Bug Reports v2.0 (READ OP BEFORE POSTING!!)

shouldn't the simulator announce weather ability calls like drought by the user? ("Charizard's Drought!" rather than "the sunlight turned harsh!") Not entirely sure if that's considered a bug or a suggestion, could anyone clarify?
Interestingly it does if there's Harsh Sunlight, Heavy Rain or Strong Winds in effect. (It also updates the possible abilities in this case too.)
 
There's a bug in doubles battles relating to sky drop, the move is immune to redirection in game however it is effected by rage powder and i assume also follow me on showdown. Heres a vid from showdown where I targetted jellicent with skydrop and the move was redirected:
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-250115113 .

I'll record an in-game video on the Vs recorder and post the code here to demonstrate how it works in game and show that it is indeed not affected by any form of redirection as soon as possible. Thanks.
 
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There's a bug in doubles battles relating to sky drop, the move is immune to redirection in game however it is effected by rage powder and i assume also follow me on showdown. Heres a vid from showdown where I targetted jellicent with skydrop and the move was redirected:
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-250115113 .

I'll record an in-game video on the Vs recorder and post the code here to demonstrate how it works in game and show that it is indeed not affected by any form of redirection as soon as possible. Thanks.
There's no need; it will be fixed on next restart.
 
Flower gift should work on pokemon other than cherrim. /data says "If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x", but Veekun disagrees.
"Unlike Forecast, Multitype, and Zen Mode, this ability is not tied to its Pokémon's form change; Cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim."

http://veekun.com/dex/abilities/flower gift
Fix'ded.

Also, shouldn't the simulator announce weather ability calls like drought by the user? ("Charizard's Drought!" rather than "the sunlight turned harsh!") Not entirely sure if that's considered a bug or a suggestion, could anyone clarify?
We're working on ironing out the details because such a change would affect most abilities, not just weather moves.
 
There's no need; it will be fixed on next restart.
Thanks for the response and so quick too :) I had figured you'd want confirmation that Skydrop isn't effected by redirection it also can only hit the pokemon it targets on the second turn, right now once you take an opposing pokemon into the air it gives you the option to target either of the opposition on the next turn before you have come back down. I only mention this as it may make it clearer what the issue is thanks for the help buddy :)
 

The Immortal

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Flower gift should work on pokemon other than cherrim. /data says "If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x", but Veekun disagrees.
"Unlike Forecast, Multitype, and Zen Mode, this ability is not tied to its Pokémon's form change; Cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim."

http://veekun.com/dex/abilities/flower gift
That's the case only in Gen 4. Veekun is outdated.
 
Was mucking around with a fun special persian set on showdown (http://gyazo.com/3695cd5acd8cc3d325cec4fdca1f603c) giving me 328 speed.
A Hydreigon with life orb managed to outspeed it, even though it could only have a max of 324 speed with a max speed and +speed nature
http://replay.pokemonshowdown.com/uususpecttest-250238517 - see turn 18
Any explanations why this happened, cant understand it
Is it possible that you chose roar (a -6 priority move) on that turn?
 
I was having a battle yesterday, and I somehow hit through a sub with Hyper Voice M.Audino?

'Bug' occurs on the second turn:
http://replay.pokemonshowdown.com/doublesuu-250123151

And here's a log of the first 2 turns:
Turn 1
Audino's Audinite is reacting to Mystick Milotic's Mega Bracelet!
Audino has Mega Evolved into Mega Audino!
The opposing Galvantula used Sticky Web!
A sticky web spreads out beneath your team's feet!
The opposing Yanmega used Substitute!
The opposing Yanmega put in a substitute!
The opposing Yanmega lost 24.9% of its health!
Audino used Entrainment!
But it failed!
Shedinja used Mimic!
Shedinja learned Entrainment!
The opposing Yanmega restored a little HP using its Leftovers!
The opposing Yanmega's Speed Boost raised its Speed!
Turn 2
The opposing Yanmega used Ominous Wind!
It's super effective! Shedinja hung on using its Focus Sash!
Shedinja lost 0% of its health!
The opposing Galvantula used Thunder!
Audino lost 25.2% of its health!
Audino is paralyzed! It may be unable to move!
Audino used Hyper Voice!
The opposing Galvantula lost 35.2% of its health!
The opposing Yanmega lost 40.3% of its health!
Shedinja used Entrainment!
Audino acquired wonderguard!
The opposing Yanmega restored a little HP using its Leftovers!
The opposing Yanmega's Speed Boost raised its Speed!
  • Hyper Voice
    Power
    90 Accuracy
    100% PP
    16 No additional effect. Hits adjacent foes.
 
Problem: The command /coverage handles Struggle like a Normal type.
Expected: Struggle should be ignored like other moves which do type-independent damage (e. g. Dragon Rage). Also Struggle is not legal in any moveset.
 

bludz

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So I don't know if this classifies as a bug since I haven't witnessed this consistently under a certain set of conditions, but this is best place I can think to post it.

http://replay.pokemonshowdown.com/ou-250616122

On turn 38 of this battle I got a message saying "battle crashed. You can keep playing but it might crash again." While this happened, my opponent switched out his Talonflame into his Rotom-Wash and my Slowbro lost about 75% of its HP. I suggest if you watch this replay you start on turn 37 to see it more clearly.

I'm not really sure what to say other than I don't think this should happen.
 

The Immortal

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So I don't know if this classifies as a bug since I haven't witnessed this consistently under a certain set of conditions, but this is best place I can think to post it.

http://replay.pokemonshowdown.com/ou-250616122

On turn 38 of this battle I got a message saying "battle crashed. You can keep playing but it might crash again." While this happened, my opponent switched out his Talonflame into his Rotom-Wash and my Slowbro lost about 75% of its HP. I suggest if you watch this replay you start on turn 37 to see it more clearly.

I'm not really sure what to say other than I don't think this should happen.
Fixed.
 

Gary

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Here's a weird Life Orb glitch I found during Week 1 of PUPL.

http://replay.pokemonshowdown.com/gold-pu-30174

Turn 15 Carvanha uses Blizzard against a Dragonair and is misses, but it still takes Life Orb recoil. I tried to emulate this glitch, but was unable to get it to happen again. It's probably not a huge deal (and in the battle itself, the miss really didn't matter) but just wanted to post it so it might be prevented in the future.
 

Marty

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Here's a weird Life Orb glitch I found during Week 1 of PUPL.

http://replay.pokemonshowdown.com/gold-pu-30174

Turn 15 Carvanha uses Blizzard against a Dragonair and is misses, but it still takes Life Orb recoil. I tried to emulate this glitch, but was unable to get it to happen again. It's probably not a huge deal (and in the battle itself, the miss really didn't matter) but just wanted to post it so it might be prevented in the future.
That was fixed on the main server three days before that replay was taken, actually.
 
Flower gift ability is not giving any boost to ATK and Sp def of my pokemon (I am using it in combination with Tough Claws). I am failing KOs everywhere. Sent some battles to the admin @fix (Or something like that) in showdown. Admin tested it by himself and confirmed the bug. Just writing here to know when it is fixed, so I will be able to use my team according to my calculations :)