Here we are folks, in the standard ASB Tournament Arena! I'm your ref, Toast; and this here man is my Tutor, Korski! We've got a sweet battle between C$FP and Steampowered! Who shall take the gold, and who will be sent home crying to their obese and sorrowful mother? WELL, only time will tell, but as for now, let's look at the teams. Team Steampowered Similee the Lombre (Move your mouse to reveal the content) Similee the Lombre (open) Similee the Lombre (close) Similee (M) Lombre Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. EC 5/9 MC 0 DC 1/5 Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 50 Attacks Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubble Beam Zen Headbutt Rain Dance Giga Drain Synthesis Counter Scald Energy Ball Surf Lemon the Galvantula (Move your mouse to reveal the content) Lemon the Galvantula (open) Lemon the Galvantula (close) Lemon (F) Galvantula (*) Type: Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) EC: 6/6 MC: 0 DC: 3/5 Nature: Timid A 15% increase (rounded up) in Base Speed and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon (+16%); Subtracts * from Attack HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 124 (108 x 1.15) (+) Attacks String Shot(*) Leech Life(*) Spider Web(*) Thunder Wave(*) Screech(*) Fury Cutter(*) Electroweb(*) Bug Bite(*) Gastro Acid(*) Cross Poison(*) Faint Attack(*) Disable(*) Thunderbolt(*) Energy Ball(*) Hidden Power(Ice, 7) (*) Bug Buzz Signal Beam Thunder Volt Switch Team C$FP Zeus the Duclohm (Move your mouse to reveal the content) Zeus the Duclohm (open) Zeus the Duclohm (close) Duclohm [Zeus] (Male) Nature: Modest (+ to Special Attack; - from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Shield Dust Type: Innate This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Ability 2: Static Type: Innate This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Ability 3 (DW) [unlocked]: Sheer Force Type: Can Be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 4/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Hurricane Hydro Pump Signal Beam Power Gem Draco Meteor Thunder Fire Blast Double Team Moves: 19 Claws the Scizor (Move your mouse to reveal the content) Claws the Scizor (open) Claws the Scizor (close) Scizor [Claws] (Female) Nature: Adamant (+ to Attack, - from Special Attack) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Swarm Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Ability 2: Technician Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Ability 3: Light Metal (DW) [unlocked] Type: Innate The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 65 Size Class: 3 Weight Class: 5 (118 kg) Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Double Team Pursuit False Swipe Agility Wing Attack Fury Cutter Night Slash Feint Bullet Punch Iron Head Swords Dance Metal Claw Counter Reversal Safeguard Bug Bite Aerial Ace Brick Break X-Scissor Rock Smash Roost Giga Impact Acrobatics Protect Thief Moves: 29 Now let's take a look at the Order of Operations. Steampowered chooses his Actions C$FP chooses his Actions Ref Ref Ref C$FP chooses his Actions Steampowered chooses his Actions Ref Ref Ref Repeat until everyone dies Prizes! Steampowered, you're up! Good luck to both of you.