Bug Reports v2.0 (READ OP BEFORE POSTING!!)

Impossible Damage Roll in STABmons on Stakataka's Diamond Storm. Calc:
252+ Atk Stakataka Diamond Storm vs. 252 HP / 4 Def Celesteela: 177-208 (44.4 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
Replay: http://replay.pokemonshowdown.com/gen7stabmons-670422356 In Turn 39, Stakataka's Diamond Storm did 53% to my Celesteela, which is slightly too much. As I got haxed a lot in this battle, i don't have another damage roll for a neutal, non-crit diamond storm in this battle to compare with and to see wether this was an one-time error or not.
 

Pikachuun

邪法使い_CC
is a Pre-Contributor
Impossible Damage Roll in STABmons on Stakataka's Diamond Storm. Calc:
252+ Atk Stakataka Diamond Storm vs. 252 HP / 4 Def Celesteela: 177-208 (44.4 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
Replay: http://replay.pokemonshowdown.com/gen7stabmons-670422356 In Turn 39, Stakataka's Diamond Storm did 53% to my Celesteela, which is slightly too much. As I got haxed a lot in this battle, i don't have another damage roll for a neutal, non-crit diamond storm in this battle to compare with and to see wether this was an one-time error or not.
upload_2017-12-7_11-26-30.png

252+ Atk Stakataka Diamond Storm vs. 248 HP / 4 Def Celesteela: 177-208 (44.5 - 52.3%) -- guaranteed 3HKO after Leftovers recovery

assuming you ran 248 HP, you just got a max roll
if you run 252, it might be that the sim displays damage %s rounding up instead of down
 
View attachment 92067
252+ Atk Stakataka Diamond Storm vs. 248 HP / 4 Def Celesteela: 177-208 (44.5 - 52.3%) -- guaranteed 3HKO after Leftovers recovery

assuming you ran 248 HP, you just got a max roll
if you run 252, it might be that the sim displays damage %s rounding up instead of down
It's not this - tip for future use: if you hover over the % done in a replay it shows the exact amount of damage done.

In this case, however, it's a matter of how the sim and the damage calc round somewhat differently - the exact damage done on turn 39 was 208 damage out of 398 hp.

252+ Atk Stakataka Diamond Storm vs. 252 HP / 4 Def Celesteela: 177-208 (44.4 - 52.2%)

Just a difference in how the sim replays and the damage calc rounded - the sim rounded in the replay and the damage calc truncated after one decimal. A more exact percentage done was 52.261306532663% but I don't think anybody wants that level of detail.
 
On turns 22 and 26, and Burned tevenant used phantom force, and disappeared.

Harvest activated, giving it back its lum berry, and cured the burn, like usual.

the issue? When Trevenant ate the berry, the sprite reappeared.

http://replay.pokemonshowdown.com/gen7monotypesuspecttest-670608609

This also happens with the salac berry (Turn 20)

http://replay.pokemonshowdown.com/gen7ou-670621885

basically, If a pokemon eats a berry while in the semi-invulnerable turn of Phantom Force, it's sprite will reappear on the turn it should be missing.

It's almost impossible to activate a berry in this turn, but here are some setups:

Burn/Poison/Leech Seed/Sandstorm/Hail knocking a Pokemon's HP down low enough to activate a berry. I *think* the berry juice works, not 100% sure.

Harvest/Pickup + Status Cure Berry when statused. Also presumably works with those berries above.

Purely visual, but a glitch nontheless

Need to test: see if the Herbs, Seeds, or other items also cause this glitch.
 
I noticed in mix and mega, both Disguise and Shields down don't seem to disappear after mega-evolving. I assume that this could only be a bug
Apparently the effect of this change on Mix and Mega was unintentional, so this may yet get patched.
Stomping Tantrum appears to be glitched on Showdown.
It's only just being implemented; its mechanics took time to research, since the description doesn't really make it clear what counts as a failure.
 
Stomping Tantrum is getting boost after missing an attack (Missing an attack is not the same as failing).

https://replay.pokemonshowdown.com/gen7vgc2018-671739074

I know tantrum mechanics were recently implemented, so probably will be fixed, just figured I should let you know.
This is intentional. Stomping Tantrum gets a boost whenever the last move used on the previous turn failed to do anything, which includes missing and hitting an immunity, but not hitting and dealing 0 damage (as to a Focus Sash Shedinja) or being blocked by a Protect clone, Wide Guard, Quick Guard, Mat Block or Crafty Shield. It also includes failing to move due to Paralysis, Sleep, Freeze, Truant, etc., but not recharging.
 

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Server Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
it's not [holding a Z-crystal].
Fixed

Burning up and then roosting doesn't remove flying type.


http://replay.pokemonshowdown.com/gen7ou-671773553
Hm, do you have a link to a YouTube video of the in-game mechanic?

I believe you, but I also want to make sure I get this right.

Aegislash's Z-move did 100% to lando when it used protect
https://replay.pokemonshowdown.com/gen7vgc2018-671777806
Following up on the previous two posts just in case you need more examples

http://replay.pokemonshowdown.com/gen7vgc2018-671791271

Z-Tbolt did 100% to m-mawile turn 1 through protect.
Fixed.
 
Ok so I noticed this issue with the mechanics of the terrain seeds yesterday when competing at a local event. On Showdown, when I gave my Tapu Bulu a Misty Seed, the seed would give it +1 special defense when I switched it in on a field that was already covered by Misty Terrain by Tapu Fini before Grassy Terrain went up (this mechanic can be seen here). However, this is not how it works on cartridge. in-game, the Tapu Bulu's Grassy Surge will activate before the Seed has a chance to activate, meaning it does not get the +1 to its special defense. Can we change the order in which seeds are activated relative to abilities?
 
https://replay.pokemonshowdown.com/gen7ou-672695699

I'm not sure why this happened, but check out turn 27. Mega Gardevoir outspeeding a Mega Beedrill. I went back and checked and I didn't forget to put the EVs or Jolly nature on it. It was fully invested like it should be. 427 speed getting outsped by a mon that maxes at 328.

Only thing I can think of was that earlier today the Smogon strategy dex servers were down because they were being moved or something like that? Maybe that caused some kind of glitch?

I'm not sure if this is an actual bug or not, but I didn't know where else to put this.

Thanks.

My Mega Beedrill set:

Garena (Beedrill-Mega) (F) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Swords Dance