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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

Discussion in 'Pokémon Showdown!' started by Antar, Jul 22, 2012.

  1. Luckee_Wolf

    Luckee_Wolf

    Joined:
    Jun 17, 2017
    Messages:
    1
    Tried deleting an entire moveset but another error was added to the more than 4 moveset error

    Edit: Anymore than 4 mons on the team seems to cause the error for me

    Attached Files:

    Last edited: Sep 8, 2017
  2. Lionyx

    Lionyx Slå dig fri
    is a Pre-Contributor

    Joined:
    Jul 3, 2015
    Messages:
    269
    The development team of PS is aware of this bug and will try to fix it as soon as possible, they're working on it. In the meantime, random formats stay playable since they don't use the validation used by built teams.

    (edit: Zarel has fixed it)
    Last edited: Sep 8, 2017
  3. GoldMario777

    GoldMario777

    Joined:
    Sep 8, 2017
    Messages:
    2
    Using Extreme Evoboost in doubles shows the wrong graphical effect. (Shows "hurt" instead of the rainbow thing.)
  4. urkerab

    urkerab
    is a Battle Server Moderator

    Joined:
    Nov 17, 2014
    Messages:
    579
    Yes, that's my fault, but it should get fixed soon (I think it's waiting on a client update).
  5. sedertz

    sedertz

    Joined:
    Nov 16, 2012
    Messages:
    221
  6. Beksel

    Beksel

    Joined:
    May 28, 2017
    Messages:
    17
    [09:31:19] Beksel ✘: For several weeks, in combat I do not see the HP/Name of the 2 pokemons located down the team
    [09:31:30] Beksel ✘: https://www.noelshack.com/2017-36-7-1505028644-bug.png
    [09:32:10] Beksel ✘: and quality of sprite are more bad than before
    [09:32:25] Beksel ✘: but i dont have this probleme in other server
  7. Slightly Hetero

    Slightly Hetero

    Joined:
    Jul 10, 2015
    Messages:
    1
    If a player has fewer than 6 pokemon, one or two of the other player's pokemon will go into the "not revealed" state during or after team preview. They can be revealed by sending them out, though it may only trade the "not revealed" state with another member of the team. This seems to happen in any 6v6 meta.
    team tracker bug.png
  8. Beksel

    Beksel

    Joined:
    May 28, 2017
    Messages:
    17
    ahah i have found the probleme i have a 90% of the zoom
    not 100%
    SubMindRaikou likes this.
  9. Spooky Rainbow

    Spooky Rainbow

    Joined:
    Sep 10, 2017
    Messages:
    2
    I want to report a bug
    http://replay.pokemonshowdown.com/gen7anythinggoes-629706303
    In this replay for some reason when volcarona used quiver dance in the first turn oricorio was able to use its ability to use quiver dance.
    then in the second turn when volcarona used quiver dance again but when oricorio used its ability again it said oricorio used quiver dance but it failed.
    then later on dragonite comes to battle, dragonite used dragon dance twice and oricorio with its ability used dragon dance too but it said it failed.
    i'm guessing this is a bug since I haven't seen this in the not bug list nor have seen other people reporting it.
  10. Semako

    Semako

    Joined:
    Jan 25, 2017
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    403
    That's no bug, the Oricorio had Choice Specs which prevent the use of any other move than the move it locks itself into, including dancer-induced moves. It worked the first time because Volcarona outsped it so that dancer triggered before Oricorio choice-locked itself into Revelation dance.
    Sondero likes this.
  11. Sondero

    Sondero Giveaway Extraordinaire
    is a Smogon Social Media Contributor

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    Nov 3, 2015
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    638
    Was the Oricorio holding Choice Specs? If I'm not mistaken, Choice items interract oddly with the Dancer Ability.
    edit: ninja'd
    Last edited: Sep 10, 2017
  12. Spooky Rainbow

    Spooky Rainbow

    Joined:
    Sep 10, 2017
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    yes it was holding a choice specs and why does it interact differently
  13. Sondero

    Sondero Giveaway Extraordinaire
    is a Smogon Social Media Contributor

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    Fron the Sun/Moon Data Research thread:
    I can't tell why it works like that in Sun/Moon, but that's how it is. Pokemon Showdown aims to replicate Sun/Moon mechanics as close as possible, even with quirks like that.
  14. mang@ tea

    mang@ tea

    Joined:
    May 26, 2015
    Messages:
    105
    Last edited: Sep 10, 2017
  15. Siggu

    Siggu

    Joined:
    Sep 22, 2010
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    2,500
    That you cannot notice a shiny Pokemon on Team Preview is fine, that's how the cartridge works (as only mini sprites are shown, and shinies have no special mini sprites)
    mang@ tea and Merritt like this.
  16. mang@ tea

    mang@ tea

    Joined:
    May 26, 2015
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    ah yeah that's true it just struck me as weird since it used to always show that it was shiny before on PS team preview
    gives that set an advantage which is p cool lol
  17. 2MN

    2MN

    Joined:
    Nov 6, 2012
    Messages:
    72
    i made a post on tech support about this issue, but i ended up finding out some stuff on my own so it's probably better to put it here.

    basically, i was running into an issue where i couldn't connect to non-main servers, and very specifically only non-main servers. smogon university was still working fine, this problem only happens when going on stuff like the smogon tourney servers. quickly checking chrome console gave me
    Code:
    crossdomain.php?host=rom.psim.us&path=:13 Failed to execute 'postMessage' on 'DOMWindow': The target origin provided ('http://rom.psim.us') does not match the recipient window's origin ('https://rom.psim.us').
    which google tells me means that it wants http://, but it's getting https:// and so it's getting confused about that. so i switch to the http version, and i instead get:
    Code:
    XMLHttpRequest cannot load http://tinderbox.redirectme.net:8000/info?t=1505093017434. Redirect from 'http://tinderbox.redirectme.net:8000/info?t=1505093017434' to 'https://block.malwarebytes.com/' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://rom.psim.us' is therefore not allowed access.
    turns out my malwarebytes had a setting for "web protection", and for whatever reason that setting being on makes the client not want to connect, so turning it off made it work just fine.

    ...although chrome is now also blocking me from trying to click "more options..." when this post is typed out, unless i make the post blank, then paste it back in after. weird.
  18. sumwun

    sumwun

    Joined:
    Mar 29, 2015
    Messages:
    429
    The Showdown! Pokedex doesn't seem to have TM from pre-evolution moves. For example, Shiinotic should have sunny day listed as "TM from pre-evolution".
  19. duckpond

    duckpond

    Joined:
    Mar 24, 2015
    Messages:
    42
    After starting a new battle in BS doubles, under the opponent trainer sprites i could only see 4 of the six pokemon, the other two were hidden by pokeballs as shown here

    https://puu.sh/xx75A/1f4b0666c5.jpg

    those four pokemon were neither the four my opponent ended up bringing to the game nor the first four on team preview.

    when my opponent then sent out charizard (which wasn't one of the four shown), greninja's sprite changed into charizard's

    It's only a visual bug son I don't think the replay will be of any use, but here it is anyway (i was Chef Tony TCG)

    http://replay.pokemonshowdown.com/gen7battlespotdoubles-630168005
  20. PQD

    PQD

    Joined:
    Aug 18, 2016
    Messages:
    57
    This is a minor bug I noticed: when we have a Pokémon with lowered Happiness (not necessarily 0), all Pokémon below the Pokémon infact will see their Happiness go at the same Happiness.

    For instance, if I want having 32 Happiness points on my Bisharp (http://prntscr.com/gjwlqy), Celesteela and Chansey will have 32 Happiness points too: http://prntscr.com/gjwmag

    Thanks you!
  21. Ryota Mitarai

    Ryota Mitarai

    Joined:
    Apr 7, 2016
    Messages:
    52
    You are probably aware of this bug, but now hovering over a Pokemon or a move does not show the information about it (Although sometimes it does, but not for both).

    http://prntscr.com/gkmob3 (Move not shown when hovering over Play Rough)

    http://prntscr.com/gkmoms (Nidoking's information is not shown when hovering over it)

    EDIT: Forgot to mention that it does not show info about the Pokemon when hovering over it in the switch-ins menu (although you will realize this after seeing the 2nd screenshot anyways)
  22. Snap

    Snap

    Joined:
    Mar 28, 2017
    Messages:
    94
    This should be fixed btw.
    GL Volkner likes this.
  23. DrPumpkinz

    DrPumpkinz

    Joined:
    Apr 5, 2014
    Messages:
    252
  24. ijpete98

    ijpete98

    Joined:
    Jan 10, 2016
    Messages:
    2
    I was playing in a random battle, and when it was raining, all of my Kartana's moves showed that they were boosted 1.5 times because of the weather. I don't have a saved replay/log, nor do I know if it affected my other 'mons, as rain ended before Kartana switched (I do have grainy photos, though). Also note that the STAB moves still received their 1.5 times boost (i.e. smart strike said its effective power was 70*1.5 for stab*1.5 for rain=157)

    Attached Files:

  25. ugur_tatli

    ugur_tatli

    Joined:
    Apr 22, 2014
    Messages:
    54
    Something funny happened when I was playing random doubles battle. My Excadrill's drill run was boosted by sun.
    https://imgur.com/7CNRM9B
    Bulbapedia doesn't say anything about it so I guess it's a bug.

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