Completed C$FP vs Kaxtar in a Brawl 2/2

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#1

Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic

Moves: 38

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash

Moves: 40

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC:
1
DC:
5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge

Curse
Head Smash
Iron Head
Counter

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break

Moves: 22

Metagross [Brains] (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility

Iron Defense
Iron Head
Zen Headbutt

Earthquake
Giga Impact

Moves: 15

Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC:
1
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance
Metal Claw

Counter
Reversal
Safeguard
Bug Bite
Superpower

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect
Thief
Light Screen
Struggle Bug
U-Turn
Steel Wing
Toxic
Substitute

Moves: 36



Venusaur [Jade] (F)
Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)

EC: 9/9
MC: 0
DC: 5/5

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Skull Bash

Hidden Power Rock
Earthquake
Sludge Bomb
Swords Dance
Sunny Day

Outrage

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Move Count: 19

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm
Hyper Beam

Protect
Light Screen
Earthquake
Rock Slide

Zen Headbutt
Iron Head
Ice Punch
Thunder Punch
Iron Defense

Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact

Dragon Dance
Stealth Rock
Outrage

Aqua Tail
Superpower

Dig
Taunt
Avalanche
Focus Punch
Substitute
Thunder Wave
Protect
Brick Break
Torment

Gliscor (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Poison Jab
Fire Fang
Ice Fang
Thunder Fang
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics

Counter
Night Slash
Agility

Sky Attack

Taunt
Torment
Dig
Brick Break

Krillowatt [Magic Shrimp] (M)
Nature: Modest (+1 to Special Attack, -1 to Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Counter
Heart Swap
Copycat
Volt Switch
Hydro Pump
Aqua Jet
Thunder
Muddy Water

Earth Power

Signal Beam *
Whirlpool *
Shock Wave *

Thunderbolt *
Ice Beam *
Boiling Water *
Dive
Surf
Earthquake
Hidden Power Grass 7
Substitute
Thunder Wave
Rain Dance
Double Team
Torment
Toxic


5v5 Training Brawl
2 Day DQ
2 Recovers / 5 Chills
ASB Arena
FE.
Items allowed in both
All Abilities in both
No switching in both

NOTE: If you don't specify a target for a 3 target attack, I'll be aiming it at the Pokemon in front, one to the left, and one to the right. So don't forget to target

PM me first round's actions
 
#3
Sorry it's taken so long to post, I've been a bit busy finishing up final projects for my classes.

Anyways, here's the actions:

Kax:
Venusaur: Power Whip Aggron~Giga Drain Aggron
Metagross: Hammer Arm Aggron~Hammer Arm Aggron
Tyranitar: Brick Break Aggron~Earthquake
Gliscor: Dig Aggron~Dig Aggron
Krilowatt: Muddy Water (Excadrill, Aggron, Steelix)~Muddy Water (Excadrill, Aggron, Steelix)

C$FP:
Steelix: Iron Tail (Sheer Force; Venusaur), Iron Head (Sheer Force; Venusaur)

Excadrill: Drill Run (Tyranitar), Brick Break (Tyranitar)

Aggron: Brick Break (Tyranitar), Iron Head (Venusaur)

Metagross: Zen Headbutt (Venusaur) * 2

Scizor: Iron Head (Tyranitar), Bug Bite (Tyranitar)
 
#5
Yeah, I've been busy between classes, Christmas shopping, plus the net at my mom's has been out for around two weeks, so my reffing time has been quite limited.

I swear I'll ref them both today
 
#6
Here's the reffing:

A sandstorm brewed (Sand Stream)

Excadrill used Drill Run on Tyranitar
Hits (7917 <= 9500), No Crit (3689 > 1250)
(8 + 3 + 2.5) * 1.5 + 4 = 24.25 = 24 DMG
-5 EN

Krillowatt used Muddy Water on Excadrill, Aggron, and Steelix
Excadrill:
Hits (5070 <= 9500), No Crit (4867 > 625), No -Acc (9173 > 3000)
(7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
Aggron:
Hits (3985 <= 9500), No Crit (1748 > 625), No -Acc (4317 > 3000)
(7.5 + 3 + 3 + 1.5 - 2) * 1.5 = 19.5 = 20 DMG
Steelix:
Miss (9882 > 9500)
-2 HP Krillowatt
-6 EN

Gliscor dug its way underground

Metagross (C) wins the speed tie (711 <= 5000)
Metagross (C) used Zen Headbutt on Venusaur
Hits (9721 <= 10000), No Crit (3167 > 625), No Flinch (5014 > 3000)
(8 + 3 + 3 + 4) * 1.5 = 27 DMG
-2 HP
-5 EN

Metagross (K) used Hammer Arm on Aggron
Hits (4051 <= 9000), No Crit (2324 > 625)
(10 - 2) * 2.25 = 18 DMG
-1 Spe Metagross (K)
-7 EN

Venusaur used Power Whip on Aggron
Hits (1059 <= 8500), No Crit (9607 > 625)
(12 + 3 + 3 - 3.5) = 14.5 = 15 DMG
-2 HP Venusaur
-7 EN

Scizor used Iron Head on Tyranitar
No Crit (2227 > 625), Flinch (1566 <= 3000)
(8 + 3 + 2.5) * 1.5 = 20.25 = 20 DMG
-5 EN

Tyranitar flinched

Steelix used Iron Tail on Venusaur
Hits (3888 <= 8500), No Crit (3857 > 625)
(10 + 3 + 2 + 1.5) = 16.5 = 17 DMG
-6 EN

Aggron used Brick Break on Tyranitar
No Crit (6237 > 625)
(8) * 2.25 = 18 DMG
-6 EN

Gliscor used Dig on Aggron
No Crit (7932 > 1250)
(8 + 3 - 2) * 2.25 = 20.25 = 20 DMG
-10 EN

-2 HP Venusaur (Sandstorm)


Excadrill used Brick Break on Tyranitar
No Crit (2247 > 625)
(8 + 2.5) * 2.25 = 23.625 = 24 DMG
-6 EN

Krillowatt used Muddy Water on Excadrill, Aggron, and Steelix
Excadrill:
Hits (5565 <= 9500), No Crit (2610 > 625), No -Acc (7352 > 3000)
(7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
Aggron:
Hits (3512 <= 9500), No Crit (7292 > 625), No -Acc (4037 > 3000)
(7.5 + 3 + 3 + 1.5 - 2) * 1.5 = 19.5 = 20 DMG
Steelix:
Hits (5405 <= 9500), No Crit (1384 > 625), -Acc (1536 <= 3000)
(7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
-1 Acc Steelix
-2 HP Krillowatt
-6 EN

Gliscor dug its way underground

Metagross (C) used Zen Headbutt on Venusaur
Hits (5938 <= 10000), No Crit (4087 > 625), Flinch (1551 <= 3000)
(8 + 3 + 3 + 4) * 1.5 = 27 DMG
-2 HP
-9 EN

Venusaur flinched

Scizor used Bug Bite on Tyranitar
No Crit (3853 > 625)
(9 + 3 + 2.5) * 1.5 = 21.75 = 22 DMG
Tyranitar fainted
+1 KOC Scizor
-4 EN

Tyranitar used Earthquake
Excadrill:
No Crit (2841 > 625)
(7.5 + 5.5) * 1.5 = 19.5 = 20 DMG
Gliscor:
Miss (Flying)
Metagross (C):
No Crit (1107 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Metagross (K):
No Crit (1178 > 625)
(7.5 + 1) * 1.5 = 12.75 = 13 DMG
Aggron:
(7.5 - 1) * 2.25 = 14.625 = 15 DMG
Aggron fainted
+1 KOC Tyranitar
-7 EN

Metagross (K) used Hammer Arm on Scizor
Hits (892 <= 9000), No Crit (4581 > 625)
(10 + 1.5) = 11.5 = 12 DMG
-11 EN

Steelix used Iron Head on Venusaur
No Crit (1220 > 625)
(8 + 3 + 2 + 1.5) = 14.5 = 15 DMG
-5 EN

Gliscor used Dig on Scizor
No Crit (5388 > 1250)
(8 + 3 + 1.5) = 12.5 = 13 DMG
-14 EN

-2 HP Venusaur (Sandstorn)
+1 HP Scizor (Leftovers)


HP: 77 | 44 | KO | 87 | 76
EN: 89 | 89 | KO | 86 | 91
Status: None | None | KOed by Tyranitar | None | None


HP: 62 | 87 | 2 | 100 | 125
EN: 93 | 82 | 87 | 76 | 84
Status: None | -2 Spe | None | None | None
 
#7
I arrive at the ASB Arena due to a call that some battle between two prolific trainers had been stalled for months. Normally I didn't do brawls, but upon noticing that I had little else to do besides homework, I agreed to ref.

There better be plenty of UC for this.

Team C$FP:

HP: 77 | 44 | 87 | 76
EN: 89 | 89 | 86 | 91
Stats: 4/8/1/3/30 | 6/2/1/3/88 | 5/5/2/4/70 | 6/4/1/3/65
Status: None | None | None | None

Team Kaxtar:

HP: 62 | 87 | 2 | 100 | 125
EN: 93 | 82 | 87 | 76 | 84
Stats: 4/3/4/4/69 | 5/5/2/4/70 | 6/4/2/4/61 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
Status: None | -2 Spe | None | None | None

Speed order:
Krillowatt
Gliscor
Excadrill
Metagross (C)
Venusaur
Scizor
Tyranitar
Steelix
Metagross (K)

The crowd has gathered once again, and the battle is off!
Action One
Tyranitar used Protect
Tyranitar was protected!

Krillowatt used Muddy Water
Targets: Scizor, Excadrill, Steelix
To Hit: [15<= Miss]=13/33/24=Miss Scizor
To Crit: [1=Yes]=15/4=None
To Lower Accuracy: [30<= Yes]=85/60=None
Damage:
Excadrill: [10+3+1.5]*1.5=21.75*.75=16.31=16+3
Steelix: [10+3+1.5]*1.5=21.75*75=16+3
[19 Damage Exc] [19 Damage Ste] [-2 HP Kri] [-6 Energy Kri]

Gliscor used Sky Attack
Gliscor glowed red!

Excadrill used Dig
Excadrill went underground.

Metagross (C) used Earthquake
Crap.
Immunities: Gliscor
Order: Krillowatt, Excadrill (x2), Venusaur, Scizor, Tyranitar, Steelix, Metagross (K)
To Crit: [1=Yes]=2/16/5/10/11/14/9=None
Damage:
Krillowatt: [10+3]*1.5=19.5*.75=14.625=15+3=18
Excadrill: [20+4.5]*1.5=36.75*.75=27.56=28+3=31
Venusaur: [10+3]=13*.75=9.75=10+3=13
Scizor: [10+1.5]=11.5*.75=8.625=9+3=12
Tyranitar: [10+1.5]*1.5=12.94=13+3=16
Tyranitar was protected!
Steelix: [10-4.5]*1.5*.75=6.1875=6+3=9
Metagross (K): [10]*1.5*.75=11.25=11+3=14
[18 Damage Kri] [31 Damage Exc] [13 Damage Ven] [12 Damage Sci] [9 Damage Ste] [14 Damage MetK] [-2 HP MetC] [-7 Energy MetC]
Excadrill fainted!

Venusaur used Giga Drain on Scizor
To Crit: [1=Yes]=13=No
Damage: [8+3+1.5]*.44=5.5=6+3=9
Health Recovered: 9/2=4.5=5
[9 Damage Scizor] [+5 HP Ven] [-2 HP V] [-11 energy Ven]

Scizor used Fury Cutter on Krillowatt
To Hit: [5<= Miss]=27=Hit
To Crit: [1=Yes]=2=No
Damage: [4+3+4.5]=11.5=12
[12 Damage Kri] [-3 Energy Sci] [+1 HP]

Steelix used Iron Tail on Venusaur
Sheer Force activated!
To Hit: [25<= Miss]=39=Hit
To Crit: [1=Yes]=13=No
Damage: [12+3+1.5]=16.5+4=20.5=21
[17 Damage Ven] [-6 Energy Ste]

Metagross (K) used Ice Punch on Scizor
To Crit: [1=Yes]=1=Yes
Damage: [8+3+1.5]*.67=8.375=8
[8 Damage Sci] [-6 Energy MetK]

Gliscor used Sky Attack on Scizor
To Hit: [10<= Miss]=45=Hit
To Crit: [1=Yes]=14=No
Damage: [14+3+1.5]=18.5=19
[19 Damage Sci] [-9 Energy Gli]

Tyranitar's protect faded
Energy: 7+(16/2.5]=13.4=13
[-13 Energy Tyr]

Action Two
Metagross(C) used Bullet Punch on Tyranitar
To Crit: 3=No
Damage: [4+3+1.5]*1.5=12.75+3=15.75=16
[16 Damage Tyr] [-2 Energy MetC] [-2 HP MetC]

Krillowatt used Scald on Scizor (29 HP left)
To Crit: 16=No
To Burn: [30<= Yes]=10=Yes
Damage: [8+3+1.5]+3=15.5=16
[16 Damage Sci] [-5 Energy Kri] [-2 HP Kri]
Scizor was burned.

Gliscor used Fire Fang on Scizor
To Hit: [5<= Miss]=31=Hit
To Crit: 3=No
Damage: [7+1.5]*2.25+3=22.125=22
[22 Damage Sci] [-5 Energy Gli]
Scizor fainted!

Venusaur used Earthquake You Guys Are Evil
Order: Steelix, Metagross (C), Metagross (K), Krillowatt
To Crit: 11/8/16/12=None
Damage:
Steelix: [10-6]*1.5=6+3=9*.75=6.75=7
Metagross (C): [10-1.5]*1.5=12.75=13+3=16*.75=12
Metagross (K): 12
Krillowatt: [10+1.5]*1.5=17.25+3=20.25*.75=15.18=15
[7 Damage Ste] [12 Damage MetC] [12 Damage MetK] [15 Damage Kri] [-7 Energy Ven] [-2 HP Ven]

Steelix used Iron Head on Venusaur
Sheer Force activated!
To Crit: 14=No
Damage: [11+3+1.5]=15.5=16+4=20
[20 Damage Ven] [-5 Energy Ste]

Metagross (K) Used Hammer Arm on Steelix
To Hit: [10<= Miss]=65=Hit
To Crit: 5=No
Damage: [10-6]*1.5=6+3=9
[9 Damage Ste] [-7 Energy MetK]


Team C$FP:

HP: 33 | KO | 71 | KO
EN: 78 | 89 | 77 | 91
Stats: 4/8/1/3/30 | 6/2/1/3/88 | 5/5/2/4/70 | 6/4/1/3/65
Status: None | None | None | None

Team Kaxtar:

HP: 13 | 61 |KO | 100 | 76
EN: 75 | 69 | 87 | 62 | 73
Stats: 4/3/4/4/69 | 5/5/2/4/70 | 6/4/2/4/61 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
Status: None | -2 Spe | None | None | None

Send PMs
 
#8
And now the moment you've all been waiting for!

Team C$FP:

HP: 33 | 71
EN: 78 | 77
Stats: 4/8/1/3/30 | 5/5/2/4/70
Status: None | None

Team Kaxtar:

HP: 13 | 61 | 100 | 76
EN: 75 | 69 | 62 | 73
Stats: 4/3/4/4/69 | 5/5/2/4/70 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
Status: None | -2 Spe | None | None

Speed order:
Krillowatt
Gliscor
Metagross (C)
Venusaur
Metagross (K) [Oh darn it, I think he was supposed to go before Steelix last round, oh well, probably doesn't matter much.]
Steelix

Round 3:

Action One
Krillowatt used Hydro Pump on Steelix
To Hit: [20<= Miss]=31=Hit
To Crit: [1=Yes]=13=No
Damage: [12+3]*1.5+3=25.5=26
[26 Damage Ste] [-7 Energy Kri]

Gliscor used Dig
Gliscor went underground

Metagross (C) used Earthquake
Jerk
Order: Steelix, Venusaur, Metagross, Krillowatt
To Crit: [1=Yes]=5/4/10/16=None
[9 Damage Ste] [13 Damage Ven] [14 Damage MetK] [18 Damage Kri] [-7 Energy MetC] [-2HP]
Venusaur Fainted!
Steelix Fainted!

Metagross (K) used Earth Shatter
ARE YOU KIDDING ME!
BAP: 10*2.25=22.5
Energy: [7+11]*2=36
Order: Metagross (C), Krillowatt
To Crit: [1=Yes]=15/14=None
Damage (MetC): [22.5]*1.5*.75=25.31=25
Damage (K): [22.5+3]*1.5*.75=28.69=29
[25 Damage MetC] [29 Damage Kri] [-36 Energy MetK]

Gliscor came up!
To Crit: [1=Yes]=15=No
Damage: [8+3]*1.5=16.5=17
[17 Damage MetC][-9 Energy Gli]

Action Two
Krillowatt used Surf
Man, really determined to kill your own guys.
Order: MetC, MetK, Gli
To Crit: [1=Yes]=4/15/10=None
Damage (MetC): [10+3-1.5]+3=14.5=15
Damage (MetK): [10+3-1.5]+3=15
Damage (Gli): [10+3]*1.5+3=22.5=23
[23 Damage Gli] [15 Damage MetC/K] [-6 Energy Kri]

Gliscor used Fire Fang on Metagross
To Hit: [5<= Miss]=31
To Crit: [2=Yes]=1=YES
Damage: [7+3+3]*1.5=19.5=20
[20 Damage MetC] [-5 Energy Gli]
Metagross (C) fainted!

Kaxtar WINS!


Team C$FP:

HP:KO | KO
EN: 78 | 77
Stats: 4/8/1/3/30 | 5/5/2/4/70
Status: None | None

Team Kaxtar:

HP: KO | 32 | 77 | 29
EN: 75 | 33| 48 | 50
Stats: 4/3/4/4/69 | 5/5/2/4/70 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
Status: None | -2 Spe | None | None


Rewards:

Maxim:

  • 11 Universal Counters (Correct me if I'm wrong)
jayjinde:

  • 3 Universal Counters
Kaxtar:

  • 4 Currency Counters
  • Venusaur: 3 MC
  • Metagross: 4 MC
  • Tyranitar: 4 MC, 1 KOC
  • Gliscor: 3 MC, 2 KOC
  • Krillowatt: 3 MC, 2 KOC
C$FP:

  • 4 Currency Counters
  • Steelix: 3 MC
  • Excadrill: 3 MC
  • Aggron: 3 MC
  • Metagross: 3 MC, 2 KOC
  • Scizor: 3 MC
Have a nice day!
 
#9
GG Kaxtar, I guess I didn't play this as wisely as I should have. Thanks, Maxim, for finishing this up! It already feels so good to have another battle slot.

EDIT: I think 11 UC for you is correct.
 
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