Project Counter That Threat! Mk. III [Week 12: Garbodor]

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xzern

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approved by Raseri
The goal of this thread is as follows. Each week a specific threat or core will be chosen, and each person's goal will be to come up with a Pokemon that can effectively nullify the threat selected that week. When nominating a pokemon, make sure that you give a valid description as to why it is an effective counter/check to the selected threat, and make sure that it is able to take on the week's pokemon.

Mk III is different from the previous version because for this thread, there will be no voting stage. At the end of that week, the OP will be updated with nominations deemed viable by yours truly. The nominations will be separated into three categories: counter, check, and gimmick.
  • Things to take into account:
    • A counter is a pokemon that is always able to take on the week's threat.
    • A check is a pokemon that will usually be able to do the job, but sometimes will fall prey to a common coverage move.
    • A gimmick is a pokemon that may be good at countering the threat, but it has no means of being on a team whatsoever other than the sole purpose of countering that specific threat.
    • You may not post Shedinja.
Threat: Specs Typhlosion

Counter:
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 SAtk / 248 HP / 8 Spd
- Hydro Pump
- Sludge Bomb
- Thunderbolt
- Draco Meteor

Dragalge's already titanic 123 base Special Defense further boosted by Assault Vest allows it to consistantly switch into any moves that Typhlosion has. Resisting all of Typhlosion's STAB and coverage moves in Eruption, Fire Blast, HP Grass, and Focus Blast, Dragalge's Dragon / Poison typing gives it a massive boon in defeating Typhlosion.
252+ SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 4 SpD Assault Vest Dragalge: 99-117 (29.6 - 35%) -- 17.8% chance to 3HKO
As shown by the calc above, Modest Typhlosion's single strongest move which is known for being essentially a guarantee'd OHKO on any switch in results in a 17% chance for a 3HKO against Dragalge, immediatly forcing it out. Because of these reasons, Dragalge makes for an effective counter towards Typhlosion!

Week 1
Counter This Threat!

Pangoro @ Choice Band
Ability: Scrappy/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Parting Shot
- Gunk Shot
- Drain Punch


Pangoro @ Choice Band
Ability: Scrappy/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Parting Shot
- Gunk Shot
- Drain Punch


ur mom
 
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xzern

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note: pokemon that are no longer in NU will be removed



ur mom








ur mom







 
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boltsandbombers

i'm sorry mr. man
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Stealing this from Punchshroom


Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Spikes
- Pain Split
- Waterfall / Poison Jab
- Thunder Wave

While the first Knock Off will hurt quite a bit, Qwilfish can easily tank it and paralyze Pangoro in return and then proceed to set up spikes on it, paraflinch with Waterfall, or heal off with pain split. Qwilfish easily switches in on Drain Punch or Gunk Shot based on prediction.

Will add calcs and some more detail later.
 
Threat: Pangoro

Check:


Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
-Will-O-Wisp
-Pain Split
-Sludge Bomb
-Flamethrower

Thanks to its high defense, Weezing can come in on any of Pangoros' attacks and burn it with Will-O-Wisp, neutralizing it. Knock Off does do a lot but with Pain Split and its low base hp, Weezing can keep itself relatively healthy, allowing it to check the panda throughout the match.

Calcs:

Knock Off vs Weezing @ Black Sludge:

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 252 HP / 252+ Def Weezing: 160-190 (47.9 - 56.8%) -- 39.8% chance to 2HKO after Black Sludge recovery

Knock Off vs itemless Weezing:

252+ Atk Choice Band Pangoro Knock Off vs. 252 HP / 252+ Def Weezing: 108-127 (32.3 - 38%) -- 95.6% chance to 3HKO

Pandas' other attacks:

252+ Atk Choice Band Iron Fist Pangoro Drain Punch vs. 252 HP / 252+ Def Weezing: 75-88 (22.4 - 26.3%) -- 14.4% chance to 4HKO

252+ Atk Choice Band Pangoro Gunk Shot vs. 252 HP / 252+ Def Weezing: 66-78 (19.7 - 23.3%) -- possible 5HKO
 
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inb4 rocks (Drifblim) @ Colbur Berry
Ability: Unburden
EVs: 252 Atk / 144 Def / 112 Spe
Adamant Nature
- Will-O-Wisp
- Destiny Bond
- Acrobatics
- Explosion

So all you really need in the moveset is Acrobatics to kill panda, the rest is personal preference but I like Will-O-Wisp and Destiny Bond to at least cripple something else. The EVs allow you to outspeed scarfed Rotom-Spin, but you can adjust them to let you survive panda with more health.

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 0 HP / 144 Def Colbur Berry Drifblim: 372-438 (84.3 - 99.3%) -- guaranteed 2HKO
252+ Atk Drifblim Acrobatics (110 BP) vs. 4 HP / 0 Def Pangoro: 350-414 (105.4 - 124.6%) -- guaranteed OHKO

EDIT: Thanks boltsandbombers, meant to have Unburden
 
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boltsandbombers

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inb4 rocks (Drifblim) @ Colbur Berry
Ability: Aftermath
EVs: 252 Atk / 144 Def / 112 Spe
Adamant Nature
- Will-O-Wisp
- Destiny Bond
- Acrobatics
- Explosion

So all you really need in the moveset is Acrobatics to kill panda, the rest is personal preference but I like Will-O-Wisp and Destiny Bond to at least cripple something else. The EVs allow you to outspeed scarfed Rotom-Spin, but you can adjust them to let you survive panda with more health.

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 0 HP / 144 Def Colbur Berry Drifblim: 372-438 (84.3 - 99.3%) -- guaranteed 2HKO
252+ Atk Drifblim Acrobatics (110 BP) vs. 4 HP / 0 Def Pangoro: 350-414 (105.4 - 124.6%) -- guaranteed OHKO
Wouldn't it be better to have unburden so you can outspeed and kill after taking a hit?
 

Togetic@Eviolite
252 HP / 252 Def / 4 SpA - Bold
~ Dazzling Gleam
~ Roost/Wish
~ Flamethrower/Protect
~ Yawn/Thunder Wave
OR... Flamethrower/Psychic/Heal Bell/Reflect/Light Screen/Heal Bell/Grass Knot/Encore/Nasty Plot/Baton Pass/Tailwind/Defog

Togetic servers as a pretty good counter to Pangoro, as long as you aren't switching blindly into Gunk Shots (assuming they hit you as well). Dazzling Gleam KOs Pangoro from 100%. Togetic also has a ton of options to be able to fit into whatever your team needs - from Wish support, to Paralysis support, Toxic stacking, Screening, Cleric-ing(?), and the list goes on. While crippled by a Poison weakness and a Stealth Rock weakness, he does a pretty good job of keeping the panda from taking out your whole team.

0 SpA Togetic Dazzling Gleam vs. 0 HP / 0 SpD Pangoro: 376-448 (113.5 - 135.3%) -- guaranteed OHKO

What can Pangoro do back?

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 248 HP / 252 Def Eviolite Togetic: 74-87 (23.6 - 27.7%) -- 86.1% chance to 4HKO
...and once the Eviolite is gone,
252+ Atk Choice Band Pangoro Knock Off vs. 248 HP / 252 Def Togetic: 74-87 (23.6 - 27.7%) -- 86.1% chance to 4HKO
(tl;dr It does the same amount of damage)

If you switch in and Gunk Shot actually hits:
252+ Atk Choice Band Pangoro Gunk Shot vs. 248 HP / 252 Def Eviolite Togetic: 244-288 (77.9 - 92%) -- guaranteed 2HKO

AKA if you switch in and they do predict correctly, and there's no stealth rock on the field, Pangoro has a 64% chance to 2HKO you factoring in accuracy.
 
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toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
Threat: Band Pangoro

Check:


vileplume.gif


Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Moonblast
- Sludge Bomb
- Moonlight


8 SpA Vileplume Dazzling Gleam vs. 4 HP / 0 SpD Pangoro: 336-396 (101.2 - 119.2%) -- guaranteed OHKO
8 SpA Vileplume Giga Drain vs. 4 HP / 0 SpD Pangoro: 118-139 (35.5 - 41.8%) -- guaranteed 3HKO

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 248 HP / 252+ Def Vileplume: 202-238 (57.2 - 67.4%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Pangoro Knock Off vs. 248 HP / 252+ Def Vileplume: 135-160 (38.2 - 45.3%) -- guaranteed 3HKO
252+ Atk Choice Band Pangoro Gunk Shot vs. 248 HP / 252+ Def Vileplume: 167-197 (47.3 - 55.8%) -- 21.5% chance to 2HKO after Black Sludge recovery
252+ Atk Choice Band Pangoro Gunk Shot vs. 248 HP / 252+ Def Vileplume: 167-197 (47.3 - 55.8%) -- 78.5% chance to 2HKO

While the calculations suggest Pangoro more than likely 2HKOs Vileplume with either Knock Off or Gunk Shot, the chances of doing either are quite slim in practice. This is because Vileplume has hax on its side when facing Pangoro. Effect Spore gives Vileplume a 30 percent chance of either paralyzing, sleeping, or poisoning Pangoro if Pangoro uses Knock Off or Drain Punch. If Pangoro uses Gunk Shot, Vileplume gets a 36 percent chance to survive 2 Gunk Shots based on Gunk Shot's 80 percent accuracy alone. Giga Drain can also be used to prevent Gunk Shot from becoming a 2HKO if Vileplume is at full health, although it's much easier just to OHKO with Dazzling Gleam. Vileplume with Dazzling Gleam OHKOs this Pangoro with no EV investment, but I put the EVs in there for Stealth Rock purposes.
 
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Ares

Fool me...can't get fooled again
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Threat: Band Pangoro

Check:


View attachment 31256

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Dazzling Gleam
- Sludge Bomb
- Moonlight


8 SpA Vileplume Dazzling Gleam vs. 4 HP / 0 SpD Pangoro: 336-396 (101.2 - 119.2%) -- guaranteed OHKO
8 SpA Vileplume Giga Drain vs. 4 HP / 0 SpD Pangoro: 118-139 (35.5 - 41.8%) -- guaranteed 3HKO

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 248 HP / 252+ Def Vileplume: 202-238 (57.2 - 67.4%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Pangoro Knock Off vs. 248 HP / 252+ Def Vileplume: 135-160 (38.2 - 45.3%) -- guaranteed 3HKO
252+ Atk Choice Band Pangoro Gunk Shot vs. 248 HP / 252+ Def Vileplume: 167-197 (47.3 - 55.8%) -- 21.5% chance to 2HKO after Black Sludge recovery
252+ Atk Choice Band Pangoro Gunk Shot vs. 248 HP / 252+ Def Vileplume: 167-197 (47.3 - 55.8%) -- 78.5% chance to 2HKO

While the calculations suggest Pangoro more than likely 2HKOs Vileplume with either Knock Off or Gunk Shot, the chances of doing either are quite slim in practice. This is because Vileplume has hax on its side when facing Pangoro. Effect Spore gives Vileplume a 30 percent chance of either paralyzing, sleeping, or poisoning Pangoro if Pangoro uses Knock Off or Drain Punch. If Pangoro uses Gunk Shot, Vileplume gets a 36 percent chance to survive 2 Gunk Shots based on Gunk Shot's 80 percent accuracy alone. Giga Drain can also be used to prevent Gunk Shot from becoming a 2HKO if Vileplume is at full health, although it's much easier just to OHKO with Dazzling Gleam. Vileplume with Dazzling Gleam OHKOs this Pangoro with no EV investment, but I put the EVs in there for Stealth Rock purposes.
After rocks I've seemed to 2HKO Vileplume everytime its tried switching in on me with Knock Off.
 

soulgazer

I FEEL INFINITE
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Montsegur stop being a tryhard

can take any hit from full and can OHKO back? thats a good check if you ask me

I have no idea why there was so much posts about 'whats a check' and 'whats a counter' (we deleted a bunch!). check can be a revenge killer too / something able to force it out. does it need to be able to take 2 hits / 1 hit? nah.

Even Mesprit with Dazzling Gleam is a Pangoro check since it can come in on a predicted Superpower / Drain Punch / Hammer Arm, outspeed, and OHKO / force it out.
 
Posting just to say that Iron Fist is probably the worst way to use CB Pangoro. No prediction with Scrappy Superpower or Mold Breaker EQ is the way to go on such set as CB Iron Fist Drain Puncg is sadly not that strong :/

Might nom something later but both the sets I am suggesting have even less switch ins xzern :)
 
Strong Check


Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes

Garbodor can take any single hit from Pangoro outside of CB Earthquake which is not very good and quite rare. It takes a buttload from Knock Off (around 70% Maximum) but forces it to take Rocky Helmet damage, prevents it from using Fighting-type STAB, and has Drain Punch + Gunk Shot to always 2HKO after Rocky Helmet while having a chance of putting itself out of Knock Off 2HKO range and obviously outspeeds (that is what the EVs are for). If you already have entry hazards up or if Pangoro is Life Orb it will go down very fast with recoil especially considering that killing Garbodor costs 25% of its health. This Pokemon is also great outside of kinda beating Pangoro and my way to go when i need a check on balance/BO.

252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 252 HP / 136+ Def Garbodor: 232-274 (63.7 - 75.2%)
0 Atk Garbodor Drain Punch vs. 0 HP / 0 Def Pangoro: 128-152 (38.6 - 45.9%)
 

xzern

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cool submissions, guys. I'm going to update the OP (eventually) with what I believe belongs in the correct category, feel free to disagree with me on whether something is a counter/check and whatnot.
Week 2
Counter This Threat!

Mega Glalie
 
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Ares

Fool me...can't get fooled again
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As opposed to limiting it to one set from now on there will just be a picture of the Pokemon of the week. So any viable move that can be used on a set should be considered when mentioning your check.
all glalies should have explosion
Yes I agree, all Glalies should be running Double-Edge / Return and Explosion. Where the variation is, is on the last two slots where moves such as Earthquake, Super Fang, Ice Shard, Freeze-Dry, and Weather Ball can be run.

Happy Check / Counter finding!
 

scorpdestroyer

it's a skorupi egg
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Counter:

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rapid Spin
- Avalanche
- Recover
- Toxic

Avalugg takes all of Glalie's hits and unlike *insert Glalie check/counter here* it is one of the only mons that beats Glalie and doesn't die to Explosion or Super Fang thanks to Recover.

252 Atk Refrigerate Glalie Explosion vs. 248 HP / 252+ Def Avalugg: 115-136 (29.2 - 34.6%) -- 100% chance to 4HKO after Leftovers recovery
 

Ares

Fool me...can't get fooled again
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Counter:

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rapid Spin
- Avalanche
- Recover
- Toxic

Avalugg takes all of Glalie's hits and unlike *insert Glalie check/counter here* it is one of the only mons that beats Glalie and doesn't die to Explosion or Super Fang thanks to Recover.

252 Atk Refrigerate Glalie Explosion vs. 248 HP / 252+ Def Avalugg: 115-136 (29.2 - 34.6%) -- 100% chance to 4HKO after Leftovers recovery
Might wanna make it fully specially defensive as it doesn't lose to much of its bulk and then you can take special hits better. Also maybe slashing Roar / Mirror Coat somewhere would be a good idea, otherwise yah this thing is a hard counter lol.
 

Ares

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Double Posting cause wynaut
Strong Check (as it can get worn down through out a battle and doesn't have reliable recovery + Super Fang is a biatch along with Weather Ball).


Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Spear

Thick Fat allows Piloswine to take minimal damage from Glalie's attacks, it can in turn set up rocks and Earthquake Glalie. However Piloswine has to be wary of Super Fang as without reliable recovery and no Leftovers Piloswine can get worn down rather quickly.

252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 0 Def Eviolite Thick Fat Piloswine: 97-115 (24 - 28.4%) -- 96.9% chance to 4HKO
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 0 Def Eviolite Thick Fat Piloswine: 201-237 (49.7 - 58.6%) -- 98.8% chance to 2HKO

Edit: I messed up the calcs as they don't have the better offensive spread :< but I fixed them now.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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So you give us a blank slate and want us to propose counters that can stop all Mega Glalie variants? Jesus, how would this be much harder than countering something like Jynx from the get-go?


Carracosta @ Leftovers / Rocky Helmet
Ability: Solid Rock
EVs: 248 HP / 44 Def / 216 SpD
Careful / Sassy Nature
- Stealth Rock
- Stone Edge
- Aqua Jet
- Toxic / Scald / Protect

252 Atk Refrigerate Mega Glalie Double-Edge vs. 248 HP / 44 Def Carracosta: 90-107 (25.6 - 30.4%) -- 2.4% chance to 4HKO after Leftovers recovery
4 SpA Mega Glalie Freeze-Dry vs. 248 HP / 216+ SpD Solid Rock Carracosta: 130-154 (37 - 43.8%) -- 99.9% chance to 3HKO after Leftovers recovery
252 Atk Mega Glalie Earthquake vs. 248 HP / 44 Def Solid Rock Carracosta: 117-138 (33.3 - 39.3%) -- 14.9% chance to 3HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 44 Def Carracosta: 189-222 (53.8 - 63.2%) -- guaranteed 2HKO after Leftovers recovery

For offensive teams, Specially Defensive Carracosta makes for a very nice switch-in to Mega Glalie to hold it off as long as it possibly can, and also makes for a half decent switch-in against Fire-types as well. The HP minimises Super Fang damage while the Special Defense EVs hit a jump point. It can hold Leftovers in an attempt to mitigate Super Fang's effects, or it can wield a Rocky Helmet to further shorten Mega Glalie's lifespan as well as making Double-Edge a risky move to spam. Stealth Rock means that Carracosta can limit Mega Glalie's presence on the field, while Rock STAB allows it to respond to Ice-Football directly; it even manages to hold its own against the majority of hazard removers / preventors that are likely to be paired alongside Mega Glalie. It is more of a hard check than a hard counter as Explosion can do Carracosta in after a Super Fang, but that already clears the threat of Mega Glalie off the field so it may be a worthy tradeoff. If you are not worried about Freeze-Dry (which is for some reason not very popular amongst the community), a physically defensive Carracosta can also respond to Mega Glalie, except it can survive the Explosion even after taking Super Fang and Stealth Rock damage, at the cost of getting 2HKOed by Freeze-Dry; Rocky Helmet is also much more effective on physically defensive Carracosta. Since Super Fang deals set damage, the opponent won't know which variant of Carracosta they could be facing, and may not risk an Explosion if they believe it won't even KO Carracosta.
 
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Hard Check

jaw (Steelix-Mega) @ Steelixite
Ability: Sturdy > Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Dragon Tail / Roar

252+ Atk Refrigerate Mega Glalie Return vs. 252 HP / 0 Def Mega Steelix: 108-127 (30.5 - 35.8%) -- 78.6% chance to 3HKO after Stealth Rock
252+ Atk Mega Glalie Earthquake vs. 252 HP / 0 Def Mega Steelix: 110-130 (31 - 36.7%) -- 91.6% chance to 3HKO after Stealth Rock

252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 0 Def Mega Steelix: 262-309 (74 - 87.2%) -- guaranteed 2HKO after Stealth Rock

4 Atk Mega Steelix Gyro Ball (128 BP) vs. 0 HP / 4 Def Mega Glalie: 402-474 (133.5 - 157.4%) -- guaranteed OHKO

Mega Steelix is a great psychical wall, that can switch in on almost any neutral hit on the psychical side and a bunch of super effective ones too. M-Glalie is no different, as it can switch into most things it can dish at it, and in return OHKO it. The only reason it is a Hard Check and not a counter, is the fact that Super Fang+Explosion takes out Steelix, and the fact it can get worn down thanks to no reliable recovery.
 
ah a nice and solid check/counter in the form of


og smogfrog (Poliwrath) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk

some relevant calcs:
(glalie v. poli)
(jolly calcs)

252 Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Poliwrath: 90-106 (23.4 - 27.6%) -- possible 5HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Return vs. 252 HP / 252+ Def Poliwrath: 76-90 (19.7 - 23.4%) -- possible 6HKO after Leftovers recovery
252 Atk Mega Glalie Earthquake vs. 252 HP / 252+ Def Poliwrath: 77-91 (20 - 23.6%) -- possible 6HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Poliwrath: 186-219 (48.4 - 57%) -- 42.2% chance to 2HKO after Leftovers recovery

(adamant calcs)
252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Poliwrath: 204-241 (53.1 - 62.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Glalie Earthquake vs. 252 HP / 252+ Def Poliwrath: 85-100 (22.1 - 26%) -- possible 5HKO after Leftovers recovery
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Poliwrath: 98-116 (25.5 - 30.2%) -- 0.2% chance to 4HKO after Leftovers recovery
252+ Atk Refrigerate Mega Glalie Return vs. 252 HP / 252+ Def Poliwrath: 84-99 (21.8 - 25.7%) -- possible 5HKO after Leftovers recovery


(poli v. glalie)
4 Atk Poliwrath Circle Throw vs. 0 HP / 4 Def Mega Glalie: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO
0 SpA Poliwrath Scald vs. 0 HP / 0 SpD Mega Glalie: 78-93 (25.9 - 30.8%) -- guaranteed 4HKO (i guess if you're fishing for a burn or smthn idk)


classic resttalk poliwrath. comes with the added benefit of stopping a lot of water types. even if glalie carries super fang, wrath can live the next hit and rest off all the damage or circle throw glalie out to take more rox dmg the next time it comes in. :]

edit: formatting and adamant calcs :]
 
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