Scizor isn't hard to catch, and also, iirrc a lot of Pokemon require skill to use (as small uses of intellegence easily make Mag useable). Magnezone is a good Pokemon when you play your team right. I admit that Mag isn't as great as it formally was in BW1, but Forrey does NOT run EQ -.- like ever. Its too busy running Gyro or volt-switch and rapid spin to really fit it anywhere. They V-Switch away, but it can come in if something dies, etc. With Skarm, its more shed shell you got to fear, but :lol did you seriously say it can WW you? SR + Electric move will easily dispose non-shed shell versions. And WW on switch is prediction on SKARMS part ffs, not the other way around. That would be a bold prediction, as it risks getting hit by current Pokemon srsly. Or what if it comes in after Skarm kills something, or it comes in after a WW? Your trapped then .-. Magnzone always contributes to the team, eliminating threats and also providing a volt-switch chain, which Goth and Duggy can't do. So much hate on Mag. I admit it isn't as good as it was in BW1, but its still good. your arguements are illogical. Genesect is actually easy to catch. Half the time its forced to lock itself into something like ice beam, and after it kills something (say, hippo), Mag can come in and then dispose of it so the rest of the team doesn't have to deal with it. With mad prediction skills, it can come in on an ice beam, but its much better just to let it kill a member that probably won't help in the long run and dispose of Gene. It can revenge Gene with scarf, so it isn't as hard as you said. Scizor is ALSO easy to catch, as most of the time it locks itself into BP. Admitting it sometimes u-turns like hell, but it isn't that hard to catch it, considering that U-turning on something like Latios is a huge risk, as you can get hit by HP Fire. Mag is best in general in trapping steels, and its the only pokemon who can trap and provide a volt-turn core. Such a bad rap for the poor magnet just because it got more useless in BW2, its still viable.