http://www.youtube.com/watch?v=_SPKgaCkwtE
Jas and C$FP arrive at the renowned Neon Colisseum to combine their battling and gambling habits into one.
The Pokeballs are placed on a roulette. And the roulette spins! clickclickclickclickclickclick-click-click-click-click-click click click click click...click....click.......click..........BING!
The players each pick up their two random Pokemon.
Jas finds himself holding an unfamiliar Lairon and his own Porygon2.
Lairon [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
EC: 8/9
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Curse
Head Smash
Iron Head
Earthquake
Shadow Claw
Rock Slide
Porygon2 (Blaster)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Porygon2
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
EC: 6/9
MC: 2
DC: 4/5
Attacks:
Conversion
Conversion 2
Sharpen
Tackle
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Magic Coat
Signal Beam
Thunder Wave
Ice Beam
Toxic
Shadow Ball
Hyper Beam
Seeing this, C$FP is not to surprised to find himself still wielding his Scyther, though the Murkrow he has been gifted gains his curiosity.
Murkrow [Lafayette] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 91
EC: 1/9
MC: 1
DC: 1/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Roost
Psycho Shift
Confuse Ray
Calm Mind
Thunder Wave
Snarl
Scyther [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Steadfast (DW)
Type:Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Counter
Reversal
Safeguard
Aerial Ace
Brick Break
X-Scissor
2v2 Singles
2 day DQ
0 Recoveries/3 Chills
Switch = KO
No Items
All abilities
Field Type: Neutral
Complexity: Moderate
Restrictions: No digging, no water source, no seismic activity.
This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden.
C$FP's Pokemon, Jas' poke and actions, C's actions, reffing, etc
Jas and C$FP arrive at the renowned Neon Colisseum to combine their battling and gambling habits into one.
The Pokeballs are placed on a roulette. And the roulette spins! clickclickclickclickclickclick-click-click-click-click-click click click click click...click....click.......click..........BING!
The players each pick up their two random Pokemon.
Jas finds himself holding an unfamiliar Lairon and his own Porygon2.
Lairon [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
EC: 8/9
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Curse
Head Smash
Iron Head
Earthquake
Shadow Claw
Rock Slide
Porygon2 (Blaster)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Porygon2
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
EC: 6/9
MC: 2
DC: 4/5
Attacks:
Conversion
Conversion 2
Sharpen
Tackle
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Magic Coat
Signal Beam
Thunder Wave
Ice Beam
Toxic
Shadow Ball
Hyper Beam
Seeing this, C$FP is not to surprised to find himself still wielding his Scyther, though the Murkrow he has been gifted gains his curiosity.
Murkrow [Lafayette] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 91
EC: 1/9
MC: 1
DC: 1/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Roost
Psycho Shift
Confuse Ray
Calm Mind
Thunder Wave
Snarl
Scyther [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Steadfast (DW)
Type:Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Counter
Reversal
Safeguard
Aerial Ace
Brick Break
X-Scissor
2v2 Singles
2 day DQ
0 Recoveries/3 Chills
Switch = KO
No Items
All abilities
Field Type: Neutral
Complexity: Moderate
Restrictions: No digging, no water source, no seismic activity.
This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden.
C$FP's Pokemon, Jas' poke and actions, C's actions, reffing, etc