Gym [BUG] Leader Rediamond vs Challenger Texas Cloverleaf

#1

"Heh. Two gym leaders have arrived. Great to be back. Great to be back..."

3 vs 3 Gym Singles
Arena=Relic Castle
2 Recovers/5 Chills
Switch=OK
Abilities=All
Substitutions: 2 Per Pokemon
Items=On
Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed.

Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you.

The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home.

-No natural water
-Hail, Rain Dance, and Sunny Day may not naturally be used
-Sandstorm costs three less energy to summon
-Trapping moves cost two less energy and last for an additional round
-Any rock move that requires natural rocks used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin. This shall be interpreted as Rock Throw, Rock Slide, Rock Tomb, Stone Edge, and Stealth Rock.
-Swarm is automatically active for all Pokemon who have it
-Fly and Bounce will only evade contact moves during their semi-invulnerable phase



It seems that after some months conducting experiments, the Bug Gym Leader, after some time analysing the data, is finally ready to put that knownledge to good use. He reopens his gym with a new layout and his first challenger is a fellow Gym Leader, Texas Cloverleaf. Let's take a closer look at them.

Rediamond was MIA for the last couple of months and returned to the battlefield with style: on a gym battle. Some would say that it is not the best course of action, but that is not up to us to decide. Rediamond is a veteran with a liking for flavor and no so much for avatars. He is around ever since the very begining and since then he has the goal of becoming the Bug Gym leader. After a nice battle against deadfox081, Rediamond was declared the Gym Leader and on 4 battles he only gave away a badge once, against the Rock Gym Leader.

But those battles weren't as serious as they should be. The Gym leader never allowed items and due to unknown circumstances, his other opponents, while good, weren't, at the time, the strongest challengers around. All the other gyms had the chance to prove themselves against other badge-owners in serious matches...it's time for the Bug Gym Leader to also defend his badge against all adversities. By the looks of it, Rediamond is ready.

Play Close attention to Corpus the Heracross. Its good power, useful second typing and good movepool allows it to deal damage with ease.

The challenger is Texas Cloverleaf, the Dragon Gym Leader. Texas is still preparing his Gym, so his prowess as a Gym Leader remains untested. As a Challenger, Texas had mixed results. He got the Flying Badge, but lost against the Electric Gym and the Poison Gym. Maybe he has better luck against the Bug Gym? We will see. But regardless, he has proven to be a strong challenger, fitting of this reopening. Let's see how this pans out.

Pay special attention to HulaCloverPig the Emboar. Aside from being an extremely powerful pokemon, his STABs hit supereffectively 4/6 of the leader's team and the coverage moves hit the other two. And he resists bug x4, which should count for something.

NOW LET'S SEE THE TEAMS!


Team Gym Leader


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 59/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 49/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 55/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 64/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up


Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Moves: 33/53

Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team
Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Return
Reversal
Rock Smash
Round
Scary Face
Screech
Slash
Sleep Talk
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Toxic
Twinneedle
X-Scissor


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect



Team Challenger


Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower

Aerial Ace
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Hidden Power Fire (7)
Facade
Fling
Focus Blast
Frustration
Hone Claws
Hyper Beam
Incinerate
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Claw
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
X-Scissor
Total Moves: 68/68



Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Blast Burn
Low Kick

Wild Charge
Grass Knot
Will-O-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Helping Hand
Heat Wave
Fire Blast
Toxic
Rest
Giga Impact
Total Moves: 49



Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Sunny Day
Flash Cannon
Rain Dance
Flash
Flamethrower
Ominous Wind
Swift
Mud-Slap
Snore
Rock Slide
Echoed Voice
Total Moves: 49

Order of Operations:
Heads: Gym Leader
Tails: Challenger


(tails)

Texas Cloverleaf sends out pokemon with item
Rediamond sends out pokemon with item and orders
Texas Cloverleaf gives orders
I Ref
 
#5

Hp: 100
En: 100
1/4/5/4/100
Other:
Item: Rocky Helmet


Hp: 110
En: 100
5/3/5/3/56 (-10eva)
Other:
Item: Expert Belt​

Round 1

The Challenger sends out HulaCloverPig the Emboar, while The Gym Leader counters with Flare the Volcarona with Rocky Helmet. Volcarona is an odd choice versus Emboar, with rock moves and all but oh well.

Flare begins by making 2 clones with Double Team and manages to
Escape Taunt. 2 more clones are made, but this time Stone Edge hits the real Volcarona. Finally, 2 more clones are made and Volcarona manages to evade stone edge once more.

Since Rock Moves were used, Emboar faced the wrath (read: Fire Spin) of the Castle's stray Volcarona. A weak wrath but oh well.

Volcarona: Double Team 2 Clones for 8 energy

Emboar: Taunt for 10 energy
Clone (1=real): 3/3 (clone)

A clone faded!

Volcarona: Double Team 2 Clones for 12 energy

Emboar: Stone Edge: (10+1.5+2)*2.25= 30.36 damage for 7 energy
Clone (1=real): 1 (real)
Hit: 64/100 (yes)
Crit: 14 (no)

Enemy Volcarona (Emboar): Fire Spin: (4+3+3)*0.67= 6.7 damage
Hit: 89 (yes)
Crit: 12 (no)

Emboar lost 2hp due to fire spin

Volcarona: Double Team 2 Clones for 16 energy

Emboar: Stone Edge for 11 energy
Clone (1=real): 3/3 (clone)

Enemy Volcarona (Emboar): Fire Spin: (4+3+3)*0.67= 6.7 damage
Hit: 12 (yes)
Crit: 5 (no)

Emboar lost 2hp due to fire spin



Hp: 70
En: 64
1/4/5/4/100
Other: 1 clone
Item: Rocky Helmet


Hp: 93
En: 72
5/3/5/3/56 (-10eva)
Other: Fire Spin for 4a
Item: Expert Belt​

Texas Cloverleaf's turn!
 
#9

Hp: 70
En: 64
1/4/5/4/100
Other: 1 clone
Item: Rocky Helmet


Hp: 93
En: 72
5/3/5/3/56 (-10eva)
Other: Fire Spin for 4a
Item: Expert Belt​

Round 2

Flare the Volcarona starts the round by picking on HulaCloverPig's brains with Psychic, while the Emboar just used Heat Wave to get rid of the clones and deal some damage back.

On the second turn, Flare continues the Psychic assault, while the Emboar attacks once more with the powerful Head Smash, dealing a crap load of damage. But receiving almost just as much due to recoil and rocky helmet. Perhaps that wasn't really planned out?

Finally, Flare finishes with a third Psychic, defeating HulaCloverPig. Emboar fainted!

With that, the gym leader has a clear advantage. Not only he drew first blood, but he managed to defeat the pokemon capable of being the biggest trouble for his team to handle. The challenger needs to pick up some slack to get back in the game.

Volcarona: Psychic: (11+3)*1.5 = 21 damage for 7.5 energy
Crit: 6
Effect: 10

Emboar: Heat Wave: 10+3+1.5 = 14.5 damage for 6 energy
Hit: 57 (yes)
Crit: 14
-2hp due to fire spin

Volcarona: Psychic: 21 damage for 11.5 energy
Crit: 10
Effect: 3

Emboar: Head Smash: (16+2+1.5+2)*2.25= 48.37 damage for 11 energy
Hit: 76 (yes)
Crit: 16
-24.18hp due to recoil
-12.09hp due to rocky helmet
-2hp due to fire spin

Volcarona: Psychic: 21 damage for 15.5 energy

Emboar fainted!



Hp: 7
En: 29
1/4/5/4/100
Other:
Item: Rocky Helmet


Hp: KO
En: KO
5/3/5/3/56 (-10eva)
Other: Fire Spin for 4a
Item: Expert Belt​

Texas Cloverleaf sends out mon
Rediamond gives orders
Texas gives orders
I Ref
 
#13

Hp: 7
En: 29
1/4/5/4/100
Other:
Item: Rocky Helmet


Hp: 100
En: 100
1/3/6/3/130
Other:
Item: Expert Belt​

Round 3​

The challenger sends out Stratagem the Stratagem with Expert Belt to finish off Flare. And it does just that with a swift Ancientpower.

Volcarona fainted!


Stratagem: Ancient Power: (9+3+2+2.5)*2.25= Volcarona is KO'ed! for 4 energy
Goodies: 3/10 (no)

Volcarona fainted!



Hp: KO
En: KO
1/4/5/4/100
Other:
Item: Rocky Helmet


Hp: 100
En: 96
1/3/6/3/130
Other:
Item: Expert Belt​

Rediamond sends out mon with item
Texas Cloverleaf gives orders
Rediamond gives orders
I Ref
 
#15
Trick ~ Fire Blast ~ Fire Blast

If Iron Head AND not in a combo AND you do not have any Double Team clones up, Double Team (4) and push actions back
If Protect AND you do not have a Sub up AND Protect was not used the previous turn, Substitute (15) and push back
 
#17

Hp: 100
En: 100
6/4/2/4/17 (-10eva)
Other:
Item: Occa Berry


Hp: 100
En: 96
1/3/6/3/130
Other:
Item: Expert Belt​
Round 4
Stratagem used Double Team 4 clones (-16en)​
Escavalier used Iron Head! (-5en)​
Clone (1=real): 3 (clone)​
a clone faded!​
Stratagem used Trick! (-7en)​
Occa Berry was switched with Expert Belt​
Escavalier used Faint Attack! (-4en)​
Crit: 14 (no)​
Damage: 6+4 = 10hp​
All clones faded!​
Stratagem used Double Team 4 clones (-16en)​
Escavalier used Iron Head! (-5en)​
Clone: 1 (real)​
Crit: 9 (no)​
Damage: (8+3+4+2)*1.5= 25.5hp​
All clones faded!​
- - -​

Hp: 100
En: 86
6/4/2/4/17 (-10eva)
Other:
Item: Expert Belt​


Hp: 64
En: 57
1/3/6/3/130
Other:
Item: Occa Berry​
Rediamond's turn!
 
#19
Switch to Haxorus @ Expert Belt

Aerial Ace*3

If Bide, Substitute (20) the first action and Focus Energy the second
If Counter, Substitute (20) on the first occasion, Focus Energy on the second and Incinerate on the third
 
#21

Hp: 100
En: 100
6/3/1/3/85
Other:
Item: Occa Berry


Hp: 100​
En: 100​
6/3/1/3/112​
Other:​
Item: Expert Belt​

ROUND 5
ACTION 1!
Haxorus used Aerial Ace! (-4en)​
Crit: 1/16 (yes)​
Damage: (6+2+2+4+3)*2.25= 38hp (holy freaking rivalry)​
Heracross used Bulldoze! (-4en)​
Crit: 7/16 (no)​
Damage: 6+4 = 10hp​
ACTION 2!
Heracross used Dig! (-10en)​
Crit: 4/16 (no)​
Damage: 8+4 = 12hp​
Haxorus used Aerial Ace! (-8en)​
whoopsie!​
miss.​
ACTION 3!
Heracross used Dig! (-14en)
Crit: 7/16 (no)
Damage: 8+4 = 12hp

Haxorus used Aerial Ace! (-12en)
whoopsie!
miss.

Hp: 62
En: 72
6/3/1/3/85
Other:
Item: Occa Berry


Hp: 68​
En: 76​
6/3/1/3/112​
Other: -1spe for 1r​
Item: Expert Belt​

Rediamond's turn!
 
#22
Just a bit out of practice... Just a bit.

Megahorn~Earthquake~Megahorn
IF Aerial Ace NOT used in a combination, use Counter and push actions back
IF Aerial Ace used in a combination AND you have 16+ HP remaining, use Substitute (15)~Focus Punch and push actions back
 
#24

Hp: 62
En: 72
6/3/1/3/85
Other:
Item: Occa Berry



Hp: 68
En: 76
6/3/1/3/112
Other: -1spe for 1r
Item: Expert Belt
ROUND 6!
ACTION 1!
Heracross used Megahorn! (-7en)​
Hit: 67/100 (yes)​
Crit: 11​
Damage: 12+3+2+4 = 21hp​
Haxorus used Counter! (-16.5en)​
Damage: 21*1.5 = 31.5hp​
ACTION 2!
Heracross used Earthquake! (-7en)​
Crit: 7/16 (no)​
Damage: 10+4 = 14hp​
Haxorus used Focus Energy! (-12en)​
ACTION 3!
Haxorus used Aerial Ace! (-4en)​
Crit: guaranteed​
Damage: (6+3+2+2+4)*2.25= 38,25hp​
Heracross fainted!​
- - -

Hp: KO
En: KO
6/3/1/3/85
Other:
Item: Occa Berry



Hp: 33
En: 43
6/3/1/3/112
Other: -1spe for 1r
Item: Expert Belt​
Rediamond sends out Escavalier (automatic)
Texas_Cloverleaf's turn!