I don't think Gene ever influenced stall so dramatically that it was as low as it was during suspects. The meta is just heavily offensive based - even stall teams run speed investment rather than investing in bulk now (speed so Tenta outpaces Loom, speed on Skarm for Wobby, etc.) I don't see why its absense would make a difference stall wise. I don't ladder on PS much, mostly PO, but I've used the same team on both places and they work reliably the same. The meta's just offensive oritented so I don't think stall will increase too much, like people propsed or implied it will from Gene's ban. I could be wrong since I don't ladder on PS much but that's my two sense on that.
On Wobby, I just don't use it right I think. In theory, it should be great against offensive choice'd threats, but most offensive mons can 2HKO the poor bastard so it can't reliable switch into half of them (making it a check, not counter, to the choice'd threats your targeting), and then it fears set up. Risking Encore risks being 2HKO'ed and Mirror Coat / Counter risks being set up on. I've just never found it quite useful vs. offense since most choice'd Pokemon can bluff or have different sets (preferably ones that can set up). Then again, I might not be using it right, (I don't play stall so maybe thats the issue), or I simply need to predict better with Wobby. The problem is I would either (a) like to use Wobby on a trap core and not worry much about predicting or (b) use a more reliable offensive Pokemon where predicting with it is much more beneficial than with Wobby. Choice'd threats are easy enough to revenge on offensive teams and even give you set up oppurtunity so I don't really see the point. If your super Scarf Keldeo weak than bring in something that resist its two stabs (Dragonite / Lati@s) and you can set up (DNite's DD) or kill (Specs / LO Lati@s). Does anyone have better exprience with Wobby? If so; how do you usually use it? I always find it more of a liablity than a possibly teammate. The only team I've ever seen use it flawlessly was Gamester's sun.
Skill Swap Deo-D is merly o.k. I've tried it in the past, but your usually better off with something else (Night Shade / TWave / Magic Coat) since they generally cover more. I hardly see people use Espeon unless BP and Xatu is usually on sun (and I hardly see many sun teams...). Skill Swap is useful for other things besides what you would think: (stealing Chlorophyl from Venu, stealing Poison Heal from Gliscor, stealing Serene Grace from Jirachi, stealing Shadow Tag from Wobby, and much more). It's not bad, but there are other options to it as well and I would reccommend trying all variations of Deo-D before trying out Skill Swap. I would OC mention it if this were the analysis....
(As for NP Deo-D; its offensive stats kinda suck and its taunt bait and its slow and doens't have the best typing either).