Burungeru Status: Done, feedback appreciated. ------------------------------------ [Overview] Very bulky on both sides of the spectrum due to good HP. Unique typing which gives it awesome resistances and immunities, making it a great counter to common stuff. Decent Special Attack coupled with a nice Offensive Movepool balanced by a great Support one. Slow Speed and being grounded means it takes full Layer damage, as well as weakness to common Electric and Grass attacks. [SET] name: Utility Counter move 1: Boiling Water / Surf move 2: Recover move 3: Shadow Ball / Energy Ball / Ice Beam / Will-O-Wisp move 4: Shadow Ball / Energy Ball / Ice Beam / Will-O-Wisp item: Leftovers ability: Water Absorb nature: Calm evs: 252 HP / 8 Def / 252 SpD Set Description: Awesome counter to a lot of things, such as but not limited to Urugamosu, Kobaruon, Roopushin, Heatran, Infernape, Blaziken, Empoleon. Easy to switch in on Water, Ice, Fighting, Normal, and Fire moves. Last incredibly long because of reliable recovery on Recover. Can Burn foes so they dont hit it on its weaker side, the Physical one. Additional Comments: Last 2 spots are determined by preference. Shadow Ball is a good STAB move that will have good coverage with its Water STAB. Will-O-Wisp is better used when youre not using Boiling Water on Burungeru, as it gives it a solid Status move. Ice Beam hits Grass and Dragon types that would otherwise wall Burungeru badly. Toxic is a great move to have since it hits Water types and its a good annoying move. Calm is used to make Burungeru a solid Special Wall that will hardly ever lose to Special Attackers. Offers Spin Block for the team. Teammates and Counters: Good option for a team that requires a Spin Blocker, as it can take on most of the Spinners with relative ease. Pokemon like Skarmory, Scizor, Empoleon, and others, that love Fire and Water Pokemon out really appreciate Burungeru. Good synergy with Blissey, Snorlax, Randorosu, and Sazandora. Gets walled badly by Blissey, Snorlax, Water Types if its not running Energy Ball, and Grass Types if its not running Ice Beam. As it uses no SpA investment, things with decent Special Defense like Jolteon or Denchura can come in without worrying and threaten with STAB Super Effective moves, as will Jaroda and Nattorei. [Team Options] Typing wise, Steel, Grass, Ground, Rock, and Dark Pokemon are great to work with when using Burungeru. Gliscor is a good idea, as it can switch in on Electric attacks and use Taunt and Toxic to do big damage that can then be benefitial for Burungeru. Randorosu can help a lot too, but this one assumes the work of hitting stuff hard so that Burungeru will finish them later. Things like Snorlax, Nattorei, and Special Walls that enjoy Pokemon burned to wall better also like Burungeru. [Optional Changes] Pain Split can be used if you want to do damage while regaining health, but Recover is more often a better option. Hydro Pump can be used as the Water STAB for greater damage output, but the low PP and Accuracy are big hindrances. Energy Ball can be used on the last spot to hit Waters. Night Shade is also a good option in the last spot since it does fixed damage and can help break subs that other wise you wouldnt be able to. Can shift EVs to Defense in order to bump its bulkyness on the Physical side. [Counters] Bulky Water types with recovery will be Burungeru's bane if its not running Toxic, such as Vaporeon and Milotic, as it will more often than not end on a PP war. Celebi, Jaroda, Shaymin, and Nattorei can take everything Burungeru uses and retaliate with Grass STAB. Tyranitar and Sazandora canswitch in and they must be wary of a burn, but they can threaten with Super Effective STAB. Electric Pokemon like Jolteon, Denchura, Zapdos or Borutorosu can also OHKO Burungeru. [Dream World] Burungeru gets Damp as its Dream World ability. Yeah, useless.