...
...Google Chrome and a bad mouse are dicks for reffing. Not hiding Rediamond's mons until I get access to my dad's computer again.
...
...BOO!
Alright, so it doesn't link to a shock site-but we are certainly battling at a very shocking site indeed! Check out this arena!
Anyways, TravelLog will send out his first mon, then Rediamond will do that and submit orders, then TravelLog will do the same, then I'll ref!
As the old saying passes from thunder to thunder...
LET'S ROLL!
...Google Chrome and a bad mouse are dicks for reffing. Not hiding Rediamond's mons until I get access to my dad's computer again.
...
...BOO!
Alright, so it doesn't link to a shock site-but we are certainly battling at a very shocking site indeed! Check out this arena!
Looking for a 2v2 Singles match
2 rests, 5 recovers
1st stage mons only (pokemon who evolve from a baby pokemon may however be used, with the exception of Snorlax). Pokemon that cannot evolve MAY NOT be used.
Arena: Tesla Laboratories
Tesla Laboratories is one of the foremost electrical research facilities in the known world. As such, almost everything here is electrifyingly cool! A giant tesla coil stands in the middle of the arena, unleashing electricity at the end of every round, with an initial 40% chance of striking any given mon. After the fifth round, this chance increases to 60%.
Damage is as follows:
Equivalent to Spark (15%)
Equivalent to Shock Wave (30%)
Equivalent to Discharge (30%)
Equivalent to Thunderbolt (15%)
Equivalent to Thunder (10%)
Furthermore, all electric attacks cost 1 less energy (2 less if the BP is over 10) and have their BP raised by 1. All Steel attacks also cost 1 less energy (regardless of BP) and have BP raised by 1.
Accepting TravelLog since it appears my battle with Kaxtar will not occur for somewhat obvious reasons.
Switch=KO
No items
All abilities
LET'S DO THIS.
TravelLog's Team said:
Scratchtet [Shaman] (M)
Nature: Timid (+15% Spe and a 5% accuracy increase, -1 Atk)
Type: Normal/Fighting
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Confuse Ray
Roost
Yawn
Focus Blast
Taunt
Toxic
Monohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Egg:
Heal Bell
Hydro Pump
Magnet Rise
TM:
Flamethrower
Thunderbolt
Dragon Tail
Murkrow [Don Krow] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sky Attack
Confuse Ray
Roost
Shadow Ball
Hidden Power (Fighting, 7)
Double Team
(and to answer your question, Rediamond...I'm saying no for Togepi's own good (and because Togepi is more of a first stage rather than a baby mon IMO). It's a freaking lightning arena, Togetic woun't like taking the stuff from here.)Rediamond's team said:
Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1) (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20
EC: 3/9
MC: 0
DC: 1/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]
Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Extrasensory
Morning Sun
Substitute
Flamethrower
Psychic
Solar Beam
Skorupi [Phoenix] (M)
Nature: Adamant (+*Att, -*Def)
Type: Poison/Bug,
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1), Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 65
EC: 5/6
MC: 0
DC: 0/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupuncture
Scary Face
Confuse Ray
Night Slash
Agility
Brick Break
X-Scissor
Dig
Scyther [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)
Type:
Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [DreamLocked]
Attacks:
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Light Screen
Counter
Night Slash
X-Scissor
Brick Break
Aerial Ace
Anyways, TravelLog will send out his first mon, then Rediamond will do that and submit orders, then TravelLog will do the same, then I'll ref!
As the old saying passes from thunder to thunder...
LET'S ROLL!