Can he Doom the King? (Houndoomsday vs kingmitus)


Gooooood evening, ladies and gentlemen! I'm your host, Chubs, and I'm bringing to you a fun little 2v2 battle between Houndoomsday and kingmitus! Two nubcakes!


dude i'm stoned as f**k what are we doing

We're reffing a battle, Maryjoowana...

oh is that what this is

Yes it is, Mary.

well shit

Anyway, let's get on with our contestants!​

Blue Corner - Houndoomsday

1-3-0
Dragonair [Smaug] (Male)
Nature: Adamant (+Att, -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Attack: Rank 4 (+)
Defense: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Leer (*)
Light Screen (*)
Protect (*)
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Twister (*)
Wrap (*)



2-2-0
Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Bite (*)
Beat Up (*)
Crunch
Counter (*)
Ember (*)
Endure
Fire Blast
Fire Spin (*)
Howl (*)
Leer (*)
Odor Sleuth (*)
Protect
Roar (*)
Shadow Ball
Sludge Bomb (*)
Smog (*)
Sunny Day (*)
Thunder Fang (*)
Will O'Wisp (*)



Beldum [Big Richard] (Male)
Nature: Brave (+Atk., -Spe)
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:
HP: 90
Attack: Rank 3 (+)
Defense: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-), -10% evasion
Size Class: 1
Weight Class: 4 (3 light metal)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Headbutt
Iron Defense
Iron Head
Take Down
Zen Headbutt


Red Corner - kingmitus


Chimchar [Chimchar] (M)
Nature:Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.>

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Locked) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 71 (+)
Accuracy (+17%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fake Out
Fire Punch
Thunder Punch
double kick
Encore

Acrobatics
U-turn
grass knot
taunt
shadow claw

Eevee (Eevee) (M)
Nature: Adamant(+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down

Curse
Detect
yawn
Wish
Flail

Dig
Retaliate
Swagger
Work up
Facade

We'll be in our normal stadium, the ASB arena!

f**k yeah it's not complicated

...right! Well, anyway, we'll lead off with Houndoomsday sending and equipping a Pokemon, kingmitus sending out a Pokemon, equipping, and ordering, and then Houndoomsday ordering!

*pwoosh* ahhhh

(note = kingmitus will be unable to start until tomorrow)
 
Well my first match so no really good really items but I will equip Chimchar with cheri berry. Houndoomsday come on it is my first match I have no other items that is unfair.

Fake Out then Acrobatics and finish with double kick
If Dragon dance is used A2, A3 then replace corresponding move with encore.
 
I said training items only, sorry, so you can't equip that berry.

Protect-Dragon Dance-Dragon Rush

Note the speed boost after Dragon Dance
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 100
EN: 100
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None!

Chimchar
Chimchar @ Nothing

HP: 90
EN: 100
Ranks: 2/2/1/2/71
Ability: Blaze
Other: None!​

Sorry about the delay, AP exams are going to be a bitch!

Action 1
Smaug used Protect!

Chimchar used Fake Out!
RNG Crit = 4868 (NO)
Damage = (4 + 3 - 4.5) = 2.5 HP
But Smaug protected itself!
-4 EN Chimchar
-8 EN Smaug

Action 2
Chimchar used Acrobatics!
RNG Crit = 3816 (NO)
Damage = (11 + 3 - 4.5) = 9.5 HP
-7 EN

Smaug used Dragon Dance!
Smaug's Attack and Speed rose!
-6 EN

Action 3
Smaug used Dragon Rush!
RNG Hit (<=7500) = 3173 (YES)
RNG Crit = 4356 (NO)
Damage = (10 + 3 + 6 - 3) + (1.75 * 1) = 17.75 HP
-6 EN

Chimchar used Encore!
Smaug's Dragon Rush was Encored!
-10 EN


Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 90
EN: 80
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: +1 Atk (2a), +1 Spd (2a)

Chimchar
Chimchar @ Nothing

HP: 72
EN: 79
Ranks: 2/2/1/2/71
Ability: Blaze
Other: None!​

It's looking fairly even right now, folks...but Smaug only launched one attack! How will the next round go for the two battlers? Find out after the break!
 
Oop, I forgot to mention - Encore actually made it so that Dragon Rush will be used all three actions this round (since Encore lasts 3a). Will you want to reorder, Houndoomsday (and by extension, kingmitus)?
 
Data Audit Thread says Encore lasts for 2 actions.

DAT said:
The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last successful action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action or whose last successful action was a combo or a cooldown.
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 90
EN: 80
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: +1 Atk , +1 Spd

Chimchar
Chimchar @ Nothing

HP: 72
EN: 79
Ranks: 2/2/1/2/71
Ability: Blaze
Other: None!​

Action 1
Dragonair used Dragon Rush
Roll: [<=7500 Hit]: 9167/10000 (No)
-7 EN
Chimchar used Torment
Dragonair is Tormented(6a)!
-10 EN

Action 2
Dragonair used Dragon Rush... it turned into Struggle!
Roll: [<=675 Crit]: 3993/10000 (No)
(5 + 6 - 3) = 8
8 * 0.4 = 3.2
-5 EN
Chimchar used Double Kick
First Kick
Roll: [<=675 Crit]: 3894/10000 (No)
(3 + 3 - 3 - 2) = 1
Second Kick
Roll: [<=675 Crit]: 3890/10000 (No)
(3 + 3 - 3 - 2) = 1
-4 EN

Action 3
Dragonair used Extreme Speed
Roll: [<=675 Hit]: 2439/10000 (No)
(8 + 6 + 2 - 3) = 13
-6 EN

Chimchar used Encore
Dragonair is locked onto ExtremeSpeed (2a)!
-10 EN

Totals:
Dragonair | -5 HP | -18 EN
Chimchar | -21 HP | -24 EN


Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 85
EN: 62
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: Encored (2a)

Chimchar
Chimchar @ Nothing

HP: 51
EN: 55
Ranks: 2/2/1/2/71
Ability: Blaze
Other: None!​
 
Yeah but Torment prevents you from using the same move twice in a row, so it turns into a fail.
 
Alright, doing some research leads me to think you are right, but this leads to a sticky situation where because of ASB's treatment of Torment, I will fail both of my next actions which seems weird. I think your right, but let me check on IRC when I get home
 
IRC said I should struggle, not fail

<Objection> secondly, while you're encoring and tormenting, they're beating your face in with struggle or whatever other move they can use
 
Taken from the DAT.

If a move would completely fail because of an effect like Disable, Heal Block, or Taunt the move fails on its first use without costing energy and subsequent uses of attacks that will completely fail will instead use Struggle.

That was the first usage of Dragon Rush, no?
 
Yeah it is struggle that is the point why I used it I have seen it many time. also Cube hi so you are reffing now too
 
Well I'll have it changed to Struggle when I get home then.

Kingmitus orders/switches.
Houndoom counters.
I ref.
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 85
EN: 62
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: Encored (2a)

Chimchar
Chimchar @ Nothing

HP: 51
EN: 55
Ranks: 2/2/1/2/71
Ability: Blaze
Other: None!​

Action 1
Dragonair used ExtremeSpeed
Roll: [<=675 Crit]: 9458/10000 (No)
(8 + 6 - 3) = 11
-6 EN
Chimchar used Acrobatics
Roll: [<=675 Crit]: 4995/10000 (No)
(11 + 3 - 4.5 - 2) = 7.5
-7 EN

Action 2
Dragonair used ExtremeSpeed
Roll: [<=675 Crit]: 4480/10000 (No)
(8 + 6 - 3) = 11
-6 EN
Chimchar used Shadow Claw
Roll: [<=1350 Crit]: 633/10000 (Yes)
(7 + 3 + 3 - 4.5 - 2) = 6.5
-5 EN

Action 3
Chimchar used Fake Out
Roll: [<=675 Crit]: 6365/10000 (No)
(4 + 3 - 4.5 - 2) = 0.5
-4 EN
Dragonair used Dragon Rush
Roll: [<=7500 Hit]: 2611/10000 (Yes)
Roll: [<=675 Crit]: 6135/10000 (No)
Roll: [<=2000 Effect]: 3004/10000 (No)
(10 + 6 - 3) = 13
-7 EN

Totals:
Dragonair | -15 HP | -19 EN
Chimchar | -35 HP | -16 EN


Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share

HP: 60
EN: 43
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Chimchar
Chimchar @ Nothing

HP: 16
EN: 39
Ranks: 2/2/1/2/71
Ability: Blaze
Other: Blaze is active!​
 

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