Buneary (Analysis)


Buneary

Normal-Type


[Overview]

  • Great Speed and Attack along with a formidable offensive movepool
  • A wide variety of support moves ranging from Encore to Healing Wish
  • Normal typing does not provide any benefits causing Buneary to take at least neutral damage from every type other than an immunity to Ghost-type moves
  • Has access to the powerful Return as STAB, while it is Normal-type hitting many Pokemon for neutral damage, it is also resisted by many common Pokemon
  • With Run Away Klutz being Bunearys ability aimed more for in-game play, they are not as useful competitively
  • While it may fit a variety of spots into a team, is also outclassed by a variety of other Normal-types
<p>Buneary is a strong little player in the Little Cup metagame. Sporting a great Speed and Attack stat paired with it's formidable offensive movepool makes it a contender to rival with some of Little Cup's best Normal-types such as Meowth and Aipom. Although Meowth does carry Technician for an ability and Aipom has a great Attack stat, with the moves Buneary has access to such as Encore and Switcheroo it ends up evening out to their level. While Buneary is a Normal-type, it does not provide and benefits defensively causing Buneary to take at least neutral damage from every type other than Ghost although offensively it proves to be a benefit giving STAB to many strong moves such as Return. With Klutz and Run Away being aimed more for in-game play, they do not prove to be useful in competitive play aside from tricking over items. While Buneary is a great option, as previously stated Aipom and Meowth are on the same level and might do better in accordance with your team.</p>

[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Switcheroo
move 3: Return
move 4: Encore / Ice Punch
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

  • Lead set is run to high effectiveness by Buneary
  • With access to Fake Out it gives an opportunity to obtain free damage and break Focus Sash or Study Pokemon
  • Switcheroo is useful crippling many Pokemon, while Flame Orb gives a status to Pokemon cutting their Attack stat and dealing damage over time, Choice Scarf is useful locking Pokemon into one move and forcing them to switch out, along with that can also steal the Eviolite from many Pokemon decreasing their bulk by a hefty amount and making them easier to KO
  • Return is Buneary's primary STAB, with a very high Base Power and neutral coverage on a variety of Pokemon makes it a good option but also does bait Ghost-type Pokemon who resist Normal-type moves
  • Encore is useful locking Pokemon into a move, while this is aimed to be used with the Flame Orb since Choice Scarf does also lock Pokemon into moves, it is a good option supporting your team by removing many set up sweepers such as Scraggy and Murkrow
  • Ice Punch is a good move, with getting useful coverage on Pokemon such as Gligar and Misdreavus who will take a Return as if it was nothing

[ADDITIONAL COMMENTS]

  • Anti-Lead set is great wreaking havoc on many of the Pokemon who may try to set up entry hazards such as Stealth Rock and Spikes right off the bat although with Gen V, the ability of switching teams according to your opponents team makes it hard to be sure of what your opponent will start off with
  • The EVs and nature given bless Buneary with a high Speed stat of 18 allowing Buneary to outspeed the greater amount of total of Pokemon
  • Klutz nature is a must with Flame Orb or Choice Scarf, it makes these items useless for Buneary but still are annoying to the opponent
  • An Adamant nature works well to increasing power for speed but must watch out for Ghost-types as they will shut Buneary down if not running Ice Punch


  • Misdreavus is a useful teammate hitting Ghost-types hard with Shadow Ball along with being immune to Fighting-type moves and in return Buneary is immune to Ghost-type moves and can cripple many bulky Pokemon that may stand in Misdreavus's way
  • Slowpoke is a good teammate, with a large Defense stat and resistance to Fighting-type moves can save Buneary in many situations not to mention Regeneration and Slack Off keep it alive for a long time
  • Gligar is great, with a Fighting-type resistance and access to moves like Swords Dance can switch in, take barely any damage then set up for a potential game ending sweep
[Other Options]

  • With access to moves such as Encore, Sweet Kiss and OVerhead Throw, with a few entry hazard set up teammates can be useful forcing switches all over the place
  • With access to some strong moves that get some good coverage, Buneary can run a Choice Band set, or if the side affect of being unable to switch moves is unappealing, a Life Orb works too
  • Buneary can also run a Choice Scarf set, even when no EVs are invested Buneary still hits 22 Speed with a Chocie Scarf outspeeding everything in the tier and most common Choice Scarf users who aim for 21 Speed. This also allows you to invest more into your offensive stats and bulk. Buneary is though outclassed by other Choice Scarf Pokemon aside from access to Switcheroo

[Checks and Counters]


  • Fighting-type moves damage Buneary greatly, with below average defenses makes Buneary an easy target of Scraggy and Meditite who carry Drain Punch and will take some extra health gladly but must fear being tricked the Flame Orb as it will cut their Attack stat
  • Priority users of Mach Punch and Vacuum Wave are a nuisance, going first in all cases rendering Buneary's great Speed sat null and void
  • Misdreavus is a good check, immune to Normal-type moves and can retaliate with Will-O-Wisp or set up a Nasty Plot, must watch out for Choice Scarf as it will lock Misdreavus into a setup move and force to switch out
  • Pawniard is a good counter resisting Normal-type and can come and set up a Swords Dance to sweep your team but must watch out for either the Flame Orb or the Choice Scarf
  • Cottonee is a good counter, with access to priority Encore and Substitute will force Buneary to switch out often but must watch out for the Choice Scarf.

 

SkyNet

MediEvil!
You might want to mention that Buneary is pretty much outclassed by the other normal types in LC such as Meowth and Aipom.

It can fill a niche such as an Agility passer or klutz + switcheroo as previously stated but its still a gimmick to be honest.
 
It's useful for removing Evo stone, yes, but it has some other uses. Not only can it burn opponents, but many times snatching an Evo stone will really help Buneary stand strong. It also really screws up Zuruggu if you can manage to nail it on the switch, as they will always try to set up on you. The beauty of it is no matter how many times Shed Skin activates, Flame Orb will just burn Zuruggu again. I definitely think the moves on the Lead set should look something like this:

[box]name: Lead
move 1: Fake Out
move 2: Switcheroo
move 3: Return
move 4: Encore / Ice Punch
item: Flame Orb
ability: Klutz
nature: Jolly
evs:236 Atk / 36 Def / 236 Spe[/box]

What is ThunderPunch hitting? Mantyke? Not very common. Ice Punch 2HKOs Gligar, who will try to set up Stealth Rock or Swords Dance on you. Jump Kick really only hits Tesshiido the most as Switcherooing Zuruggu will be better anyway. Encore is probably always better than Jump Kick as it nails Tesshiido on really anything other than Spikes, getting some free setup for your friends. Foresight is for the most part a terrible move, I'm not sure why you're considering it. Ice Punch 3hkos most Missy, as does Return when factoring in the turn you use Foresight (actually, Return might even 3hko by itself, not sure though). Focus Sash for the most part is useless in this metagame as everything has either priority or some way to beat you without taking more than one hit anyway. Remember to order the moves from most important to least important. I'd rather have Return than Foresight, or Jump Kick, or Drain Punch.
 
The beauty of it is no matter how many times Shed Skin activates, Flame Orb will just burn Zuruggu again.
Flame Orb is a one use item, it doesn't work like that. You could use a Sticky Barb or Black Sludge though but in general the Flame Orb or Toxic Orb work the best in the set you gave.
 

Fatecrashers

acta est fabula
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Flame Orb is a one use item, it doesn't work like that. You could use a Sticky Barb or Black Sludge though but in general the Flame Orb or Toxic Orb work the best in the set you gave.
Flame Orb is not one use and will burn again if the burn is cured by Shed Skin. Shed Skin activates before Flame Orb's effect so as long as Zuruggu is holding Flame Orb there is no way he can be healed of burn.
 

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Leads aren't as useful as they were in the previous gens. People can now see your teams and change to give themselves a good matchup. Sure, you can just switch aswell, but then it isn't a lead.

I suggest renaming the set to "Switcheroo" or "Klutz + Switcheroo"
 
Leads aren't as useful as they were in the previous gens. People can now see your teams and change to give themselves a good matchup. Sure, you can just switch aswell, but then it isn't a lead.

I suggest renaming the set to "Switcheroo" or "Klutz + Switcheroo"
Well the reason it is called Lead is because you should lead your team with it. And with the ability to see teams also allows you to fake out opponent out by say putting Buneary in the 5th slot, but entering it as the first poke. Your opponent can never be 100% sure on your lead (unless you carry an obvious one like Meowth)
 
Looks like a missed a *few* things.

Alright, let's address the huge elephant in the room-this thing worse than law, expired crap. Its potential needs to be maximized for anyone to ever consider it, so I'm going to say what I think would make Buneary the most useful.

[box][SET]
name: Support
move 1: Encore / Sweet Kiss
move 2: Overhead Throw
move 3: Healing Wish / Heal Bell
move 4: Ice Punch / Thunderpunch
item: Evolution Stone
ability: Limber
nature: Jolly / Adamant
evs: 96 HP / 96 Att / 96 Def / 236 Spe[/box]
Ok, so Buneary obviously has quite a few support moves in its movepool. This does not mean it can pull off a support set. First, Buneary has terrible defensive stats. 55/44/44 is atrocious. This set is fucking outclassed by Togepi, who has Softboiled and Wish. Buneary is also weak to Fighting, arguably the most common type in Little Cup, is easily breakable, Evolution Stone or not. In my opinion, this set should just be removed.

[box][SET]
name: Choice Band
move 1: Quick Attack
move 2: Jump Kick / Drain Punch
move 3: Thunderpunch
move 4: Ice Punch / Fire Punch
item: Choice Band
ability: Limber
nature: Jolly
evs:236 Atk / 36 Def / 236 Spe[/box]

This set again has a few problems. First of all, Buneary can't do a single thing without Return, it should be the only thing in slot two. I don't even think Drain Punch deserves a slash, Jump Kick will always 2HKO Tesshiido while Drain Punch won't, and Jump Kick is a 3HKO on Bronzor, not a 4HKO, like Drain Punch is. Jump Kick also has a small chance to OHKO 36 HP Evo Stone Zuruggu, while Drain Punch doesn't. Why does ThunderPunch keep getting its own slash? All it hits is Pururiru (and the rare Mantyke). It does 48%-64% to Pururiru, who will just Will-O-Wisp you then stall you with Recover or go to Gligar or Diglett to set up. It should really stay in AC, while you want to give Ice Punch the moveslot to itself for the sole purpose of Gligar, who is more common than Pururiru. Don't worry about bulky waters, STAB Return actually does more damage than Super Effective ThunderPunch, so you won't be doing much either way. I think Switcheroo is another good option, as it cripples Pururiru, Gligar, Tesshiido, DD Zuruggu, and lots of other stuff. Fire Punch hits Tesshiido too. In short, I think the set should look like this.

[box]name: Choice Band
move 1: Return
move 2: Jump Kick
move 3: Ice Punch
move 4: Switcheroo / Quick Attack / Fire Punch
item: Choice Band
ability: Limber
nature: Jolly
evs:236 Atk / 36 Def / 236 Spe[/box]
 

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Well the reason it is called Lead is because you should lead your team with it. And with the ability to see teams also allows you to fake out opponent out by say putting Buneary in the 5th slot, but entering it as the first poke. Your opponent can never be 100% sure on your lead (unless you carry an obvious one like Meowth)
Yes, but if this analysis gets on site, that won't work very well will it? Every time someone sees a Buneary, they'll know it's a lead set because it says lead set on the analysis.
 
No, because there's more than one set in the analysis.

Also, slash Scarf into the Switcheroo set. A lot of defensive pokemon will be switching to take the Orb, so it makes for nice mindgames.

Also, Encore really, really, really outclasses Sweet Kiss.

Where's Return on the CB set?
 
Looks like a missed a *few* things.

[SET]
name: Support
move 1: Encore / Sweet Kiss
move 2: Overhead Throw
move 3: Healing Wish / Heal Bell
move 4: Ice Punch / Thunderpunch
item: Evolution Stone
ability: Limber
nature: Jolly / Adamant
evs: 96 HP / 96 Att / 96 Def / 236 Spe[/box]
Ok, so Buneary obviously has quite a few support moves in its movepool. This does not mean it can pull off a support set. First, Buneary has terrible defensive stats. 55/44/44 is atrocious. This set is fucking outclassed by Togepi, who has Softboiled and Wish. Buneary is also weak to Fighting, arguably the most common type in Little Cup, is easily breakable, Evolution Stone or not. In my opinion, this set should just be removed.
Im a little between decisions on this set. I wrote it up seeing it had a bit of potential but now am not sure whether to remove it or not. I'll do some testing on it and try out other supports like Togepi and make a final decision later.
 
Im a little between decisions on this set. I wrote it up seeing it had a bit of potential but now am not sure whether to remove it or not. I'll do some testing on it and try out other supports like Togepi and make a final decision later.
Okay so I tested it and I see it will work in some situations, it can fill the support spot adequately. Im keeping it but will post how its outclassed
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top