Bug Reports v2.0 (READ OP BEFORE POSTING!!)

it's not eviolite. I did a calc. Diancie's Boomburst, which I assume is Pixilate, did 37% to the Chansey that transformed to a mega diancie. If it was eviolite, it'd do around 23-28%. It can't be eviolite, so it has to be scarf
It switched moves between turn 34 and 35, it cannot be scarf.

Also, for the Boomburst, I assume you meant on turn 30 right?

Big Boo, come back!

Go! Bob-omb Buddy (Chansey)!
[Bob-omb Buddy's Imposter!]
Bob-omb Buddy transformed into Diancie-Mega!

The opposing OOGH used Boomburst!
Bob-omb Buddy lost 38.4% of its health!
The opposing OOGH lost some of its HP!
First, that's the wrong Chansey. Also, Semako's definitely was Eviolite.

0 SpA Life Orb Pixilate Diancie-Mega Boomburst vs. 252 HP / 0- SpD Base 110 SpDef Eviolite Chansey: 242-286 (34.3 - 40.6%) -- guaranteed 3HKO
252 SpA Life Orb Pixilate Diancie-Mega Boomburst vs. 252 HP / 0 SpD Eviolite Chansey: 255-302 (36.2 - 42.8%) -- guaranteed 3HKO

Both are within the range of the calc. Not sure how you ended up with a 23-28% calc though, did you make sure to alter the SpDef stat since that'd be copied straight from Diancie?
 
It switched moves between turn 34 and 35, it cannot be scarf.

Also, for the Boomburst, I assume you meant on turn 30 right?



First, that's the wrong Chansey. Also, Semako's definitely was Eviolite.

0 SpA Life Orb Pixilate Diancie-Mega Boomburst vs. 252 HP / 0- SpD Base 110 SpDef Eviolite Chansey: 242-286 (34.3 - 40.6%) -- guaranteed 3HKO
252 SpA Life Orb Pixilate Diancie-Mega Boomburst vs. 252 HP / 0 SpD Eviolite Chansey: 255-302 (36.2 - 42.8%) -- guaranteed 3HKO

Both are within the range of the calc. Not sure how you ended up with a 23-28% calc though, did you make sure to alter the SpDef stat since that'd be copied straight from Diancie?
I calced diancie vs diancie and changed the hp stat to 250. I didn't account for life orb though, oops.
 
http://replay.pokemonshowdown.com/gen7balancedhackmons-641141379
Somehow, the opposing imposter, which copied my min speed (0- EVs, 0 IVs) tina, was faster than my chansey with 252/31 speed investment. I checked my team and I didn't change tina's or Chansey's set while starting the battle, so it must be a bug.
First off, what move did you use? If it was whirlwind, then the -6 priority would answer that, although based on the HP I would also have assumed recovery.
The next question is, are you sure those were the sets. I tested, and was unable to recreate the anomoly with the same conditions. http://replay.pokemonshowdown.com/gen7balancedhackmons-641402171. Are you sure the spreads are exactly that? The three most obvious failure modes seem to be chansey nature, which showdown will sometimes automatically set to -spa, giratinas nature, if you have only a -spe and no + stat, or giratina’s IVs not being lowered, as that requires an extra step. Unless the bug doesn’t always work for some reason, the only other solution I can think of is that this is a repeat of your aaa Kommo-o incident where the claimed set wasnt actually what was used.
 
I used Softboiled with Chansey, so no negative priority.
Giratina has a Sassy nature, which is showk correctly in the teambuilder (+ SpD, -Spe), and minimum speed, Chansey has neutral-natured 252 speed (Bold nature).
 

Kris

bustom bitle
is a Contributor to Smogonis a Smogon Media Contributor
Hi, I'd like to report an Arceus bug, example: Ghost Arceus was immune to ghost attacks, please help fix this bug, thanks.
What was the metagame? If it was BH, any Arceus forme can hold any item and have any ability and still appear as that forme but be Normal-type. For example

Arceus-Ghost @ Insect Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Brave Nature
- Fell Stinger

That set would give the user an Arceus-Bug that appeared as an Arceus-Ghost.
 
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drampa's grandpa

formerly The Ruins of Alpha
What was the metagame? If it was BH, any Arceus forme can hold any item and have any ability and still appear as that forme but be Normal-type. For example

Arceus-Ghost @ Insect Plate
Ability: Simple
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Brave Nature
- Fell Stinger

That set would give the user an Arceus-Bug that appeared as an Arceus-Ghost.
That Arceus would be Normal typed because it does not have the ability Multitype, but would appear as an Arceus-Ghost. If it had Multitype then what Kris said would be correct.
 
Using firefox as a browser on OSX, only the first Pokémon used in battle that has a Z move is capable of using it. All others aren't given the option, even when the hover-over quick info lists out their Z move item. I don't know if this is a firefox issue, or an OSX issue though.
 
I'm not sure if it's just me or not, but for a while, I've been having a UI (User Interface) issue where any PMs I get won't show up in chat rooms. I have enabled "Show PMs in chat rooms" option in the settings, both disabled and enabled it to try to reset it, but to no avail. Any tips/advice? Thank you!

PM Bug .jpg
 
Hey, I'm pretty sure I found a bug in Mix and Mega just now. I'm running Genesect with Glalitite, and upon using Techno Blast it was resisted both by a normal Skarmory and a Steel/Dragon Jirachi. I've used this set and move before with no issues regarding typing. Replay below (bug can be seen in the last three turns of the battle):

http://replay.pokemonshowdown.com/gen7mixandmega-642791221

Edited to add: It displayed the move correctly as ice-type in the move bar, so it seems something went wrong in the damage calculation.
 
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I had a bug today when I joined a tournamet in the tournament chatroom and my opponent challenged me. When I clicked the "ready" button nothing happened. There was still the "ready" button and not even the text "wait for your opponent to accept the challenge". I refreshed the page and tried again and after I spammed the button somewhat it said "Due to high load, you are limited to 12 battles and team validations every 3 minutes". My team was valid. And I got disqualified in the end because I failed to challenge my opponent.
Edit: Everything worked fine again on the next tournament
 
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https://replay.pokemonshowdown.com/gen7ou-642930979

Someone mentioned this bug in the help room. Endless battle clause activated when it should not have. Togekiss used a Leppa Berry that it started with, which somehow activated the endless battle clause, giving the message: "Togekiss is in an endless loop: it used a Leppa Berry it didn't start with." This statement is false because Togekiss had the Leppa Berry to begin with, which was added in teambuilder. Endless battle should have only activated if Togekiss was recycling Leppa Berries.
 
Not exactly a bug, but if you could allow a full team re-arrange without restrictions (AKA having to have Zoroark) in singles 6vs6 tiers like it is possible on 3vs3, VCG and Doubles tiers it would be really appreciated. I hate it when I have my lineup designed for Chomp's Dragon Tail, but it happens that the opponent had a different Dragon Tail user my second pokemon is weak to. It IS situational, but please. You already have it coded, just remove the restriction that has no reason to be there.

Also,disable the minisprites when Zoroark is involved, or have the copied pokemon's minisprite to come in instead of Zoroark's.

Having Zoroark's minisprite around come in when you send Zoroark and have it visibly change mid-battle completely blows your cover 100% of the time no matter how well you try to hide Zoroark by carefully switching into pokemon with the same HP%, that take the same amount of residual damage, etc.


BTW: I want to thank to whoever fixed Imposter so now it properly shows the copied pokemon Ability. It is really nice to no longer loose to something janky like a nearly dead Lanturn I just double switched, I expect Volt Absorb, go to finish it off with Scald and end up healing him while he gets a free Volt Switch.
 
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Hey, I'm pretty sure I found a bug in Mix and Mega just now. I'm running Genesect with Glalitite, and upon using Techno Blast it was resisted both by a normal Skarmory and a Steel/Dragon Jirachi. I've used this set and move before with no issues regarding typing. Replay below (bug can be seen in the last three turns of the battle):

http://replay.pokemonshowdown.com/gen7mixandmega-642791221

Edited to add: It displayed the move correctly as ice-type in the move bar, so it seems something went wrong in the damage calculation.
Techno blast is unnafected by -ate. Until recently, this wasnt handled correctly, and the client isnt up to date with it. This is not a bug.
 

Marty

Always more to find
is a Battle Server Administratoris a Programmeris a Forum Moderatoris a Pokemon Researcher
Moderator
Reading this post, it's clear you have no idea how Illusion works, or how Dragon Tail works.

Dragon Tail and all forced switching effects have no predetermined order in which to bring opposing Pokemon in; it's random. The order you put your team in makes absolutely no difference.

The minisprites don't update after Team Preview or when you switch things in or out, so the idea that Zoroark is "revealed" at any point just because the minisprites are on display is ridiculous. The Pokemon that is actually in your final team slot is only known to you.
 
https://replay.pokemonshowdown.com/gen7ou-642930979

Someone mentioned this bug in the help room. Endless battle clause activated when it should not have. Togekiss used a Leppa Berry that it started with, which somehow activated the endless battle clause, giving the message: "Togekiss is in an endless loop: it used a Leppa Berry it didn't start with." This statement is false because Togekiss had the Leppa Berry to begin with, which was added in teambuilder. Endless battle should have only activated if Togekiss was recycling Leppa Berries.
Also, note that one, later two pokemon of the full team where shown as “unrevealed“ (pokeballs), altough it was not a random battle.
 
Reading this post, it's clear you have no idea how Illusion works, or how Dragon Tail works.

Dragon Tail and all forced switching effects have no predetermined order in which to bring opposing Pokemon in; it's random. The order you put your team in makes absolutely no difference.

The minisprites don't update after Team Preview or when you switch things in or out, so the idea that Zoroark is "revealed" at any point just because the minisprites are on display is ridiculous. The Pokemon that is actually in your final team slot is only known to you.
Last time I checked, Dragon Tail sent the pokemon in a fixed order. And in the simulator it always sent them in the same order like that every time I fought a Garchomp with Dragon Tail. One would think after 100+ battles seeing Empoleon come in right away and Clefable afterwards it would be enough proof, but seems I was wrong after doing a second test. I find it particularly weird as the spanish translation on BW specified that it sent pokemon in order, I suppose it got changed. My bad I guess. I will do a retest on the cartrige once my 3DS gets fixed for a definitive confirmation.

Second, on Zoroark, I meant to ask for an old glitch that by the time you mentioned got patched long before, but didn't get fixed completely.

Before the patch, the sprites shuffled around and put the sent pokemon first, and Zoroark's minisprite changed to match the imposted pokemon, making trivial to track Zoroark as the sprite change was pretty visible, and even if it was the first time Zoroark came, all you had to do was look if the last pokemon had been revealed, as you would see TWO IDENTICAL SPRITES, immediately blowing away Zoroark's cover.

Sadly it didn't get fully away came with consequences: look at what happens on turn 2:
http://replay.pokemonshowdown.com/gen7ou-643320534


The sprites still get screwed. Fortunately, they no longer move and properly hide the status and HP%, and it even makes the (active) detal show up on the imposted pokemon instead of Zoroark. This visual glitch is just that, it no longer helps nor screws the Zoroark user. But still it would be nice to get it away for good. It's like the Transform not spoiling the ability error. A tiny thing, not in anybody's priority list, but that should be dealt with if possible.
 
Was playing gen 3 randbats, and got my CB Snorlax toxic'd. After that point, whenever I moused over it in the Switch menu, its stats didn't show up. Switching Snorlax in and back out did not fix this. No replay provided, because this isn't really something you can show within a replay.
 
Hey I think I found a small bug with /ds[gen] (like /ds3)

If you do /ds[gen] [params here] & it results in a single mon, its Gen 7 data will be shown instead of the gen you DSed


It's very small & not many people even use the command in the 1st place, but I think it's still a bug.