This would be because they arn't implemented yet, but they are on the way :)There's a bug with the elemental pledges. Their secondary effects don't happen at all, and i was relying on those in VGC.
I fear this was left behind...There's a bug on Assist that makes it a broken strategy on Balanced Hackmons: when picking up Outrage, Petal Dance or Trash the pokemon should be locked in the move for 2-3 turns and even gets confusion.
On PS!, instead, Assist works like Sleep Talk and once you used it and copied Outrage, you're able to use again Assist.
http://pokemonshowdown.com/replay/randombattle6119249I use bounce and ice punch hits: http://play.pokemonshowdown.com/battle-randombattle6119249
~See the magikarp.
if (!set.moves) {
problems.push((set.name||set.species) + ' does not have any moves.');
}
Err, sending a pull request on Github involves clicking "edit", making edits, and then clicking "Make Pull Request". I'm not entirely sure how you would have trouble with that. :SPokemon Showdown allows users to enter the battle without any moves. While this is not problematic, it is inaccurate. I tried to make a pull request on github but failed due to the complete lack of user-friendliness in the system, so I'll just make a paste of the code here:
addition at line 646-648:
Code:if (!set.moves) { problems.push((set.name||set.species) + ' does not have any moves.'); }
Move order is determined when the turn starts (or at least it is in PS, I'd need Marty to confirm that that's correct).Perhaps I am mistaken about this particular mechanic, but when playing VGC, I have brought in my Drizzle Politoed, which, to my knowledge, should activate swift swim; however, I am still getting outsped by things that, by my calculations, I shouldn't be. Most recently, My adamant, max atk / max speed kabutops (at level 50, the speed is at 132, which doubles to 264) was outsped by a Zapdos, which tops out at 251 speed (jolly / max speed: 167 x1.5 for a choice scarf = 250.5)
If move order is determined pre-turn and nothing else effects that, then this makes sense, but I thought that bringing the Drizzletoed in gives swift swimmers a boost then, which should allow my Kabutops to outspeed in this instance.
Pursuit hits before the change, hitting the Pokemon changing out for 2x damage. If said Pokemon faints, you get to choose again which Pokemon to switch into; if it doesn't not faint, you continue the switch.I use pursuit, pursuit hits, and then latios changes. http://play.pokemonshowdown.com/battle-ou6143843
What Tier/Metagame was this?The foe's Weezing used Sludge Bomb!
It's not very effective... Magcargo lost 22% of its health!
Magcargo's Air Balloon popped!
Magcargo used Fire Blast!
The foe's Weezing lost 56% of its health!
The foe's Weezing was hurt by its burn!
The foe's Weezing fainted!
MagShark27 sent out Kitsunoh!
The foe's Kitsunoh floats in the air with its Air Balloon!
I don't think kitsunoh should be in his team
random battleWhat Tier/Metagame was this?
When I click "Make Pull Request," github thinks I want to select EVERY commit I've ever made. I don't know how to make a pull request for a single commit instead of all of them.Err, sending a pull request on Github involves clicking "edit", making edits, and then clicking "Make Pull Request". I'm not entirely sure how you would have trouble with that. :S
Kitsunoh and other CAPs are in random battle, this is not a bugrandom battle
Perhaps I am mistaken about this particular mechanic, but when playing VGC, I have brought in my Drizzle Politoed, which, to my knowledge, should activate swift swim; however, I am still getting outsped by things that, by my calculations, I shouldn't be. Most recently, My adamant, max atk / max speed kabutops (at level 50, the speed is at 132, which doubles to 264) was outsped by a Zapdos, which tops out at 251 speed (jolly / max speed: 167 x1.5 for a choice scarf = 250.5)
If move order is determined pre-turn and nothing else effects that, then this makes sense, but I thought that bringing the Drizzletoed in gives swift swimmers a boost then, which should allow my Kabutops to outspeed in this instance.
Zarel is right, turn order is decided twice per turn; once after commands are input and once at the end of the turn to decide the order of end-of-turn effects. As an example, if during a turn in a Double Battle the fastest Pokemon paralyzes the Pokemon that would have moved second in turn order, that Pokemon will still move second in turn order because it was decided already.Move order is determined when the turn starts (or at least it is in PS, I'd need Marty to confirm that that's correct).