I don't see why you would use Selfdestruct to trade Mewtwos when you could just play Freeze Wars and, on average, still trade Mewtwos (you win half the time, lose half the time) while also beating every Mewtwo that won't engage in Freeze Wars with you. It also only averages 56% damage, so you have to chip them low enough that you're in danger of losing a speed tie and getting screwed when they Recover first. Save Explosion for Mew if you wanna pull stuff like that. I've been playing this game for 15 years Drenumbers, I think I know what I'm talking about. Wrap is usable enough, the free chip damage and switch turns are cool. However, it's no free pass to destroying entire teams. First off, the abuse potential is greatly mitigated by the fact virtually everything can cause PAR. Secondly, Wrap is so weak and inaccurate that it rarely causes significant damage before missing (and getting your ass killed). The average damage caused by Wrap, assuming you just sit there and take it like a bitch waiting for a miss so you can PAR/kill the user, is roughly equivalent to a 180-power attack. (On average: 45 damage per one use, a little over four uses before missing.) High? Sure. It also has no secondary effects and isn't learned by anything particularly threatening for any other reason. I mean, I admit Wrap Tauros would destroy the game... Dragonite is non-existent in OU play without it. Wrap barely makes Drag usable. Clamp is pretty fucking broken, luckily Cloyster not only lacks Agility for real abuse but it can't even paralyze shit on its own. And of course to relate it to the actual topic here, Mewtwo is an above average tanker of Wrap spam (it has roughly Snorlax's physical bulk) and is OHKOing your ass the second you miss.