C$FP trains against the royal gaurd! 2v2 NFE

Status
Not open for further replies.
Challenging The Royal Guard.
2v2 NFE doubles
2 day DQ
Training Items
0 chills/recoveries
Unown Soup
All abilities.
Accepting
I am the ref here in this unkown soup! This will be a decent battle, and lets keep it fair. Ah not really. Do whatever you want to make sure the other guy wins. Except anything against the rules. That would be bad. Rules suck. But we must follow them. Ah I appear to be ranting....



Ahh... I have now sobered up while you were looking at that. Now I shall introduce the pokemon of both teams.

TEAM C$FP
C$FP said:

Privatyke (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Ability 2 (DW): Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge

Circle Throw
Recover
Rock Blast

Taunt
Earthquake
Rock Slide
Dive
Torment

Moves: 19

Staryu (Genderless)
Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type

Aurora Beam
Barrier
Supersonic

Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic

Moves: 18
Team Royal Gaurd!
The Royal Guard said:

Eevee (Aceladus) Male
Nature:
Bold
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation:(DW)(LOCKED)
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
DC: 2/5
MC: 4

Attacks: 12 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Wish

Toxic
Protect
Substitute


<Bayleef> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)(DW LOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 3/5

Attacks:(14)
Razor Leaf
Poison Powder
Tackle
Reflect
Natural Gift
Magical Leaf
Growl
Synthesis
Body Slam
Light Screen
Safeguard

Leaf Storm
GrassWhistle
Leech Seed

Energy Ball
Protect
Sunny Day
 
Go, my mons; use nothing because you have nothing!

Marluxia
Energy Ball Staryu-Leech Seed Staryu-Energy Ball Staryu
If Staryu is targeted by a protective move switch targets.

Aceladus
Helping Hand-Toxic Privatyke-Helping Hand
IF Privatyke uses Taunt take Unknown D and use Detect
 
It appears a one-rounder is just barely not gonna be achievable... I guess we'll have to settle for a four-action win.

Staryu: Mirror Coat (Unown M; Marluxia), Ice Beam (Marluxia), Ice Beam (Marluxia)

Privatyke: Focus Punch (Aceladus) * 3
 
LETS START THIS ISH


Hp/En: 90/100
Other: N/a


Hp/En: 90/100
Other: N/a



Hp/En: 100/100
Other: N/a


Hp/En: 90/100
Other: N/a

Summary


E used H-hand
success!
-11 EN

B Used E-ball
To crit: 2295/10k = no
To drop: 599/10k = Yes
(16+3+3)*1.5 = 33 Damage
-5 EN

P used Falcon punch
To crit: 3869/10k = no
(15+3+1.5)*1.5 = 29.25 Damage
-9 En

S used Mirror coat
49.5 Damage
-22.5 En

Action 2

Staryu Used Ice Beam
To Crit: 1894/10k = no
To frz: 3038/10k = no
(10)*1.5 = 15 damage
-7 En

Bayleef used Leech seed
To hit: 4839/10k = yes
sucsess!
-10 En

E used toxic!
to hit: 3901/10k = Hit
Success!
-7 En

P used focus punch
To crit: 42/10k = yes
(15+3+3+1.5)*1.5 = 33.75 Damage
-13 En

-1hp P
-3 hp S
+3 hp B

Action 3
E used Helping Hand
E used H-hand
success!
-11 EN

S Used Ice beam
To crit: 1243/10k = no
to freeze 2456/10k = no
(10)*1.5 = 15 damage
-13 en

B used Eball
To crit: 4517/10k = no
To drop: 640/10k = yes
(16+3+4.5)*1.5 = 35.25 Damage
-6 EN

P Used Fpunch
To crit: 3134/10k = no
(15+3+1.5)*1.5 = 29.25 Damage
-17 En

-1hp P
-3hp S
+3 Hp B




Hp/En:X/X
Other: Ko'D


Hp/En: 26/78
Other: N/a



Hp/En: 98/61
Other: toxic 2dpa


Hp/En: 16/57
Other: Leech seeded (4a)
 
this is going well

Staryu: Blast Burn (Unown B), Ice Beam, Ice Beam
IF Evasive/Protective move, THEN Rapid Spin the first time, chill other times, and push actions back

Privatyke: Mach Punch * 3
 

Hp/En: 26/78
Other: N/a



Hp/En: 98/61
Other: toxic 2dpa


Hp/En: 16/57
Other: Leech seeded (4a)

Action One

Privatyke used Mach Punch
To Crit: 55/10k = Crit
(4+3+3+1.5) = 11.5 Damage
-3 Energy

Staryu used Blast Burn
To hit: 6456/10k = Yes
Crit: 6631/10k = No
(15)*1.5 = 22.5 Damage
-10 EN


Thats it folks

Everyone gets 2 CC

Staryu
3 MC
1 DC
1 EC
1 KOC

Privatyke
3 MC
1 DC
1 EC
1 KOC

Eevee
2 MC
1 MC
1 DC

Bayleef
2 MC
1 MC
1 DC

I get 5 UC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top