And let's see what pokemon we have. Representing C$FP it's ... Claws the Scizor (Move your mouse to reveal the content) Claws the Scizor (open) Claws the Scizor (close) Scizor [Claws] (Female) Nature: Adamant (+ to Attack, - from Special Attack) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Swarm Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Ability 2: Technician Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Ability 3: Light Metal (DW) [unlocked] Type: Innate The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 65 EC: 6/6 MC: 0 DC: 5/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Double Team Pursuit False Swipe Agility Wing Attack Fury Cutter Night Slash Feint Bullet Punch Iron Head Counter Reversal Safeguard Bug Bite Aerial Ace Brick Break X-Scissor Rock Smash And from ToastTyrant13 it's ... Hadouken the Ralts (Move your mouse to reveal the content) Hadouken the Ralts (open) Hadouken the Ralts (close) Ralts(*)Hadouken (M) Nature: Serious (No changes) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize, Trace Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 40 EC: 0/9 MC: 0 DC: 0/5 Attacks Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Shadow Sneak Encore Disable Thunderbolt Toxic Rest Oh my. Well, C$FP sends out first (done that), then ToastTyrant13 sends out (done that) and gives orders, then C$FP gives orders, then I ref.