Camerupt

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dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
QC: lucariojr / TheMantyke
GP: Winry. / ?

<->

LE BROOM


Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can survive a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, Earth Power and Heat Wave, get tremendously boosted.

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. The EVs maximize the damage and bulk that Mega Camerupt can deal and get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is better both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double targeted much higher. Trick Room only has four turns after being used, so use those turns wisely; don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, and a priority move such as Sucker Punch or Extreme Speed can finish it off next turn.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, or Gothitelle is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed; Amoonguss and other Pokemon that have access to moves such as Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves such as Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO Dragon-, Water-, and levitating Fire-types are useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so that Camerupt and its Mega Evolution don't get KOed by almost every Water-type while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 Base Power after STAB, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts despite not being 100% accurate. Solar Beam can be used too but is discouraged unless you're using a sun and Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones such as Mega Salamence, Hydreigon, and Latios are immune to Earth Power. They usually can take a Hidden Power Ice and OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or and Hidden Power Ice aren't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's Fire-type STAB moves. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to KO it. Milotic has an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and Levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's Ground-type STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.
 
Last edited:

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
am check. Still new to this so bare with me and my possible mistakes o3o

Additions
Removals
Comments

Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, (Remove Comma) as it puts Mega Camerupt's base 20 Speed to use. Though Although Mega Camerupt is can be viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. Even though Camerupt is pretty useful without Trick Room, it is preferred prefers to be used in a Trick Room team due to it's its lackluster Speed becoming useful. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves in Earth Power and Heat Wave get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it another Pokemon can easily faint (What does this last clause even mean? It feels very awkward).

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, (Remove comma) as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for Landorus-T, (Remove Comma) as it's prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed, as it is most commonly used on Trick Room teams. Both of the aforementioned EVs are used to maximize the damage and bulk that Mega Camerupt can get Mega Camerupt's bulk and damage output. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is healthy solid both offensively and defensively (Another word could be used but I don't think "healthy" is the right one). 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, (Remove Comma) as its chances of attacking out of Trick Room are much lower, (Remove Comma) . (Add Period) as Since it's a Mega Evolution, making its chances of being double-targeted double targeted are much higher. Trick Room only has four turns after being used, so use those turns wisely, (Remove Comma) . (Add Period) don't Don't use them all up from for switching in to and out of a teammate. Try to predict when the foe's foe is going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it. Pair that up with a priority move such as Sucker Punch or Extreme Speed next the following turn, (Remove Comma) and Mega Camerupt's Camerupt will be done for.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and or Gothitelle are is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt easily dies to is easily KOed by many things attacks. Pokemon, (Remove Comma) like Amoonguss, (Remove Comma) that have access to moves like Rage Powder helps can help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, (Remove Comma) such as Storm Drain, (Remove Comma) are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO types that Mega Camerupt can't in such as Dragon-, Water-, and levitating Fire-types are good teammates (still feels awkward). Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use used in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type, while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. (Aren't you using Sheer Force anyways?) To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and is always going to be weak weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts, despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun + Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist heat wave Heat Wave, (Remove Comma) and most of the popular ones are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and but (I'll assume "but" is more proper given the following sentence) can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB that can actually hit it Heat Wave. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill KO it. Milotic has amazing an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease. (I'm not QC or anything but maybe mention the fact that Water-types often OHKO in return?)
**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves Earth Power, (Remove Comma) and levitating Fire-types resist its other STAB Heat Wave. Both are also hard to defeat without Ancient Power.
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
am check. Still new to this so bare with me and my possible mistakes o3o

Additions
Removals
Comments

Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, (Remove Comma) as it puts Mega Camerupt's base 20 Speed to use. Though Although Mega Camerupt is can be viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. Even though Camerupt is pretty useful without Trick Room, it is preferred prefers to be used in a Trick Room team due to it's its lackluster Speed becoming useful. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves in Earth Power and Heat Wave get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it another Pokemon can easily faint (What does this last clause even mean? It feels very awkward).

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, (Remove comma) as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for Landorus-T, (Remove Comma) as it's prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed, as it is most commonly used on Trick Room teams. Both of the aforementioned EVs are used to maximize the damage and bulk that Mega Camerupt can get Mega Camerupt's bulk and damage output. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is healthy solid both offensively and defensively (Another word could be used but I don't think "healthy" is the right one). 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, (Remove Comma) as its chances of attacking out of Trick Room are much lower, (Remove Comma) . (Add Period) as Since it's a Mega Evolution, making its chances of being double-targeted double targeted are much higher. Trick Room only has four turns after being used, so use those turns wisely, (Remove Comma) . (Add Period) don't Don't use them all up from for switching in to and out of a teammate. Try to predict when the foe's foe is going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it. Pair that up with a priority move such as Sucker Punch or Extreme Speed next the following turn, (Remove Comma) and Mega Camerupt's Camerupt will be done for.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and or Gothitelle are is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt easily dies to is easily KOed by many things attacks. Pokemon, (Remove Comma) like Amoonguss, (Remove Comma) that have access to moves like Rage Powder helps can help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, (Remove Comma) such as Storm Drain, (Remove Comma) are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO types that Mega Camerupt can't in such as Dragon-, Water-, and levitating Fire-types are good teammates (still feels awkward). Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use used in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type, while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. (Aren't you using Sheer Force anyways?) To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and is always going to be weak weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts, despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun + Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist heat wave Heat Wave, (Remove Comma) and most of the popular ones are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and but (I'll assume "but" is more proper given the following sentence) can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB that can actually hit it Heat Wave. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill KO it. Milotic has amazing an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease. (I'm not QC or anything but maybe mention the fact that Water-types often OHKO in return?)
**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves Earth Power, (Remove Comma) and levitating Fire-types resist its other STAB Heat Wave. Both are also hard to defeat without Ancient Power.
uhh.. there should always be a comma before as.

Most of the changes that you made are out of context in some way.

and > but as unnecessary because it's awkward to say 'but can.'

whenever you changed something and changed it into a move, it was unnecessary too. STAB moves > STAB Earth Power because Earth Power isn't the only Ground-type move.

These are jut two examples, but I'm telling you this to help you out.
 
This is an amcheck. Sorry if mistakes are prevalent.
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed of 20 to use. Although Mega Camerupt is viable both in and out of Trick Room, it can be easily be outsped and KOed by a faster Water- or Ground-type pokemon (Only for clarity). With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks but due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. Even though Camerupt is pretty quite useful without Trick Room, it is preferred to be used in a Trick Room team due as to its lackluster Speed becominges useful. With a base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves,(AC) in Earth Power and Heat Wave get are tremendously boosted. However, Camerupt is hard to send in without taking damage (bar except in free switches), as it another Pokemon can easily faint. (Could not understand this part of the sentence)
Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get are boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, as it'which is prominent in VGC 2015. Ancient Power is an alternative can also be used (I made this correction since you put a slash between Hp-Ice and Ancient Power) to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack are used due to since Mega Camerupt not needing does not require Speed, as and as it is most commonly used on Trick Room teams. Both of the aforementioned EVs are used to maximize the damage output and bulk that of Mega Camerupt can get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is healthy strong (to show contrast between mega and non-mega form) both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in under effects of Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double-targeted much higher. Trick Room only has four turns after being used, so use those turns wisely, don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mis-(Hyphen)(I'll use AH to denote add hyphen from now onwards)predict, as even a neutral attack will deal quite some damage to it. Pair that up with A priority move such as Sucker Punch or Extreme Speed on the next turn, and Mega Camerupt's done for. can KO Mega Camerupt.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and Gothitelle are necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt easily dies to many things. Pokemon, like Amoonguss, that have access to moves like Rage Powder, like Amoonguss, helps protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power-(AH)Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also and helps gives Mega Camerupt the ability to attack the foe after their Protect is has been removed,(RC) and .(Full stop (shall denote using FS))Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO types that Mega Camerupt can't,(AC) such as in Dragon-, Water-, and levitating Fire-types. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this(FS) respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate.(FS) and Even though it deals more damage, it doesn't deal spread damage (I didn't understand "deal spread damage"). Hidden Power-(AH) Grass can also be used so that Camerupt and its Mega Camerupt Evolution don't get KOed by by almost every Water-type attacks,(RC).It while also allowings it to damage pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts, despite not being 100% accurate. Solar Beam can be used too, but it is discouraged unless you're using a Sun + Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and most popular ones are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and but they can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used run.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB Heat Wave/ Fire Blast that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill it. Milotic has amazing an amazing base 125 Special Defense, so it can tank Mega Camerupt's Earth Power with ease.

**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves Earth Power Mention the move(s), so as to not be vague, and levitating Fire-types resist its other STAB Fire Blast/ Heat Wave. Both are also hard to defeat without Ancient Power.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
standard colors
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, (AC) so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. Even though Camerupt is pretty useful without Trick Room, it is preferred to be used in a Trick Room team due to its lackluster Speed becoming useful. (already stated kinda earlier) With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, (AC) in Earth Power and Heat Wave, (AC) get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon can easily faint.

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is as it's prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. Both of The aforementioned EVs are used to maximize the damage and bulk that Mega Camerupt can deal and (don't get damage) get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is healthy (healthy as in HP? maybe "better"?) both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double-targeted much higher. Trick Room only has four turns after being used, so use those turns wisely; (semi > comma) don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, (comma > period) and Pair that up with a priority move such as Sucker Punch or Extreme Speed can finish it off next turn, (RC) and Mega Camerupt's done for.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and Gothitelle are is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed dies to many things. Pokemon, (RC) like Amoonguss, (RC) and other Pokemon that have access to moves such as like Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO types that Mega Camerupt can't in Dragon-, Water-, and levitating Fire-types is useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type, (RC) while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts, (RC) despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun and + Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill it. Milotic has amazing an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.

1/2
 
Last edited:

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
standard colors
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, (AC) so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. Even though Camerupt is pretty useful without Trick Room, it is preferred to be used in a Trick Room team due to its lackluster Speed becoming useful. (already stated kinda earlier) With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, (AC) in Earth Power and Heat Wave, (AC) get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon can easily faint.

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is as it's prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. Both of The aforementioned EVs are used to maximize the damage and bulk that Mega Camerupt can deal and (don't get damage) get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is healthy (healthy as in HP? maybe "better"?) both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double-targeted much higher. Trick Room only has four turns after being used, so use those turns wisely; (semi > comma) don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, (comma > period) and Pair that up with a priority move such as Sucker Punch or Extreme Speed can finish it off next turn, (RC) and Mega Camerupt's done for.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and Gothitelle are is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed dies to many things. Pokemon, (RC) like Amoonguss, (RC) and other Pokemon that have access to moves such as like Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO types that Mega Camerupt can't in Dragon-, Water-, and levitating Fire-types is useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type, (RC) while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts, (RC) despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun and + Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill it. Milotic has amazing an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.

1/2
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Add / Correction
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**Amcheck**
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, Earth Power and Heat Wave, get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon easily faint.

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. The aforementioned (Was told to avoid keeping this in the analysis) EVs are used to maximize the damage and bulk that Mega Camerupt can deal and get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is better both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double-targeted much higher. Trick Room only has four turns after being used, so use those turns wisely; don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, and a priority move such as Sucker Punch or Extreme Speed can finish it off next turn.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and Gothitelle is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed Amoonguss, and other Pokemon that have access to moves such as Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO Dragon-, Water-, and levitating Fire-types is are (Pretty sure that "are" should be used instead) useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun and Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones (Hmm, which popular ones to be specific?) are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill it. Milotic has amazing (You accidentally repeated yourself lol.) an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.

Tagging P Squared for a check. v_v
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
Add / Correction
Remove
Comment


**Amcheck**
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, Earth Power and Heat Wave, get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon easily faint.

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. The aforementioned (Was told to avoid keeping this in the analysis) EVs are used to maximize the damage and bulk that Mega Camerupt can deal and get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is better both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double-targeted much higher. Trick Room only has four turns after being used, so use those turns wisely; don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, and a priority move such as Sucker Punch or Extreme Speed can finish it off next turn.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and Gothitelle is necessary. Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed Amoonguss, and other Pokemon that have access to moves such as Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO Dragon-, Water-, and levitating Fire-types is are (Pretty sure that "are" should be used instead) useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so Camerupt and its Mega Evolution don't get KOed by almost every Water-type while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts despite not being 100% accurate. Solar Beam can be used too, but is discouraged unless you're using a sun and Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones (Hmm, which popular ones to be specific?) are immune to Earth Power. They're usually 2HKOed by Hidden Power Ice and can usually OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or Hidden Power Ice isn't used.

**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to kill it. Milotic has amazing (You accidentally repeated yourself lol.) an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.

Tagging P Squared for a check. v_v
Since I trust your amchecks enough, I implemented this. :)
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
just a few things and most of them are minor/subjective so I'll stamp Lucina09 for GP 2/2
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live survive a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, Earth Power and Heat Wave, get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon easily faint. (i'm kinda dumb; what does this mean?)

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. The EVs are used to maximize the damage and bulk that Mega Camerupt can deal and get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is better both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
========

Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double targeted (we recently decided not to use the hyphen here) much higher. Trick Room only has four turns after being used, so use those turns wisely; don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, and a priority move such as Sucker Punch or Extreme Speed can finish it off next turn.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and or Gothitelle is necessary. ("a teammate" is singular, so you have to use "or") Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed; (semicolon...or period, either is fine) Amoonguss, (remove comma) and other Pokemon that have access to moves such as Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, (with the commas it sounds like Storm Drain is a Pokemon with access to the abilities) are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, (remove comma) but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like such as Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO Dragon-, Water-, and levitating Fire-types are useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
########

Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so that Camerupt and its Mega Evolution don't get KOed by almost every Water-type while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power after STAB, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts despite not being 100% accurate. Solar Beam can be used too, (remove comma) but is discouraged unless you're using a sun and Trick Room team.

Checks & Counters
########

**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones such as Mega Salamence, Hydreigon, and Latios are immune to Earth Power. They're usually 2HKOed by can take a Hidden Power Ice (not really necessary but I think it's better to place emphasis on them surviving a hit than getting KOed) and can usually (already said "usually" in this sentence) OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or and Hidden Power Ice isn't aren't used.
(psquared's dorky explanation for change: I'm assuming that Dragons aren't a huge problem as long as Camerupt runs one of those moves. so, let's say Camerupt isn't running Ancient Power, but it is running HP Ice.
if (!hasAncientPower || !hasHPIce)
dragons = hugeProblem;

because we used || instead of &&, dragons is set to hugeProblem even though Camerupt has HP Ice.
if Camerupt needs both moves to deal with Dragons, you can ignore this

edit: actually maybe it would just be better to say "if Camerupt runs neither Ancient Power nor Hidden Power Ice" or something idk my head hurts from thinking about this)


**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's Fire-type STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to KO (or "deal with" or whatever. just avoid "kill" unless it's "revenge kill") kill it. Milotic has an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and Levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's Ground-type STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.
 
Last edited:

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
just a few things and most of them are minor/subjective so I'll stamp Lucina09 for GP 2/2
Overview
########

With its new Mega Evolution, Camerupt has become amazing in VGC 2015. Due to most of Camerupt's threats being around base 100 Speed, Trick Room is very helpful, as it puts Mega Camerupt's base 20 Speed to use. Though Mega Camerupt is viable both in and out of Trick Room, it can be easily outsped and KOed by a faster Water- or Ground-type, so it is preferred to be used on a Trick Room team. With 70 / 100 / 105 bulk, Mega Camerupt can live survive a plethora of neutral attacks and super effective Ground-type attacks. Due to its lack of recovery, Camerupt needs support from Pokemon with Wish and Heal Bell. With base 145 Special Attack and Sheer Force, the Base Power of Mega Camerupt's STAB moves, Earth Power and Heat Wave, get tremendously boosted. However, Camerupt is hard to send in without taking damage (bar free switches), as it can make another Pokemon easily faint. (i'm kinda dumb; what does this mean?)

Standard
########
name: Standard
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice / Ancient Power
move 4: Protect
ability: Solid Rock
item: Cameruptite
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Heat Wave and Earth Power are mandatory, as they both get boosted with STAB and Sheer Force. Hidden Power Ice is good for hitting Landorus-T, which is prominent in VGC 2015. Ancient Power can also be used to hit Flying-types super effectively. Protect is used to easily scout the foe's moves.

Set Details
========

252 HP and 252 Special Attack EVs are used due to Mega Camerupt not needing Speed investment, as it is most commonly used on Trick Room teams. The EVs are used to maximize the damage and bulk that Mega Camerupt can deal and get. Don't use regular Camerupt, as it is both frail and weak, whereas its Mega Evolution is better both offensively and defensively. 0 Speed IVs are needed due to the likelihood of Camerupt being used on a Trick Room team.

Usage Tips
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Try to mostly use Mega Camerupt in Trick Room, as its chances of attacking out of Trick Room are much lower, as it's a Mega Evolution, making its chances of being double targeted (we recently decided not to use the hyphen here) much higher. Trick Room only has four turns after being used, so use those turns wisely; don't use them all up from switching in to and out of a teammate. Try to predict when the foe's going to use a status move, as this will provide a free switch for Mega Camerupt; however, try not to mispredict, as even a neutral attack will deal quite some damage to it, and a priority move such as Sucker Punch or Extreme Speed can finish it off next turn.

Team Options
========

A teammate with access to Trick Room such as Cresselia, Jellicent, and or Gothitelle is necessary. ("a teammate" is singular, so you have to use "or") Mega Camerupt also appreciates Helping Hand users, such as Cresselia, as even a Sheer Force-boosted Heat Wave or Earth Power can't OHKO Aegislash-S. Helping Hand-boosted moves also ensure KOs on Pokemon that are hit neutrally. Redirection is helpful, as Mega Camerupt is easily KOed; (semicolon...or period, either is fine) Amoonguss, (remove comma) and other Pokemon that have access to moves such as Rage Powder help protect Mega Camerupt for a few turns. Pokemon that have access to redirecting abilities, such as Storm Drain, (with the commas it sounds like Storm Drain is a Pokemon with access to the abilities) are helpful too, as they can nullify Camerupt's main weakness and don't require teammates to take up a moveslot. Mega Camerupt appreciates Pokemon that can take out Water-types, as Mega Camerupt's only reliable way of hitting them super effectively is Hidden Power Grass. Pokemon with access to Feint are great teammates, as the opponent's active Pokemon will most likely use Protect to stall out Trick Room. Feint not only removes Protect, (remove comma) but also gives Mega Camerupt the ability to attack the foe after their Protect is removed, and Feint can remove support moves like such as Wide Guard. A good teammate specifically for Feint is Hitmontop, as it gets Intimidate and access to Feint and Fake Out. Finally, Pokemon that can KO Dragon-, Water-, and levitating Fire-types are useful. Pokemon such as Sylveon, Amoonguss, and Tyranitar are good teammates for this, respectively.

Other Options
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Fire Blast can be use in the place of Heat Wave; however, it is discouraged because it's less accurate, and even though it deals more damage, it doesn't deal spread damage. Hidden Power Grass can also be used so that Camerupt and its Mega Evolution don't get KOed by almost every Water-type while also allowing it to damage Pokemon that it can't normally hit with its STAB moves. Rock Slide can be used instead of Ancient Power, as it has spread damage. However, Rock Slide is less accurate and doesn't have as good of a secondary effect as Ancient Power. To add on to that, Rock Slide is physical, whereas Camerupt is mostly useful specially. Eruption can be used over Hidden Power Ice or Grass; however, it only has 225 STAB-boosted Base Power after STAB, and it is always going to be weaker than Heat Wave, as Heat Wave gets both STAB and Sheer Force boosts despite not being 100% accurate. Solar Beam can be used too, (remove comma) but is discouraged unless you're using a sun and Trick Room team.

Checks & Counters
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**Dragon-types:** Dragon-types resist Heat Wave, and the most popular ones such as Mega Salamence, Hydreigon, and Latios are immune to Earth Power. They're usually 2HKOed by can take a Hidden Power Ice (not really necessary but I think it's better to place emphasis on them surviving a hit than getting KOed) and can usually (already said "usually" in this sentence) OHKO Mega Camerupt in return. Dragon-types also become a huge problem if Ancient Power or and Hidden Power Ice isn't aren't used.
(psquared's dorky explanation for change: I'm assuming that Dragons aren't a huge problem as long as Camerupt runs one of those moves. so, let's say Camerupt isn't running Ancient Power, but it is running HP Ice.
if (!hasAncientPower || !hasHPIce)
dragons = hugeProblem;

because we used || instead of &&, dragons is set to hugeProblem even though Camerupt has HP Ice.
if Camerupt needs both moves to deal with Dragons, you can ignore this

edit: actually maybe it would just be better to say "if Camerupt runs neither Ancient Power nor Hidden Power Ice" or something idk my head hurts from thinking about this)


**Water-types:** Water-types such as Rotom-W and Milotic are immense threats to Mega Camerupt, as Rotom-W has Levitate and resists Camerupt's Fire-type STAB moves that can actually hit it. Rotom-W is a huge problem if Mega Camerupt doesn't carry Hidden Power Grass or doesn't have a teammate to KO (or "deal with" or whatever. just avoid "kill" unless it's "revenge kill") kill it. Milotic has an amazing base 125 Special Defense, so it can tank Camerupt's Earth Power with ease.

**Flying- and Levitating Fire-types:** Flying- and levitating Fire-types are immune to Mega Camerupt's Ground-type STAB moves, and levitating Fire-types resist its other STAB type. Both are also hard to defeat without Ancient Power.
added.

this is erady for uploading.
 
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