Gym [BUG] Leader Rediamond vs Challenger UllarWarlord

#1
Welcome ladies and gentlemen as we return to Tualang City Gym for as another Challenger looks to provide a demonstration for the willing viewers. Today we feature our glorious Gym Leader, the esteemed scientist Rediamond squares off against challenger UllarWarlord, recently destroyed in a challenge against the Ground GYm. Who won? Who's next? You decide!

Da Rulez said:
3 vs 3 singles
48 Hour DQ (72 for ref)
Tualang City Gym
2 Recovers / 5 Chills
Switch=OK
Abilities=All
Items=Off
Substitutions=3
Tualang City is a frontier town on the edge of a gigantic rainforest in a newly discovered region. While the town is far from the largest in the colony, it is the home of many explorers not currently on an expedition. This has led to it becoming a hub for science, as many of the plants, animals, and Pokemon in the forest have the potential to create powerful medicines. One such institution of science is the Verde Insect Research Center. Also known as the Tualang City Gym.

As you walk into the gym, you are quickly confronted by a large main hall that stretches up seven stories, with an enormous tree dominating the center of the room. A large number of exhibits line the walls and kiosks of the room, and it becomes evident that the building also serves as a museum on bug type Pokemon and the rainforest ecosystem as a whole. You wander almost to the back of the room before finally finding a desk marked "Tualang Gym Registration." Walking up to it, you find that there is no secretary, but rather a sign pointing to a door about ten feet behind it reading:

"Off tending the Pokemon, please come see me if you wish to talk.

-Gregor."


Seeing nothing better to do, you walk inside the door. A fantastic view awaits you upon entry.

This room is easily larger than the main hall, and is filled with terrain closely resembling the forest outside. Ivy-coated walls stretch up a full thirty feet to a massive spider web that appears to serve as the roof of the exhibit. From the humidity and heat of the room, you assume that it's a massive greenhouse, even if this isn't really necessary given that the city is in a rainforest climate.

A narrow trail cuts further on into the gym, leading through a dense forest of tropical foilage and exotic sounds. The dirt under your feet is quite moist, but what disturbs you most is a constant rushling in the plants around you. Whenever you stop, you can never hear anything, but it always seem to begin a little closer when you start moving.

After a very creepy hike, you eventually do see another human being on the trail. The man is wearing a green lab coat, and staring intently through a pair of binoculars at something in front of him. Wondering what he's doing, you take a step forwards and follow his gaze.

Yanmega fly over a pond about fifty meters away, and Surskit and Anorith swim on or near the surface. An Armaldo basks in the moisture and light at the edge of the water, while a Scyther drinks from the far end, eyeing every other creature in the area. You can vaguely make out an Ariados in the treeline, with Butterfree flying between the trees- out of reach of the Yanmega.

"It's beautiful, isn't it?" You turn around to find the scientist standing up, looking at you. "I'm Gregor, the league's Bug Gym leader. Are you here seeking a challenge." You nod yes, and Gregor pulls out his notebook and glances over it. "Alright, I can pencil you in for a battle at 3:00. We have a demonstration then, and I like giving the guests something to look at beyond the usual show. Does this work for you."

You affirm it does, and he begins to walk back down the trail. Not particularly willing to be left behind with the Pokemon in the forest, you quickly run to meet him and walk out of the room in silence. Just as he you are about to reenter the main hall, you realize that you forgot to ask something important. "So, just where are we fighting at?"

The gym leader smiles sinisterly, and points out over your head. You follow his gaze, and see the web on top of the room.

3 vs 3 Gym Singles
2 Day DQ
Items=ON
Abilities=All
2 Chills/5 Recovers
3 Substitutions

Bug Gym Arena:

A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

-3 vs 3 singles
-All moves not specified as banned are allowed in the arena
-Rock Slide cannot be used
-No natural water
-Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
-In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
-Bug-types are immune to Stealth Rock
-RP actions are not only allowed but encouraged for the purposes of the demonstration


Rediamond said:

Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 47/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 53/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 67/72
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 61/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt

Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift

Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw

Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 58/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


45/82 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
UllarWarlord said:

<Ninetales> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex
Fire Blast

Energy Ball
Hypnosis
Secret Power

Heat Wave
Foul Play
Zen Headbutt
Pain Split

Protect
Toxic
Rest

Charm


<Golduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak
Psych Up

Refresh
Secret Power
Confuse Ray

Ice Beam
Surf
Shadow Claw
Hidden Power Fire 7

Ice Punch
Signal Beam
Iron Tail


<Simisear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Blaze: (Type: Innate) [DW, Unlocked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Fire Punch
Tickle
Low Kick

Dig
Flamethrower
Solarbeam

Heat Wave
Gunk Shot
Superpower

We now consult out esteemed decision maker random.org to decide who will send out first! Heads will represent Rediamond and Tails will represent the challenger!



Tails it is! Props for Canadians! Let the battleeeeeeee BEGIN!

Ullar sends out a mon and attaches items
Rediamond sends out, attaches and orders
Ullar Orders
I ref
 
#3

"Hello, and welcome to the third Tualang City Gym exhibition match. Our first insect today is making his third appearance in a formal gym match. Nomen armaldo is an ancient bug revived from a claw fossil. They are not known for their trickery, but they did lay defenses around their aquatic layers to keep Kabutops and Omastar away. We will be seeing this behavior shortly."

Armaldo @ Passho Berry

Stealth Rock~Earthquake~Rock Blast
IF Will-o-Wisp AND Protect is not imprisoned AND Protect was not used the previous action, use Protect and push actions back
IF Roar, cling onto the web that action (it's a spiders web, if it can prevent switches by being tangled in it, surely a bug could do the same thing with one) and push actions back
IF Stealth Rocks are not up on the opponent's side of the field when you move, use Stealth Rock and push actions back
 
#4

"Why did I come here without an answer to Stealth Rock...oh well. We can mitigate the harm done."

Hex: Hypnosis > Charm > Heat Wave
 
#5
Pre-Round Information

Leader Rediamond


Armaldo @ Passho Berry
Health: 100
Energy: 100
Status: None
Stats: 5/4/2/4/45 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 100
Energy: 100
Status: None
Stats: 3/3/4/3/100 2/2



Ninetales used Hypnosis! (-7 EN)
hit (46)
deep sleep (1 action) (2/3)

Armaldo is asleep!
Armaldo's sleep counter decayed to 0!

Ninetales used Charm! (-6 EN)
Armaldo's Attack dropped two stages!

Armaldo used Stealth Rock! (-11 EN)
Pointed rocks surround Ullar's team!

Ninetales used Heat Wave! (-6 EN)
hit (60)
no burn (44)
no crit (3)
10+3=13

Armaldo used Earthquake! (-7 EN)
no crit (2)
(10+3)*1.5-3.5=16



And this match begins with Ninetales vs the gym leaders trusty Armaldo, one of the bulkiest bugs around. Ninetales quickly Hypnotizes Armaldo to buy time, though it only struck for one action it seems. Ninetales then Charmed Armaldo, lessening its attacking power, while Armaldo set up those crucial Stealth Rocks. Finally, Ninetales released a devastating wave of heat, singing the strands of the web while Armaldo shook the web with an Earthquake, weakening it further.


Post-Round Summary

Leader Rediamond


Armaldo @ Passho Berry
Health: 87
Energy: 82
Status: -2 Atk
Stats: 5/4/2/4/45 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 84
Energy: 81
Status: None
Stats: 3/3/4/3/100 2/2
Field: Stealth Rocks are up



Web: Signed, weakened slightly from Earthquake
 
#6

"OK, let's try to do some damage...and wth was I thinking not activating Drought..."

Hex: Activate Drought > Will-O-Wisp > Fire Blast

IF Diego uses Substitute A1, switch the order of Will-O-Wisp and Drought

IF Diego uses a P/E action A2 AND he does not have a Substitute up switch the order of Will-O-Wisp and Drought

IF Diego uses Double Team, use Heat Wave the following action
 
#7

"While Nomen armaldo are not traditionally viewed as fast, they had methods to boost their speed and confound enemies expecting a slow, bulky foe."

Rock Polish~Substitute (25)~Earthquake
 
#8
Pre-Round Information

Leader Rediamond


Armaldo @ Passho Berry
Health: 87
Energy: 82
Status: -2 Atk
Stats: 5/4/2/4/45 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 84
Energy: 81
Status: None
Stats: 3/3/4/3/100 2/2
Field: Stealth Rocks are up



Nintales activated Drought! (-9 EN)
The weather became permanently sunny!

Armaldo used Rock Polish! (-6 EN)
Armaldo's Speed rose two stages!

Armaldo used Substitute (25)! (-24 EN)

Ninetales used Will-o-Wisp! (-6 EN)
fail

Armaldo used Earthquake! (-7 EN)
no crit (6)
(10+3)*1.5=3.5=16

Ninetales used Fire Blast! (-7 EN)
hit (26)
crit (1)
12+3+3+3=21



Ninetales activates Sun, Armaldo blocks a couple attacks with a Substitute, Earthquake weakens the web a little and nothing exciting happens.


Post-Round Summary

Leader Rediamond


Armaldo @ Passho Berry
Health: 62
Energy: 45
Status: -1 Atk, +2 Spe (4 HP) Substitue
Stats: 5/4/2/4/45 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 66
Energy: 59
Status: None
Stats: 3/3/4/3/100 2/2
Field: Stealth Rocks are up



Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake
 
#9

"Of course, Nomen armaldo also had fearsome offensive powers with his claws and physical stature. It could easily wreck most opponent's unprepared for its powerful physical blows."

Rock Blast~Earthquake~Rock Blast
IF Will-o-Wisp AND you don't have a Substitute up, use Substitute (20) and push actions back
IF Pain Split AND you don't have a Substitute up, use Substitute (20) and push actions back
IF Hypnosis AND you don't have a Substitute up, use Substitute (20) and push actions back
 
#11
Pre-Round Information

Leader Rediamond


Armaldo @ Passho Berry
Health: 62
Energy: 45
Status: -1 Atk, +2 Spe (4 HP) Substitue
Stats: 5/4/2/4/45 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 66
Energy: 59
Status: None
Stats: 3/3/4/3/100 2/2
Field: Stealth Rocks are up



Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

Armaldo used Rock Blast! (-6 EN)
3 hits (6/8)
miss (95)
It missed!

Ninetales used Ember! (-2 EN)
it broke the Substitute
The Substitute faded!

Armaldo used Earthquake! (-7 EN)
no crit (12)
(10+3)*1.5-1.75=17.75

Ninetales used Toxic! (-7 EN)
hit (86)
Armaldo was badly poisoned

-1 HP Armaldo

Armaldo used Rock Blast! (-6 EN)
2 hits (2/8)
hit (41)
no crits (7, 12)
(3+3+3+3)*1.5-1.75=15.25

Ninetales used Confuse Ray! (-5 EN)
4 actions (3/3)
Armaldo is severely confused!

-1 HP armaldo



flavour


Post-Round Summary

Leader Rediamond


Armaldo @ Passho Berry
Health: 60
Energy: 26
Status: +1 Spe, BPSN (2DPA), Confused (4a)
Stats: 5/4/2/4/45(79) 3/4



Challenger UllarWarlord


Ninetales @ Charti Berry
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2
Field: Stealth Rocks are up



Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake
 
#12

"Maybe you're not the best for this situation, Hex...we may need sunshine later anyway."

Initiating Switch Phase


Sending out Lucy the Golduck @ Rindo Berry

Counterswitch?
 
#13
Allowing Ullar to change his berry to the grass-resist one. Don't worry if the edit happens after this post.


"Well, we'll move to. As Nomen armaldo exists the stage, Lucanus heracross is taking his place. Lucanus heracross is an offensive monster capable of ravaging entire forests before their rampage ends. While they do have access to trickery, they very seldom actually need it."

Heracross @ Occa Berry

Megahorn~Brick Break~Megahorn
IF Megahorn is Disabled when you would use it, use Brick Break instead
IF Confuse Ray AND you don't have a substitute up, use Substitute (20) and push actions back
 
#15
Pre-Round Information

Leader Rediamond


Heracross @ Occa Berry (3)
Health: 100
Energy: 100
Status: None
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Golduck @ Rindo Berry (3)
Health: 100
Energy: 100
Status: None
Stats: 3/3/3/3/85 3/3
Field: Stealth Rocks are up


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

Pointed rocks dug into Golduck! (-12 HP)

Speed tie 49=Red

Heracross used Megahorn! (-7 EN)
hit (22)
no crit (9)
12+3+4=19

Golduck used Hidden power Fire! (-5 EN)
Heracross' Occa Berry activated!
7=7

Speed tie: 98=Ullar

Golduck used Screech! (-6 EN)
hit (68)
Heracross' defense lowered 2 stages

Heracross used Brick Break! (-5 EN)
no crit (8)
8+3+4=15

Speed tie: 48=Red

Heracross used Megahorn! (-7 EN)
hit (77)
no crit (14)
12+3+4=19

Golduck used Aqua Tail! (-6 EN)
hit (68)
no crit (2)
9+3+3.5=12.5



Heracross and Golduck come in. Heracross goes to work smashing its way through Golduck while Ullar wastes an action for a grand benefit of 0.5 damage.


Post-Round Summary

Leader Rediamond


Heracross @ Occa Berry (2)
Health: 77
Energy: 81
Status: None
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Golduck @ Rindo Berry (3)
Health: 47
Energy: 83
Status: None
Stats: 3/3/3/3/85 3/3
Field: Stealth Rocks are up


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake
 
#16

"Shit. At least we can try to destroy his Berry..."

Lucy: HP Fire x3

IF Corpus uses Protect, AND he has not used it on the previous action, use Aqua Ring the first time, THEN Chill.
 
#18
Pre-Round Information

Leader Rediamond


Heracross @ Occa Berry (2)
Health: 77
Energy: 81
Status: None
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Golduck @ Rindo Berry (3)
Health: 47
Energy: 83
Status: None
Stats: 3/3/3/3/85 3/3
Field: Stealth Rocks are up


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

Golduck used Hidden Power Fire! (-5 EN)
no crit (8)
Occa Berry activated!
7+3=10

Heracross used Revenge! (-7 EN)
no crit (13)
12+3+4=19

Speed tie=Ullar

Golduck used Hidden Power Fire! (-9 EN)
no crit (7)
Occa Berry activated!
7+3=10

Heracross used Bulldoze! (-5 EN)
no crit (11)
6+4=10
Golduck's Speed was lowered

Heracross used Close Combat! (-12 EN)
no crit (4)
12+4+3=19
Golduck fainted!



Golduck fainted to Heracross after failing to be particularly useful. The challenger is now in a very tight spot against the gym leader.


Post-Round Summary

Leader Rediamond


Heracross @ Nothing
Health: 57
Energy: 62
Status: +1 Atk (Perm.)
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Golduck @ Rindo Berry (3)
Health: 0
Energy: KO
Status: FNT
Stats: 3/3/3/3/85 3/3
Field: Stealth Rocks are up


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake
 
#22
Pre-Round Information

Leader Rediamond


Heracross @ Nothing
Health: 57
Energy: 62
Status: +1 Atk (Perm.)
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Simisear @ Charti Berry (3)
Health: 85
Energy: 100
Status: None
Stats: 4/3/4/3/101 2/3
Field: Stealth Rocks are up


Golduck @ Rindo Berry (3)
Health: 0
Energy: KO
Status: FNT
Stats: 3/3/3/3/85 3/3


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

Pointed stones dug into Simisear! (-15 HP)

Simisear used Fire Punch on Heracross! (-5 EN)
no burn (62)
no crit (10)
(8+3+3+1.5)*1.5=23.25

Heracross used Earthquake! (-7 EN)
no crit (3)
(10+4)*1.5+1.75=22.75

Simisear used Tickle! (-6 EN)
Heracross's Attack and Defense lowered one stage!

Heracross used Bulldoze! (-5 EN)
no crit (10)
(6+4)*1.5=15
Simisear's Speed dropped one stage!

Heracross used Earthquake! (-7 EN)
no crit (13)
(10+4)*1.5=21

Simisear used Fire Punch on Heracross! (-5 EN)
no burn (65)
no crit (10)
(8+3+3+1.5)*1.5+1.75=25



This match nears its conclusion.


Post-Round Summary

Leader Rediamond


Heracross @ Nothing
Health: 9
Energy: 43
Status: +1 Atk (Perm.)
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Simisear @ Charti Berry (3)
Health: 26
Energy: 84
Status: None
Stats: 4/3/4/3/101 2/3
Field: Stealth Rocks are up


Golduck @ Rindo Berry (3)
Health: 0
Energy: KO
Status: FNT
Stats: 3/3/3/3/85 3/3


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake
 
#25
Pre-Round Information

Leader Rediamond


Heracross @ Nothing
Health: 9
Energy: 43
Status: +1 Atk (Perm.)
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Simisear @ Charti Berry (3)
Health: 26
Energy: 84
Status: None
Stats: 4/3/4/3/101 2/3
Field: Stealth Rocks are up


Golduck @ Rindo Berry (3)
Health: 0
Energy: KO
Status: FNT
Stats: 3/3/3/3/85 3/3


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

79, 94, 6

burn rolls are all that are relevant

Simisear fainted!

Heracross fainted!



And Rediamond's plan worked perfectly up until the point where Simisear burned its ass. And both Pokemon go down, one from attacking prowess, one from residual damage.

This match nears its conclusion.


Post-Round Summary

Leader Rediamond


Heracross @ Nothing
Health: 0
Energy: 1
Status: +1 Atk (Perm.)
Stats: 6/3/1/3/85 3/4
Field: None


Armaldo @ Passho Berry (3)
Health: 60
Energy: 26
Status: BPSN (1DPA)
Stats: 5/4/2/4/45(79) 3/4


Challenger UllarWarlord


Simisear @ Charti Berry (3)
Health: 0
Energy: KO
Status: None
Stats: 4/3/4/3/101 2/3
Field: Stealth Rocks are up


Golduck @ Rindo Berry (3)
Health: 0
Energy: KO
Status: FNT
Stats: 3/3/3/3/85 3/3


Ninetales @ Charti Berry (3)
Health: 33
Energy: 45
Status: None
Stats: 3/3/4/3/100 2/2


Weather: Permanent Sun

Web: Singed, weakened moderately from Earthquake

Ninetales is sent in automatically.
Red sends in his mon and orders
Ullar orders
I give out prizes