Camerupt (GP 2/2)

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus

it's a volcanic camel!

[Overview]

<p>The volcanic camel with a unique Fire / Ground typing might not seem like much; it has an abysmal base 40 Speed, and is nowhere near the definition of bulky. Contrary to most slow Pokemon, Camerupt only has 70 / 70 / 75 bulk, making it frail as well; even with Solid Rock, Camerupt is not going to survive any super effective hits thanks to its miserable bulk. A slight tremor in the tectonic plates might shatter the volcanoes on Camerupt into dozens of pieces. Camerupt is as slow as a snail; even the turtle-like Torterra is faster than it. Despite all these setbacks, Camerupt is a Pokemon that is worth a second glance. Camerupt has a decent base 100 Attack and a slightly higher base 105 Special Attack, and in RU its STAB moves are resisted by only Charizard and Moltres. Furthermore, its great typing grants it only two weaknesses, namely Ground and Water. Despite Camerupt's low Speed, it is a decent sweeper that can plow through weakened teams provided it has Trick Room support or time to set up.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Stone Edge
item: Life Orb
nature: Rash / Mild
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Camerupt has a pathetic base 40 Speed, making it one of the slowest Pokemon in RU; Rock Polish aims to remedy this Speed problem. Although Camerupt might not seem to be going anywhere even after a Rock Polish, it can actually outspeed positive base 105 Speed Pokemon, which is an impressive feat. At +2 Speed, not many Pokemon in RU can outpace this camel on a rampage. Fire Blast and Earth Power are Camerupt's STAB moves, making use of its higher Special Attack, and providing excellent coverage. Stone Edge is used on the last slot to shoot down Charizard and Moltres, who would otherwise wall Camerupt to kingdom come. With a Rock Polish under its belt, Camerupt can decimate a good portion of RU. Physical walls such as Tangrowth and Drapion are easily trampled under its tremendous weight, while special walls such as Claydol are still troubled as Camerupt hits the entire of RU for at least neutral damage. Thanks to its wide coverage, Rock Polish Camerupt is not easy to wall, unless you pack a special wall that can switch in on a resisted move. However, once those are out of its way, Camerupt can easily plow through everything in its path.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread and a positive nature maximizes Camerupt's Special Attack, and allows it to outpace base 105 Speed Pokemon after a Rock Polish. The remaining EVs are placed into Attack to give Stone Edge some extra power. Life Orb is the preferred item to increase Camerupt's damage output. Flamethrower can be used over Fire Blast for its better accuracy, though Camerupt will need the extra firepower granted by Fire Blast. Ancient Power or Hidden Power Rock can be used over Stone Edge for a special Rock-type attack. Hidden Power Grass is yet another viable option to hit bulky Water-types, such as Slowking, super effectively. However, this will mean that Camerupt is easily walled by the aforementioned Moltres and Charizard. Explosion can be used in the final slot as a last resort, allowing Camerupt to go down with a bang. A positive Speed nature can be used to allow Camerupt to outpace Sceptile, though it isn't really required as Sceptile usually flee in fear of a super effective Fire-type attack. Furthermore, the additional power given by a Special Attack-boosting nature is much appreciated. Camerupt can also attempt a physically oriented Rock Polish set with 252 Atk / 40 SpA / 216 Spe, Earthquake instead of Earth Power, and either a Naughty or Lonely nature. Physical attackers are great teammates to remove the special walls that might trouble Camerupt. Feraligatr is a good teammate that can set up Dragon Dance or Swords Dance on these Pokemon, complementing well with Camerupt.</p>

[SET]
name: Trick Room Attacker
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
nature: Quiet
evs: 4 HP / 252 Atk / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Camerupt can use its pitifully low Speed stat to its advantage; its pathetic base 40 Speed automatically makes Camerupt a prime candidate to abuse Trick Room. In Trick Room, Camerupt laughs heartily at the opponents that usually outspeed it, assaulting them easily. Not much can outspeed the extremely slow camel when Trick Room is present, meaning that Camerupt can roast most of its opponents before they can slap it with an attack. As Camerupt no longer has to invest in Speed EVs, it can afford to maximize both its Attack and Special Attack EVs. By doing so, Camerupt becomes a great mixed attacker and can easily bypass most walls. With perfect coverage, Camerupt is pretty hard to wall; nothing can stop it from rampaging. As most of Camerupt's checks are faster than it, they usually fail to beat it thanks to Trick Room. Fire Blast is the strongest STAB move which Camerupt can reliably use; its only drawback is its imperfect accuracy. Having both Earthquake and Earthpower might seem weird intially, but it allows Camerupt to pick its poison by targeting the opponent's lower stat with the appropriate move, while receiving a STAB boost. Stone Edge rounds up the coverage for this set, literally shooting down two birds with one stone.</p>

[ADDITIONAL COMMENTS]

<p>With absolutely no Speed EVs required, the EV spread allows Camerupt to go on the offensive with both physical and special moves. 0 Speed IVs are used to further lower Camerupt's already pathetic Speed stat to a mere 76. Ancient Power can be used over Stone Edge to make use of Camerupt's higher Special Attack. Macho Brace can be used instead of Life Orb to further lower Camerupt's Speed, though it isn't really necessary and the Life Orb boost is too good to pass up. Explosion is an interesting option to consider, and can be used during the last turn of Trick Room or when Camerupt is on low health, as Camerupt is nothing more than a dead weight without Trick Room. As with all Trick Room abusers, Camerupt needs teammates that can set up Trick Room for it. Slowking is an excellent partner for this role, as it often attracts Electric-type attacks that Camerupt can switch into. Other Trick Room sweepers, such as Torterra, pair up well with Camerupt; Torterra is able to dispose of the bulky Water-types that try to wall Camerupt.</p>

[Other Options]

<p>Camerupt's huge volcanoes on its back store plenty of support options to choose from. It has access to great support moves such as Stealth Rock, Yawn, Will-O-Wisp, and Toxic. The aforementioned status moves are great for crippling the walls that Camerupt often attracts, and Yawn is useful as a phazing move if the opponent does not want to have a Pokemon lying in slumber. A support set with Stealth Rock and a couple other support moves and Lava Plume might be good, though its low defenses will mean that it will often be unable to make the best out of its great defensive typing. Stockpile boosts Camerupt's relatively poor defenses to acceptable levels. Furthermore, Solid Rock lets Camerupt take on super effective hits more easily after a few boosts. Camerupt can support a sun team with Sunny Day, though that is better left to Pokemon which are better suited for a dedicated weather support set. However, with Sunny Day, Camerupt can also launch powerful SolarBeams at bulky Water-types. One word that describes Camerupt is 'slow'. It has access to STAB Bulldoze and Flame Charge which can be used in an attempt to alleviate its Speed problems. Eruption is a powerful option if you can keep the field clear of entry hazards. Choice Specs Eruption is bound to cause serious damage to anything that does not resist it or is called Munchlax. Anger Point might seem useful to maximize Camerupt's Attack in the event of a critical hit; however, Camerupt's frailty often means that it can't even survive most critical hits, and it is unable to make full use of a +6 Attack anyway. Still, it might be an interesting option if Camerupt is using a physically oriented EV spread.</p>

[Checks and Counters]

<p>Camerupt is the definition of slow, and anything that is faster than it can easily be a check to Camerupt. Speed Boost Sharpedo makes a great check to the Rock Polish set, as +1 Sharpedo outspeeds +2 Camerupt and can easily drown it with Waterfall. Furthermore, it has access to Aqua Jet to down Camerupt should the latter get more than one boost. Other priority users can easily destroy Camerupt thanks to its low defenses. Aqua Jet from Kabutops and Sucker Punch from Honchkrow can make quick work of Camerupt. Choice Scarf users are often great checks to Rock Polish Camerupt as they can easily revenge kill it. For example, Krookodile can wreck Camerupt with Earthquake. Munchlax can wall all variants of Camerupt to some extent thanks to Thick Fat, though Earthquake will dent it. Bulky Water-types, such as Slowking, handle Camerupt well, though they have to watch out for attacks from the Trick Room set as it has the ability to target the lower of their defenses. Claydol and Dusknoir can take most hits comfortably thanks to their great defenses, and proceed to Earth Power or Earthquake it, respectively. Mandibuzz's huge Defense stat and access to Roost allows it to take Stone Edge without much difficulty, and can put Camerupt on a timer with Toxic. While the Trick Room attacker set is able to bypass most walls, once Trick Room ends, Camerupt is not much of a threat; almost anything can take it down when it is weakened if one manages to outstall Trick Room.</p>
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
bleh, sorry got a bit of mental block there >.< copied the sets from DPP analysis. I'm doubting the difference of 2 rock polish sets. Milotic isn't in RU and there are less bulky Water-types in RU. I guess one RP set will be enough since it'll be quite hard to wall Camerupt. I'm thinking of a Tank set with Solid Rock but its defenses are too poor :/

did I miss out anything? Input is greatly appreciated here. Camerupt's options are pretty limited :/

EDIT: ninja'd by omicron :o

EDIT 2: a support set with solid rock is interesting, but camy can't tank much hits :/ and I have no idea if it's DW ability is released. Where can I find it?
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Just letting you know anger point is released.

Also, why the dual ground STAB on mixed set?
It's basically a "pick your poison" against threats that Camerupt needs to hit, whether it'd be opponents weaker on the special (Earth Power) or physical side (Earthquake). Dual STAB with the special/physical split is viable on Pokemon that don't have much else to offer, but can sweep with it, such as Rain Dance/DD Mixed Kingdra in UU and OU.
 
Explosion should be mentioned on the Trick Room Attacker set, so Camerupt can explode whenever it becomes useless. It's been nerfed, but still allows Camerupt to do something to the opponent.
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Thanks guys! Removed Dream World section. Added Explosion to AC of both sets as a last resort attempt to dent something. Combined both Rock Polish sets since without Milotic, the physical set is less effective :/

updated :)
 
Add
Remove
Comments

Amateur GP Check.

[Overview]

<p>The volcanic camel with a unique Fire / Ground typing might not seem like much; it has an extremely abysmal base 40 Speed, and it is no where near the definition of bulky. Its 70 / 70 / 75 defenses are disappointing, especially when it is more common for such a slow Pokemon to have huge amounts of bulk. Contrary to most slow Pokemon, Camerupt only has 70 / 70 / 75 bulk making it also frail. A slight tremor in the tectonic plates might even shatter the volcanoes on Camerupt in dozens of pieces. Even with Solid Rock, Camerupt is not going to survive any supper effective hits thanks to its miserable bulk. To add insult to its injury, Camerupt is as slow as a snail; even the turtle-like Torterra is faster than it. However, despite all these setbacks, Camerupt is a Pokemon that is worth a second glance—unlike certain Pokemon such as Unown. The last part is pretty useless. Camerupt has a decent base 100 Attack and a slightly higher base 105 Special Attack. It's dual STAB moves are resisted by only Charizard and Moltres in RU. Furthermore, it's great typing grants it only two weaknesses, namely Ground and Water. Camerupt is also known as a stubborn Pokemon, much like Gyarados, which dwells in OU. Despite Camerupt's low Speed, it is a decent sweeper that can easily destroy everything in its path and is so adamant that it will be hard to stop it that can plow through weakened teams provided it has found time to set-up or Trick Room is up.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Stone Edge
item: Life Orb
nature: Rash / Mild
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Camerupt has a really pathetic base 40 Speed, making it one of the slowest Pokemon in RU; and Rock Polish aims to remedy this Speed problem. Although Camerupt might not seem to be going anywhere even after a Rock Polish, it can actually outspeed positve base 105 Speed Pokemon, which is an amazing impressive feat!. At +2 Speed, not many Pokemon in RU are going to can outpace this camel on rampage. Fire Blast and Earth Power are Camerupt's STAB moves, making use of its higher Special Attack, and provides excellent coverage. Stone Edge is used on the last slot to shoot down Charizard and Moltres, which would otherwise wall Camerupt to kingdom come. With a Rock Polish under its belt, Camerupt can decimate a good portion of RU. Physical walls such as Tangrowth and Drapion are easily trampled under its tremendous weight, while special walls such as Claydol stil face some difficulty as Camerupt hits the entire of RU for at least neutral damage. Thanks to its wide coverage, Rock Polish Camerupt is not easy to wall, unless you pack a special wall that can switch in on a resisted move. Thus, once the dedicated special walls are out of its way, Camerupt can easily plow through everything in its path.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread and a positive nature maximizes Camerupt's Special Attack, and allows it to outpace base 105 Speed Pokemon after a Rock Polish. The remaining EVs are placed into Attack to give Stone Edge some extra power. Life Orb is the preferred item to increase Camerupt's damage output as its unboosted attacks are hardly threatening. Flamethrower can be used over Fire Blast for its better accuracy, though Camerupt will need the extra firepower granted by Fire Blast more often than not. Ancient Power or Hidden Power Rock can be used over Stone Edge for a special Rock-type attack. Hidden Power Grass as yet another viable option to hit bulky Water-types, such as Slowking, super effectively. However,; this will mean that Camerupt is easily walled by the aforementioned Moltres and Charizard. Explosion can be used in the final slot as a last resort; to do some damage and which allows Camerupt to go down with a bang. A positive Speed nature can be used to allow Camerupt to outpace Sceptile, though it isn't really required as Sceptile usually will not stay in for from fear of a super effective Optional; pretty obvious but in my opinion it makes the sentence flow better. Fire-type attack anyway. Furthermore, the additional power given by a Special Attack-boosting nature is much appreciated. Camerupt can also attempt a physically oriented Rock Polish set with 252 Atk / 40 SpA / 216 Spe for the EV spread, Earthquake instead of Earth Power, a and either a Naughty or Lonely nature. Physical attackers are great teammates to remove the special walls that might wall Camerupt. Feraligatr is a good example which can set up Dragon Dance or Swords Dance,; complementing well with Camerupt.</p>

[SET]
name: Trick Room Attacker
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
nature: Quiet
evs: 4 HP / 252 Atk / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Camerupt can used its pitifully low Speed stat to its advantage by being a great Trick Room sweeper. - Its the pathetic base 40 Speed automatically makes Camerupt a prime candidate to abuse Trick Room. In Trick Room, Camerupt is laughs heartily at the opponents that usually outspeed it, and throws powerful assaults back at them. The whole last part seems strange, to me it sounds like Camerupt gets beat up to like 25% health then all of a sudden sets up TR and destroys his opponents. Nothing much can outspeed the extremely slow camel when Trick Room is present, meaning that Camerupt can roast most of its opponents before they can slap it with an attack. As Camerupt no longer haves to invest in Speed EVs, it can afford to maximize both its Attack and Special Attack EVs. By doing so, Camerupt is also a great mixed attacker and can easilly bypasses most walls. With perfect coverage, Camerupt is pretty hard to wall, let alone stop it from rampaging. As most of Camerupt's checks are faster than it, they usually fail to counter beat it thanks to Trick Room. Fire Blast is the strongest STAB move which Camerupt can reliably use and the only drawback being its imperfect accuracy. Having both Earthquake and Earthpower might seem weird intially, but it allows Camerupt to pick its poison by targeting the opponent's lower stat with the appropriate move, while receiving STAB boost. Stone Edge rounds up the coverage for this set, literally shooting down two birds with one stone.</p>

[ADDITIONAL COMMENTS]

<p>With absolutely no Speed EVs required, the EV spread allows Camerupt to go on the offensive with both physical and special moves. 0 Speed IV is used to further lower Camerupt's already pathetic Speed stat to a mere 76. Ancient Power can be used over Stone Edge to make use of Camerupt's higher Special Attack. Macho Brace can be used instead of Life Orb to further lower Camerupt's Speed, though it isn't really necessary and as the Life Orb boost is too good to pass up. Explosion is an interesting option to consider, and can be used in the last turn of Trick Room or when Camerupt is on at low health, as Camerupt is nothing more than a dead weight without Trick Room. As with all Trick Room abusers, Camerupt needs teammates that can set up Trick Room for it. Slowking as is an excellent partner for this role, as it often attracts Electric-type attacks that Camerupt can switch into. Other Trick Room sweepers such as Torterra pairs well with Camerupt. Torterra can easily dispose of bulky Water-types trying to wall Camerupt.; who is able to dispose of the bulky Water-types that try to wall Camerupt.</p>

[Other Options]

<p>Camerupt's huge volcanoes on its back stores plenty of supporyt options to choose from. It has access to great support moves such as Stealth Rock, Yawn, Will-O-Wisp, and Toxic. The aforementioned status moves are great for crippling the walls that Camerupt often attrackts, and Yawn is useful as a phazing move if the opponent does not want to have a Pokemon lying in slumber. A support set with Stealth Rock and a couple other support moves and Lava Plume might be good, though its low defenses will mean that it will often be unable to make the best out of its great defensive typing. Stockpile boosts Camerupt's relatively poor defenses to acceptable levels. Furthermore, Solid Rock lets Camerupt take on super effective hits more easily after a few boosts. Camerupt can support a sun team with Sunny Day, though that is better left to Pokemon which are better suited for a dedicated weather support set. However, with Sunny Day, Camerupt can also launch powerful SolarBbeams at bulky Water-types. One word that describes Camerupt is 'slow'. It has access to STAB Bulldoze and Flame Charge which one can use in an attempt to alleviate its Speed problems. Eruption is a powerful option if you can keep the field clear of entry hazards. Choice Specs Eruption is bound to cause serious damage to anything that does not resist it or is called Munchlax. Anger Point might seem useful to maximize Camerupt's Attack in the event of a critical hit; however, Camerupt's frailty often means that it can't even survive most critical hits, and it is unable to make full use of a +6 Attack anyway. Still, it might be an interesting option if Camerupt is using a physically oriented EV spread.</p>

[Checks and Counters]

<p>Camerupt is the definition of slow, and anything that is faster than it can easily be a check to Camerupt so checking it is easy. Speed Boost Sharpedo makes a great check to the Rock Polish set, as +1 Sharpedo outspeeds +2 Camerupt and can easily drown it with Waterfall. Furthermore, it has access to Aqua Jet to down Camerupt should the latter get more than one boost. Other priority users can easily destroy Camerupt thanks to its low defenses. Aqua Jet from Kabutops and Sucker Punch from Honchkrow can make quick work of Camerupt. Choice Scarf users are often great checks to Rock Polish Camerupt as they can easily revenge kill it. For example, Krookodile can wreck Camerupt with an Earthquake.; such as Krookodile who outspeeds and OHKO's with Earthquake. Munchlax can wall all variants of Camerupt to some extent thanks to Thick Fat, though it will be badly hurt by Earthquake. Bulky Water-types, such as Slowking, handles Camerupt well, though they have to watch out for attacks from the Trick Room set as it has the ability to target the lower of its their defenses. Claydol and Dusknoir can take most hits comfortably thanks to its their great defenses, and proceed to Earth Power or Earthquake it, respectively. Mandibuzz's huge Defense stat and access to Roost allows it to take Stone Edge without much difficulty, and can put Camerupt on a timer with Toxic. While the Trick Room set is able to bypass most walls, once Trick Room ends, Camerupt is not as much of a threat, and as almost anything can take it down in its weakened state if one manages to outstall Trick Room turns.</p>
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
updated :) plenty of nice catches, but too many wrong usage of semicolons >.> semicolons are as powerful as periods, so don't randomly use them :x other than that, seems fine. Thanks :)

Also, it's SolarBeam, not Solarbeam.

Ready for the next one :)
 
this amczech is not very placeholdered anymore
additions
deletions
(comments)

it's a volcanic camel!

[Overview]

<p>The volcanic camel with a unique Fire / Ground typing might not seem like much; it has an extremely(preference but unnecessary) abysmal base 40 Speed, and is no(space)where near the definition of bulky. Contrary to most slow Pokemon, Camerupt only has 70 / 70 / 75 bulk,(comma) making it also frail as well. A Even a slight tremor in the tectonic plates might even shatter the volcanoes on Camerupt into dozens of pieces. Even with Solid Rock, Camerupt is not going to survive any super effective hits thanks to its miserable bulk.(I think it'd sound better if you join this sentence to the one mentioning the 70/70/75 bulk with a smeicolon, and if you do that probably remove "thanks to its miserable bulk") To add insult to its injury, Camerupt is as slow as a snail; even the turtle-like Torterra is faster than it. However, dDespite all these setbacks, Camerupt is a Pokemon that is worth a second glance. Camerupt has a decent base 100 Attack and a slightly higher base 105 Special Attack,(comma).(fullstop) Its and in RU its dual STABs moves are resisted by only Charizard and Moltres in RU. Furthermore, it's great typing grants it only two weaknesses, namely Ground and Water. Camerupt is also known as a stubborn Pokemon, much like Gyarados, which dwells in OU. Despite Camerupt's low Speed, it is a decent sweeper that can plow through weakened teams provided it has hfound time to set-up or Trick Room is up.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Stone Edge
item: Life Orb
nature: Rash / Mild
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Camerupt has a really pathetic base 40 Speed, making it one of the slowest Pokemon in RU; and Rock Polish aims to remedy this Speed problem. Although Camerupt might not seem to be going anywhere even after a Rock Polish, it can actually outspeed positve base 105 Speed Pokemon, which is an impressive feat. At +2 Speed, not many Pokemon in RU can outpace this camel on a rampage. Fire Blast and Earth Power are Camerupt's STAB moves, making use of its higher Special Attack, and providinges excellent coverage. Stone Edge is used on the last slot to shoot down Charizard and Moltres, which who would otherwise wall Camerupt to kingdom come. With a Rock Polish under its belt, Camerupt can decimate a good portion of RU. Physical walls such as Tangrowth and Drapion are easily trampled under its tremendous weight, while special walls such as Claydol stil face some difficulty as Camerupt hits the entire of RU for at least neutral damage. Thanks to its wide coverage, Rock Polish Camerupt is not easy to wall, unless you pack a special wall that can switch in on a resisted move. Thus, once the dedicated special walls are out of its way, Camerupt can easily plow through everything in its path.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread and a positive nature maximizes Camerupt's Special Attack, and allows it to outpace base 105 Speed Pokemon after a Rock Polish. The remaining EVs are placed into Attack to give Stone Edge some extra power. Life Orb is the preferred item to increase Camerupt's damage output as its unboosted attacks are hardly threatening. Flamethrower can be used over Fire Blast for its better accuracy, though Camerupt will need the extra firepower granted by Fire Blast more often than not. Ancient Power or Hidden Power Rock can be used over Stone Edge for a special Rock-type attack. Hidden Power Grass is as yet another viable option to hit bulky Water-types, such as Slowking, super effectively. However, this will mean that Camerupt is easily walled by the aforementioned Moltres and Charizard. Explosion can be used in the final slot as a last resort, allowing Camerupt to go down with a bang. A positive Speed nature can be used to allow Camerupt to outpace Sceptile, though it isn't really required as Sceptile usually will not stay in for fear of a super effective Fire-type attack. Furthermore, the additional power given by a Special Attack-boosting nature is much appreciated. Camerupt can also attempt a physically oriented Rock Polish set with 252 Atk / 40 SpA / 216 Spe for the EV spread, Earthquake instead of Earth Power, and either a Naughty or Lonely nature. Physical attackers are great teammates to remove the special walls that might wall Camerupt. Feraligatr is a good example that which can set up Dragon Dance or Swords Dance, complementing well with Camerupt.</p>

[SET]
name: Trick Room Attacker
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
nature: Quiet
evs: 4 HP / 252 Atk / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Camerupt can use its pitifully low Speed stat to its advantage; its pathetic base 40 Speed automatically makes Camerupt a prime candidate to abuse Trick Room. In Trick Room, Camerupt laughs heartily at the opponents that usually outspeed it, throwing powerful assaults at them. Not much can outspeed the extremely slow camel when Trick Room is present, meaning that Camerupt can roast most of its opponents before they can slap it with an attack. As Camerupt no longer has to invest in Speed EVs, it can afford to maximize both its Attack and Special Attack EVs. By doing so, Camerupt becomes is also a great mixed attacker and can easily bypasses most walls. With perfect coverage, Camerupt is pretty hard to wall, let alone to stop it from rampaging. As most of Camerupt's checks are faster than it, they usually fail to beat it thanks to Trick Room. Fire Blast is the strongest STAB move which Camerupt can reliably use and the only drawback being its imperfect accuracy. Having both Earthquake and Earthpower might seem weird intially, but it allows Camerupt to pick its poison by targeting the opponent's lower stat with the appropriate move, while receiving a STAB boost. Stone Edge rounds up the coverage for this set, literally shooting down two birds with one stone.</p>

[ADDITIONAL COMMENTS]

<p>With absolutely no Speed EVs required, the EV spread allows Camerupt to go on the offensive with both physical and special moves. 0 Speed IVs is are used to further lower Camerupt's already pathetic Speed stat to a mere 76. Ancient Power can be used over Stone Edge to make use of Camerupt's higher Special Attack. Macho Brace can be used instead of Life Orb to further lower Camerupt's Speed, though it isn't really necessary as and(the Life Orb boost being good is not the reason for Macho Brace being unnecessary, it is Camerupt's already low Speed - at least, that's how I saw it, correct me if I'm wrong) the Life Orb boost is too good to pass up. Explosion is an interesting option to consider, and can be used in the last turn of Trick Room or when Camerupt is on low health, as Camerupt is nothing more than a dead weight without Trick Room. As with all Trick Room abusers, Camerupt needs teammates that can set up Trick Room for it. Slowking is an excellent partner for this role, as it often attracts Electric-type attacks that Camerupt can switch into. Other Trick Room sweepers such as Torterra pairs well with Camerupt; Torterra is able to dispose of the bulky Water-types that try to wall Camerupt.</p>

[Other Options]

<p>Camerupt's huge volcanoes on its back stores plenty of supporyt options to choose from. It has access to great support moves such as Stealth Rock, Yawn, Will-O-Wisp, and Toxic. The aforementioned status moves are great for crippling the walls that Camerupt often attrackts, and Yawn is useful as a phazing move if the opponent does not want to have a Pokemon lying in slumber. A support set with Stealth Rock and a couple other support moves and Lava Plume might be good, though its low defenses will mean that it will often be unable to make the best out of its great defensive typing. Stockpile boosts Camerupt's relatively poor defenses to acceptable levels. Furthermore, Solid Rock lets Camerupt take on super effective hits more easily after a few boosts. Camerupt can support a sun team with Sunny Day, though that is better left to Pokemon which are better suited for a dedicated weather support set. However, with Sunny Day, Camerupt can also launch powerful SolarBeams at bulky Water-types. One word that describes Camerupt is 'slow'. It has access to STAB Bulldoze and Flame Charge which can be used in an attempt to alleviate its Speed problems. Eruption is a powerful option if you can keep the field clear of entry hazards. Choice Specs Eruption is bound to cause serious damage to anything that does not resist it or is called Munchlax. Anger Point might seem useful to maximize Camerupt's Attack in the event of a critical hit; however, Camerupt's frailty often means that it can't even survive most critical hits, and it is unable to make full use of a +6 Attack anyway. Still, it might be an interesting option if Camerupt is using a physically oriented EV spread.</p>

[Checks and Counters]

<p>Camerupt is the definition of slow, and anything that is faster than it can easily be a check to Camerupt. Speed Boost Sharpedo makes a great check to the Rock Polish set, as +1 Sharpedo outspeeds +2 Camerupt and can easily drown it with Waterfall. Furthermore, it has access to Aqua Jet to down Camerupt should the latter get more than one boost. Other priority users can easily destroy Camerupt thanks to its low defenses. Aqua Jet from Kabutops and Sucker Punch from Honchkrow can make quick work of Camerupt. Choice Scarf users are often great checks to Rock Polish Camerupt as they can easily revenge kill it. For example, Krookodile can wreck Camerupt with an Earthquake. Munchlax can wall all variants of Camerupt to some extent thanks to Thick Fat, though it will be badly hurt by Earthquake. Bulky Water-types, such as Slowking, handle Camerupt well, though they have to watch out for attacks from the Trick Room set as it has the ability to target the lower of their defenses. Claydol and Dusknoir can take most hits comfortably thanks to their great defenses, and proceed to Earth Power or Earthquake it, respectively. Mandibuzz's huge Defense stat and access to Roost allows it to take Stone Edge without much difficulty, and can put Camerupt on a timer with Toxic. While the Trick Room attacker set is able to bypass most walls, once Trick Room ends, Camerupt is not much of a threat, as almost anything can take it down in its weakened state if one manages to outstall Trick Room turns.</p>
Ok this is finished now, very nice shrewz!
 

Andy Snype

Mr. Music
placeholder. My internet will short out in ~ 20 minutes, so I'll do the most I can in the limited amount of time and work on this in the morning.

add/replace with
remove
comments


[Overview]

<p>The volcanic camel with a unique Fire / Ground typing might not seem like much; it has an abysmal base 40 Speed, and is nowhere near the definition of bulky. Contrary to most slow Pokemon, Camerupt only has 70 / 70 / 75 bulk, making it frail as well; even with Solid Rock, Camerupt is not going to survive any super effective hits thanks to its miserable bulk. A slight tremor in the tectonic plates might shatter the volcanoes on Camerupt into dozens of pieces. Camerupt is as slow as a snail; even the turtle-like Torterra is faster than it. Despite all these setbacks, Camerupt is a Pokemon that is worth a second glance. Camerupt has a decent base 100 Attack and a slightly higher base 105 Special Attack, and in RU its STAB moves are resisted by only Charizard and Moltres. Furthermore, its great typing grants it only two weaknesses, namely Ground and Water. Despite Camerupt's low Speed, it is a decent sweeper that can plow through weakened teams provided it has Trick Room support or time to set up or Trick Room is up.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Stone Edge
item: Life Orb
nature: Rash / Mild
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Camerupt has a pathetic base 40 Speed, making it one of the slowest Pokemon in RU; Rock Polish aims to remedy this Speed problem. Although Camerupt might not seem to be going anywhere even after a Rock Polish, it can actually outspeed positivebase 105 Speed Pokemon, which is an impressive feat. At +2 Speed, not many Pokemon in RU can outpace this camel on a rampage. Fire Blast and Earth Power are Camerupt's STAB moves, making use of its higher Special Attack, and providing excellent coverage. Stone Edge is used on the last slot to shoot down Charizard and Moltres, who would otherwise wall Camerupt to kingdom come. With a Rock Polish under its belt, Camerupt can decimate a good portion of RU. Camerupt decimates Physical walls, such as Tangrowth and Drapion, with its STAB Special moves and troubles special walls by hitting all of RU for at least neutral damage. Thanks to its wide coverage, Rock Polish Camerupt is not easy to wall, unless you pack a special wall that can switch in on a resisted move. However, once those are out of its way, Camerupt can easily plow through everything in its path.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread and a positive nature maximizes Camerupt's Special Attack, and allows it to outpace base 105 Speed Pokemon after a Rock Polish. The remaining EVs are placed into Attack to give Stone Edge some extra power. Life Orb is the preferred item to increase Camerupt's damage output. as its unboosted attacks are hardly threatening. Flamethrower can be used over Fire Blast for its better accuracy, though Camerupt will need the extra firepower granted by Fire Blast. more often than not. Ancient Power or Hidden Power Rock can be used over Stone Edge for a special Rock-type attack. Hidden Power Grass is yet another viable option to hit bulky Water-types, such as Slowking, super effectively. However, this will mean that Camerupt is easily walled by the aforementioned Moltres and Charizard. Explosion can be used in the final slot as a last resort, allowing Camerupt to go down with a bang. A positive Speed nature can be used to allow Camerupt to outpace Sceptile, though it isn't really required as Sceptile usually flee in fear of a super effective Fire-type attack. Furthermore, the additional power given by a Special Attack-boosting nature is much appreciated. Camerupt can also attempt a physically oriented Rock Polish set with 252 Atk / 40 SpA / 216 Spe, for the EV spread, Earthquake instead of Earth Power, and either a Naughty or Lonely nature. Physical attackers are great teammates to remove the special walls that might troubleCamerupt. Feraligatr is a good teammate that can set up Dragon Dance or Swords Dance on these Pokemon, complementing well with Camerupt.</p>

[SET]
name: Trick Room Attacker
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
nature: Quiet
evs: 4 HP / 252 Atk / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Camerupt can use its pitifully low Speed stat to its advantage; its pathetic base 40 Speed automatically makes Camerupt a prime candidate to abuse Trick Room. In Trick Room, Camerupt laughs heartily at the opponents that usually outspeed it, assaulting them easily. Not much can outspeed the extremely slow camel when Trick Room is present, meaning that Camerupt can roast most of its opponents before they can slap it with an attack. As Camerupt no longer has to invest in Speed EVs, it can afford to maximize both its Attack and Special Attack EVs. By doing so, Camerupt becomes a great mixed attacker and can easily bypasse most walls. With perfect coverage, Camerupt is pretty hard to wall; nothing can stop it from rampaging. As most of Camerupt's checks are faster than it, they usually fail to beat it thanks to Trick Room. Fire Blast is the strongest STAB move which Camerupt can reliably use; itsonly drawback is its imperfect accuracy. Having both Earthquake and Earthpower might seem weird intially, but it allows Camerupt to pick its poison by targeting the opponent's lower stat with the appropriate move, while receiving a STAB boost. Stone Edge rounds up the coverage for this set, literally shooting down two birds with one stone.</p>

[ADDITIONAL COMMENTS]

<p>With absolutely no Speed EVs required, the EV spread allows Camerupt to go on the offensive with both physical and special moves. 0 Speed IVs are used to further lower Camerupt's already pathetic Speed stat to a mere 76. Ancient Power can be used over Stone Edge to make use of Camerupt's higher Special Attack. Macho Brace can be used instead of Life Orb to further lower Camerupt's Speed, though it isn't really necessary and the Life Orb boost is too good to pass up. Explosion is an interesting option to consider, and can be used during the last turn of Trick Room or when Camerupt is on low health, as Camerupt is nothing more than a dead weight without Trick Room. As with all Trick Room abusers, Camerupt needs teammates that can set up Trick Room for it. Slowking is an excellent partner for this role, as it often attracts Electric-type attacks that Camerupt can switch into. Other Trick Room sweepers, such as Torterra, pair up well with Camerupt; Torterra is able to dispose of the bulky Water-types that try to wall Camerupt.</p>

[Other Options]

<p>Camerupt's huge volcanoes on its back store plenty of support options to choose from. It has access to great support moves such as Stealth Rock, Yawn, Will-O-Wisp, and Toxic. The aforementioned status moves are great for crippling the walls that Camerupt often attracts, and Yawn is useful as a phazing move if the opponent does not want to have a Pokemon lying in slumber. A support set with Stealth Rock and a couple other support moves and Lava Plume might be good, though its low defenses will mean that it will often be unable to make the best out of its great defensive typing. Stockpile boosts Camerupt's relatively poor defenses to acceptable levels. Furthermore, Solid Rock lets Camerupt take on super effective hits more easily after a few boosts. Camerupt can support a sun team with Sunny Day, though that is better left to Pokemon which are better suited for a dedicated weather support set. However, with Sunny Day, Camerupt can also launch powerful SolarBeams at bulky Water-types. One word that describes Camerupt is 'slow'. It has access to STAB Bulldoze and Flame Charge which can be used in an attempt to alleviate its Speed problems. Eruption is a powerful option if you can keep the field clear of entry hazards. Choice Specs Eruption is bound to cause serious damage to anything that does not resist it or is called Munchlax. Anger Point might seem useful to maximize Camerupt's Attack in the event of a critical hit; however, Camerupt's frailty often means that it can't even survive most critical hits, and it is unable to make full use of a +6 Attack anyway. Still, it might be an interesting option if Camerupt is using a physically oriented EV spread.</p>

[Checks and Counters]

<p>Camerupt is the definition of slow, and anything that is faster than it can easily be a check to Camerupt. Speed Boost Sharpedo makes a great check to the Rock Polish set, as +1 Sharpedo outspeeds +2 Camerupt and can easily drown it with Waterfall. Furthermore, it has access to Aqua Jet to down Camerupt should the latter get more than one boost. Other priority users can easily destroy Camerupt thanks to its low defenses. Aqua Jet from Kabutops and Sucker Punch from Honchkrow can make quick work of Camerupt. Choice Scarf users are often great checks to Rock Polish Camerupt as they can easily revenge kill it. For example, Krookodile can wreck Camerupt with an Earthquake. Munchlax can wall all variants of Camerupt to some extent thanks to Thick Fat, though Earthquake will dent it. Bulky Water-types, such as Slowking, handle Camerupt well, though they have to watch out for attacks from the Trick Room set as it has the ability to target the lower Defense stat. Claydol and Dusknoir can take most hits comfortably thanks to their great defenses, and proceed to Earth Power or Earthquake it, respectively. Mandibuzz's huge Defense stat and access to Roost allows it to take Stone Edge without much difficulty, and can put Camerupt on a timer with Toxic. While the Trick Room attacker set is able to bypass most walls, once Trick Room ends, Camerupt is not much of a threat; almost anything can take it down when it is weakened if one manages to outstall Trick Room.</p>
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top