Can Espy own the DFrog?

Introduction: Welcome marvelous members of the asb community to a rousing match between EspyOwner, and DFrog, this is shaping up to be a great match, and I hope to be able to do this glorious match justice. Now, without further delay, let the battle commence!

2v2 LC Doubles
Items Training
All abilities
ASB Arena
2 subs
2 rec/5 chill
Switch = OK

Team EspyOwner


Gothita (Roll) [Female]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag (Dream World):
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Taunt
Torment
Thunderbolt
Thunder Wave
Protect


Gastly (Zero) [Male]
Nature: Timid (+15% speed, -1 attack, +29% accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:

Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0
DC: N/A

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball

Disable
Perish Song
Smog
Will-O-Wisp
Clear Smog

Protect
Sludge Bomb
Taunt
Thunderbolt
Torment


Team DFrog


Snivy [Nefertiti] F

Nature: Timid
-1Atk, +15% Spe, +18% Accuracy
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:

Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC: 0/9
DW: 0/5
MC: 0


Moves: (19)
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

#Egg#
Magical Leaf
Mirror Coat
Twister
Glare
Mean Look

#TM/HM#
Torment
Energy Ball
Hidden Power Ice (7)
Safeguard
Reflect

#Tutor#

Tynamo [Dare] F

Nature: Brave
+1Atk, -15%Spe, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

EC: 0/9
MC: 15



Moves: (5)
#Level Up#
Tackle
Spark
Thunder Wave
Charge Beam

#Egg#
N/A

#TM/HM#

#Tutor#
Magnet Rise​

Order of Operations
Espy will select their pokemon with item
DFrog will select their pokemon with item and submit their actions
Espy will return with their actions for the round
I will ref the match
 
Dare (Tynamo) to the field with an Exp Share
thunder wave ~ spark ~ spark
If taunt is used A1 then spark that action
If torment is used then use the action cuespark~charge beam ~ spark from when torment is used
 

HP: 90
EN: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 90
EN: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Ladies and Gents, welcome to round 1!
Tynamo starts off with making just a little splash... of thunder! Creating a small wave intending to paralyze Gastly but due to it's protective shield, nothing happened. So Gastly decides to return fire launching a sludge bomb towards the little fish damaging it, but failing to poison him. Tynamo, not relenting with it's electrical assault, charges up and flings itself at Ghastly with sparks flying for some damage, it tries to send forth another spark but is surprised to find out it is unable to, due to Ghastly disabling it.

Action 1

Ghastly used Protect
-7 energy(No damage blocked)

Tynamo used Thunder Wave
-6 energy

Action 2

Ghastly used Sludge bomb
Critical: 8861 NO
Poison: 8479 NO
9+3+3= 15 damage, -6 energy

Tynamo used Spark
Critical: 3821 NO
Paralyze 5691 NO
7+3= 10 damage, -4 energy

Action 3

Ghastly used Disable
-7 energy

Tynamo was disabled!



HP: 80
EN: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 75
EN: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
 

HP: 80
EN: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 75
EN: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12



Round 2 Folks

This round starts off dirty as Gastly begins by shrouding itself in a dark energy and torments Tynamo from repeating the moves it used last round. Tynamo obviously shrugs it off as it fires of a charge beam and it blasts through Gastly, and after the attack, Tynamo seems stronger. Gastly decides to fire off another Sludge Bomb, but fails once again to poison. Tynamo decides to get some exercise and throws itself at Gastly for a tackle attack but due to Gastly's ghost typing, it misses completely! Gastly follows up by throwing a Shadow ball at Tynamo, dealing some damage while Tynamo attacks with another Charge beam, but nothing special happened after that attack

Action 1

Gastly used Torment
-10 energy

Tynamo used Charge Beam
SpA Up: 6654
Crit: 4301
5+3= 8 damage, 5 energy

Action 2
Gastly used Sludge bomb
Critical: 8161 NO
Poison: 9642 NO
9+3+3= 15 damage, -6 energy

Tynamo used Tackle
Gastly isn't affected, 2.3 energy used

Action 3

Gastly used Shadow Ball
Crit: 5479
SpD drop: 8470
8+3+3= 14 damage, 5 energy

Tynamo used Charge Beam
SpA up: 7701
Crit: 9974
5+3+1.75= 9.75 damage, 5 energy



HP: 62
EN: 69
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 46
EN: 78
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
3a Torment
2a Disable


Post script, I have no clue why it split my calcs into two hide tags but it doesn't seem to be letting me change them and yeah, sorry about that.
 
you need to include status like disable and torment in the post round specifically for the duration of such effects.
Thunder Wave ~ Magnet Rise ~ Spark
By my count disable should wear off a3 if not Tynamo needs to struggle its ass off
 


HP: 62
EN: 69
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 46
EN: 78
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
3a Torment
2a Disable



Round 3
tbd


Action 1

Gastly used Taunt
-10 energy

Tynamo used Thunder Wave
failed due to taunt

Action 2

Gastly used Sludge Bomb
Critical: 4781 NO
Poison: 9396 NO
9+3+3= 15 damage, -6 energy

Tynamo used Magnet Rise
Failed due to taunt

Action 3

Gastly used Shadow Ball
Crit: 9610
SpD drop: 5279
8+3+3= 14 damage, 5 energy

Tynamo used Spark
Critical: 5049 NO
Paralyze 9822 NO
7+3= 10 damage, -4 energy



HP: 52
EN: 48
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 17
EN: 74
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Taunted 3a
[/COLOR]
 

HP: 52
EN: 48
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 17
EN: 74
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Taunted 3a
[/COLOR]


Round 4
After talking to members of the community I've deemed that Spark and Thunder wave are not an acceptable combo.

Action 1

Gastly used Sludge Bomb
Critical: 4643 NO
Poison: 7151 NO
9+3+3= 15 damage, -6 energy

Tynamo used Spark
Critical: 5452 NO
Paralyze 5762 NO
7+3= 10 damage, -4 energy

Action 2

Gastly used Shadow Ball
Crit: 7040
SpD drop: 110
8+3+3= 14 damage, 5 energy, SpD drop



HP: 42
EN: 37
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 0
EN: 0
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Taunted 3a
[/COLOR]
 
Could you tell me why the combo is unacceptable, I wont ask you to redo the round because of time and such but a reason would be nice.
Nefertiti@Lucky Egg
Torment ~ Energy Ball ~ Leaf Tornado
If taunt when you would use torment then use the action que: Energy Ball ~ Leaf Tornado ~ Energy Ball
 

HP: 42
EN: 37
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.


HP: 90
EN: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13



Round 5
it was deemed illegal because I kind of found it a stretch to believe that a pokemon could charge himself with electricity and then charge into a tackle, and still be able to shoot a bolt out to paralyze a foe.

Action 1

Gastly used Protect
-7 energy

Snivy used Torment
-10 energy

Action 2

Gastly used Sludge Bomb
Crit: 58
Poison: 6028
(9+3+3+3)*1.5= 27 damage, -6 energy

Snivy used Energy Ball
8+3 = 11 damage, 5 energy

Action 3

Snivy used Leaf Torando
7 + 3 = 10 damage, 4 energy

Gastly used Perish Song
-15 energy


HP: 21
EN: 9
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

vs.



HP: 63
EN: 81
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Perish Song(2a)

 

HP: 21
EN: 9
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Perish Song(2r)

vs.



HP: 63
EN: 81
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Perish Song(2r)



Round 6
Gastly was brought back in exchange for Gothita who begins by Protecting itself from harm
Snivy takes this chance to chill out and recover some energy, not that it needed it.
Snivy glares at Gothita, but Gothita fails to notice it.
Gothita just chills out like she doesn't have a care in the world
Gothita uses protect again
Snivy chills out, accepting its doomed fate.

Action 1

Gothita uses Protect
-7 energy

Snivy Chills
+12 energy

Action 2

Gothita Chill
+7 energy

Snivy uses Glare
Hit: 9608 Fails
-6 energy

Action 3
Gothita uses Protect
-7 energy

Snivy uses Chill
+12 energy




HP: 90
EN: 98
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

vs.




HP: 63
EN: 99
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Perish Song(1r)

 
Wow, this is like the worst thing ever I hope you feel bad espy, just a little bit.
energy ball ~ magical leaf ~ energy ball
 
I do have somewhat of a conscious... I feel a tiny bit bad.

Gothita:

Psybeam - Psyshock - Chill

yay ending with 100 en .-.
 


HP: 90
EN: 98
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

vs.




HP: 63
EN: 99
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Perish Song(1r)



Round 7
Nothing this round really matter due to Perish Song, but I guess I need to do the calculations anyways.

Action 1

Snivy used Energy Ball
8+3-1.5= 9.5 Damage, 5 energy

Gothita used Psybeam
7+3+1.5= 11.5 damage, 4 energy

Action 2

Snivy used Magical Leaf
6+3-1.5=7.5 damage, 3 energy

Gothita used Psyshock
8+3+1.5=12.5 damage, 5 energy

Action 3

Snivy used Energy Ball
8+3-1.5 = 9 damage, 5 energy

Gothita used Chill
+12 energy




HP: 64
EN: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

vs.




HP: 0
EN: 0
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13



Rewards
Espyowner receives 2 CC
Gastly gains 1EC, 3MC, 1DC, 2KOc
Gothita gains 1EC, 2MC, 1DC
Amulet Coin gains 1 CC



DFrog Receives 2CC
Tynamo gains 1EC, 3MC, 1DC
Snivy gains 1EC, 2MC, 1DC 1Lucky Egg Counter

I gain 4UC


 

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