Completed Calling the sixth Admiral, Geodude Zachbar!

#1
On the blue side.....

AdmiralZachbar said:
I'll be using all three of my mons from my profile. (Yamask, Corphish, Joltik.)

Here they are:


Yamask [Masquerade] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 2
SpD: Rank 4+
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/0

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Will-O-Wisp
Ominous Wind

Endure
Heal Block
Imprison

Energy Ball
Psychic
Return



Corphish [Sebastian] (M)

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (Innate) (DW) (Locked) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off

Body Slam
Mud Sport
Superpower

Dig
Scald
X-Scissor



Joltik [Arachne] (F)

Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) (DW) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75+
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Faint Attack
Pin Missile

Hidden Power (Ground, 7)
Protect
Thunderbolt

On the other blue side.....

Geodude6 said:
Unitas already took my match vs Caboose FTW.


Deino (F)
Naive nature (+15% Spe, +7% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage

Fire Fang
Ice Fang
Thunder Fang

Frustration
Return
Double Team

Cupra (F)

Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Will-O-Wisp

Psychic
Double Team
Substitute

Feint
Megahorn
Hydro Pump

Ralts (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0-
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DW: 1/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Dream Eater

Destiny Bond
Disable
Encore

Hidden Power (Ice, 7)
Thunderbolt
Psyshock



Accepting Caboose's challenge!

Also challenging AdmiralZachbar for his first battle in ASB:

3v3 LC singles
3 day DQ
2 subs
2/5 recovers/chills
ASB arena
All abilities

Geodude sends out his first pokemon.
Admiral sends out his next pokemon and orders.
Geodude orders.
 
#3
Arachne (Joltik) @ Nothing


"Come into my web…"

Bug Bite ~ Thunder Wave ~ Thunderbolt
IF Deino uses Fire Fang, use Protect that action, pushing actions back.
 
#5
Team Admiral


Arachne

90 HP l 100 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude



Deino

90 HP l 100 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share


Arachne used Big Bite - 3 energy
To crit (8181) - No
(6 + 3 - 1,5)*1,5 = 11,25 damage

Deino used Outrage - 7 energy
To crit (4805) - No
(12 + 1,5 + 3) = 16,5 damage

Action 2

Arachne used Thunder-Wave - 6 energy
Deino was paralysed!

Deino tries to use Outrage....
To move (3472) - Yes
-7 energy
To crit (1763) - No
(12 + 1,5 + 3) = 16,5 damage

Action 3

Arachne used Thunderbolt - 6 energy
To crit (1478) - No
(10 + 3 + 1,5)*0,67 = 9,715 damage


Deino tries to use Outrage....
To move (6133) - Yes
-7 energy
To crit (8645) - No
(12 + 1,5 + 3) = 16,5 damage

Deino's rampage ended!
Deino is confused!
Duration: 1/3
2 Actions!




Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share. Confused (2 Actions).


Geodude's turn
 
#7
Counterswitch to Sebastian (Corphish) @ Nothing

X-Scissor + X-Scissor ~ Cooldown ~ Scald

IF Cupra uses Will-O-Wisp, THEN use Protect that Action, pushing actions back.
 
#9
Good old sub abuse...classic.
Word of advice, Zach, for moves like Protect, you should specify ''But not twice in a row''.


Sebastian

90 HP l 100 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra

90 HP l 100 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.


Despite a lucky miss for WoW, Geodude keeps a solid lead.

Action 1

Sebastian used Protect - 7 energy

Cupra used Will-O-Wisp - 7 energy

Action 2

Sebastian used Protect...
But it failled!

Cupra used Will-O-Wisp - 11 energy
To hit (8712) - No

Action 3

Cupra used Substitute - 12 energy
15 HP sub that will be turned to dust in a few seconds!

Sebastian used combo - 28 energy
Overkill damage




Sebastian

90 HP l 65 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Cooling down.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra

75 HP l 70 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.




Your turn, Zach.
 

Geodude6

Look at my shiny CT!
#11
Double Team (4)~Will-O-Wisp~Substitute (15)

I was going to point out No Guard, but then I realized Cupra has Keen Eye instead GRRR
 
#12

Sebastian

90 HP l 65 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Cooling down.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra

75 HP l 70 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.



Sebastian is cooling down.

Cupra used Double Team (4 Clones) - 16 energy

Action 2

Cupra used Will-O-Wisp - 7 energy

Sebastian used Protect - 7 energy

Action 3

Cupra used Substitute - 12 energy

Sebastian used X-Scissor combo - 28 damage
Bye bye Sub



Sebastian

90 HP l 30 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Cooling down.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude

Cupra

60 HP l 35 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.


Geodude's turn
 
#15

Sebastian

90 HP l 30 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Cooling down.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude

Cupra

60 HP l 35 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.



Action 1

Sebastian is cooling down!

Cupra used Will-O-Wisp - 7 energy
To hit (4875) - Yes
Sebastian was burned!

-2 HP to Sebastian

Action 2

Sebastian used Scald - 5 energy
To hit correct (1-2000=Yes) -> 9409 - No
A clone disapeared!

Cupra used Megahorn - 7 energy
To hit (415) - Yes
To crit (1044) - No
(12 + 3 - 1,5) = 13,5 damage

-2 HP to Sebastian

Action 3

Sebastian used X-Scissor - 6 energy
To hit correct (1-2500=Yes) -> 5813 - No


Cupra used Megahorn - 11 energy
To hit (9614) - No

-2 HP to Sebastian


Team Zach


Sebastian

70 HP l 19 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon.


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra
60 HP l 10 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.
 
#20
Team Zach


Sebastian

70 HP l 19 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Burned


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra
60 HP l 10 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.



Both mons chilled!
+12 energy

-2 HP to Sebastian
Action 2

Cupra used Will-O-Wisp - 7 energy
Sebastian is already burned!

Sebastian used X-Scissor - 6 energy
To hit correct (1-3333=Yes) -> 3259 - Yes
(8 + 3 - 3)*1,5 = 12 damage

Action 3

Cupra used Double Team - 12 clones

Sebastian used Body Slam - 4 energy
To hit correct (1-2500=Yes) -> 9375 - No
-2 HP to Sebastian


Team Zach


Sebastian

64 HP l 21 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Burned


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra
48 HP l 3 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.
 

Geodude6

Look at my shiny CT!
#21
Might as well EN KO...

"Wait, what?"
Megahorn x3
IF Corphish uses protective/evasive action THEN Chill and push actions back. Do not use twice in a row.
 
#23
Team Zach


Sebastian

64 HP l 21 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Burned


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra
48 HP l 3 EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.



Megahorn
Hit (5817) - Yes
Crit (1924) - No
(12 + 3 - 1,5) = 13,5 damage
-2 HP from burn
Sebastian also loses 6 energy.


Team Zach


Sebastian

48 HP l 15 EN
4/3/1/2/35
Abilites: Shell Armor, Hyper Cutter
Other: An example of Zach's good taste when it comes to pokemon. Burned. 1 KOC


Arachne

40 HP l 85 EN
1/2/2/2/75
Abilites: Unnever, Compoundeyes
Other: Probably not going to miss.


Team Geodude


Cupra
KO HP l KO EN
2/2/4/1/44
Abilites: Keen Eye, Shield Dust
Other: Another example of Geodude's awesome naming scheme. Amulet Coin



Deino

69 HP l 79 EN
3/2/2/1/44
Abilites: Hustle
Other: Two evos away from sight. Exp Share.




Geodude sends out his next pokemon
Zach orders
Geodude orders.
 
#25
Switching to Masquerade (Yamask) @ Nothing

Gaze upon the face of my former self, for it will be the last thing you ever… oh, wait, you can't see.

Will-O-Wisp ~ Energy Ball ~ Ominous Wind

IF Deino is burned A3, THEN use Hex instead of Ominous Wind.
IF Deino uses a damaging Dark-type move, THEN use Protect that action and Disable [Whatever Dark-type move] the following action, pushing actions back.