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Completed C$FP vs Kaxtar in a Brawl 2/2

Discussion in 'ASB' started by jayjinde, Dec 3, 2011.

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  1. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic

    Moves: 38
    Sandman the Excadrill (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure
    Slash

    Submission
    Crush Claw
    Iron Defense
    Skull Bash
    Rock Climb
    Earth Power

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Frustration
    Rock Tomb
    Rest
    Cut
    Strength
    Rock Smash

    Moves: 40
    Heavy Head the Aggron (open)
    [​IMG]
    Aggron [Heavy Head] (Male)
    Nature: Careful (+ to Special Defense, - from Special Attack)
    Type: Rock/Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 3: Heavy Metal (DW) [unlocked]
    Type:Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC:
    1
    DC:
    5/5

    Attacks:

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Metal Burst
    Heavy Slam
    Double-Edge

    Curse
    Head Smash
    Iron Head
    Counter

    Earthquake
    Shadow Claw
    Rock Slide
    Giga Impact
    Smack Down
    Brick Break

    Moves: 22
    Brains the Metagross (open)
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC:
    0
    DC:
    5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility

    Iron Defense
    Iron Head
    Zen Headbutt

    Earthquake
    Giga Impact

    Moves: 15
    Claws the Scizor (open)
    [​IMG]
    Scizor [Claws] (Female)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC:
    1
    DC:
    5/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Night Slash
    Feint
    Bullet Punch
    Iron Head
    Swords Dance
    Metal Claw

    Counter
    Reversal
    Safeguard
    Bug Bite
    Superpower

    Aerial Ace
    Brick Break
    X-Scissor
    Rock Smash
    Roost
    Giga Impact
    Acrobatics
    Protect
    Thief
    Light Screen
    Struggle Bug
    U-Turn
    Steel Wing
    Toxic
    Substitute

    Moves: 36


    Venusaur@Life Orb (open)
    [​IMG]
    Venusaur [Jade] (F)
    Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-)

    EC: 9/9
    MC: 0
    DC: 5/5

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Synthesis

    Giga Drain
    Power Whip
    Skull Bash

    Hidden Power Rock
    Earthquake
    Sludge Bomb
    Swords Dance
    Sunny Day

    Outrage
    Metagross@Exp. Share (open)
    [​IMG]
    Metagross [Nickname]
    Nature: Careful (+1 SpD, -1 SpA)

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9
    Move Count: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Take Down
    Magnet Rise
    Confusion
    Metal Claw
    Scary Face
    Meteor Mash
    Agility
    Bullet Punch
    Pursuit
    Hammer Arm
    Hyper Beam

    Protect
    Light Screen
    Earthquake
    Rock Slide

    Zen Headbutt
    Iron Head
    Ice Punch
    Thunder Punch
    Iron Defense
    Tyranitar@Exp. Share (open)
    [​IMG]
    Tyranitar (M)
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 61
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Stream: The Pokemon re-summons Sandstorm to the field.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

    Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Earthquake
    Stone Edge
    Payback
    Giga Impact

    Dragon Dance
    Stealth Rock
    Outrage

    Aqua Tail
    Superpower

    Dig
    Taunt
    Avalanche
    Focus Punch
    Substitute
    Thunder Wave
    Protect
    Brick Break
    Torment
    Gliscor@Razor Fang (open)
    [​IMG]
    Gliscor (M)
    Nature: Adamant (+Att, -SpAtt)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Poison Jab
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    X-Scissor
    Acrobatics

    Counter
    Night Slash
    Agility

    Sky Attack

    Taunt
    Torment
    Dig
    Brick Break
    Krillowatt@Life Orb (open)
    [​IMG]
    Krillowatt [Magic Shrimp] (M)
    Nature: Modest (+1 to Special Attack, -1 to Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Bubble *
    Charge *
    Tackle *
    Detect *
    ThunderShock *
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Heart Swap
    Copycat
    Volt Switch
    Hydro Pump
    Aqua Jet
    Thunder
    Muddy Water

    Earth Power

    Signal Beam *
    Whirlpool *
    Shock Wave *

    Thunderbolt *
    Ice Beam *
    Boiling Water *
    Dive
    Surf
    Earthquake
    Hidden Power Grass 7
    Substitute
    Thunder Wave
    Rain Dance
    Double Team
    Torment
    Toxic


    5v5 Training Brawl
    2 Day DQ
    2 Recovers / 5 Chills
    ASB Arena
    FE.
    Items allowed in both
    All Abilities in both
    No switching in both

    NOTE: If you don't specify a target for a 3 target attack, I'll be aiming it at the Pokemon in front, one to the left, and one to the right. So don't forget to target

    PM me first round's actions
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  3. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Sorry it's taken so long to post, I've been a bit busy finishing up final projects for my classes.

    Anyways, here's the actions:

    Kax:
    Venusaur: Power Whip Aggron~Giga Drain Aggron
    Metagross: Hammer Arm Aggron~Hammer Arm Aggron
    Tyranitar: Brick Break Aggron~Earthquake
    Gliscor: Dig Aggron~Dig Aggron
    Krilowatt: Muddy Water (Excadrill, Aggron, Steelix)~Muddy Water (Excadrill, Aggron, Steelix)

    C$FP:
    Steelix: Iron Tail (Sheer Force; Venusaur), Iron Head (Sheer Force; Venusaur)

    Excadrill: Drill Run (Tyranitar), Brick Break (Tyranitar)

    Aggron: Brick Break (Tyranitar), Iron Head (Venusaur)

    Metagross: Zen Headbutt (Venusaur) * 2

    Scizor: Iron Head (Tyranitar), Bug Bite (Tyranitar)
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Are you still reffing this Jayjinde?
  5. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Yeah, I've been busy between classes, Christmas shopping, plus the net at my mom's has been out for around two weeks, so my reffing time has been quite limited.

    I swear I'll ref them both today
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Here's the reffing:

    Reffing (open)

    A sandstorm brewed (Sand Stream)

    Excadrill used Drill Run on Tyranitar
    Hits (7917 <= 9500), No Crit (3689 > 1250)
    (8 + 3 + 2.5) * 1.5 + 4 = 24.25 = 24 DMG
    -5 EN

    Krillowatt used Muddy Water on Excadrill, Aggron, and Steelix
    Excadrill:
    Hits (5070 <= 9500), No Crit (4867 > 625), No -Acc (9173 > 3000)
    (7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
    Aggron:
    Hits (3985 <= 9500), No Crit (1748 > 625), No -Acc (4317 > 3000)
    (7.5 + 3 + 3 + 1.5 - 2) * 1.5 = 19.5 = 20 DMG
    Steelix:
    Miss (9882 > 9500)
    -2 HP Krillowatt
    -6 EN

    Gliscor dug its way underground

    Metagross (C) wins the speed tie (711 <= 5000)
    Metagross (C) used Zen Headbutt on Venusaur
    Hits (9721 <= 10000), No Crit (3167 > 625), No Flinch (5014 > 3000)
    (8 + 3 + 3 + 4) * 1.5 = 27 DMG
    -2 HP
    -5 EN

    Metagross (K) used Hammer Arm on Aggron
    Hits (4051 <= 9000), No Crit (2324 > 625)
    (10 - 2) * 2.25 = 18 DMG
    -1 Spe Metagross (K)
    -7 EN

    Venusaur used Power Whip on Aggron
    Hits (1059 <= 8500), No Crit (9607 > 625)
    (12 + 3 + 3 - 3.5) = 14.5 = 15 DMG
    -2 HP Venusaur
    -7 EN

    Scizor used Iron Head on Tyranitar
    No Crit (2227 > 625), Flinch (1566 <= 3000)
    (8 + 3 + 2.5) * 1.5 = 20.25 = 20 DMG
    -5 EN

    Tyranitar flinched

    Steelix used Iron Tail on Venusaur
    Hits (3888 <= 8500), No Crit (3857 > 625)
    (10 + 3 + 2 + 1.5) = 16.5 = 17 DMG
    -6 EN

    Aggron used Brick Break on Tyranitar
    No Crit (6237 > 625)
    (8) * 2.25 = 18 DMG
    -6 EN

    Gliscor used Dig on Aggron
    No Crit (7932 > 1250)
    (8 + 3 - 2) * 2.25 = 20.25 = 20 DMG
    -10 EN

    -2 HP Venusaur (Sandstorm)


    Excadrill used Brick Break on Tyranitar
    No Crit (2247 > 625)
    (8 + 2.5) * 2.25 = 23.625 = 24 DMG
    -6 EN

    Krillowatt used Muddy Water on Excadrill, Aggron, and Steelix
    Excadrill:
    Hits (5565 <= 9500), No Crit (2610 > 625), No -Acc (7352 > 3000)
    (7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
    Aggron:
    Hits (3512 <= 9500), No Crit (7292 > 625), No -Acc (4037 > 3000)
    (7.5 + 3 + 3 + 1.5 - 2) * 1.5 = 19.5 = 20 DMG
    Steelix:
    Hits (5405 <= 9500), No Crit (1384 > 625), -Acc (1536 <= 3000)
    (7.5 + 3 + 3 + 1.5) * 1.5 = 22.5 = 23 DMG
    -1 Acc Steelix
    -2 HP Krillowatt
    -6 EN

    Gliscor dug its way underground

    Metagross (C) used Zen Headbutt on Venusaur
    Hits (5938 <= 10000), No Crit (4087 > 625), Flinch (1551 <= 3000)
    (8 + 3 + 3 + 4) * 1.5 = 27 DMG
    -2 HP
    -9 EN

    Venusaur flinched

    Scizor used Bug Bite on Tyranitar
    No Crit (3853 > 625)
    (9 + 3 + 2.5) * 1.5 = 21.75 = 22 DMG
    Tyranitar fainted
    +1 KOC Scizor
    -4 EN

    Tyranitar used Earthquake
    Excadrill:
    No Crit (2841 > 625)
    (7.5 + 5.5) * 1.5 = 19.5 = 20 DMG
    Gliscor:
    Miss (Flying)
    Metagross (C):
    No Crit (1107 > 625)
    (7.5 + 1) * 1.5 = 12.75 = 13 DMG
    Metagross (K):
    No Crit (1178 > 625)
    (7.5 + 1) * 1.5 = 12.75 = 13 DMG
    Aggron:
    (7.5 - 1) * 2.25 = 14.625 = 15 DMG
    Aggron fainted
    +1 KOC Tyranitar
    -7 EN

    Metagross (K) used Hammer Arm on Scizor
    Hits (892 <= 9000), No Crit (4581 > 625)
    (10 + 1.5) = 11.5 = 12 DMG
    -11 EN

    Steelix used Iron Head on Venusaur
    No Crit (1220 > 625)
    (8 + 3 + 2 + 1.5) = 14.5 = 15 DMG
    -5 EN

    Gliscor used Dig on Scizor
    No Crit (5388 > 1250)
    (8 + 3 + 1.5) = 12.5 = 13 DMG
    -14 EN

    -2 HP Venusaur (Sandstorn)
    +1 HP Scizor (Leftovers)

    Post Round 1 (open)

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP: 77 | 44 | KO | 87 | 76
    EN: 89 | 89 | KO | 86 | 91
    Status: None | None | KOed by Tyranitar | None | None

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP: 62 | 87 | 2 | 100 | 125
    EN: 93 | 82 | 87 | 76 | 84
    Status: None | -2 Spe | None | None | None
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I arrive at the ASB Arena due to a call that some battle between two prolific trainers had been stalled for months. Normally I didn't do brawls, but upon noticing that I had little else to do besides homework, I agreed to ref.

    There better be plenty of UC for this.

    Team C$FP:
    [​IMG][​IMG][​IMG][​IMG]
    HP: 77 | 44 | 87 | 76
    EN: 89 | 89 | 86 | 91
    Stats: 4/8/1/3/30 | 6/2/1/3/88 | 5/5/2/4/70 | 6/4/1/3/65
    Status: None | None | None | None

    Team Kaxtar:
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP: 62 | 87 | 2 | 100 | 125
    EN: 93 | 82 | 87 | 76 | 84
    Stats: 4/3/4/4/69 | 5/5/2/4/70 | 6/4/2/4/61 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
    Status: None | -2 Spe | None | None | None

    Speed order:
    Krillowatt
    Gliscor
    Excadrill
    Metagross (C)
    Venusaur
    Scizor
    Tyranitar
    Steelix
    Metagross (K)

    The crowd has gathered once again, and the battle is off!
    Calculations (open)

    Action One
    Tyranitar used Protect
    Tyranitar was protected!

    Krillowatt used Muddy Water
    Targets: Scizor, Excadrill, Steelix
    To Hit: [15<= Miss]=13/33/24=Miss Scizor
    To Crit: [1=Yes]=15/4=None
    To Lower Accuracy: [30<= Yes]=85/60=None
    Damage:
    Excadrill: [10+3+1.5]*1.5=21.75*.75=16.31=16+3
    Steelix: [10+3+1.5]*1.5=21.75*75=16+3
    [19 Damage Exc] [19 Damage Ste] [-2 HP Kri] [-6 Energy Kri]

    Gliscor used Sky Attack
    Gliscor glowed red!

    Excadrill used Dig
    Excadrill went underground.

    Metagross (C) used Earthquake
    Crap.
    Immunities: Gliscor
    Order: Krillowatt, Excadrill (x2), Venusaur, Scizor, Tyranitar, Steelix, Metagross (K)
    To Crit: [1=Yes]=2/16/5/10/11/14/9=None
    Damage:
    Krillowatt: [10+3]*1.5=19.5*.75=14.625=15+3=18
    Excadrill: [20+4.5]*1.5=36.75*.75=27.56=28+3=31
    Venusaur: [10+3]=13*.75=9.75=10+3=13
    Scizor: [10+1.5]=11.5*.75=8.625=9+3=12
    Tyranitar: [10+1.5]*1.5=12.94=13+3=16
    Tyranitar was protected!
    Steelix: [10-4.5]*1.5*.75=6.1875=6+3=9
    Metagross (K): [10]*1.5*.75=11.25=11+3=14
    [18 Damage Kri] [31 Damage Exc] [13 Damage Ven] [12 Damage Sci] [9 Damage Ste] [14 Damage MetK] [-2 HP MetC] [-7 Energy MetC]
    Excadrill fainted!

    Venusaur used Giga Drain on Scizor
    To Crit: [1=Yes]=13=No
    Damage: [8+3+1.5]*.44=5.5=6+3=9
    Health Recovered: 9/2=4.5=5
    [9 Damage Scizor] [+5 HP Ven] [-2 HP V] [-11 energy Ven]

    Scizor used Fury Cutter on Krillowatt
    To Hit: [5<= Miss]=27=Hit
    To Crit: [1=Yes]=2=No
    Damage: [4+3+4.5]=11.5=12
    [12 Damage Kri] [-3 Energy Sci] [+1 HP]

    Steelix used Iron Tail on Venusaur
    Sheer Force activated!
    To Hit: [25<= Miss]=39=Hit
    To Crit: [1=Yes]=13=No
    Damage: [12+3+1.5]=16.5+4=20.5=21
    [17 Damage Ven] [-6 Energy Ste]

    Metagross (K) used Ice Punch on Scizor
    To Crit: [1=Yes]=1=Yes
    Damage: [8+3+1.5]*.67=8.375=8
    [8 Damage Sci] [-6 Energy MetK]

    Gliscor used Sky Attack on Scizor
    To Hit: [10<= Miss]=45=Hit
    To Crit: [1=Yes]=14=No
    Damage: [14+3+1.5]=18.5=19
    [19 Damage Sci] [-9 Energy Gli]

    Tyranitar's protect faded
    Energy: 7+(16/2.5]=13.4=13
    [-13 Energy Tyr]

    Action Two
    Metagross(C) used Bullet Punch on Tyranitar
    To Crit: 3=No
    Damage: [4+3+1.5]*1.5=12.75+3=15.75=16
    [16 Damage Tyr] [-2 Energy MetC] [-2 HP MetC]

    Krillowatt used Scald on Scizor (29 HP left)
    To Crit: 16=No
    To Burn: [30<= Yes]=10=Yes
    Damage: [8+3+1.5]+3=15.5=16
    [16 Damage Sci] [-5 Energy Kri] [-2 HP Kri]
    Scizor was burned.

    Gliscor used Fire Fang on Scizor
    To Hit: [5<= Miss]=31=Hit
    To Crit: 3=No
    Damage: [7+1.5]*2.25+3=22.125=22
    [22 Damage Sci] [-5 Energy Gli]
    Scizor fainted!

    Venusaur used Earthquake You Guys Are Evil
    Order: Steelix, Metagross (C), Metagross (K), Krillowatt
    To Crit: 11/8/16/12=None
    Damage:
    Steelix: [10-6]*1.5=6+3=9*.75=6.75=7
    Metagross (C): [10-1.5]*1.5=12.75=13+3=16*.75=12
    Metagross (K): 12
    Krillowatt: [10+1.5]*1.5=17.25+3=20.25*.75=15.18=15
    [7 Damage Ste] [12 Damage MetC] [12 Damage MetK] [15 Damage Kri] [-7 Energy Ven] [-2 HP Ven]

    Steelix used Iron Head on Venusaur
    Sheer Force activated!
    To Crit: 14=No
    Damage: [11+3+1.5]=15.5=16+4=20
    [20 Damage Ven] [-5 Energy Ste]

    Metagross (K) Used Hammer Arm on Steelix
    To Hit: [10<= Miss]=65=Hit
    To Crit: 5=No
    Damage: [10-6]*1.5=6+3=9
    [9 Damage Ste] [-7 Energy MetK]


    Team C$FP:
    [​IMG][​IMG][​IMG][​IMG]
    HP: 33 | KO | 71 | KO
    EN: 78 | 89 | 77 | 91
    Stats: 4/8/1/3/30 | 6/2/1/3/88 | 5/5/2/4/70 | 6/4/1/3/65
    Status: None | None | None | None

    Team Kaxtar:
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP: 13 | 61 |KO | 100 | 76
    EN: 75 | 69 | 87 | 62 | 73
    Stats: 4/3/4/4/69 | 5/5/2/4/70 | 6/4/2/4/61 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
    Status: None | -2 Spe | None | None | None

    Send PMs
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    And now the moment you've all been waiting for!

    Team C$FP:
    [​IMG][​IMG]
    HP: 33 | 71
    EN: 78 | 77
    Stats: 4/8/1/3/30 | 5/5/2/4/70
    Status: None | None

    Team Kaxtar:
    [​IMG][​IMG][​IMG][​IMG]
    HP: 13 | 61 | 100 | 76
    EN: 75 | 69 | 62 | 73
    Stats: 4/3/4/4/69 | 5/5/2/4/70 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
    Status: None | -2 Spe | None | None

    Speed order:
    Krillowatt
    Gliscor
    Metagross (C)
    Venusaur
    Metagross (K) [Oh darn it, I think he was supposed to go before Steelix last round, oh well, probably doesn't matter much.]
    Steelix

    Round 3:

    Calculations (open)

    Action One
    Krillowatt used Hydro Pump on Steelix
    To Hit: [20<= Miss]=31=Hit
    To Crit: [1=Yes]=13=No
    Damage: [12+3]*1.5+3=25.5=26
    [26 Damage Ste] [-7 Energy Kri]

    Gliscor used Dig
    Gliscor went underground

    Metagross (C) used Earthquake
    Jerk
    Order: Steelix, Venusaur, Metagross, Krillowatt
    To Crit: [1=Yes]=5/4/10/16=None
    [9 Damage Ste] [13 Damage Ven] [14 Damage MetK] [18 Damage Kri] [-7 Energy MetC] [-2HP]
    Venusaur Fainted!
    Steelix Fainted!

    Metagross (K) used Earth Shatter
    ARE YOU KIDDING ME!
    BAP: 10*2.25=22.5
    Energy: [7+11]*2=36
    Order: Metagross (C), Krillowatt
    To Crit: [1=Yes]=15/14=None
    Damage (MetC): [22.5]*1.5*.75=25.31=25
    Damage (K): [22.5+3]*1.5*.75=28.69=29
    [25 Damage MetC] [29 Damage Kri] [-36 Energy MetK]

    Gliscor came up!
    To Crit: [1=Yes]=15=No
    Damage: [8+3]*1.5=16.5=17
    [17 Damage MetC][-9 Energy Gli]

    Action Two
    Krillowatt used Surf
    Man, really determined to kill your own guys.
    Order: MetC, MetK, Gli
    To Crit: [1=Yes]=4/15/10=None
    Damage (MetC): [10+3-1.5]+3=14.5=15
    Damage (MetK): [10+3-1.5]+3=15
    Damage (Gli): [10+3]*1.5+3=22.5=23
    [23 Damage Gli] [15 Damage MetC/K] [-6 Energy Kri]

    Gliscor used Fire Fang on Metagross
    To Hit: [5<= Miss]=31
    To Crit: [2=Yes]=1=YES
    Damage: [7+3+3]*1.5=19.5=20
    [20 Damage MetC] [-5 Energy Gli]
    Metagross (C) fainted!

    Kaxtar WINS!


    Team C$FP:
    [​IMG][​IMG]
    HP:KO | KO
    EN: 78 | 77
    Stats: 4/8/1/3/30 | 5/5/2/4/70
    Status: None | None

    Team Kaxtar:
    [​IMG][​IMG][​IMG][​IMG]
    HP: KO | 32 | 77 | 29
    EN: 75 | 33| 48 | 50
    Stats: 4/3/4/4/69 | 5/5/2/4/70 | 5 (RF)/5/1/3/95 | 2/3/4/3/105
    Status: None | -2 Spe | None | None


    Rewards:

    Maxim:

    • 11 Universal Counters (Correct me if I'm wrong)
    jayjinde:

    • 3 Universal Counters
    Kaxtar:

    • 4 Currency Counters
    • Venusaur: 3 MC
    • Metagross: 4 MC
    • Tyranitar: 4 MC, 1 KOC
    • Gliscor: 3 MC, 2 KOC
    • Krillowatt: 3 MC, 2 KOC
    C$FP:

    • 4 Currency Counters
    • Steelix: 3 MC
    • Excadrill: 3 MC
    • Aggron: 3 MC
    • Metagross: 3 MC, 2 KOC
    • Scizor: 3 MC
    Have a nice day!
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    GG Kaxtar, I guess I didn't play this as wisely as I should have. Thanks, Maxim, for finishing this up! It already feels so good to have another battle slot.

    EDIT: I think 11 UC for you is correct.
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