F)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4

    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [DreamWorld]


    Attacks: 63/71
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Buzz
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground (6)
    Hyper Beam
    Knock Off
    Leer
    Light Screen
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Wing Attack
    X-Scissor

    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 1
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks: 58/82
    Aerial Ace
    Attract
    Bide
    Body Slam
    Brick Break
    Bug Bite
    Bulk Up
    Bulldoze
    Captivate
    Chip Away
    Close Combat
    Counter
    Curse
    Cut
    Detect

    Dig
    Double Edge
    Double Team
    Earthquake
    Endure
    Facade
    False Swipe
    Feint
    Focus Blast
    Focus Punch
    Frustration
    Flail
    Fling
    Fury Attack
    Fury Cutter
    Giga Impact
    Harden
    Headbutt

    Helping Hand
    Hidden Power
    Horn Attack
    Hyper Beam
    Iron Defense
    Knock Off
    Leer
    Low Kick
    Megahorn
    Mimic
    Natural Gift

    Night Slash
    Protect
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw

    Rock Tomb
    Round
    Secret Power

    Seismic Toss
    Shadow Claw
    Sleep Talk
    Smack Down
    Snore
    Stone Edge
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tackle
    Take Down
    Thief
    Toxic
    Vacuum Wave
    Venoshock
    Work Up

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    [Dream World]

    Attacks: 39/83
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit
    Bullet Punch
    Metal Claw
    Iron Head
    Iron Defense
    Air Slash
    Feint

    Light Screen
    Counter
    Night Slash
    Baton Pass

    Endure

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide
    Brick Break
    Acrobatics
    U-turn
    Rain Dance
    Toxic
    Protect
    Safegaurd
    Return
    Sandstorm
    Facade
    Rest
    Attract

    Shuckle (open)


    [​IMG]

    Shuckle [Shield] (F)
    Nature: Brave (+1Att, -15% speed, -10% evasion)

    Type:
    Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2(+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe-: 4
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22


    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks: 34
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safegaurd
    Rest
    Power Trick
    Power Split
    Gastro Acid
    Rollout
    Bug Bite
    Rock Throw

    Mud Slap
    Helping Hand
    Sand Tomb
    Acid

    Endure
    Snore
    Sleep Talk
    After You
    String Shot
    Bind
    Earth Power

    Toxic
    Rock Slide
    Gyro Ball
    Stealth Rock
    Stone Edge
    Sandstorm
    Dig
    Double Team
    Protect


    Challenger Leethoof
    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (36):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor
    Fissure
    Crunch
    Fire Fang
    Ice Fang
    Thunder Fang

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break
    Surf
    Smack Down
    Rock Slide
    Avalanche
    Aqua Tail
    Dragon Tail
    Rock Tomb
    Shadow Claw


    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (33):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail
    Endure
    Double-Edge

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
    Stealth Rock
    Whirlwind
    Rock Tomb
    Defog
    Strength
    Fly
    Sandstorm
    Torment


    Ragequit the Bossosarus Smashicus Greaturus (open)

    [​IMG]
    Rampardos [Ragequit] (M)
    Nature: Rash ( + Special Attack, -Special Defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (22):
    Headbutt (of course)
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Head Smash
    Zen Headbutt
    Endeavor

    Hammer Arm
    Curse
    Iron Head
    Iron Tail
    Fire Punch
    Thunder Punch
    Crunch
    Pain Split
    Stealth Rock

    Rock Polish
    Swords Dance
    Earthquake
    Dig
    Rock Slide
    Protect
    Blizzard
    Fire Blast
    Thunder
    Surf
    Dragon Tail
    Brick Break
    Stone Edge


    And now for the turn order. To decide who goes first, we will flip a table.
    1=Table=Rediamond
    2=Tossed=Leethoof

    [​IMG]

    And so! The turn order is as follows:

    -Leethoof sends out his first Pokemon
    -Rediamond sends out his pokemon and orders
    -Leethoof orders
    -I ref

    Good luck to you all, and to all a good night!
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    [​IMG]
    "Ho ho! This will be tougher than expected! Give it your best, team!"

    [​IMG]
    Ragequit @ Expert Belt, Chople Berry

  3. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Ladies and gentlemen, welcome to the first PM demonstration at the Tualang City Gym. My name is Gregor, League Bug Leader, and I will be narrating the demonstration segments of this battle. Coming out first today in his debut in the arena is a male Hieradula scizor. Scior are known for being incredibly durable and capable of taking almost any attack. However, they dislike the heat and tend to stay in cooler climates. There are rumors of a large swarm near the ninja clan at the Lake of Rage, similar to the Scyther swarm in the Kanto Safari Zone. Today, you will be witnessing some of their technical attacks."

    Scizor @Brightpowder (XD) + Occa Berry

    Iron Head~Metal Claw~Iron Head
    IF Fire Punch, Counter and push actions back
    IF Dragon Tail AND you do not have a substitute up, substitute (15) and push actions back
    IF Protect, use Agility (Boosting) and push actions back
  4. Leethoof

    Leethoof

    Joined:
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    Messages:
    2,452
    [​IMG]
    "Keep your eye on him, Ragequit! He's bright red, you can't miss that!"

    Stealth Rock -> Pain Split -> Fire Blast
    If you flinch A1, then use Stealth Rock A3.
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Pre-Round Information

    Leader Rediamond
    [​IMG]
    Blade the Scizor (M)
    Health: 100
    Energy: 100
    Status: None
    Speed: 65
    Item: Brightpowder, Occa Berry (3)

    Challenger Leethoof
    [​IMG]
    Ragequit the Rampardos (M)
    Health: 110
    Energy: 100
    Status: None
    Speed: 58
    Item: Expert Belt, Chople Berry (3)

    Ready to battle, the combatants send out their first Pokemon! Leethoof leads off with his trusty Rampardos to which the Gym Leader responds with a Scizor! Both battlers give actions and the fight begins!

    Calculations (open)

    Scizor used Iron Head! (-5 EN)
    no flinch (72)
    no crit (16)
    (8+3+5.5)*1.5=24.75

    Rampardos used Stealth Rock! (-11 EN)
    Rampardos littered the arena with pointy rocks!

    Scizor used Metal Claw! (-3 EN)
    hit (17)
    no effect (75)
    no crit (12)
    (5*1.5+3+5.5)*1.5=24

    Rampardos used Pain Split (WTF?)! (-21 EN)
    Rampardos and Scizor have 75.625 HP

    Scizor used Iron Head! (-5 EN)
    no flinch (22)
    no crit (1)
    (8+3+3+5.5)*1.5=29.25

    Rampardos used Fire Blast! (-8 EN)
    hit (67)
    no burn (87)
    no crit (12)
    (12+2+1.5)*1.5(Occa)=23.25


    And the Pokemon get to work, as Scizor lunges forward, striking Rampardos with its Iron Head. Rampardos ignore the sudden offense and takes a moment to shake some debris loose from the collar around its neck, littering Rediamond's side of the field with some sharp pointy rocks. that will surely inhibit Rediamond's Pokemon from switching around! Scizor then continues its offense, using its innate technical ability to boost the strength of its Metal Claw which gouges some of Rampardos' coat away. Rampardos then focuses its mental energies on Scizor (WTF?) and forces it to understand the devastating effects of its attacks, Splitting its Pain with Scizor. Oblivious to all of this, Scizor continues its attacks, striking Rampardos with its Iron Head once more, finally enraging the rocky beast who responds with a powerful roar and a devastating Blast of Fire erupts from its maw, scorching Scizor, though its Occa berry seems to have absorbed some of the attack.

    At the end of the first rounf the battlefield appears even, as Rediamond's Scizor come out slightly ahead of Rampardos in health, albeit at the cost of Stealth Rocks on its side of the field.

    Leader Rediamond
    [​IMG]
    Blade the Scizor (M)
    Health: 52
    Energy: 87
    Status: None
    Speed: 65
    Item: Brightpowder, Occa Berry (2)
    Field: Stealth Rock

    Challenger Leethoof
    [​IMG]
    Ragequit the Rampardos (M)
    Health: 44
    Energy: 60
    Status: None
    Speed: 58
    Item: Expert Belt, Chople Berry (3)
  6. Leethoof

    Leethoof

    Joined:
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    2,452
    [​IMG]
    "I knew you could do it, Ragequit! However, now it is Siege's time to shine!"
    [​IMG]
    Siege @ Focus Sash, Chople Berry
  7. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Counter switch declined.
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    2,452
    [​IMG]
    "As expected. Be wary of this bug's trickery, Siege!"

    Fire Punch -> Rock Blast -> Fire Punch
    If Counter, then use Tail Whip.
    If Bide, then begin the string Tail Whip -> Tail Whip -> Fire Punch.
    If he has Double Team clones up, then use Earthquake.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Scizor are generally not known for their trickery. Rather, they are known for executing straties quickly and percisely. Oftentimes, they can play around much larger foes, dodging blows and landing a series of weak hits until the opponent eventually subcombs."

    Rain Dance~Iron Head~Iron Head
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Pre-Round Information

    Leader Rediamond
    [​IMG]
    Blade the Scizor (M)
    Health: 52
    Energy: 87
    Status: None
    Speed: 65
    Item: Brightpowder, Occa Berry (2)
    Field: Stealth Rock

    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 110
    Energy: 100
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    Leethoof switches in Rhyperior, Rediamond stays the course.

    Calculations (open)


    Scizor used Rain Dance! (-10 EN)
    Shit got fucking wet

    Rhyperior used Fire Punch! (-6 EN)
    Occa Berry!
    hit (4)
    no burn (44)
    no crit (3)
    (8-3+1.5)*1.5=9.75

    Scizor used Iron Head! (-5 EN)
    no flinch (82)
    no crit (15)
    (8-2+1+3)*1.5=15

    Rhyperior used Rock Blast! (-6 EN)
    hit (5)
    3 hits (5/8)
    no crits (11, 3, 8)
    9+3+1.5=13.5

    Scizor used Iron Head! (-9 EN)
    no flinch (76)
    no crit (14)
    (8-2+1+3)*1.5=15

    Rhyperior used Fire Punch! (-6 EN)
    hit (59)
    Occa Berry!
    no burn (35)
    no crit (16)
    (8-3+1.5)*1.5=9.75


    Scizor sets up rain which greatly inhibits Rhyperior's attacks, as the Occa berries absorb much of the power of his Fire Punches. Respectable damage is done by both sides, however, between Iron heads and a Rock Blast, and Scizor is now left low on health.

    Post-Round Summary

    Leader Rediamond
    [​IMG]
    Blade the Scizor (M)
    Health: 19
    Energy: 63
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock

    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 86
    Energy: 82
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    RAIN FOR 3 ROUNDS

    Red, leet, me
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Rhyperior should have 6 more HP due to Focus Sash+Solid Rock

    [​IMG]
    "Hieradula scizor are known for being exceptionally hard to take down. Even foes who can overpower them may find it hard to actually land the final blow."

    Endure~Iron Head~Iron Head
    IF Dragon Tail, use Acrobatics to leap up to the web on top of the arena and hold on. Despite its impressive size, Rhyperior's nature, speed, and weight will almost certainly keep in grounded and prevent it from striking with the slow phazing move. Push actions back.
    IF Roar, use Metal Claw to make claws sharper and more metallic, then bang against each other near the ears to distract from the roar and block out the noise. Push actions back
    IF Double Team clones are up when you would use Iron Head, use Aerial Ace and push actions back



    EDIT: OK, apparently I made this Switch=KO for some reason. That is completely abnormal, and I have no idea why I would have done that. It should be evident I intended for OK from allowing Leethoof to switch (and vs Glacier). To save a lot of headaches, can we keep this Switch=OK?
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    2,452
    [​IMG]
    "Siege can be incredibly noisy sometimes. I would know, try sleeping near him! Show this little bug what loud means; get right up close and ROAR!"
    Double Team (1 Clone ) -> Drill Run + Roar Combination -> Cooldown (Rock Blast)
  13. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Pre-Round Information

    Leader Rediamond
    [​IMG]
    Blade the Scizor (M)
    Health: 19
    Energy: 63
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock

    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 86
    Energy: 82
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    Calculations (open)


    Scizor used Endure! (-15 EN)
    Scizor will not die to regular attacks this round!

    Rhyperior used Double Team (1)! (-4 EN)

    Scizor used Defensive Metal Claw to Protect from Sound! (-3 EN)

    Rhyperior used Drill Run+Roar! (-18 EN)
    The sound overpowered the defensive metal claw!
    no crit (12)
    hit (67)
    8+3+1.5=12.5

    Scizor used Aerial Ace! (-5 EN)
    no crit (7)
    8+1/1.5=6

    Roar rill 1-5=1
    Armaldo was sent out!




    Knowing its on its last legs, Scizor starts this round by focusing its energies inwards, preparing to Endure anything. Rhyperior takes a moment to create a clone of itself, two Rhyperior now lumbering in front of Scizor. Anticipating an incoming auditory attack that would disrupt its focus, Scizor sharpens its Metal Claws and bangs them together to block out any other sound. However, they were nowhere near loud enough to drown out the Drill Running Roar coming from Rhyperior, who crashes into Scizor and Roar's in its face such as to force it to switch out at the end of the round. Rhyperior then cools down, as Scizor Aerial Aces Rhyperior's clone for modest damage.

    As Rhyperior forces Scizor back to its Pokeball, we see that Armaldo has been summoned to take its place. As Rediamond prepares to give Armaldo an item, how will teh Gym Leader react to this turn of events? Stay tuned!


    Post-Round Summary

    Leader Rediamond

    [​IMG]
    Diego Armaldo the Armaldo (M)
    Health: 100
    Energy: 100
    Speed: 45
    Item: Unknown
    Field: Stealth Rock

    [​IMG]
    Blade the Scizor (M)
    Health: 6
    Energy: 40
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock


    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 80
    Energy: 60
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    RAIN FOR 2 ROUNDS


    Rediamond attaches an item to Armaldo
    Leethoof orders
    Rediamond orders
    I ref
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Sorry for the unexpected change of plans, but it appears as if Scizor's held item is performing exceptionally far below where it statistically should be. Next up in the demonstration is Nomen armaldo. Armaldo are an ancient species revived from a claw fossil. The greenhouse in the Tualang City gym is currently conducting research into the possibility of introducing them into existing ecosystems."

    Armaldo @ Charti Berry + Razor Claw

    To save you a google search, Charti berry is a rock resist.
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    [​IMG]
    "Siege! Squash it!"
    Rock Tomb ~ Rock Blast ~ Rock Slide
    If Aqua Tail, then use Counter.
    If he is in the underground portion of Dig, then use Earthquake.
    If Protect, then use Chill.
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Nomen armaldo were a primarily aquatic species. They recognized that the water had many possible benefits for it, and use them to its advantage. Here is one technique it learned from the oceans."

    Substitute (15)~Aqua Tail+Aqua Tail~Cooldown (Rapid Spin)

    For once, I'm not the one to forget about Rock Slide... and yes, I'm abusing the lack of a push actions back too
  17. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Pre-Round Information

    Leader Rediamond

    [​IMG]
    Diego Armaldo the Armaldo (M)
    Health: 85
    Energy: 100
    Speed: 45*2=90
    Item: Unknown
    Field: Stealth Rock

    [​IMG]
    Blade the Scizor (M)
    Health: 6
    Energy: 40
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock


    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 80
    Energy: 60
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    Calculations (open)


    Armaldo took 15 damage from Stealth Rock

    Armaldo used Substitute (15)! (-12 EN)

    Rhyperior used Rock Tomb! (-3 EN)
    hit (18)
    no crit (14)
    (5+3+1.5)*1.5=14.25
    The Substitute has 1 HP left!

    Armaldo used Aqua Tail+Aqua Tail! (-31.5 EN)
    hit (60)
    no crit (9)
    (9*2.25+3+1-2-2)*2.25=45.5

    Rhyperior used Counter! (-31 EN)
    50*1.5=75
    The Substitute took the damage! The Substitute broke!

    Armaldo cooled down!

    Rhyperior used Rock Sli-BANHAMMERED



    I'm behind so:
    -Armaldo sets up a Sub that barely survives the Rock Tomb, protecting it from the speed drop
    -Armaldo fucking destroys Rhyperior with a Aqua Tail combo using its Sub as a meatshield against the following Counter
    -Rhyperior gets a free Rock Slide


    Post-Round Summary

    Leader Rediamond

    [​IMG]
    Diego Armaldo the Armaldo (M)
    Health: 70
    Energy: 56
    Speed: 45*2=90
    Item: Unknown
    Field: Stealth Rock

    [​IMG]
    Blade the Scizor (M)
    Health: 6
    Energy: 40
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock


    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 34
    Energy: 26
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    RAIN FOR 1 ROUNDS

    Red
    Leet
    Me

    V--edited
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    Rock Slide is not allowed, as per arena rules :/
  19. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Nomen armaldo are well known for being offensively brutal. There is little that can stand between them and their target."

    Aqua Tail~Earthquake~Aqua Tail
    IF Counter use Chill and push actions back
    IF Endure, use Toxic and push actions back
    IF switch-forcing move, alternate Protect and Aqua Tail+Aqua Tail upon consecutive uses.
  20. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    [​IMG]
    "Stand strong, Siege. He'll exhaust himself without your help, flapping his tail around in the rain like that."

    Chill -> Dragon Tail -> Roar

    [
    HIDE=Relevant in case his Ultra Aqua Tail misses]<Deck_Knight> If a mon is forced out by Roar after an A3 combo, it still has to Cooldown when it comes back in. The mon is still randomized if a Pokemon is Roared before it is KO'd.
    [/HIDE]
  21. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Pre-Round Information

    Leader Rediamond

    [​IMG]
    Diego Armaldo the Armaldo (M)
    Health: 70
    Energy: 56
    Speed: 45*2=90
    Item: Unknown
    Field: Stealth Rock

    [​IMG]
    Blade the Scizor (M)
    Health: 6
    Energy: 40
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock


    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: 34
    Energy: 26
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    Calculations (open)


    Armaldo used Aqua Tail! (-7 EN)
    no crit (9)
    (9+3+1)*2.25=29

    Rhyperior chilled! (+12 EN)

    Armaldo used Protect! (-11 EN)

    Rhyperior used Dragon Tail! (-5 EN)
    hit (59)
    crit (1)
    6+3+1.5=10.5

    Armaldo used Aqua Tail+Aqua Tail! (-31.5 EN)
    hit (31)
    who cares if it crit
    lol damage
    Rhyperior fainted!




    flava


    Post-Round Summary

    Leader Rediamond

    [​IMG]
    Diego Armaldo the Armaldo (M)
    Health: Dead
    Energy: EN KOd
    Speed: 45
    Item: Unknown
    Field: Stealth Rock

    [​IMG]
    Blade the Scizor (M)
    Health: 6
    Energy: 40
    Status: None
    Speed: 65
    Item: Brightpowder
    Field: Stealth Rock


    Challenger Leethoof
    [​IMG]
    Seige the Rhyperior (M)
    Health: Dead
    Energy: Dead
    Status: None
    Speed: 34
    Item: Focus Sash, Chople Berry (3)

    Ragequit the Rampardos (M)
    Health: 44
    Energy: 60
    Status: None
    Speed: 58
    Item: Expert Belt, Chople Berry (3)


    Leethoof sends in a new mon and orders
    red
    me
  22. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    His first Aqua Tail should have cost 19 EN, since his last move used was an Aqua Tail combo. This means Armaldo is also KOed. I'm not sure if he should send out first or me, though?
  23. Texas Cloverleaf

    Texas Cloverleaf meh
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    Indeed, Red sends in first, then you do and order, then red orders
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
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    [​IMG]
    "And..."

    Heracross @ Rocky Helmet + Coba Berry (Flying resist)
  25. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    [​IMG]
    "Excellent work, Siege. I'm sorry I was forced to use you so recklessly. Now it looks like Ragequit must return to the field!"

    Sheer Force Activated >:(
    [​IMG]
    Fire Punch
    -> Fire Blast -> Fire Punch
    If Protective/Evasive, use Rock Polish and push actions down.
    If Double Team clones are up, use Earthquake and push actions down.
    If he is underground, use Earthquake and push actions down.
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