CAP1, Tomohawk, is complete! When we first learned about the new Pokemon, moves, items and mechanics of Pokemon Black and White, I think we all wondered what it would mean for CAP. Our experiences with 4th Generation taught us that the CAP process often leads to optimization, so we were all on our toes about creating CAPs that were extremely strong. At the same time, 5th Generation shattered an incredibly number of our 5th Generation taboos: Chandelure and Haxorus reached levels of attacking stats we would be embarrassed to give a CAP, powerful abilities like Speed Boost and Magic Guard seemingly were given out like candy, while previously unremarkable Pokemon like Gorebyss and Huntail became absolutely devastating Baton Passers . In the early stages of CAP1, I wondered what this would mean for us. Would this power creep balance out our tendency to optimize? Would our desire to make a great product overpower our sense of metagame balance? I have felt that though nearly every competitive stage of this process we have been wrestling with the tension of competitive balance. In order to deal with the monstrous threats we intended to face, like Excadrill and Landorus, we needed to produce a product that was amazingly strong. At the same time, we needed to be accountable to the criticism that CAPs tend to be optimized and overpowered. I believe that we did a very good job of walking the competitive tightrope with this CAP. I'm very confident that at the end of the 5th Generation, Tomohawk will be seen very differently than either Pyroak or Arghonaut were at the end of the 4th Generation. Black/White OU is still very much a metagame in flux. Very few people could claim to really know what the metagame of the next Suspect period will look like, never mind what the end metagame will look like. We are still in the early stages of exploring Black and White, and the CAP project is all about exploration! I believe we have gotten off to a strong start, but there are still an incredible number of factors that we've barely scratched the surface of. I'm looking forward to see what directions future CAPs take us in, and of course to see the collective dreaming that will point us in those directions! :nerd: Here is everything you could need or want to know about Tomohawk, our final product! Name: Tomohawk Typing: Flying/Fighting Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe Abilities: Intimidate/Prankster Dream World Ability: Justified Go go go playtesting, I'm going to beat you all on the ladder, especially Rising_Dusk!