rules: team c$fp: Claws the Scyther (Move your mouse to reveal the content) Claws the Scyther (open) Claws the Scyther (close) Scyther [Claws] (Female) Nature: Adamant (+ to Attack, - from Special Attack) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Swarm Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Ability 2: Technician Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Ability 3: Steadfast (DW) Type:Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 105 EC: 3/6 MC: 0 DC: 2/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Double Team Pursuit False Swipe Agility Wing Attack Fury Cutter Night Slash Feint Counter Reversal Safeguard Bug Bite Aerial Ace Brick Break X-Scissor team ziposaki: Natu (Move your mouse to reveal the content) Natu (open) Natu (close) Natu(*) X (F) Nature: Mild (Adds * to Special Attack, Subtracts * from Defense) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Magic Bounce (DW): (Innate) (Locked) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 70 EC: 1/6 MC: 2 DC: 1/5 Attacks: Peck(*) Leer(*) Night Shade(*) Teleport(*) Lucky Chant(*) Miracle Eye(*) Me First(*) Confuse Ray(*) Drill Peck(*) Roost(*) Quick Attack(*) Psychic(*) Shadow Ball(*) Reflect(*) so c$fp selects his ability, then ziposaki does so and gives orders, then c$fp gives orders.