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Completed Can he Doom the King? (Houndoomsday vs kingmitus)

Discussion in 'ASB' started by inanimate blob, Apr 23, 2013.

  1. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    [​IMG]
    Gooooood evening, ladies and gentlemen! I'm your host, Chubs, and I'm bringing to you a fun little 2v2 battle between Houndoomsday and kingmitus! Two nubcakes!

    [​IMG]
    dude i'm stoned as f**k what are we doing

    We're reffing a battle, Maryjoowana...

    oh is that what this is

    Yes it is, Mary.

    well shit

    Anyway, let's get on with our contestants!​

    Blue Corner - Houndoomsday
    Dragonair (open)

    [​IMG]
    1-3-0
    Dragonair [Smaug] (Male)
    Nature: Adamant (+Att, -SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Attack: Rank 4 (+)
    Defense: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility (*)
    Aqua Jet (*)
    Dragon Dance
    Dragon Rage (*)
    Dragon Rush
    Dragon Tail
    Extremespeed (*)
    Leer (*)
    Light Screen (*)
    Protect (*)
    Slam (*)
    Safeguard (*)
    Substitute
    Supersonic (*)
    Surf
    Thunder Bolt
    Thunder Wave (*)
    Twister (*)
    Wrap (*)


    Houndour (open)

    [​IMG]
    2-2-0
    Houndour [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-1)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Bite (*)
    Beat Up (*)
    Crunch
    Counter (*)
    Ember (*)
    Endure
    Fire Blast
    Fire Spin (*)
    Howl (*)
    Leer (*)
    Odor Sleuth (*)
    Protect
    Roar (*)
    Shadow Ball
    Sludge Bomb (*)
    Smog (*)
    Sunny Day (*)
    Thunder Fang (*)
    Will O'Wisp (*)


    Beldum (open)

    [​IMG]
    Beldum [Big Richard] (Male)
    Nature: Brave (+Atk., -Spe)
    Type:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    Stats:
    HP: 90
    Attack: Rank 3 (+)
    Defense: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-), -10% evasion
    Size Class: 1
    Weight Class: 4 (3 light metal)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Iron Defense
    Iron Head
    Take Down
    Zen Headbutt


    Red Corner - kingmitus

    Pokemon Team: (open)


    [​IMG]
    Chimchar [Chimchar] (M)
    Nature:Jolly (+15% Speed, +17% Accuracy, -1 SpA)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.>

    Abilities:
    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Locked) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 71 (+)
    Accuracy (+17%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Fake Out
    Fire Punch
    Thunder Punch
    double kick
    Encore

    Acrobatics
    U-turn
    grass knot
    taunt
    shadow claw
    [​IMG]
    Eevee (Eevee) (M)
    Nature: Adamant(+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (innate)
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Run Away: (innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Anticipation (DW): (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down

    Curse
    Detect
    yawn
    Wish
    Flail

    Dig
    Retaliate
    Swagger
    Work up
    Facade

    We'll be in our normal stadium, the ASB arena!

    f**k yeah it's not complicated

    ...right! Well, anyway, we'll lead off with Houndoomsday sending and equipping a Pokemon, kingmitus sending out a Pokemon, equipping, and ordering, and then Houndoomsday ordering!

    *pwoosh* ahhhh

    (note = kingmitus will be unable to start until tomorrow)
  2. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
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    1,027
    Let's go Smaug@Exp. Share!
  3. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    Well my first match so no really good really items but I will equip Chimchar with cheri berry. Houndoomsday come on it is my first match I have no other items that is unfair.

    Fake Out then Acrobatics and finish with double kick
    If Dragon dance is used A2, A3 then replace corresponding move with encore.
  4. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
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    1,027
    I said training items only, sorry, so you can't equip that berry.

    Protect-Dragon Dance-Dragon Rush

    Note the speed boost after Dragon Dance
  5. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: None!

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 90
    EN: 100
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: None!​

    Sorry about the delay, AP exams are going to be a bitch!

    Ready (open)

    Action 1
    Smaug used Protect!

    Chimchar used Fake Out!
    RNG Crit = 4868 (NO)
    Damage = (4 + 3 - 4.5) = 2.5 HP
    But Smaug protected itself!
    -4 EN Chimchar
    -8 EN Smaug

    Action 2
    Chimchar used Acrobatics!
    RNG Crit = 3816 (NO)
    Damage = (11 + 3 - 4.5) = 9.5 HP
    -7 EN

    Smaug used Dragon Dance!
    Smaug's Attack and Speed rose!
    -6 EN

    Action 3
    Smaug used Dragon Rush!
    RNG Hit (<=7500) = 3173 (YES)
    RNG Crit = 4356 (NO)
    Damage = (10 + 3 + 6 - 3) + (1.75 * 1) = 17.75 HP
    -6 EN

    Chimchar used Encore!
    Smaug's Dragon Rush was Encored!
    -10 EN


    Post-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 90
    EN: 80
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: +1 Atk (2a), +1 Spd (2a)

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 72
    EN: 79
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: None!​

    It's looking fairly even right now, folks...but Smaug only launched one attack! How will the next round go for the two battlers? Find out after the break!
  6. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
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    1,027
    Dragon Rush~Dragon Rush~Extremespeed

    Also good thing this year I'm only taking AP Stats (aka the easiest AP out there)...
  7. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    Torment~double kick~encore
  8. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
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    Oop, I forgot to mention - Encore actually made it so that Dragon Rush will be used all three actions this round (since Encore lasts 3a). Will you want to reorder, Houndoomsday (and by extension, kingmitus)?
  9. Houndoomsday

    Houndoomsday

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    Mar 8, 2013
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    Data Audit Thread says Encore lasts for 2 actions.

  10. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
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    1,453
    Oh, whoops. I'm retarded. :3
  11. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    Lol no offense, but really dumb mistake I am new and I still knew that.
  12. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Pre-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 90
    EN: 80
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: +1 Atk , +1 Spd

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 72
    EN: 79
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: None!​

    Calcs (open)

    Action 1
    Dragonair used Dragon Rush
    Roll: [<=7500 Hit]: 9167/10000 (No)
    -7 EN
    Chimchar used Torment
    Dragonair is Tormented(6a)!
    -10 EN

    Action 2
    Dragonair used Dragon Rush... it turned into Struggle!
    Roll: [<=675 Crit]: 3993/10000 (No)
    (5 + 6 - 3) = 8
    8 * 0.4 = 3.2
    -5 EN
    Chimchar used Double Kick
    First Kick
    Roll: [<=675 Crit]: 3894/10000 (No)
    (3 + 3 - 3 - 2) = 1
    Second Kick
    Roll: [<=675 Crit]: 3890/10000 (No)
    (3 + 3 - 3 - 2) = 1
    -4 EN

    Action 3
    Dragonair used Extreme Speed
    Roll: [<=675 Hit]: 2439/10000 (No)
    (8 + 6 + 2 - 3) = 13
    -6 EN

    Chimchar used Encore
    Dragonair is locked onto ExtremeSpeed (2a)!
    -10 EN

    Totals:
    Dragonair | -5 HP | -18 EN
    Chimchar | -21 HP | -24 EN


    Post-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 85
    EN: 62
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: Encored (2a)

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 51
    EN: 55
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: None!​
  13. Houndoomsday

    Houndoomsday

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    Mar 8, 2013
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    Why would dragon rush fail lol
  14. Floating

    Floating

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    Feb 8, 2012
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    390
  15. Houndoomsday

    Houndoomsday

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    Dragon Rush was encored for 2 actions as of Turn 3 last round, so I had no choice but to use it A2
  16. Floating

    Floating

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    390
    Yeah but Torment prevents you from using the same move twice in a row, so it turns into a fail.
  17. Houndoomsday

    Houndoomsday

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    Mar 8, 2013
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    1,027
    Alright, doing some research leads me to think you are right, but this leads to a sticky situation where because of ASB's treatment of Torment, I will fail both of my next actions which seems weird. I think your right, but let me check on IRC when I get home
  18. Houndoomsday

    Houndoomsday

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    Mar 8, 2013
    Messages:
    1,027
    IRC said I should struggle, not fail

    <Objection> secondly, while you're encoring and tormenting, they're beating your face in with struggle or whatever other move they can use
  19. Floating

    Floating

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    Feb 8, 2012
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    Taken from the DAT.

    If a move would completely fail because of an effect like Disable, Heal Block, or Taunt the move fails on its first use without costing energy and subsequent uses of attacks that will completely fail will instead use Struggle.

    That was the first usage of Dragon Rush, no?
  20. kingmidas

    kingmidas

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    Nov 20, 2012
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    866
    Yeah it is struggle that is the point why I used it I have seen it many time. also Cube hi so you are reffing now too
  21. Houndoomsday

    Houndoomsday

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    Mar 8, 2013
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    I'm sorry, I'm just a mess today. I believe kingmitus is up, and then I'll order!
  22. Floating

    Floating

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    Feb 8, 2012
    Messages:
    390
    Well I'll have it changed to Struggle when I get home then.

    Kingmitus orders/switches.
    Houndoom counters.
    I ref.
  23. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    Acrobatics~shadow claw~fake out
  24. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
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    1,027
    Extremespeed~Extremespeed~Dragon Rush
  25. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Pre-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 85
    EN: 62
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: Encored (2a)

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 51
    EN: 55
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: None!​

    Calcs (open)

    Action 1
    Dragonair used ExtremeSpeed
    Roll: [<=675 Crit]: 9458/10000 (No)
    (8 + 6 - 3) = 11
    -6 EN
    Chimchar used Acrobatics
    Roll: [<=675 Crit]: 4995/10000 (No)
    (11 + 3 - 4.5 - 2) = 7.5
    -7 EN

    Action 2
    Dragonair used ExtremeSpeed
    Roll: [<=675 Crit]: 4480/10000 (No)
    (8 + 6 - 3) = 11
    -6 EN
    Chimchar used Shadow Claw
    Roll: [<=1350 Crit]: 633/10000 (Yes)
    (7 + 3 + 3 - 4.5 - 2) = 6.5
    -5 EN

    Action 3
    Chimchar used Fake Out
    Roll: [<=675 Crit]: 6365/10000 (No)
    (4 + 3 - 4.5 - 2) = 0.5
    -4 EN
    Dragonair used Dragon Rush
    Roll: [<=7500 Hit]: 2611/10000 (Yes)
    Roll: [<=675 Crit]: 6135/10000 (No)
    Roll: [<=2000 Effect]: 3004/10000 (No)
    (10 + 6 - 3) = 13
    -7 EN

    Totals:
    Dragonair | -15 HP | -19 EN
    Chimchar | -35 HP | -16 EN


    Post-Round

    Field: Nothing

    Smaug
    Dragonair @ Exp. Share
    [​IMG]
    HP: 60
    EN: 43
    Ranks: 4/3/2/3/70
    Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
    Other: None

    Chimchar
    Chimchar @ Nothing
    [​IMG]
    HP: 16
    EN: 39
    Ranks: 2/2/1/2/71
    Ability: Blaze
    Other: Blaze is active!​

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