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Completed Can Espy own the DFrog?

Discussion in 'ASB' started by IssacCross, Apr 9, 2013.

  1. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Introduction: Welcome marvelous members of the asb community to a rousing match between EspyOwner, and DFrog, this is shaping up to be a great match, and I hope to be able to do this glorious match justice. Now, without further delay, let the battle commence!

    2v2 LC Doubles
    Items Training
    All abilities
    ASB Arena
    2 subs
    2 rec/5 chill
    Switch = OK

    Team EspyOwner

    Gothita (Roll) (open)
    [​IMG]
    Gothita (Roll) [Female]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Shadow Tag (Dream World):
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Taunt
    Torment
    Thunderbolt
    Thunder Wave
    Protect

    Gastly (Zero) (open)
    [​IMG]
    Gastly (Zero) [Male]
    Nature: Timid (+15% speed, -1 attack, +29% accuracy)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:

    Levitate:
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: N/A

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball

    Disable
    Perish Song
    Smog
    Will-O-Wisp
    Clear Smog

    Protect
    Sludge Bomb
    Taunt
    Thunderbolt
    Torment


    Team DFrog

    Nefertiti - Snivy (open)

    [​IMG]
    Snivy [Nefertiti] F[​IMG]
    Nature: Timid
    -1Atk, +15% Spe, +18% Accuracy
    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:

    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    EC: 0/9
    DW: 0/5
    MC: 0


    Moves: (19)
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    #Egg#
    Magical Leaf
    Mirror Coat
    Twister
    Glare
    Mean Look

    #TM/HM#
    Torment
    Energy Ball
    Hidden Power Ice (7)
    Safeguard
    Reflect

    #Tutor#
    Dare - Tynamo (open)

    [​IMG]
    Tynamo [Dare] F[​IMG]
    Nature: Brave
    +1Atk, -15%Spe, -10% Evasion
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    Abilities:

    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

    EC: 0/9
    MC: 15



    Moves: (5)
    #Level Up#
    Tackle
    Spark
    Thunder Wave
    Charge Beam

    #Egg#
    N/A

    #TM/HM#

    #Tutor#
    Magnet Rise​


    Order of Operations
    Espy will select their pokemon with item
    DFrog will select their pokemon with item and submit their actions
    Espy will return with their actions for the round
    I will ref the match
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Let's start this off with Zero @ Exp. Share
  3. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Dare (Tynamo) to the field with an Exp Share
    thunder wave ~ spark ~ spark
    If taunt is used A1 then spark that action
    If torment is used then use the action cuespark~charge beam ~ spark from when torment is used
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Protect - Sludge Bomb - Disable (Spark)
  5. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre-Round Stats (open)

    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    Ladies and Gents, welcome to round 1!
    Tynamo starts off with making just a little splash... of thunder! Creating a small wave intending to paralyze Gastly but due to it's protective shield, nothing happened. So Gastly decides to return fire launching a sludge bomb towards the little fish damaging it, but failing to poison him. Tynamo, not relenting with it's electrical assault, charges up and flings itself at Ghastly with sparks flying for some damage, it tries to send forth another spark but is surprised to find out it is unable to, due to Ghastly disabling it.

    Round Happenings (open)

    Action 1

    Ghastly used Protect
    -7 energy(No damage blocked)

    Tynamo used Thunder Wave
    -6 energy

    Action 2

    Ghastly used Sludge bomb
    Critical: 8861 NO
    Poison: 8479 NO
    9+3+3= 15 damage, -6 energy

    Tynamo used Spark
    Critical: 3821 NO
    Paralyze 5691 NO
    7+3= 10 damage, -4 energy

    Action 3

    Ghastly used Disable
    -7 energy

    Tynamo was disabled!


    Post Round Stats (open)


    [​IMG]
    HP: 80
    EN: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 75
    EN: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
  6. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Torment - Sludge Bomb - Shadow Ball
  7. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Ummm...
    Charge Beam ~ Tackle ~ Charge beam
  8. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre Round Stats (open)

    [​IMG]
    HP: 80
    EN: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 75
    EN: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12



    Round 2 Folks

    This round starts off dirty as Gastly begins by shrouding itself in a dark energy and torments Tynamo from repeating the moves it used last round. Tynamo obviously shrugs it off as it fires of a charge beam and it blasts through Gastly, and after the attack, Tynamo seems stronger. Gastly decides to fire off another Sludge Bomb, but fails once again to poison. Tynamo decides to get some exercise and throws itself at Gastly for a tackle attack but due to Gastly's ghost typing, it misses completely! Gastly follows up by throwing a Shadow ball at Tynamo, dealing some damage while Tynamo attacks with another Charge beam, but nothing special happened after that attack

    Calculations (open)

    Action 1

    Gastly used Torment
    -10 energy

    Tynamo used Charge Beam
    SpA Up: 6654
    Crit: 4301
    5+3= 8 damage, 5 energy

    Action 2
    Calculations (open)

    Gastly used Sludge bomb
    Critical: 8161 NO
    Poison: 9642 NO
    9+3+3= 15 damage, -6 energy

    Tynamo used Tackle
    Gastly isn't affected, 2.3 energy used

    Action 3

    Gastly used Shadow Ball
    Crit: 5479
    SpD drop: 8470
    8+3+3= 14 damage, 5 energy

    Tynamo used Charge Beam
    SpA up: 7701
    Crit: 9974
    5+3+1.75= 9.75 damage, 5 energy

    Post Round Stats (open)


    [​IMG]
    HP: 62
    EN: 69
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 46
    EN: 78
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    3a Torment
    2a Disable


    Post script, I have no clue why it split my calcs into two hide tags but it doesn't seem to be letting me change them and yeah, sorry about that.
  9. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    you need to include status like disable and torment in the post round specifically for the duration of such effects.
    Thunder Wave ~ Magnet Rise ~ Spark
    By my count disable should wear off a3 if not Tynamo needs to struggle its ass off
  10. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Taunt - Sludge Bomb - Shadow Ball
  11. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre Round Stats (open)


    [​IMG]
    HP: 62
    EN: 69
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 46
    EN: 78
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    3a Torment
    2a Disable



    Round 3
    tbd


    Calcs (open)


    Action 1

    Gastly used Taunt
    -10 energy

    Tynamo used Thunder Wave
    failed due to taunt

    Action 2

    Gastly used Sludge Bomb
    Critical: 4781 NO
    Poison: 9396 NO
    9+3+3= 15 damage, -6 energy

    Tynamo used Magnet Rise
    Failed due to taunt

    Action 3

    Gastly used Shadow Ball
    Crit: 9610
    SpD drop: 5279
    8+3+3= 14 damage, 5 energy

    Tynamo used Spark
    Critical: 5049 NO
    Paralyze 9822 NO
    7+3= 10 damage, -4 energy


    Post Round Action (open)

    [​IMG]
    HP: 52
    EN: 48
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 17
    EN: 74
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Taunted 3a
    [/COLOR]
  12. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Sludge Bomb - Shadow Ball - Sludge Bomb
  13. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Spark+Thunder Wave ~ Cool Down (Spark) ~ Spark
  14. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Post Round Action (open)

    [​IMG]
    HP: 52
    EN: 48
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 17
    EN: 74
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Taunted 3a
    [/COLOR]


    Round 4
    After talking to members of the community I've deemed that Spark and Thunder wave are not an acceptable combo.

    Action Calcs (open)


    Action 1

    Gastly used Sludge Bomb
    Critical: 4643 NO
    Poison: 7151 NO
    9+3+3= 15 damage, -6 energy

    Tynamo used Spark
    Critical: 5452 NO
    Paralyze 5762 NO
    7+3= 10 damage, -4 energy

    Action 2

    Gastly used Shadow Ball
    Crit: 7040
    SpD drop: 110
    8+3+3= 14 damage, 5 energy, SpD drop


    Post Round Action (open)

    [​IMG]
    HP: 42
    EN: 37
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.

    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Taunted 3a
    [/COLOR]
  15. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Could you tell me why the combo is unacceptable, I wont ask you to redo the round because of time and such but a reason would be nice.
    Nefertiti@Lucky Egg
    Torment ~ Energy Ball ~ Leaf Tornado
    If taunt when you would use torment then use the action que: Energy Ball ~ Leaf Tornado ~ Energy Ball
  16. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Protect - Sludge Bomb - Perish Song
  17. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre Round stats (open)

    [​IMG]
    HP: 42
    EN: 37
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.


    [​IMG]HP: 90
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13



    Round 5
    it was deemed illegal because I kind of found it a stretch to believe that a pokemon could charge himself with electricity and then charge into a tackle, and still be able to shoot a bolt out to paralyze a foe.

    Action orders (open)

    Action 1

    Gastly used Protect
    -7 energy

    Snivy used Torment
    -10 energy

    Action 2

    Gastly used Sludge Bomb
    Crit: 58
    Poison: 6028
    (9+3+3+3)*1.5= 27 damage, -6 energy

    Snivy used Energy Ball
    8+3 = 11 damage, 5 energy

    Action 3

    Snivy used Leaf Torando
    7 + 3 = 10 damage, 4 energy

    Gastly used Perish Song
    -15 energy

    Post Round Status (open)

    [​IMG]
    HP: 21
    EN: 9
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    vs.


    [​IMG]
    HP: 63
    EN: 81
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Perish Song(2a)

  18. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Initiating switch phase

    Gastly --> Gothita @ Amulet Coin

    Might as well order now

    Protect - Chill - Protect
  19. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Chill ~ Glare ~ Chill
    If Gothita is Fully Paralysed A3 use Energy Ball that action
  20. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre-Round Status (open)

    [​IMG]
    HP: 21
    EN: 9
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Perish Song(2r)

    vs.


    [​IMG]
    HP: 63
    EN: 81
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Perish Song(2r)



    Round 6
    Gastly was brought back in exchange for Gothita who begins by Protecting itself from harm
    Snivy takes this chance to chill out and recover some energy, not that it needed it.
    Snivy glares at Gothita, but Gothita fails to notice it.
    Gothita just chills out like she doesn't have a care in the world
    Gothita uses protect again
    Snivy chills out, accepting its doomed fate.

    Battle Calcs (open)

    Action 1

    Gothita uses Protect
    -7 energy

    Snivy Chills
    +12 energy

    Action 2

    Gothita Chill
    +7 energy

    Snivy uses Glare
    Hit: 9608 Fails
    -6 energy

    Action 3
    Gothita uses Protect
    -7 energy

    Snivy uses Chill
    +12 energy


    Post Round Status (open)

    [​IMG]

    HP: 90
    EN: 98
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    vs.



    [​IMG]
    HP: 63
    EN: 99
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Perish Song(1r)

  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Wow, this is like the worst thing ever I hope you feel bad espy, just a little bit.
    energy ball ~ magical leaf ~ energy ball
  22. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    I do have somewhat of a conscious... I feel a tiny bit bad.

    Gothita:

    Psybeam - Psyshock - Chill

    yay ending with 100 en .-.
  23. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Pre- Round Stats (open)

    [​IMG]

    HP: 90
    EN: 98
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    vs.



    [​IMG]
    HP: 63
    EN: 99
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Perish Song(1r)



    Round 7
    Nothing this round really matter due to Perish Song, but I guess I need to do the calculations anyways.

    Battle Calcs (open)

    Action 1

    Snivy used Energy Ball
    8+3-1.5= 9.5 Damage, 5 energy

    Gothita used Psybeam
    7+3+1.5= 11.5 damage, 4 energy

    Action 2

    Snivy used Magical Leaf
    6+3-1.5=7.5 damage, 3 energy

    Gothita used Psyshock
    8+3+1.5=12.5 damage, 5 energy

    Action 3

    Snivy used Energy Ball
    8+3-1.5 = 9 damage, 5 energy

    Gothita used Chill
    +12 energy


    Post Round (open)

    [​IMG]

    HP: 64
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    vs.



    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13



    Rewards
    Espyowner receives 2 CC
    Gastly gains 1EC, 3MC, 1DC, 2KOc
    Gothita gains 1EC, 2MC, 1DC
    Amulet Coin gains 1 CC



    DFrog Receives 2CC
    Tynamo gains 1EC, 3MC, 1DC
    Snivy gains 1EC, 2MC, 1DC 1Lucky Egg Counter

    I gain 4UC


  24. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    You forgot my training items Issac, Tynamo should get an extra mc, snivy a lucky egg counter

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