peng
hivemind leader
buttom of the ocket
Table of Contents:
- [jump=introduction]Preface[/jump]
- [jump=building]Team Building[/jump]
- [jump=microscope]Under the Microscope[/jump]
- [jump=hippowdon]Hippowdon[/jump]
- [jump=forretress]Forretress[/jump]
- [jump=zapdos]Zapdos[/jump]
- [jump=jellicent]Jellicent[/jump]
- [jump=tangrowth]Tangrowth[/jump]
- [jump=jirachi]Jirachi[/jump]
- [jump=importables]Importables[/jump]
- [jump=conclusion]Conclusion[/jump]
[a]introduction[/a]Preface
Okay, firstly I apologize for the length of this. It wasn't too bad before Harsha started writing his bit for it and ended up just paraphrasing a bunch of stuff I already touched on. He still hasn't even written his paragraphs for 4 of the Pokemon but I'm posting this now anyway just to get it out of the way so I can focus on other shit. Basically, blame Harsha for everything. This has been the only team I've really used for the last 3-or-so months, and is what I used for the Kyurem-B suspect test and OST9, as well as what little I played of the Genesect and Torn/Keld suspect metagames. Although it doesn't really introduce any individual Pokemon you haven't seen before, it does use a few Pokemon that don't see nearly enough usage in my opinion, such has Zapdos and Tangrowth. Thanks to tab for the excellent title; you very likely won't get the reference if you aren't from #uk, #tr_rule or into your ancient trou du cul / smogon greatest hits threads. However, I think its very fitting to end my Pokemon career (hopefully...) with a reference to the only guy who has been with me through it all: Pocketman.
[a]building[/a]The first version of the team was built at the start of the Kyurem-B suspect test, when there was a lot of discussion about the decline in viability of stall. I went out to try and build a decent stall team to get reqs, not only for the sake of using stall but also because it actually requires half a brain to pull off. BW2 is already boring as it is without another yet person using autopilot Deo-D, VoltTurn or Rain offense. I've always been of the opinion that if you are going to dedicate hours of your life to playing a littled kids' video game on the internet, you might as well build or use a team that shows off any skill you have, rather than use teams that play themselves. The very first version of the team was SDef Hippowdon / Skarmory / SDef Zapdos / Fat Starmie / Ferrothorn / Scarf Terrakion, but I only ended up using it for around 20 battles before giving it a major overhaul; it had no spinblocker and was weak to just about everything relevant in OU. Skarmory was replaced with Forretress to free up a slot for Jellicent over Starmie. Ferrothorn was dropped for Tangrowth to better combat stuff like Terrakion, and my own Terrakion was replaced with a bulky Scarf Jirachi to provide a second Steel-type to the team. This version of the team ended up being much more successful, going 62 - 14 in my suspect test run to get reqs. It also peaked at #1 but that doesn't really mean anything on the suspect ladder.
[a]microscope[/a]Under The Microscope
[a]hippowdon[/a]
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 24 Def / 236 SDef
Careful Nature [+SDef, - SAtk]
- Stealth Rock
- Earthquake
- Rock Slide
- Slack Off
Hippowdon was a no-brainer for the team; I'm far more comfortable with Sand Stall than with any other stall-based playstyle. I've never been a fan of rain stall because you just never have the teamslots to do everything you want. You usually have to forego a scarfer which means you become really reliant on having stuff super healthy throughout the entire game to not lose to some random Dragon Dancer or Volcarona or something. Sun and Weatherless stall on the other hand are just unviable in a rain-infested metagame. Having determined I wanted to use Sand Stall, I had to decide whether I wanted to use Hippowdon or Tyranitar. Anyone who has ever had a conversation about Pokemon with me in the last 6 months should know that I really really really hate Tyranitar in BW2 unless its supporting Keldeo or something. So here we are, with Hippowdon.
Okay enough random filler shit, lets get to the actual set. SDef Hippowdon is by far its best set in BW2 since its such a special-based metagame. Although mono-Ground typing doesn't look all that good for a mixed wall given the weaknesses it brings to common special attacks (Water-, Grass- and Ice-moves are common and almost exclusively special-based), Hippo is bulky enough to survive almost any unSTABbed super effective special hit, and able to survive a few STABbed ones too. He takes the likes of Thundurus-T Hidden Power [Ice] with ease and is never 2HKOd by Scarf or Expert Belt sets, and can also stand up to the likes of Latias. Its thanks to this excellent mixed bulk that SDef Hippowdon can almost single-handedly win the first 15 battles on a fresh alt on the ladder, or the first round or two in a tournament - new-ish players just have no idea how to beat him.
Hippowdon's role on the team is to set-up Stealth Rock and keep opposing weather sweepers in check. As the only weather inducer with access to reliable recover and a Stealth Rock resistance, Hippowdon regularly outlasts opposing Politoed over the course of a battle. Earthquake and Slack Off are completely standard and theres really no reason not to use them. Rock Slide, however, is much less common but you can probably guess what its here for. Most people opt for Ice Fang or Whirlwind in the last slot, and although both have their obvious advantages over Rock Slide in a lot of scenarios, I like the utility Rock Slide brings to the team. It turns Hippowdon from a mediocre answer to Volcarona to an excellent check, whilst retaining the ability to hit the likes of Tornadus-T, Thundurus-T, Dragonite and Salamence for good damage. Unlike Whirlwind, Rock Slide allows Hippowdon to check the aforementioned, even when they are the last Pokemon on the opposing team.
[a]forretress[/a]
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature [+Def, -Spd]
- Rapid Spin
- Spikes
- Gyro Ball
- Volt Switch
Forretress gets a lot of shit, and its not hard to see why. Its slow, weak, becomes set-up fodder for numerous Pokemon late-game and just lacks the survivability you'd want from a dedicated spinner and spiker. However, the only other option for a team like this is Starmie, who quite simply, sucks. To put into context how much "defensive" Starmie sucks, its around as bulky as an uninvested Keldeo. Yeah, I'll stick with Forretress, thanks.
Forretress is the first Steel-type of the team, and as a result is overall my best switch-in to most physical dragons. Although it gets KOd by virtually any Rain-boosted Water-type attack, Forretress actually plays a key role in the match-up vs rain. Forry switches-in and spins freely on the only common hazard-setters you ever find on rain: Ferrothorn, Sash Terrakion and SDef Jirachi. With hazards off the field, Zapdos and Jellicent have a... field day against Rain (must be a better way of wording that 9.9). The set should be familiar to everyone. Volt Switch allows Forretress to escape the clutches of Magnezone, and also means I can preserve momentum on a predicted Jellicent or Heatran switch-in. In a pinch it means I can check Gyarados, or at least break its Substitutes! Gyro Ball is the main attack of choice because its the best option in the current competitive climate. The only other option really is Hidden Power [Ice], which is next to useless when nobody is using Gliscor, and Forretress should never stay in on Landorus-I anymore. Every other 4x Ice-weak Pokemon is hit for comparable damage by Gyro Ball, but the Steel STAB gains coverage on the likes of Terrakion and deters Gengar from switching in to spinblock.
[a]zapdos[/a]
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature [+SDef, -Atk]
- Thunderbolt
- Heat Wave
- Toxic
- Roost
Zapdos is another Pokemon thats been getting a lot of shit recently. Unlike Forretress, however, I don't feel this trashtalk is really justified. I'm not even going to pretend that Zapdos would have a place on this team if Tornadus-T wasn't around, but I strongly feel that its a great metagame choice, at least until this round of suspect finishes. Although other bulky Flying-type resists like SDef Jirachi match-up better vs Tornadus-T 1v1, I find its all too easy for Tornadus to U-Turn out into something like Ferrothorn to set-up, or even defensive Politoed to try for a Scald burn. Jirachi doesn't really threaten anything on standard rain other than Tornadus-T, and if you're up against Torn + Dugtrio then you are in for a world of pain. Although Zapdos isn't as good against Tornadus-T in a vacuum, it makes up for this by putting a ton off pressure on Rain from the second it switches in and can't be trapped by anything bar the rare Gothitelle or Wobbuffet.
Zapdos is part 1 of this team's dedicated anti-rain core, and despite the defensively-oriented EV spread and moveset, he's nearly always the guy who ends up cleaning late-game. Thunderbolt is the STAB option that rain teams despise, and even without investment it scores an OHKO on Tornadus-T and hits defensive Politoed and Tentacruel for an easy 2HKO. I see a lot of people running Volt Switch on their Zapdos' but I really hate the idea of having to switch-out whenever I want to hit something with my STAB, especially if Stealth Rock is up. Heat Wave is the coverage option, hitting Ferrothorn for a 3HKO even in rain and also allowing Zapdos to beat Scizor. Toxic was chosen over Hidden Power [Ice], Substitute and Roar because I really needed a way to hit Latios and Latias on the switch-in, and it also helps put a timer on stuff like last-mon Hippowdon. The 16 Spd EVS allow Zapdos to outspeed neutral 252 Spd base 70s, like Modest Politoed and Adamant Breloom.
[a]jellicent[/a]
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 128 SDef / 132 Spd
Calm Nature [+SDef, -Atk]
- Scald
- Will-O-Wisp
- Taunt
- Recover
With Deoxys-D + Gengar hyper offense teams still running rampant, it seems like everyone has forgotten that there are Ghost-types in OU that actually have some bulk to them. When people throw terms like "good spinner" around nowadays, they almost exclusively mean something that beats Gengar 1v1. This is a godsend for Jellicent-users, as the only spinners you ever really see nowadays are defensive Starmie, Forretress and Tentacruel. The only one of those that is breaking Jellicent anytime soon is SubToxic Tentacruel, which is still not nearly as popular as it should be. As a result, SDef Jellicent is incredibly hard for a lot of teams to spin against and in the vast majority of my battles, guarantees hazards stay up for the entirety of the game.
Jellicent makes up part two of my anti-rain core, and handles everything that Zapdos can't. It hard counters all but Specs Hidden Power [Ghost] Keldeo, whom it often still outlasts in the long run. With Taunt and Will-o-Wisp, Jellicent also cripples the likes of defensive Politoed, and if it can get a burn on Ferrothorn then Zapdos has very little trouble steamrolling the opposing team. This EV spread is faster than almost any Jellicent you'll ever see, and this is mainly because of the gaining popularity of CBTar + Scarf Keldeo teams. This EV spread outspeeds up to 120 Spd Tyranitar, with standard CBTar only running 76 or 100 Spd EVs. The extra on top of that is purely for speed creep, because Jellicent is the only Pokemon on my team that can stand-up to Keldeo I need to ensure its not Pursuit-trapped too easily. Despite this ridiculous speed investment I was still outrun by a CBTar in OST9, so perhaps I should have gone for an even faster spread idk.
[a]tangrowth[/a]
Tangrowth (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature [+Def, -Atk]
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
Tangrowth is the closest thing Gen 5 has to a physical Blissey. It had a small boom in usage during the Excadrill era but unfortunately never really caught on after that. Despite its RU status, Tangrowth plays a key role in this team, and keeps physical threats such as Dragonite, Breloom, Lucario and Terrakion at bay. Regenerator is what makes Tangrowth usable, and turns the vine-thing into an excellent defensive pivot. He plays a lot like Slowbro, except the mono-Grass typing is generally better for this team. It allows Tangrowth to switch in on Tyranitar and Ferrothorn much easier whilst retaining the ability to check the physical Dragons and most Fighting-types. The lack of a recovery move isn't too much of an issue due to Regenerator, and Forretress keeping hazards off the field helps too.
Although Tangrowth's physical movepool has some more powerful options available, like Power Whip and Earthquake, I opted for a special-based set as Tangrowth is often relied on as a check to Rotom-W and therefore ends up taking a burn pretty regularly. The downside to this, however, is that with Sandstorm up Giga Drain doesn't do as much damage to Tyranitar and Terrakion as you'd hope. Hidden Power [Ice] gains important coverage on the 4x Ice-weak Dragons, as well as hitting Gliscor and Landorus-T. With Gen V sleep mechanics, hitting a Sleep Powder pretty much means putting something out of commission for the rest of the battle. Leech Seed is the final move, just because there aren't really any other good options. I have enough clashing status' on the team without running Stun Spore as well, and Knock Off didn't really come in useful regularly enough to warrant its use. Leech Seed further makes up for the lack of a reliable recovery move, and along with Regenerator means Tangrowth can often stay healthy for an entire battle even after repeatedly switching in on Terrakion.
[a]jirachi[/a]
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 144 HP / 236 Atk / 128 Spd
Jolly Nature [+Spd, -SAtk]
- Iron Head
- Ice Punch
- Trick
- U-turn
The glue of the team, and one of my favourite scarfers. Even during the Genesect era I was using Scarf Jirachi, purely for the extra bulk and resistance to Stealth Rock meaning it can actually switch-in on stuff. The EVs look really random and there's a reason for that: they are. 128 Spd allows Jirachi to outspeed +1 Adamant Haxorus but the HP and Atk EVs are fairly randomly distributed otherwise as far as I can remember. Jirachi is one of my only good switch-ins for Latios and Latias so I needed as much bulk as possible without comprimising speed or power, and this EV spread ended up doing the job.
Jirachi takes a lot of pressure off my defensive cores to check the numerous threats in OU. Dragonite got a DD up and Tangrowth isn't healthy enough to take a hit? Jirachi. Nasty Plot Thundurus-T causing issues? Jirachi. Tornadus-T crit and confused its way through Zapdos? Guess who? Its a crutch to fall back-on if I messed up earlier in the game and let one of my walls get too weak, and pretty much ensures I'm not helpless against any Steel- or Ice-weak offensive Pokemon from the offset. Iron Head and Ice Punch are standard for STAB and coverage respectively, and U-Turn means I can at least attempt to outplay DragMag and preserve momentum on obvious switches. Trick is in the last slot over some other coverage move because it puts an end to the likes of last mon CM Reuniclus and also screw up opposing stall somewhat.
[a]importables[/a]Importable
King Hippo (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 24 Def / 236 SDef
Careful Nature [+SDef, - SAtk]
- Stealth Rock
- Earthquake
- Rock Slide
- Slack Off
Disco Kid (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature [+Def, -Spd]
- Rapid Spin
- Spikes
- Gyro Ball
- Volt Switch
Don Flamenco (Zapdos) @ Leftovers
Trait: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature [+SDef, -Atk]
- Thunderbolt
- Heat Wave
- Toxic
- Roost
Soda Popinski (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 128 SDef / 132 Spd
Calm Nature [+SDef, -Atk]
- Scald
- Will-O-Wisp
- Taunt
- Recover
Super Macho Man (Tangrowth) (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature [+Def, -Atk]
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
Great Tiger (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 144 HP / 236 Atk / 128 Spd
Jolly Nature [+Spd, -SAtk]
- Iron Head
- Ice Punch
- Trick
- U-turn
Trait: Sand Stream
EVs: 248 HP / 24 Def / 236 SDef
Careful Nature [+SDef, - SAtk]
- Stealth Rock
- Earthquake
- Rock Slide
- Slack Off
Disco Kid (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature [+Def, -Spd]
- Rapid Spin
- Spikes
- Gyro Ball
- Volt Switch
Don Flamenco (Zapdos) @ Leftovers
Trait: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature [+SDef, -Atk]
- Thunderbolt
- Heat Wave
- Toxic
- Roost
Soda Popinski (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 128 SDef / 132 Spd
Calm Nature [+SDef, -Atk]
- Scald
- Will-O-Wisp
- Taunt
- Recover
Super Macho Man (Tangrowth) (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature [+Def, -Atk]
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
Great Tiger (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 144 HP / 236 Atk / 128 Spd
Jolly Nature [+Spd, -SAtk]
- Iron Head
- Ice Punch
- Trick
- U-turn
[a]conclusion[/a]Conclusion
Anyway I'm posting this now because Torn-T is almost definitely going uber, and since this team is pretty much a complete counterteam to this era of standard rain I imagine it won't really work in the next metagame.
Also I'm "quitting" Pokemon, at least for a while. I'll probably remain active on IRC and I'll keep up with the XY stuff, but I doubt I'll ever be anywhere near as active or competitive as I have been the last 2 years in particular. I think everyone who has ever quit Pokemon has just had that one moment where they realise how big an effect the game has had on their social and/or work life over the years, and I don't even want to think about what I could have achieved if I dedicated that time to something even remotely worthwhile. That said, I hope you enjoyed this team as much as I enjoyed playing with it and writing it up.
I'm not going to do shout-outs except for BKC because he rules and I'm a noober. Just kidding, BKC is a poopface and he sucks ! Harsha is a cunt!
~PenguinX