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Discussion in 'Pokémon Showdown!' started by Antar, Jul 22, 2012.
Sorry, we were working on some things; they've been fixed now.
When I try to get onto Pokemon Showdown's main server, I get a message from CloudFlare saying that the website is currently unreachable/offline. A 502 Proxy error occurs when I try to go on other servers besides the main one. Am I the only one who is experiencing this problem or is this a server-side issue, and is there anything I can do to get around this if it is just my computer?
It's not just you. I'm getting the same thing. It might be related to the crash last night.
This is indeed affecting multiple users. Showdown seems to be inaccessible for anyone who was not already on the server before the crash, which started locking out any user who exited / refreshed.
Yup looks like we are down again.. Hopefully it doesn't take as long as last time did. :(
I have the same problem :c
Yeah I'm getting the Cloudflare error page. I'm just belaboring the point but yeah, it's down.
Edit: Nevermind! Back up. Yaaay
Backing this up.
Also, I found that Life Orb recoil still happens when hitting a Pokemon behind a Substitute.
Don't know if this has been brought up before but you can leave a battle and wait for the timer to count down until 1 second and then rejoin and win the battle before your opponent can react. This replay shows what I mean:
I hope something can be implemented so that the timer resets when a player rejoins after leaving.
Yeah that's just fucking disgraceful... the timer should not arbitrarily have the same effect on both players if one of them already initiated their move (assuming No Luck Involved actually did this and I'm pretty sure that this was the case), especially considering that the opposing player did leave.
Please find a solution to fix this; what a horrible way to potentially claim unearned victories.
The display of my opponent's Pokémon (the small sprites beside the battlefield that show the sprites) displayed them with two Jolteons, even though they were respecting Species Clause: http://www.pokemonshowdown.com/replay/doublesvgc2013-16698303
I only noticed at the end of the battle. They were using some unusual items (Eject Button and/or Red Card, I forget which), that might be related.
I'm going to assume that this is a bug:
Earlier playing hackmons a player had used trick to give my Ferrothorn a choice band. My Ferrothorn carries magic bounce, and, naturally, later in the game I switched it in to reflect Spore and roar out my opponent's Giratina. However, due to reflecting Spore, Choice Band proceeded to lock me into Spore. I can only assume that this is a bug.
I saved a replay of the battle here: http://www.pokemonshowdown.com/replay/hackmons-16712561
Whenever I'm on one account and I get kicked from the server for whatever reason, when I log back on I always cannot reconnect using the name I got kicked with. This is extremely frustrating as I lose games which I could have easily won. It comes up with the text "Someone is already using the name ____."
Screenshot for reference.
A few Gen 1 bugs:
-Toxic Damage does not reset on switching out.
Didn't see this in the known bugs section, so I might as well mention that toxic is wrong in gen1. In gen1, it's supposed to revert back to normal poison once you switch out, but currently it doesn't.
In the replay that MikeDec showed, at turn 26, Rhydon dies before Chansey gets to move. With proper mechanics, this should result in Chansey not being able to move, but in the replay, Chansey gets to move despite the foe having died previously that turn. This is a bug.
The reason why Recover failed in that particular replay though, is that Starmie had (Max HP - 255) current HP. Starmie has 323 HP and had 22% when Recover failed. 323*0,78 is ~251 and 323*0,79 is ~255 (slightly above), which given how the rounding works on PS!, means that Starmie could and most probably had 68 HP (which is 323-255) at the time of using Recover. Therefore, Recover failing in that instance is not a bug.
This has been fixed. Sorry about it. :(
Thanks! Couldn't believe that sort of thing was happening!
I'm just speculating here, but couldn't this allow a player to stall indefinitely? He could just leave the room, wait a bit, rejoin (thus having the timer reset), and repeat. Might it be better to have the timer run only for one side, but reset for the other?
What's "this"? Rejoining doesn't reset the timer.
Healing moves failing is not a bug, as for the others I'm puzzled for they usted to work correctly... In fact I tested fainting this morning. I'll work on this gen 1 issues.
Rotom W isn't showing up for me (sprite)
When I tried to play gen1, it won't let me using Surf on Lapras despite being legal, after all, Lapras is used for transporting people right ? I loved surfing on Lapras when I played RBY :p.
Hydro pump is fine though.
Someone was able to use a Breloom against me in Gen 1 OU.
Here is the replay
some player use a chandelure with shadow tag in OU duel, and i was can escape 3 times (lucario, heatran, ferrothorn)
sorry for my bad english