Camerupt (GP 2/2)

Discussion in 'Uploaded Analyses' started by Zebraiken, Mar 19, 2012.

  1. Zebraiken

    Zebraiken with splinters in our teeth, we're driven from our parallels
    is a member of the Site Staffis an official Team Rateris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Super Moderator Alumnus

    Joined:
    Oct 7, 2011
    Messages:
    2,738
    [​IMG][​IMG]

    Camerupt

    gp'd: November Blue, Calm Pokemaster



    [Overview]

    <p>As intimidating as the sound of a volcano-wielding camel might be, Camerupt rarely instills fear in its opponents. Despite its explosive offensive stats and good STAB coverage, Camerupt is plagued by the dreaded Surfs and Waterfalls that litter the upper tiers, each a potential OHKO looming around the corner. NU has no lack of Water-types; between Gorebyss, Samurott, Quagsire, and even Ludicolo, Camerupt has plenty to be wary of. Outside the massive weakness to Water-type attacks, Camerupt has a solid defensive typing which allows it to handle several popular NU threats, such as Magmortar, Raichu, and Rotom-S. Camerupt's 70 / 70 / 75 defenses are not exceptionally bulky by any means, but they are enough to allow it to survive a few assaults and retaliate accordingly. Solid Rock is a somewhat useful ability, allowing Camerupt to survive the occasional non-STAB Earthquake. Camerupt is no slouch offensively, either—alongside its 100 / 105 offensive stats, Camerupt's dual STAB moves sport excellent coverage. This combination is only resisted by the likes of Altaria, Pelipper, and Swanna, which are all swiftly dealt with by Hidden Power Rock. Camerupt can be a quality performer both offensively and defensively, as long as you steer clear of any bodies of water.</p>

    [SET]
    name: Tank
    move 1: Stealth Rock
    move 2: Earth Power
    move 3: Lava Plume / Fire Blast
    move 4: Roar / Toxic
    item: Leftovers
    ability: Solid Rock
    nature: Calm
    evs: 252 HP / 4 SpA / 252 SpD

    [SET COMMENTS]

    <p>Camerupt's excellent typing gives it a unique niche as a defensive Pokemon in NU, allowing it to handle many powerful, specially-oriented threats. It's one of the few Pokemon that can boast the ability to fully counter and defeat Magmortar, and it provides a great switch-in to the Electric-types that inhabit the tier, such as Electabuzz, Rotom-S, Eelektross, and Raichu. Camerupt is also one of the most reliable users of Stealth Rock, as it can switch into the aforementioned threats and set up the entry hazard as they switch. Earth Power is its most powerful and accurate STAB attack and will deal quite a bit of damage to Magmortar and friends, even with minimal Special Attack investment. Lava Plume has a 30% chance to inflict a burn on the opponent, which can be incredibly helpful for potential Samurott switch-ins. On the other hand, Fire Blast offers a great deal more power and will ensure a KO on Tangela, but it also has imperfect accuracy, and Camerupt cannot afford to miss. Roar allows Camerupt to prevent opposing Pokemon from setting up on it and will shuffle the opponent's team around, causing entry hazard damage. Ninjask and other common Baton Pass users generally have no way to deal with Camerupt either, so Roar will usually spell doom for such a team. However, Toxic can surprise Quagsire and other bulky Water-types that expect to get a free switch-in.</p>

    [ADDITIONAL COMMENTS]

    <p>A physically defensive EV spread can be used, but Camerupt's typing is more inclined towards handling the prominent special attackers of the tier, thanks to its Fire-type resistance and Electric-type immunity. You can invest more in Camerupt's offenses, in order to assure KOs on Pokemon such as Magmortar; 60 Special Attack EVs will guarantee the OHKO on Magmortar and gives Camerupt a decent chance to 2HKO Rotom-S with Lava Plume, both after Stealth Rock damage. Earthquake can also be used in place of Earth Power with a Sassy nature, as it allows Camerupt to hit Magmortar, Probopass, Bastiodon, and Skuntank harder than any other move. If recovery is a necessity, Rest can be used in the fourth moveslot, but be warned that Camerupt is essentially dead weight while it's asleep. In that case, it would be ideal to carry a teammate which knows Aromatherapy or Heal Bell; Lickilicky, Misdreavus, and Meganium are some of the best available options.</p>

    <p>Teammates that can tank Water- and Ground-type attacks for Camerupt are a necessity. Bulky Grass-types such as Exeggutor, Leafeon, and Vileplume can handle the likes of Golem and Samurott with impunity and have a wide variety of support moves, including Leech Seed, Wish, and Aromatherapy. Vileplume in particular is a great partner, as it can absorb pesky Toxic Spikes and easily handle Samurott, which can otherwise switch into Camerupt freely. Tentacool also absorbs Toxic Spikes and can deal with Gorebyss while setting up set Toxic Spikes of its own to help wear down the opposing team. Camerupt is immune to Will-O-Wisp and Thunder Wave, so teammates that don't like either should be considered. For example, Swords Dance Leafeon despises both kinds of status, and can also defeat the Water-types which plague Camerupt, so they work together well. Camerupt has no recovery of its own outside Rest, so Pokemon that can pass large Wishes, such as Alomomola and Lickilicky, will make for superb partners; these Pokemon also appreciate Camerupt's ability to defeat Magmortar.</p>

    [SET]
    name: Rock Polish
    move 1: Rock Polish
    move 2: Fire Blast
    move 3: Earth Power
    move 4: Hidden Power Rock / Hidden Power Ice
    item: Life Orb
    ability: Solid Rock
    nature: Modest
    evs: 40 HP / 252 SpA / 216 Spe

    [SET COMMENTS]

    <p>With its pitiful base 40 Speed, it's hard to believe that Camerupt could pull off any kind of sweep, but after a Rock Polish, it becomes surprisingly fast and can work well as a late-game sweeper when special walls have been broken down, outspeeding everything up to positive-natured base 105s; this includes threats such as Charizard, Sawsbuck, and Jynx. This doesn't mean that Camerupt has suddenly transformed into a speed demon, though—Cinccino and Swellow can both outrun it even after a Rock Polish boost, and Camerupt will be hard-pressed to outrun most common Choice Scarf users. Earth Power and Fire Blast are Camerupt's strongest moves and provide great coverage together, only resisted by four Pokemon in the NU metagame. The fourth moveslot is simply a decision of who you want to hit harder: Hidden Power Rock OHKOes Charizard and deals heavy damage to Altaria, Swanna, and Pelipper, while Hidden Power Ice is largely for the purpose of cleanly OHKOing Altaria.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EV spread allows Camerupt to outpace positive-natured base 105 Speed Pokemon after a Rock Polish. Special Attack is maximized, and the rest is dropped into bulk. It's generally not worth running maximum Speed on Camerupt because the only notable threat it then outspeeds after a Rock Polish is Serperior. Otherwise, there is very little point in using that much Speed; even when maxed out, Camerupt cannot outpace +1 neutral-natured base 70 Speed Pokemon. Camerupt can go mixed or even entirely physical if the need arises, thanks to its good base 100 Attack and access to Earthquake, Stone Edge, and Explosion.</p>

    <p>Entry hazard support is incredibly useful for Camerupt. Cacturne is one of the best partners available, as it can sponge Water- and Ground-type attacks with ease and set up Spikes so Camerupt may sweep after the opposing team has been sufficiently weakened. It's also very important to eliminate any and all Water-types before attempting to sweep, as many of them can survive a single hit from Camerupt and OHKO in return with their STAB moves. Floatzel, Samurott, and Basculin can also OHKO with Aqua Jet before Camerupt can even make a move. Because of this, bulky Grass-types are excellent teammates for Camerupt in general. Amoonguss can cripple faster Pokemon and Choice Scarf users with Stun Spore and buy Camerupt a free setup turn with Spore. Vileplume can do much of the same, but it also carries Aromatherapy, which can remove Toxic and allow Camerupt to ravage for that much longer. Physical wallbreakers such as Choice Band Sawk are great teammates, as they can break down special walls such as Lickilicky for Camerupt to sweep.</p>

    [Other Options]

    <p>Camerupt can work very well when paired with a Trick Room user, as it is abysmally slow and will outpace most Pokemon under Trick Room; it can also abuse a powerful Eruption with such a set, as it's unlikely that it will take damage before Eruption hits. Will-O-Wisp and Yawn are two more defensive options to inflict status and potentially force switches, respectively, but both moves are generally inferior to the listed options. Camerupt can set up Sunny Day and use SolarBeam to lure and KO bulky Water-types such as Quagsire and Alomomola, but faster Water-types such as Gorebyss can OHKO Camerupt (even in sun!). Explosion can take advantage of Camerupt's good base 100 Attack stat and act as a parting blow if Camerupt is already on low HP. Stockpile and Amnesia are interesting options, but even with defensive boosts, Camerupt can hardly tank super effective attacks. Solid Rock is pretty much the best ability for Camerupt; Magma Armor is hardly useful at all because the chance of being frozen is rare, and Camerupt won't be able to live through a critical hit to take advantage of Anger Point.</p>

    [Checks and Counters]

    <p>Camerupt is incredibly slow and has no recovery moves apart from Rest, so any Pokemon that can outspeed and hit it with a super effective attack can be considered a good check. Gorebyss and Samurott have very little to fear from any of Camerupt's moves and can OHKO it with their STAB attacks. Bulkier Water-types such as Quagsire and Alomomola are better equipped to handle the more offensively-inclined sets, as they have access to recovery and can Toxic stall Camerupt to death. Camerupt's defenses are not exactly proficient, and it also relies heavily on resistances to wall effectively, so powerful Pokemon that can hit it hard neutrally can also handle Camerupt well. Swellow, Choice Band Sawk, and Braviary will all 2HKO Camerupt with their STAB attacks.</p>
  2. erisia

    erisia (macho) brace yourselves
    is a Contributor to Smogon

    Joined:
    Nov 29, 2011
    Messages:
    882
    Earthquake deserves mention on the tank set (or the OO); although you should use it with a Sassy nature, it hits Magmortar, Probopass, Bastiodon and Skuntank harder, and only really misses out on Regirock.
  3. Zebraiken

    Zebraiken with splinters in our teeth, we're driven from our parallels
    is a member of the Site Staffis an official Team Rateris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Super Moderator Alumnus

    Joined:
    Oct 7, 2011
    Messages:
    2,738
    I finally got my act together and got this done. Hopefully it isn't too incredibly horrid, although uh it's definitely not my best writing.
  4. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
    is a Contributor Alumnus

    Joined:
    Oct 31, 2010
    Messages:
    1,647
    [​IMG]

    Camerupt Analysis (open)
    [Overview]

    <p>As intimidating as the sound of a volcano-wielding camel might be, Camerupt rarely instills fear in its opponents. Despite its explosive offensive stats and good STAB coverage, Camerupt is plagued by the dreaded Surfs and Waterfalls that litter the upper tiers, each a potential OHKO looming around the corner. NU has no lack of Water-types; between Gorebyss, Samurott, and even Ludicolo, Camerupt has plenty to be wary of. Outside of the massive weakness to Water-type attacks, Camerupt has a solid defensive typing, allowing it to handle several popular NU threats, such as Magmortar, Raichu, and Rotom-S. Camerupt's 70 / 70 / 75 defenses are not exceptionally bulky by any means, but they are enough to allow it to survive several assaults from several top threats and retaliate accordingly. Solid Rock is a somewhat useful ability, occasionally allowing Camerupt to survive the occasional non-STAB Earthquake. Camerupt is no slouch offensively, either—alongside its 100 / 105 offensive stats, Camerupt's STAB moves sport excellent coverage together. This combination is only resisted by the likes of Altaria, Pelipper, and Swanna, who are all swiftly dealt with by Hidden Power Rock. Camerupt can be a quality performer both offensively and defensively, as long as you steer clear of any bodies of water.</p>

    [SET]
    name: Tank
    move 1: Stealth Rock
    move 2: Earth Power
    move 3: Lava Plume / Fire Blast
    move 4: Roar / Toxic
    item: Leftovers
    ability: Solid Rock
    nature: Calm
    evs: 252 HP / 4 SpA / 252 SpD

    [SET COMMENTS]

    <p>Camerupt's excellent typing gives it a unique niche as a defensive Pokemon in NU, allowing it to handle many powerful, specially oriented threats. It's one of the few Pokemon who that can boast the ability to fully counter and defeat Magmortar, and it provides a great switch-in switchin to the Electric-types that inhabit the tier, such as Electabuzz, Rotom-S, Eelektross, and Raichu. Camerupt is one of the most reliable users of Stealth Rock, as its typing will often force the aforementioned Pokemon to switch, giving Camerupt a free turn. Earth Power is its most powerful and accurate STAB attack and will deal quite a bit of damage to Magmortar and friends, even with minimal Special Attack investment. Lava Plume has a 30% chance to inflict a burn on the opponent, which can be incredibly helpful for potential Samurott switch-ins. On the other hand, Fire Blast offers a great deal more power and will ensure a KO on Tangela, but it also has impaired imperfect accuracy, and Camerupt cannot afford to miss. Roar allows Camerupt to prevent opposing Pokemon from setting up on it and will shuffle the opponent's team around, causing entry hazard damage. Ninjask and other common Baton Pass users generally have no way to deal with Camerupt,(Remove Comma) either, so Roar will usually spell doom for such a team. Toxic can surprise Quagsire and other bulky Water-types who that expect to get a free switch-in.</p>

    [ADDITIONAL COMMENTS]

    <p>A physically defensive EV spread can be used, but Camerupt's typing is more inclined towards handling the prominent special attackers of the tier, thanks to its resistances to Fire- and Electric-type attacks. You can invest more in Camerupt's offenses, in order to assure KOs on Pokemon such as Magmortar; 60 Special Attack EVs will guarantee the OHKO on Magmortar and has a decent chance to 2HKO Rotom-S with Lava Plume, both after Stealth Rock damage. Earthquake can also be used in place of Earth Power and with a Sassy nature, as it allows Camerupt to hit Magmortar, Probopass, Bastiodon, and Skuntank harder than any other move. If recovery is a necessity, Rest can be used in the fourth moveslot, but be warned that Camerupt is essentially dead weight while it's asleep. In that case, it would be ideal to carry a teammate who which knows Aromatherapy or Heal Bell. Lickilicky, Misdreavus, and Meganium are some of the best available options.</p>

    <p>Teammates who that can tank Water- and Ground-type attacks for Camerupt are a necessity. Bulky Grass-types such as Exeggutor, Leafeon, and Vileplume can handle the likes of Golem and Samurott with impunity and have a wide variety of support moves, including Leech Seed, Wish, and Aromatherapy. Vileplume in particular is a great partner, as it can absorb pesky Toxic Spikes and easily handle Samurott, who which can otherwise has a nearly free switch-in on switch into Camerupt freely. Tentacool also absorbs Toxic Spikes and can deal with Gorebyss, as well as set Toxic Spikes of its own to help wear down the opposing team. Camerupt is immune to Will-O-Wisp and Thunder Wave, so teammates who that don't like either should be considered. For example, Swords Dance Leafeon despises both kinds of status, and can also defeat the Water-types who which plague Camerupt, so they work together well. Camerupt has no recovery of its own outside of Rest, so Pokemon who that can pass large Wishes, such as Alomomola and Lickilicky, will make for superb partners and appreciate Camerupt's ability to defeat Magmortar.</p>

    [SET]
    name: Rock Polish
    move 1: Rock Polish
    move 2: Fire Blast
    move 3: Earth Power
    move 4: Hidden Power Rock / Hidden Power Ice
    item: Life Orb
    ability: Solid Rock
    nature: Modest
    evs: 40 HP / 252 SpA / 216 Spe

    [SET COMMENTS]

    <p>Camerupt's With only a pitiful base 40 Speed(Comma) makes it it's hard to believe that Camerupt could pull off any kind of sweep, but with Rock Polish, it becomes surprisingly fast and can work well as a late-game lategame sweeper, when special walls have been broken down. After a Rock Polish, Camerupt can outspeed up to outpace base 105 Speed Pokemon with a positive nature, which is enough to outrun many common threats in NU, such as Charizard, Sawsbuck, and Jynx. This doesn't mean that Camerupt has suddenly transformed into a speed demon,(Remove Comma) though —(Remove Spaces) Cinccino and Swellow can both outrun it even after a Rock Polish boost, and Camerupt will be hard-pressed to outrun anything that is equipped with a Choice Scarf. Earth Power and Fire Blast are Camerupt's strongest moves and provide great coverage together, only resisted by three Pokemon in the NU metagame. The fourth moveslot is simply a decision of who you want to hit harder: Hidden Power Rock nails Altaria, Swanna, Pelipper, and will OHKO uninvested Charizard, while Hidden Power Ice is largely for the purpose of hitting Altaria.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EV spread allows Camerupt to outpace positive base 105 Speed Pokemon after a Rock Polish,(Remove Comma)(Period) and then maximize Special Attack is maximized, and drop the rest is dropped into bulk. It's generally not worth running maximum Speed on Camerupt because the only notable achievement is that Camerupt can outspeed Serperior at +2 Speed. Otherwise there is very little point to use using that much Speed; even when maxed out, Camerupt cannot outrun +1 neutral base 70 Speed Pokemon. Camerupt can go mixed or even entirely physical if the need arises, thanks to its good base 100 Attack, Earthquake, Stone Edge, and Explosion.</p>

    <p>Entry hazard support is incredibly useful for Camerupt. Cacturne is one of the best partners available, as it can sponge Water- and Ground-type attacks with ease and set up Spikes so Camerupt may sweep after the opposing team has been sufficiently weakened. It's also very important to eliminate any and all Water-types before attempting to sweep, as many of them can live survive a single hit from Camerupt and OHKO in return with their STAB moves. Floatzel, Samurott, and Basculin can even OHKO with Aqua Jet before Camerupt can even make a move. Because of this, bulky Grass-types are generally make excellent teammates for Camerupt. Amoonguss can spread paralysis to faster Pokemon and Choice Scarf users via Stun Spore, and can buy Camerupt a free setup turn with Spore. Vileplume can do much of the same(Comma) but it also carries Aromatherapy, which can remove Toxic and allow Camerupt to ravage for that much longer. Physically inclined wallbreakers such as Choice Band Sawk are great teammates, as they can break down special walls like such as Lickitung by forcing them out repeatedly(Comma) as they will then be worn down by switching into entry hazards.</p>

    [Other Options]

    <p>Camerupt can work very well when paired with a Trick Room user, as it is abysmally slow and will outpace most Pokemon in a Trick Room environment. Camerupt can also abuse a powerful Eruption with such a set, as it's unlikely that it will take damage before Eruption hits. Will-O-Wisp and Yawn are two more defensive options to inflict status and potentially force switches, respectively(Comma) but generally both moves are generally inferior to the listed options. Camerupt can set Sunny Day and use Solarbeam SolarBeam to lure and KO bulky Water-types such as Quagsire and Alomomola, but faster Water-types such as Gorebyss can OHKO Camerupt even through Sunny Day (even in sun!). Explosion can take advantage of Camerupt's good base 100 Attack stat and act as a parting blow if Camerupt is already on low HP. Stockpile and Amnesia are interesting options, but even with defensive boosts, Camerupt can hardly tank super effective attacks, and even then it has difficulty dealing with opposing Pokemon. Solid Rock is really the only useful ability for Camerupt; Magma Armor is hardly useful at all because the chance of being frozen is rare, and Camerupt won't be able to live through a critical hit to take advantage of Anger Point.</p>

    [Checks and Counters]

    <p>Camerupt is incredibly slow and has no recovery moves outside of apart from Rest, so any Pokemon that can outspeed it and hit it with a super effective attack can be considered a good check. Gorebyss and Samurott have very little to fear from any of its Camerupt's moves and can OHKO Camerupt it with their STAB attacks. Bulkier Water-types such as Quagsire and Alomomola are better equipped to handle the more offensively inclined sets, as they have access to recovery and can Toxic stall Camerupt to death. Camerupt's defenses are not exactly proficient and it relies heavily on resistances to wall effectively, so powerful Pokemon who that can hit it hard neutrally will can also handle Camerupt well. Swellow, Choice Band Sawk, and Braviary will all 2HKO Camerupt with their STAB attacks.</p>



    [​IMG]

    GP Approved 1/2
  5. Zebraiken

    Zebraiken with splinters in our teeth, we're driven from our parallels
    is a member of the Site Staffis an official Team Rateris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Super Moderator Alumnus

    Joined:
    Oct 7, 2011
    Messages:
    2,738
    Implemented, thank you. I bypassed on a few of your edits that conflicted with the grammar standards (namely "switch-in" and "late-game"). :)

    how did i use 'who' so many times....??
  6. Calm Pokemaster

    Calm Pokemaster
    is a Smogon Media Contributoris a Contributor to Smogon

    Joined:
    Dec 18, 2009
    Messages:
    1,413
    Deletions
    Additions / Corrections
    Comments


    Show Hide

    [Overview]

    <p>As intimidating as the sound of a volcano-wielding camel might be, Camerupt rarely instills fear in its opponents. Despite its explosive offensive stats and good STAB coverage, Camerupt is plagued by the dreaded Surfs and Waterfalls that litter the upper tiers, each a potential OHKO looming around the corner. NU has no lack of Water-types; between Gorebyss, Samurott, and even Ludicolo, Camerupt has plenty to be wary of. Outside of the massive weakness to Water-type attacks, Camerupt has a solid defensive typing, allowing which allows it to handle several popular NU threats, such as Magmortar, Raichu, and Rotom-S. Camerupt's 70 / 70 / 75 defenses are not exceptionally bulky by any means, but they are enough to allow it to survive a few assaults and retaliate accordingly. Solid Rock is a somewhat useful ability, allowing Camerupt to survive the occasional non-STAB Earthquake. Camerupt is no slouch offensively, either—alongside its 100 / 105 offensive stats, Camerupt's dual STAB moves sport excellent coverage together. This combination is only resisted by the likes of Altaria, Pelipper, and Swanna, which are all swiftly dealt with by Hidden Power Rock. Camerupt can be a quality performer both offensively and defensively, as long as you steer clear of any bodies of water.</p>

    [SET]
    name: Tank
    move 1: Stealth Rock
    move 2: Earth Power
    move 3: Lava Plume / Fire Blast
    move 4: Roar / Toxic
    item: Leftovers
    ability: Solid Rock
    nature: Calm
    evs: 252 HP / 4 SpA / 252 SpD

    [SET COMMENTS]

    <p>Camerupt's excellent typing gives it a unique niche as a defensive Pokemon in NU, allowing it to handle many powerful, specially-oriented threats. It's one of the few Pokemon that can boast the ability to fully counter and defeat Magmortar, and it provides a great switch-in to the Electric-types that inhabit the tier, such as Electabuzz, Rotom-S, Eelektross, and Raichu. Camerupt is also one of the most reliable users of Stealth Rock, as its typing will often force the aforementioned Pokemon to switch, giving Camerupt a free turn it can switch into the aforementioned threats and set up the entry hazard as they switch. Earth Power is its most powerful and accurate STAB attack and will deal quite a bit of damage to Magmortar and friends, even with minimal Special Attack investment. Lava Plume has a 30% chance to inflict a burn on the opponent, which can be incredibly helpful for potential Samurott switch-ins. On the other hand, Fire Blast offers a great deal more power and will ensure a KO on Tangela, but it also has imperfect accuracy, and Camerupt cannot afford to miss. Roar allows Camerupt to prevent opposing Pokemon from setting up on it and will shuffle the opponent's team around, causing entry hazard damage. Ninjask and other common Baton Pass users generally have no way to deal with Camerupt either, so Roar will usually spell doom for such a team. However, (wanted to signify the fact that there is a choice between Toxic and Roar) Toxic can surprise Quagsire and other bulky Water-types that expect to get a free switch-in.</p>

    [ADDITIONAL COMMENTS]

    <p>A physically defensive EV spread can be used, but Camerupt's typing is more inclined towards handling the prominent special attackers of the tier, thanks to its resistances to Fire- and Electric-type attacks Fire-type resistance and Electric-type immunity. You can invest more in Camerupt's offenses, in order to assure KOs on Pokemon such as Magmortar; 60 Special Attack EVs will guarantee the OHKO on Magmortar and has give Camerupt a decent chance to 2HKO Rotom-S with Lava Plume, both after Stealth Rock damage. Earthquake can also be used in place of Earth Power and with a Sassy nature, as it allows Camerupt to hit Magmortar, Probopass, Bastiodon, and Skuntank harder than any other move. If recovery is a necessity, Rest can be used in the fourth moveslot, but be warned that Camerupt is essentially dead weight while it's asleep. In that case, it would be ideal to carry a teammate which knows Aromatherapy or Heal Bell; Lickilicky, Misdreavus, and Meganium are some of the best available options.</p>

    <p>Teammates that can tank Water- and Ground-type attacks for Camerupt are a necessity. Bulky Grass-types such as Exeggutor, Leafeon, and Vileplume can handle the likes of Golem and Samurott with impunity and have a wide variety of support moves, including Leech Seed, Wish, and Aromatherapy. Vileplume in particular is a great partner, as it can absorb pesky Toxic Spikes and easily handle Samurott, which can otherwise switch into Camerupt freely. Tentacool also absorbs Toxic Spikes and can deal with Gorebyss, as well as while setting up Toxic Spikes of its own to help wear down the opposing team. Camerupt is immune to Will-O-Wisp and Thunder Wave, so teammates that don't like either should be considered. For example, Swords Dance Leafeon despises both kinds of status, and can also defeat the Water-types which plague Camerupt, so they work together well. Camerupt has no recovery of its own outside Rest, so Pokemon that can pass large Wishes, such as Alomomola and Lickilicky, will make for superb partners; these Pokemon also and appreciate Camerupt's ability to defeat Magmortar.</p>

    [SET]
    name: Rock Polish
    move 1: Rock Polish
    move 2: Fire Blast
    move 3: Earth Power
    move 4: Hidden Power Rock / Hidden Power Ice
    item: Life Orb
    ability: Solid Rock
    nature: Modest
    evs: 40 HP / 252 SpA / 216 Spe

    [SET COMMENTS]

    <p>With only a its pitiful base 40 Speed, it's hard to believe that Camerupt could pull off any kind of sweep, but with after a Rock Polish, it becomes surprisingly fast and can work well as a late-game sweeper, when special walls have been broken down, outspeeding everything upto positive-natured base 105s; this includes threats such as Charizard, Sawsbuck, and Jynx. (I simplified this since the prose was becoming repetitive) After a Rock Polish, Camerupt can outpace base 105 Speed Pokemon with a positive nature, which is enough to outrun many common threats in NU, such as Charizard, Sawsbuck, and Jynx. This doesn't mean that Camerupt has suddenly transformed into a speed demon, though—Cinccino and Swellow can both outrun it even after a Rock Polish boost, and Camerupt will be hard-pressed to outrun anything that is equipped with a most commonChoice Scarf users. Earth Power and Fire Blast are Camerupt's strongest moves and provide great coverage together, only resisted by three four Pokemon in the NU metagame. The fourth moveslot is simply a decision of who you want to hit harder: Hidden Power Rock nails OHKOes Charizard and deals heavy damage to (I shifted the order to mention Charizard first, since it is arguably more common and threatening than Swanna or Pelipper) Altaria, Swanna, and Pelipper, and will OHKO uninvested Charizard, while Hidden Power Ice is largely for the purpose of hitting cleanly OHKOing (changed this to emphasize clearly what HP Ice has over HP Rock) Altaria.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EV spread allows Camerupt to outpace positive-natured base 105 Speed Pokemon after a Rock Polish. Special Attack is maximized, and the rest is dropped into bulk. It's generally not worth running maximum Speed on Camerupt because the only notable threat it then outspeeds at after a Rock Polish in Serperior achievement is that Camerupt can outrun Serperior at +2 Speed. Otherwise, there is very little point to in using that much Speed; even when maxed out, Camerupt cannot outpace +1 neutral-natured base 70 Speed Pokemon. Camerupt can go mixed or even entirely physical if the need arises, thanks to its good base 100 Attack, and access to Earthquake, Stone Edge, and Explosion.</p>

    <p>Entry hazard support is incredibly useful for Camerupt. Cacturne is one of the best partners available, as it can sponge Water- and Ground-type attacks with ease and set up Spikes so Camerupt may sweep after the opposing team has been sufficiently weakened. It's also very important to eliminate any and all Water-types before attempting to sweep, as many of them can survive a single hit from Camerupt and OHKO in return with their STAB moves. Floatzel, Samurott, and Basculin can OHKO with Aqua Jet before Camerupt can even make a move. Because of this, bulky Grass-types generally are excellent teammates for Camerupt in general. Amoonguss can spread paralysis to cripple faster Pokemon and Choice Scarf users via with Stun Spore, and can buy Camerupt a free setup turn with Spore. Vileplume can do much of the same, but it also carries Aromatherapy, which can remove Toxic and allow Camerupt to ravage for that much longer. Physically inclined (''physically inclined'' means a Pokemon which mainly uses physical attacks, but can also go mixed) Physical wallbreakers such as Choice Band Sawk are great teammates, as they can break down special walls such as Lickilicky for Camerupt to sweep (you don't need to explain exactly how a special wall is broken down) by forcing them out repeatedly, as they will then be worn down by switching into entry hazards.</p>

    [Other Options]

    <p>Camerupt can work very well when paired with a Trick Room user, as it is abysmally slow and will outpace most Pokemon in a under Trick Room environment; it Camerupt can also abuse a powerful Eruption with such a set, as it's unlikely that it will take damage before Eruption hits. Will-O-Wisp and Yawn are two more defensive options to inflict status and potentially force switches, respectively, but both moves are generally inferior to the listed options. Camerupt can set up Sunny Day and use SolarBeam to lure and KO bulky Water-types such as Quagsire and Alomomola, but faster Water-types such as Gorebyss can OHKO Camerupt (even in sun!). Explosion can take advantage of Camerupt's good base 100 Attack stat and act as a parting blow if Camerupt is already on low HP. Stockpile and Amnesia are interesting options, but even with defensive boosts, Camerupt can hardly tank super effective attacks, and even then it has difficulty dealing with opposing Pokemon. Solid Rock is really the only useful pretty much the best ability for Camerupt; Magma Armor is hardly useful at all because the chance of being frozen is rare, and Camerupt won't be able to live through a critical hit to take advantage of Anger Point.</p>

    [Checks and Counters]

    <p>Camerupt is incredibly slow and has no recovery moves apart from Rest, so any Pokemon that can outspeed and hit it with a super effective attack can be considered a good check. Gorebyss and Samurott have very little to fear from any of Camerupt's moves and can OHKO it with their STAB attacks. Bulkier Water-types such as Quagsire and Alomomola are better equipped to handle the more offensively-inclined sets, as they have access to recovery and can Toxic stall Camerupt to death. Camerupt's defenses are not exactly proficient, and it also relies heavily on resistances to wall effectively, so powerful Pokemon that can hit it hard neutrally can also handle Camerupt well. Swellow, Choice Band Sawk, and Braviary will all 2HKO Camerupt with their STAB attacks.</p>


    Yeah as you said, this wasn't exactly fantastic - the main issue was a lot of repetitive, messy prose. Anyway,

    [​IMG]

    GP 2 / 2
  7. shnen

    shnen שוני
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    Quick note: Charizard also resists its dual STAB and even if you're only stating examples which the phrase 'the likes of' hints at, I'm sure we can agree that Charizard is far more notable than Pelipper and Swanna.
  8. Zebraiken

    Zebraiken with splinters in our teeth, we're driven from our parallels
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    Yes, ahaha. I started writing this pre-drops so I suppose I just totally missed it. Will edit that in shortly.
  9. Zebraiken

    Zebraiken with splinters in our teeth, we're driven from our parallels
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    Yeaaaaaaaah. Am I allowed to blame that on writing it (as in, the RP set) at 1 AM to finally push myself to do it? :( Anyway, thank you for the wonderful check. I'll work on that repetitiveness.

    This is done.
  10. Oglemi

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