On the blue side.....
On the other blue side.....
Geodude sends out his first pokemon.
Admiral sends out his next pokemon and orders.
Geodude orders.
AdmiralZachbar said:I'll be using all three of my mons from my profile. (Yamask, Corphish, Joltik.)
Here they are:
Yamask [Masquerade] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 2
SpD: Rank 4+
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/0
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Will-O-Wisp
Ominous Wind
Endure
Heal Block
Imprison
Energy Ball
Psychic
Return
Corphish [Sebastian] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (Innate) (DW) (Locked) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off
Body Slam
Mud Sport
Superpower
Dig
Scald
X-Scissor
Joltik [Arachne] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) (DW) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75+
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Disable
Faint Attack
Pin Missile
Hidden Power (Ground, 7)
Protect
Thunderbolt
On the other blue side.....
Geodude6 said:Unitas already took my match vs Caboose FTW.
Deino (F)
Naive nature (+15% Spe, +7% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0
DC: N/A
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Fire Fang
Ice Fang
Thunder Fang
Frustration
Return
Double Team
Cupra (F)
Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Will-O-Wisp
Psychic
Double Team
Substitute
Feint
Megahorn
Hydro Pump
Ralts (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 0-
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DW: 1/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Dream Eater
Destiny Bond
Disable
Encore
Hidden Power (Ice, 7)
Thunderbolt
Psyshock
Accepting Caboose's challenge!
Also challenging AdmiralZachbar for his first battle in ASB:
3v3 LC singles
3 day DQ
2 subs
2/5 recovers/chills
ASB arena
All abilities
Geodude sends out his first pokemon.
Admiral sends out his next pokemon and orders.
Geodude orders.