Team C$FP: Big Poe the Kitsunoh @ Life Orb (Move your mouse to reveal the content) Big Poe the Kitsunoh @ Life Orb (open) Big Poe the Kitsunoh @ Life Orb (close) Kitsunoh [Big Poe] (Male) Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 127 (10*1.15=126.5) EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Shadowstrike Perish Song Ice Fang Thunder Fang Fake Out Shadow Claw Perish Song Yawn Meteor Mash Foul Play Pain Split Toxic Will-o-Wisp Gyro Ball U-Turn Dig Taunt Team Kaxtar: Gallade @ Razor Claw (Move your mouse to reveal the content) Gallade @ Razor Claw (open) Gallade @ Razor Claw (close) Gallade [Demi Gravidon] (Male) Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack) Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 92 (+) EC: 9/9 MC: 0 DC: 5/5 Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Leaf Blade Night Slash Growl Leer Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Fury Cutter Slash Swords Dance Psycho Cut Feint Imprison Close Combat Disable Encore Confuse Ray Thunderbolt Will-o-Wisp Torment Reflect Brick Break Taunt Substitute Light Screen Thunder Wave Earthquake X-Scissor Stone Edge Ice Punch Magic Coat Kax, you're up. Good Luck Trainers!