Completed C$FP and Kaxtar in a Brawl 1/2

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#1
C$FP's Team:

Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic

Moves: 38

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash

Moves: 40

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC:
1
DC:
5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge

Curse
Head Smash
Iron Head
Counter

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break

Moves: 22

Metagross [Brains] (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility

Iron Defense
Iron Head
Zen Headbutt

Earthquake
Giga Impact

Moves: 15

Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC:
1
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance
Metal Claw

Counter
Reversal
Safeguard
Bug Bite
Superpower

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect
Thief
Light Screen
Struggle Bug
U-Turn
Steel Wing
Toxic
Substitute

Moves: 36

Kax's Team:

Togekiss [Quartz] (Male)
Nature:Bold (Increase Defense by 1, Decrease Attack by 1)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Wish

Tailwind
Counter
Magic Coat
Water Pulse
Shock Wave

Extrasensory
Morning Sun
Nasty Plot
Mirror Move

Grass Knot
Fly
Toxic
Shadow Ball
Flamethrower
Light Screen
Reflect
Protect
Substitute
Thunder Wave
Weavile
(M)
Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW-LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off anopponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item isstolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5

Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Nasty Plot
Night Slash
Agility

Ice Punch
Counter
Fake Out

X-Scissor
Dig
Brick Break

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Move Count: 19

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm
Hyper Beam

Protect
Light Screen
Earthquake
Rock Slide

Zen Headbutt
Iron Head
Ice Punch
Thunder Punch
Iron Defense

Electivire (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 95
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect
Focus Blast
Earthquake

Counter
Magnet Rise
Signal Beam

Cross Chop
Feint
Fire Punch
Ice Punch

Venusaur [Jade] (F)
Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)

EC: 9/9
MC: 0
DC: 5/5

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Skull Bash

Hidden Power Rock
Earthquake
Sludge Bomb
Swords Dance
Sunny Day

Outrage

5v5 Training Brawl
2 Day DQ
2 Recovers / 5 Chills
ASB Arena
FE.
Items allowed in both
All Abilities in both
No switching in both

NOTE: If you don't specify a target for a 3 target attack, I'll be aiming it at the Pokemon in front, one to the left, and one to the right. So don't forget to target

PM me first round's actions
 
#3
Kax:
Togekiss: Aura Sphere Aggron~Aura Sphere Aggron
Weavile: Brick Break Aggron~Fake Out Scizor
Metagross: Hammer Arm Aggron~Earthquake
Electivire: Focus Blast Aggron~Cross Chop Aggron
Venusaur: Giga Drain Aggron~Power Whip Aggron

IF your target has fainted or has used Protect, THEN re-target Excadrill.

C$FP:
Steelix: Heavy Slam (Weavile), Iron Tail (Sheer Force; Venusaur)
IF Weavile uses Dig when you target it, THEN use Dig (Electivire) and push actions back

Excadrill: Sandstorm, Drill Run (Electivire)

Aggron: Heavy Slam (Weavile), Head Smash (Togekiss)
IF Weavile uses Dig when you target it, THEN

Metagross: Bullet Punch (Weavile), Zen Headbutt (Venusaur)

Scizor: Iron Head (Weavile), Bug Bite (Venusaur)
IF Weavile uses Dig when you target it, THEN use Bullet Punch (Weavile) and push actions back


Poor Aggron, didn't even live until second action

Metagross (C) used Bullet Punch on Weavile
7170 (Crit, no)
(4 + 3 + 3) * 1.5 = 15 DMG
-2 EN

Weavile used Brick Break on Aggron
4682 (Crit, no)
(8 - 1) * 2.25 = 15.75 = 16 DMG
-6 EN

Electivire used Focus Blast on Aggron
4773 (Hit, yes)
2130 (Crit, no)
(12 + 3) * 2.25 = 33.75 = 34 DMG
948 (-SpD, yes)
-8 EN

Excadrill used Sandstorm
A sandstorm brewed
-10 EN

Togekiss used Aura Sphere on Aggron
3914 (Crit, no)
(9 + 3 + 3) * 1.5 + 1.75 = 35.5 = 36 DMG
-2 HP Togekiss (LO)
-7 EN

Metagross (K) used Hammer Arm on Aggron
6348 (Hit, yes)
1375 (Crit, no)
(10 - 3) * 2.25 = 15.75 = 16 DMG
Aggron fainted
+1 KOC Metagross (K)
-7 EN

Venusaur used Giga Drain on Excadrill
6666 (Crit, no)
(8 + 3 + 1.5) = 12.5 = 13 DMG
+7 HP Venusaur
-11 EN

Scizor used Iron Head on Weavile
126 (Crit, yes)
(8 + 3 + 3 + 4) * 1.5 = 27 DMG
-5 EN

Steelix used Heavy Slam on Weavile
2772 (Crit, no)
(14 + 3 + 1.5) * 1.5 = 27.75 = 28 DMG

-2 HP Weavile, Electivire, Togekiss, Venusaur


Weavile used Fake Out on Scizor
9207 (Crit, no)
(4 + 2.5) * 2/3 = 4.33 = 4 DMG
-3 EN

Excadrill used Drill Run on Electivire
7257 (Hit, yes)
2466 (Crit, no)
(8 + 2 + 3 + 4) * 1.5 + 4 = 29.5 = 30 DMG
-5 EN

Electivire used Cross Chop on Excadrill
2554 (Hit, yes)
8359 (Crit, no)
(12 + 5.5) * 1.5 = 26.25 = 26 DMG
-8 EN

Togekiss used Aura Sphere on Excadrill
1009 (Crit, yes)
(9 + 4 + 3 + 3) * 1.5 = 28.5 = 29 DMG
-2 HP Togekiss (LO)
-11 EN

Metagross (C) used Zen Headbutt on Venusaur
7310 (Hit, yes)
2216 (Crit, no)
(8 + 3 + 3) * 1.5 = 21 DMG
5940 (Flinch, no)
-5 EN

Venusaur used Power Whip on Excadrill
8197 (Hit, yes)
9343 (Crit, no)
(12 + 3 + 3) = 18 DMG
-7 EN

Scizor flinched

Metagross (K) used Earthquake
Excadrill:
948 (Crit, no)
(7.5 + 4.5) * 1.5 = 18 DMG
Weavile:
4020 (Crit, no)
(7.5 + 3) = 10.5 = 11 DMG
+1 KOC Steelix
Electivire:
6456 (Crit, no)
(7.5 + 3) * 1.5 = 15.75 = 16 DMG
Metagross:
3516 (Crit, no)
7.5 * 1.5 = 11.25 = 11 DMG
-7 EN

Steelix used Iron Tail on Venusaur
8147 (Hit, no)
-6 EN

Pokemon:

HP:..................100.............19..............KO..............89...............100
EN:...................85..............85..............KO..............93...............95
Status:..............NA.............NA..............KO..............NA...............NA
Pokemon:

HP:...............92...........KO.............100...................51..............75
EN:...............82...........KO..............86....................84..............82
Status:..........NA...........NA..............NA...................NA.............NA


PM next rounds actions
 
#4
Kax's Actions:
Togekiss: Aura Sphere Excadrill~Flamethrower Scizor
Electivire: Thunderbolt Scizor~Fire Punch Scizor
Metagross: Thunderpunch Scizor~EQ
Venusaur: Giga Drain Steelix~Giga Drain Steelix

C$FP's Actions:
Steelix: Rock Slide (Togekiss, Electivire, Venusaur) * 2

Excadrill: Rock Slide (Togekiss, Electivire, Venusaur) * 2

Metagross: Meteor Mash (Venusaur), Zen Headbutt (Venusaur)

Scizor: Bug Bite (Venusaur), Iron Head (Venusaur)
For all Rock Slides: If Venusaur faints, target Metagross
For the rest: If Venusaur faints, target Electivire, and if that faints, Togekiss

Reffing'll be up in a few

Excadrill used Rock Slide on Electivire, Togekiss, and Venusaur
Electivire:
Hits (5298 <= 9000), No Crit (2741 > 625), No Flinch (8260 > 2000)
(6 + 4) = 10 DMG
Togekiss:
Hits (2516 <= 9000), No Crit (8567 > 625), No Flinch (7111 > 2000)
(6 + 2.5) * 1.5 = 12.75 = 13 DMG
Venusaur:
Hits (8453 <= 9000), Crit (160 <= 625), No Flinch (3572 > 2000)
(6 + 3 + 4) = 13 DMG
-6 EN

Electivire used Thunderbolt on Scizor
No Crit (2262 > 625), No Paralysis (8031 > 1000)
(10 + 3 + 3) = 16 DMG
-6 EN

Togekiss used Aura Sphere on Excadrill
No Crit (1495 > 625)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
Excadrill fainted
+1 KOC Togekiss
-15 EN

Metagross (C) used Meteor Mash on Venusaur
Hits (57 <= 9500), No Crit (9948 > 625)
(10 + 3 + 3 + 3) = 16 DMG
-2 HP
-7 EN

Venusaur used Giga Drain on Steelix
No Crit (739 > 625)
(8 + 3 + 1.5) = 12.5 = 13 DMG
+6 HP Venusaur
-10 EN

Scizor used Bug Bite on Venusaur
No Crit (5159 > 625)
(9 + 3 + 4) = 16 DMG
-4 EN

Metagross (K) used Thunderpunch on Scizor
Crit (500 <= 625), No Paralysis (8235 > 1000)
(8 + 2.5 + 3) = 13.5 = 14 DMG

Steelix used Rock Slide on Electivire, Togekiss, and Venusaur
Electivire:
Miss (9478 > 9000)
Togekiss:
Hits (7174 <= 9000), No Crit (9286 > 625)
(6) * 1.5 = 9 DMG
Venusaur:
Hits (6072 <= 9000), No Crit (1431 > 625)
(6 + 1.5) = 7.5 = 8 DMG
-6 EN

-2 HP Electivire, Togekiss, Venusaur (Sandstorm)
+1 HP Scizor


Electivire used Fire Punch on Scizor
No Crit (9963 > 625), No Burn (5631 > 1000)
(8 + 2.5) * 2.25 = 23.625 = 24 DMG
-6 EN

Togekiss used Flamethrower on Scizor
No Crit (6557 > 625), No Burn (7749 > 1000)
(10 + 3 + 3) * 2.25 = 36 DMG
-7 EN

Metagross (C) used Zen Headbutt on Venusaur
Hit (7415 <= 10000), No Crit (9729 > 625), No Flinch (8243 > 2000)
(8 + 3 + 3 + 3) * 1.5 = 25.5 = 26 DMG
-2 HP Metagross (C)
Venusaur fainted
+1 KOC Metagross
-5 EN

Scizor used Iron Head on Togekiss
No Crit (834 > 625)
(8 + 3 + 2.5) = 13.5 = 14 DMG
-5 EN

Metagross (K) used Earthquake
Electivire:
No Crit (4115 > 625)
(7.5 + 3) * 1.5 = 15.75 = 16 DMG
Togekiss:
Miss (Flying type)
Metagross (C):
No Crit (8960 > 625)
(7.5) * 1.5 = 11.25 = 11 DMG
Scizor:
No Crit (5088 > 625)
(7.5 + 1.5) = 9 DMG
Steelix:
No Crit (3502 > 625)
(7.5 - 4) * 1.5 = 5.25 = 5 DMG
-7 EN

Steelix used Rock Slide on Electivire, Togekiss, and Metagross (K)
Electivire:
Hits (2860 <= 9000), No Crit (9223 > 625)
(6 + 1.5) = 7.5 = 8 DMG
Togekiss:
Hits (5187 <= 9000), No Crit (8125 > 625)
(6 + 1.5) * 1.5 = 11.25 = 11 DMG
Metagross:
Hits (913 <= 9000), No Crit (8939 > 625)
(6 - 1.5) * 2/3 = 3 DMG
-10 EN

-2 HP Electivire, Togekiss (Sandstorm)
+1 HP Scizor

Pokemon:

HP:...................82.............KO........... ...KO..............76................3
EN:...................85..............KO.......... ....KO..............86...............91
Status:..............NA.............KO............ ..KO..............NA...............NA
Pokemon:

HP:...............41...........KO..............97. ..................13..............KO
EN:...............67...........KO..............86. ...................78..............72
Status:..........NA...........NA..............NA.. .................NA.............NA
 
#5
Kax's Actions:
Electivire: EQ~EQ
Metagross: Bullet Punch Scizor (Remember Light Metal, please)~Hammer Arm Steelix
Togekiss: Flamethrower Steelix~Flamethrower Steelix

C$FP's Actions:
Steelix: Rock Slide (Sheer Force; all), Dig (Metagross)

Metagross: Meteor Mash (Togekiss), Iron Head (Togekiss)

Scizor: Fury Cutter (Electivire), Reversal (Togekiss)

Will edit with reffing in a few

Metagross (K) used Bullet Punch on Scizor
No Crit (2773 > 625)
(4 + 3 + 1.5) * 2/3 = 5.66 = 6 DMG
Scizor fainted
+1 KOC Metagross (K)
-2 EN

Electivire used Earthquake
Togekiss:
Miss (Flying)
Metagross (C):
No Crit (3024 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Metagross (K):
No Crit (6615 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Steelix:
No Crit (6366 > 625)
(7.5 - 3) * 1.5 = 6.75 = 7 DMG
-7 EN

Togekiss used Flamethrower on Steelix
No Crit (8094 > 625), No Burn (3131 > 1000)
(10 + 3 + 3) * 1.5 = 24 DMG
-11 EN
-2 HP

Metagross (C) used Meteor Mash on Togekiss
Hit (5720 <= 8500), No Crit (6997 > 625), No +Atk (1960 > 1000)
(10 + 3 + 1.5 + 3) = 17.5 = 18 DMG
-2 HP
-6 EN

Steelix used Rock Slide
Electivire:
Hit (4952 <= 9000), No Crit (4071 > 625)
(6 + 1.5) = 7.5 = 8 DMG
Togekiss:
Hit (7369 <= 9000), No Crit (6239 > 625)
(6) * 1.5 = 9 DMG
Metagross:
Hit (6263 <= 9000), No Crit (6800 > 625)
(6 - 1.5) * 2/3 = 3 DMG
-14 EN


Electivire used Earthquake
Togekiss:
Miss (Flying)
Metagross (C):
No Crit (3730 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Metagross (K):
No Crit (3951 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Steelix:
No Crit (5300 > 625)
(7.5 - 3) * 1.5 = 6.75 = 7 DMG
-11 EN

Togekiss used Flamethrower on Steelix
No Crit (5297 > 625), No Burn (5484 > 1000)
(10 + 3 + 3) * 1.5 = 24 DMG
-15 EN
-2 HP

Metagross (C) used Iron Head on Togekiss
No Crit (8146 > 625)
(8 + 3 + 1.5 + 3) = 15.5 = 16 DMG
Togekiss fainted
+1 KOC Metagross (C)
-5 EN
-2 HP

Metagross (K) used Hammer Arm on Steelix
Hit (6692 <= 9000), No Crit (8505 > 625)
(10 - 4) * 1.5 = 9 DMG
-7 EN
-1 Spe

Steelix used Dig on Metagross (K)
No Crit (891 > 625)
(8 + 3 - 1.5) * 1.5 = 14.25 = 14 DMG
-9 EN


Pokemon:

HP:...................11.............KO........... ...KO..............50................KO
EN:...................46..............KO.......... ....KO..............75...............KO
Status:..............NA.............KO............ ..KO..............NA...............KO
Pokemon:

HP:...............KO...........KO..............54. ....................5..............KO
EN:...............KO..........KO..............77. ...................60..............72
Status:..........NA...........NA............-2 Spe .................NA.............NA
 
#7
Attention. I'm taking this brawl. Please find another sub-ref for brawl 2/2 but if you can't find a sub-ref I will ref. But for now I'll just ref this one, OK?

I'n pretty you guys still PM your action, correct me if I'm wrong. So lets this brawl finished up!
 
#8
Sorry for taking so long guys. But I miscalced a move (forgot to add a certain factor, I'll tell you what when I post the round but i don't to give much away) it's late atm for me though so I'll get the round up in the next 24 hours promise.
 
#9
Round 4 (yay I only ref one round and get all of the UC!)

New reseach from Prof. Birch shows that all Bagon's are addicted to the newest FIFA game for the first month they have it! Seriously, sorry for being so late.

Pre-Round
C$FP

Steelix - Boulder (M)
HP: 11
Energy: 46
Stat Changes:
Other:

And

Metagross - Brains (X)
HP: 50
Energy: 75
Stat Changes:
Other:

VS

Kaxtar

Metagross (X)
HP: 54
Energy: 77
Stat Changes: -2 Speed
Other:
And

Electrive (X)
HP: 5
Energy: 60
Stat Changes:
Other:

Action 1
Metagross (Kaxtar) used Bullet Punch @ Scizor
Scizor is KOed
RNG rolled 1/2 for the attack to hit Steelix
2 damage
-2 energy

Electrive is KOed

Electrive uses Eathquake
12 damage to Metagross (Kaxtar)
12 damage to Metagross (C$FP)
6 damage to Steelix

Steelix used Earthquake
13 damage to Metagross (C$FP)
13 damage to Metagross (Kaxtar)
22 damage to Electrive 17 damage
-7 energy

Metagross (C$FP) used Double Earthquake (earthquake + earthquake combo)
BAP: 23
Energy: 27
Over 3 damage damage to Steelix
Over 29 damage to Metagross Kaxtar
-27 energy

Both pokemon are KOed

C$FP wins!

Post-Round
C$FP

Steelix - Boulder (M)
HP: K
Energy: O
Stat Changes:
Other:


And

Metagross - Brains (X)
HP: 25
Energy: 50
Stat Changes:
Other:

VS

Kaxtar

Metagross (X)
HP: K
Energy: O
Stat Changes:
Other:

And

Electrive (M)
HP: K
Energy: O
Stat Changes:
Other:


Electrive > Metagross (C$FP)/Metagross (Kaxtar) Steelix


Rewards (I'll edit the pokemon's rewards in, so many KO's to count)
4 CC to each trainer
5 UC for me.
None for Jay, sorry, rules are rules.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#10
Wrong. You only gain 5 UC, since you reffed the equivalent of a 2v2 doubles. Jayjinde gains the remaining 8 UC (And you would've gotten 13 UC if you'd reffed the whole match, jsyk).

This is all info in the Referee tower ^_^.
 
#11
I don't feel like waiting any more, so I am going to write my own rewards:

I get 4 CC
All of my mons get 3 MC
Metagross gets 3 KOC (Venusaur, Togekiss, Metagross)
Steelix gets 2 KOC (Weavile, Electavire)
 
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