[BUG] Leader Rediamond vs Challenger Rainman Legends

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Format: 4 v 4 Gym Singles
DQ Time: 3 Days
Chills: Unlimited
Recoveries: Unlimited
Arena: Viridian City Gym
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3
Mega Evolutions: 1
Viridian City

It would be hard to get lost in Viridian City. The town remains rural and small, nestled between the quiet Route 1 and impossibly dense forested land. The only activity comes from two groups of migrants.

In the fall, the best trainers in the land assemble here as the leaves begin to change colors. They flock to the training facilities and battle courts in and around town. They don't stay long. Soon they disperse towards the west, seeking to learn their fate in the Indigo Tournament. And in the spring, as life returns, a new horde of trainers pours in from the south. They battle in the streets with their Charmander, Squirtle and Bulbasaur before heading to the Pokemon Center and PokeMart to learn how to heal their partners' wounds. The most prepared come to the gym for lessons on bug Pokemon and wilderness survival. You're there for another reason, although had you known about the new trainer rush you might have made different plans.

You look up at the building. The gym is five stories tall with a dome rising another two stories. It reminds you more of a temple or museum or government building than a gym. Limestone columns thicker than a Steelix rise from the ground to the top of the structure. The walls contain reliefs of Nidokings and Nidoqueens fighting off Rhydon and Rhyperior, with occasional Onix or Golumn looking on. The entrance itself is carved in to the basin of a colossal, fifteen-meter tall relief of Groudon roaring at the sky, with intense lights shining down upon him from overhead.

You remember hearing this was a ground gym once. The leader apparently hasn't bothered with remodeling the outside.

The inside is equally spectacular and strange for a bug gym. The entrance rotunda is almost half the size of the building. A statue of Zygarde stands imposingly in the center. Around it are taxidermy displays of local ground-type Pokemon with informational plaques.

The room is far from dead and empty. Young children rush about, some traveling in groups led by adults or at least older bug catchers and some roaming freely. There is a reception desk, but it is unmanned. You decide to take a moment and at least look at the displays in the rotunda while you wait. Eventually someone wearing the gym uniform speedwalks to the desk and scans a calendar. Before she can leave you approach the desk and say hello.

She glances up at you and returns the pleasantry before looking straight down at the calendar again. "Someone else will be here to help you shortly," she off-handedly says before pressing a button on the desk. "Anyone not tied up right now should come by the desk."

You tell her you're here for a battle. You don't particularly want to wait until this place calms down, whenever that might be.

"The gym isn't taking challengers right now," she replies. It's calm, but there's a definite possibility it won't stay that way if you keep pressing. Listening to the din of ten-year-olds talking excitedly about their new Pokemon and gym staff members trying to maintain order, you can see why. Still, you press on. You don't want to wait until the new trainers leave for the gym to reopen.

"I'm not new at training and I came for a gym battle."

The woman exhales with a note of anger and glares at you. "Fine. I'll deal with you quickly," she mutters before storming off, beckoning for you to follow.

You've apparently met the gym leader and she's not happy with you.

As for the arena itself, you're surprised by its simplicity. The arena is entirely indoors and dimly lit. But there are rocks, tress, water and grass. The only differences from a standard battlefield you can detect are the light, air that is slightly more humid than usual and air currents that seem to be coming from above, pressing you down a bit as you stand.

The leader walks around the edges of the field to her side of the arena. You stay in the challenger's box and a referee steps out on a balcony somewhere above you to watch over the fight.

When she gets to the other side of the field, the leader gives her condensed speech and the referee signals for the battle to start.

"I'm Beatrice. I'm the new gym leader. I like bug types. Singles. Four Pokemon each. Go."

Mechanics:
-Light Mist: +1 BP to Water moves, -1 BP to Fire moves when no weather is active.
-Light Mist: Burn does not reduce attack, but does do damage.
-Ceiling fans: Fly and Bounce have -1/-3 priority for the evasive and damaging phases, respectively.
-Dim lighting: Sunny day can only be summoned with a heat rock.
-Dim lighting: Camouflage turns the user in to a dark type.
-Natural Environment: Nature Power summons Earthquake
-Natural Environment: Secret Power will poison if its effect activates
-Gym Leader's Training: Brick Break can be used to remove Stealth Rock from your side of the field. It only has 6 BP when used this way.
-Gym Leader's Training: Bug-types gain Mold Breaker
-House Rules: Switch-forcing moves used on the gym leader can only summon a Pokemon the gym leader has already revealed.




"Are we there yet?"



"No."



"...and now?"



"You know, if I knew you would whine so much, I would reject on that taking a walk offer, boss."



"Oh sorry. My bad. It is just that you mentioned a Bug Gym and we are at Kanto. And I don't think there is a bug gym in Kanto. I don't wanna walk to a different region if possible >_>"



"Dunno what you are talking about. The Bug Gym is here."



"That would be incorrect. This is viridian city and the gym here is of the ground type."



"..."



"OK, I am gonna shut up now. Let's enter the gym and see who is challenging today."



^_^

Team Leader


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Abilities: CompoundEyes | Mountaineer | Technician

EC: 6/6
MC: 0
DC: 5/5

HP: 100
Atk: Rank 5
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 64

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Electroweb
Endure
Facade
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Pin Missile
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scratch
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor
|

Scizor [Queen of the Blade] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 [4 Light Metal]
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 7 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: N/A
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 82/82
Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Confide
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Flash Cannon
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Iron Head
Iron Defense
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Super Power
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
|

Heracross [Corpus] (M)
Nature: Jolly (+15% Spe, -1 SpA)

Type: Bug/Fighting
Abilities: Guts | Moxie | Swarm | Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe+: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Acc

MEGA HERACROSS:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
+9% Acc

MC: MAX
DC: 5/5

83/83

Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Counter
Cut
Curse
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Water 6]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Abilities: CompoundEyes | Unnerve | Swarm

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: 43
Sticky Web
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Slash

Disable
Pursuit
Pin Missile
Camoflauge

Giga Drain
Sleep Talk
Bounce
Magnet Rise
Signal Beam
Bug Bite
Shock Wave

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
Toxic
Thunder
Infestation
Swagger
Hyper Beam

AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5

Attacks: 34
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
Infestation
Steel Wing
Focus Blast
Dazzling Gleam
Shadow Ball
Ally Switch

Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Abilities: Battle Armor | Swift swim

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/0
MC: 0
DC: 5/5

76/77

Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Confide
Cross Poison
Crush Claw
Curse
Cut
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power [Electric 6]
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Nature Power
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)


Type: Bug/Rock
Abilities: Sturdy | Gluttony | Contrary


Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe-: 4

Size Class: 1
Weight Class: 2
Base Rank Total: 24


MC: 0
DC: 5/5


Attacks: 36
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest

Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw
Sticky Web

Mud Slap
Helping Hand
Sand Tomb

Acid
Knock Off

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball

Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect


Team Challenger


Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Bulk Up

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Attract
Brick Break
Confide
Covet
Facade
False Swipe
Flash
Fling

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You


Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

HP: 90
Atk: Rank 4 [7 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]


EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Crunch
Stockpile
Swallow
Spit Up

Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang
Poison Fang

TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment
Endure
Fire Blast
Giga Impact
Ice Beam
Solarbeam
Brick Break

Move Tutors:
Counter
Pain Split
Thunderpunch
Knock Off
Stealth Rock
Ice Punch
Foul Play
Super Fang


Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
Foresight
Lucky Chant
Peck
Present
Psych Up

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam


Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam
Aerial Ace
Attract

Move Tutor




"Told you."



"I stand corrected."



"Anyway, Beatrice seems to be facing that guy who was to be Flying Gym Leader, but keeps stalling in making the arena. A tough on regardless."



"You gonna root for who?"



"The Bug Leader, obviously. I am positive my fellow Syclant Skadi is gonna wreck some havok there with its Ice Moves. Although if I were to point out a pokemon, I feel Shuckle is the mon the watch here. Between good defenses, good typing vs some and the fact that 3/4 of the challenger's team is special attackers, I feel it can turn the tide here, assuming the leader knows hows to play it. And your thoughts?"



"Well I want to say the same, but I feel the challenger will win. That is a very strong team and I feel his Mawile will prove to be a very tough nut to crack. The only pokemon that can face it somewhat is Scizor and even then it will need to watch out for Fire Fang. Steel/Fairy is a deceptively good typing-set to use here in this gym, given it hits SE against the Leader's trusted Heracross and Armaldo and it is strong against most STABs bug mons have at their disposal. The lack of a Volcarona adds to it. It should be interesting either way."



"Fair enough. Let's check how they will begin this."


Order of Operations:

Heads: Leader
Tails: Challenger


(Tails)

Rainman Legends sends out pokemon with item
Rediamond sends out pokemon with item and orders
Rainman Legends orders
I Ref
 
Shuckle @ Mental Herb

Sandstorm~Rock Slide~Stealth Rock
IF Defog, use Encore and push actions back
IF Thunder Wave, use Encore and push actions back
IF Damaging/Evasive move when you would use Rock Slide, use Sticky Web and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 80
En: 100
2/10/1/10/4
Other:
Item: Mental Herb


Hp: 100
En: 100
1/3/5/4/92
Other:
Item: Scope Lens​

Round 1​



"I suppose this round went like it was to be expected from this matchup. A chicken dance followed by an obvious switch to be. Bo-ring"



"Hey boss, I have a question: why did the GL sub for Damaging Evasive when its own gym nerfs it? Wasn't it unnecessary?



"Unnecessary is a kind word for this, but I suppose it fits? Yeah, it was weird. But eh, the Bug Gym Leader sometimes take longer than usual to get into game, but he should be fine once he does."​

DATA:

ACTION 1!

Togekiss used Air Slash! (-5en)
Crit: yes
Effect: 10 (no)
Damage: (8+3+3-1-5.5)= 8.5hp

Shuckle used Sandstorm! (-9en)

A sandstorm brewed!

Togekiss lost 2hp due to sand

ACTION 2!

Shuckle used Sticky Web! (-9en)

Togekiss flew up high! (-5en)

Togekiss used Fly! (-5en)
Crit: yes
Damage: (9+3+3+3-1-11.5)= 5.5hp
-2hp

ACTION 3!

Togekiss used Defog! (-9en)
no more sand
no more sticky web

Shuckle used Encore! (-10en)

- - -


Hp: 66
En: 72
2/10/1/10/4
Other:
Item: Mental Herb


Hp: 96
En: 76
1/3/5/4/92
Other: Encored
Item: Scope Lens​

Rainman Legends does the obvious switch
Rediamond replies
carry on
 
Scizor @ Scizorite

[Mega-Evolve] Bullet Punch~Metal Claw~Bullet Punch
IF Counter or Metal Burst, use Swords Dance and push actions back
IF Fire Fang, use Counter and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
7/5/2/4/75
Other:
Item: Mega Stone


Hp: 66
En: 72
2/10/1/10/4
Other:
Item: Mental Herb



Hp: 96
En: 76
1/3/5/4/92
Other:
Item: Scope Lens


Hp: 90
En: 100
7/5/1/4/50
Other:
Item: Mega Stone
Round 2!

No time, so to put it blantly:

Vice Grip combos are back. Cower in fear.
DATA:

ACTION 1!

Scizor used Bullet Punch! (-3en)
Crit: 4 (no)
Damage: (6+3+2.5)=11.5hp

Mawile used Super Fang! (-13en)
Hit: 86 (yes)
Damage: 100/5= 20hp

ACTION 2!

Mawile used Vice Grip+Fire Fang! (-18en)
Hit:21
Crit:7
Damage: (6+7+2.5+2-1)*2.25= 37.125hp

Scizor used Counter! (-24.5en)
Except Scizor can't use contact moves!

ACTION 3!

Scizor is trapped! Can't use contact moves!

Mawile is under cooldown

- - -


Hp: 43
En: 72
7/5/2/4/75
Other:
Item: Mega Stone


Hp: 66
En: 72
2/10/1/10/4
Other:
Item: Mental Herb



Hp: 96
En: 76
1/3/5/4/92
Other:
Item: Scope Lens


Hp: 78
En: 69
7/5/1/4/50
Other:
Item: Mega Stone
Rainman Legends
Rediamond
I Ref
 
Last edited:
Let's continue the pain train
Fire fang-->fire blast-->fire fang
If counter, fire blast and push actions back
If endure, initiate action string baton pass-->fire fang-->fire blast (once)
If damaging steel type combo, use protect and push actions back
 
The arena has a light mist, slightly reducing the pain the combo did.

With that said, there's a chance this doesn't really, really suck.

Bide~Bide~Bide
 
Let's try this again
Fire fang-->Fire Fang-->Fire Blast
If counter, fire blast and push actions back
If endure, initiate action string baton pass-->fire fang-->fire blast (once)
If damaging steel type combo, use protect and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 43
En: 72
7/5/2/4/75
Other:
Item: Mega Stone


Hp: 66
En: 72
2/10/1/10/4
Other:
Item: Mental Herb



Hp: 96
En: 76
1/3/5/4/92
Other:
Item: Scope Lens


Hp: 78
En: 69
7/5/1/4/50
Other:
Item: Mega Stone
Round 3!

All according to the plan.

Well, kinda.

The first Iron Head caused a flinch (even though fire fang would miss regardless *spoilers*), but Mawile countered that with a critical hit a2, so the end result was the same: Scizor fainted. The challenger draw first blood and took out the mega pokemon of the leader. This is big.

DATA:

ACTION 1!

Scizor used Iron Head! (-5en)
Crit: 5
Effect: 2 (yes)
Damage: (8+3+2.5)= 13.5hp

Mawile flinched!

ACTION 2!

Scizor used Iron Head! (-9en)
Crit: 2
Effect: 4 (no)
Damage: (8+3+2.5)= 13.5hp

Mawile used Fire Fang! (-5en)
Hit: 17 (yes)
Crit: 1 (yes)
Damage: (7+3+2+2.5-1)*2.25= 30.37hp

ACTION 3!

Scizor used Iron Head! (-13en)
Crit: 9 (no)
Effect: 7 (no)
Damage: 13.5hp

Mawile used Fire Blast! (-8en)
Hit: 80 (yes)
Crit: 9 (no)
Damage: (11+2-1-4.5)*2.25= 16.87hp

Scizor fainted!

- - -


Hp: KO
En: KO
7/5/2/4/75
Other:
Item: Mega Stone


Hp: 66
En: 72
2/10/1/10/4
Other:
Item: Mental Herb



Hp: 96
En: 76
1/3/5/4/92
Other:
Item: Scope Lens


Hp: 40
En: 56
7/5/1/4/50
Other:
Item: Mega Stone​
Rediamond sends out pokemon with item and orders
Rainman Legends orders
I Ref
 
Galvantula @ Expert Belt

Thunder~Thunderbolt~Thunder
IF damaging rock-type move or Fire Fang AND in a combination, use Substitute (15) and push actions back
IF Metal Burst, use Sticky Web and push actions back
 
pain split-->rock slide-->rock slide
if fully paralyzed, initiate action string endure-->rock slide-->rock slide (once) and replace the main action string with this
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Compoundeyes/Unverve/Swarm
100/100
2/2/5/2/108
Status: OK!
X
#3?
Intimidate/Shed Skin
66/72
2/10/1/10/4
Status: OK!

#Mega
Hyper Cutter/Intimidate/Sheer Force/Huge Power
40/56
4[7]/5/1/4/50
Status: OK!
#Crits
Hustle/Serene Grace/Super Luck
96/76
1/3/5/4/92
Status: OK!


Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GALVANTULA uses Thunder
Hit: 67 (9100)
Crit: 7088 (625)
Effect: 9055 (3000)
Damage: (11[BAP]+3[STAB]+7.5[SpA]-6[SpD])=15.5
-7en

MAWILE uses Pain Split
+25HP
Galvantula -25HP
-43.5en

2ND ACTION

GALVANTULA uses Thunderbolt
Crit: 566 (625) CRITICAL HIT!!!
Effect: 1081 (1000)
Damage: (9[BAP]+3[STAB]+3[CRIT]+7.5[SpA]-6[SpD])=16.5
-6en

MAWILE uses Rock Slide
Hit: 8110 (9000)
Crit: 6398 (625)
Damage: (8[BAP]+2[SF]+10[Atk]-3[Def])*1.5=25.5
-6en

3RD ACtION

GALVANTULA uses Thunder
Hit: 3722 (9100)
Crit: 437 (625) CRITICAL HIT!!!
Effect: 2258 (3000) YES
Damage: (11[BAP]+3[STAB]+3[CRIT]+7.5[SpA]-6[SpD])=18.5
-7en

MAWILE uses Rock Slide
Para: 5433 (2000)
Hit: 8847 (9000)
Crit: 9910 (625)
Damage: (8[BAP]+2[SF]+10[Atk]-3[Def])*1.5=25.5
-10en

TL;DR
-76HP -20EN
-26HP -60EN
======
Even though Rediamond Beatrice got pretty lucky with the critted thunders and thunderbolts and also para, in the end it doesnt even matter cause Zantetsuken exhausted herself.

Holy cow that Galvantula is on the verge to fainting!
#Expert
Compoundeyes/Unverve/Swarm
24/80
2/2/5/2/108
Status: OK!
X
#3?
Intimidate/Shed Skin
66/72
2/10/1/10/4
Status: OK!

#Mega
Hyper Cutter/Intimidate/Sheer Force/Huge Power
14/ENKO
4[7]/5/1/4/50
Status: PAR (15%)
#Crits
Hustle/Serene Grace/Super Luck
96/76
1/3/5/4/92
Status: OK!


Rainman Legends replace Mawile and Orders
Rediamond Orders
I Ref!
 
Cyclohm takes expert belt
Fire blast-->fire blast-->fire blast
If Galvantula uses camouflage, initiate action string (bulldoze-->signal beam-->signal beam) (once)
If galvantula has double team clones up, bulldoze and push actions back
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top