Bulky Alakazam [4N]

Discussion in 'Locked / Outdated Analyses' started by Tommo, Jan 16, 2010.

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  1. Tommo

    Tommo

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    Defensive Alakazam

    Alakazam @ Light Clay
    Ability: Inner Focus
    EVs: 252 HP/252 def/6 Sp def
    Bold nature (+def, -Atk)
    - Recover
    - Reflect
    - Light Screen
    - Psychic

    The given Ev's allow for the following stats: 314 HP, 122 Atk, 207 Def, 207 Sp Def, 306 Sp Atk and 276 Spe
    This ensures that Alakazam will not be OHKO'd by any attack before reflect and Light Screen, and can hit back with a pshychic that will 2HKO all
    pokemon in the current OU and Uber metagame. Light Clay is used as it doesn't just make the duration of reflect and
    light screen longer, but it also enables Alakazam to OHKO max atk and Spe Tyranitar after a Dragon dance. Recover
    is used as it allows for this particular Alakazam to increase it's health by up to half while still remaining a huge threat with
    it's huge bulkiness and sweeping potential, providing reflect and light screen are up. However This set's main weakness is Spiritomb. Due
    to spiritomb's typing being both Dark and ghost, which both do super effective dammage to Alakazam, any attack from
    Spiritomb will do 4 times the normal damage. This can leave quite a dent in Alakazam as even though Psychic has a 94%
    chance of OHKOing Spiritomb, taking Stealth Rock into account, a correctly predicted Sucker Punch will OHKO Alakazam.

    Calculations:
    Sucker Punch: 80 Power,
    STAB from Spiritomb, 80 x 1.5 =120
    Super effective 120 x 2=240
    x 4 damage since Spirittomb is both ghost and Dark and Alakazam is weak to both, 240 x 4 = 960

    314 HP minus 960 = -646 Hence Alakazam will be defeated.
    With no speed investment Alakazam can still outspeed many pokemon in the metagame, most notably a neutral nature no speed investment Garchomp.
    Garchomp's Outrage has 180 power taking STAB into account, leaving Alakazam at 224 health with Reflect up and 134 without. Alakazam is then
    able to hit back for a nice 2HKO on Garchomp with enough health left and enough speed to recover at the begining of the next turn. But be warned, your
    opponent may predict a recover and use a stat up move such as charge.
    As mentioned previously spiritomb can be a huge threat to this particular Alakazam, however this set will have much more trouble against other Defensive
    Alakazam's of the same set. Psychic does very little damage to other psychic types and even with reflect and light screen up your looking at a max of 10
    damage, due to the incredible bulk of this alakazam. However not only will you do very little damage to them they will do very little damage to you, so
    if you come up against another Alakazam just forfeit.
    The Gender is up to you, male allows for the extra OHKO's and female allows you to stay in the battle longer. Male is preffered as although the extra bulk
    is helpful, this pokemon won't be going down easy anyway.
  2. Colonel M

    Colonel M BATON PASS IS NOT BROKEN MUSHARNA COUNTERS IT!!!1!
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    Yeah uh... no. Nothing is written according to our scms stuff and it looks like a bunch of garbled stuff. Closing.
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