CaP 18 Pre-Evo - Part 5 - Move Pool Poll 2

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One more poll for the move pool!

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I am adding the original Volkraken Movepool to this post below so you guys can look at it to compare to the votes. Remember, there are currently no tutors in Gen 6, so this movepool is a little smaller than usual.

Volkraken:

0 - Constrict
0 - Flash
0 - Bite
0 - Leech Life
0 - Reflect
0 - Water Gun
4 - Reflect
9 - Water Gun
14 - Whirlpool
18 - Fire Spin
23 - Flame Burst
28 - Scald
32 - Destiny Bond
37 - Dive
42 - Power Gem
46 - Aqua Ring
51 - Heat Wave
56 - Hydro Pump
66 - Memento
(Water 1 / Water 2)

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM35 - Flamethrower
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Round
TM50 - Overheat
TM54 - False Swipe
TM55 - Scald
TM56 - Fling
TM59 - Incinerate
TM60 - Quash
TM61 - Will-o-Wisp
TM66 - Payback
TM68 - Giga Impact
TM70 - Flash
TM87 -Swagger
TM88 - Sleep Talk
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM100 - Confide
HM03 - Surf
HM05 - Waterfall


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My Preferred Entry

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When voting, use only the name of the submitter. The options are:


frenzyplant
jas61292


and their movepools and links to their posts are below:

frenzyplant - CaP 18 Pre-Evo - Part 5 - Move Pool Submissions - Evolves via Trade holding the Flame Orb
Final Submission

Evolution method: Trade while holding a Flame Orb

Trading with the Flame Orb is the method of evolution because I believe that Volkrakid would not be able to utilize fire and fire attacks as efficiently or as well as its evolution and would thus need help in mastering the art of fire usage; what better guide than a ball that's quite blatantly on fire? I didn't use the more traditionally fiery Fire Stone because Volkraken's level-up move pool does not fit with a Pokemon that used an evolutionary stone to evolve, as those Pokemon only learn a few moves spaced far apart (Bellossom, Shiftry) or learn them all at "level 0", the start (Aegislash, Ninetales).

Volkrakid's inexperience is also my reason for removing many of the more powerful Fire-type moves from the level-up and TM/HM pools, so that Volkrakid is only able to learn them after evolution. Instead of using fire as its main offensive element to deter predators, then, it would have to disorient them and distract them, by using parts of its anatomy (Scary Face, Flash) or hiding underwater (Dive), or hinder their movement with moves such as Constrict, Whirlpool, and Quash.

0 - Flash
0 - Constrict
3 - Leech Life
7 - Water Gun
11 - Bite
14 - Whirlpool
18 - Fire Spin
22 - Incinerate
25 - Scald
29 - Dive
33 - Reflect
36 - Aqua Ring
40 - Power Gem
44 - Flame Burst
47 - Destiny Bond
51 - Hydro Pump
55 - Heat Wave

Volkraken's level-up moves follow an obvious 4-5-5 pattern, so I changed it to the faster 3-4-4 for Volkrakid. I placed an emphasis on weak disruptive attacks, including Incinerate, which I moved from the TM/HM pool. Also, as I explained above in the reasoning for my method of evolution, I thought Volkrakid would have less expertise in using (and thus learn later or not at all) stronger Fire-type moves such as Flame Burst and Heat Wave and some support options such as Reflect, Destiny Bond and Memento.

Volkrakid's level-up moves end at 55, a level I thought was appropriate because of Tentacool, another Poke-cephalopod, whose level-up moves end at 54 - Tentacruel's level-up moves end at level 61, which is close to Volkraken's 66. Also, 55 completes a full cycle of 3-4-4. My purpose in creating this level-up pool was so that Volkrakid learns most moves earlier than its evolution, but must evolve to more easily learn more powerful Fire-type moves that it has not yet mastered.

Egg groups: Water 1 / Water 2

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse

didn't change these for obvious reasons.

TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Round
TM54 - False Swipe
TM55 - Scald
TM56 - Fling
TM59 - Incinerate
TM60 - Quash
TM66 - Payback
TM70 - Flash
TM87 - Swagger
TM88 - Sleep Talk
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM100 - Confide
HM05 - Waterfall

I first took out Hyper Beam and Giga Impact because no pre-evolutions that formerly didn't evolve get it, and can you imagine tiny squid shooting giant lasers of destruction or attacking with a hyper-assault of doom? yeah, I can't either. I eliminated Surf but not Waterfall, since while it might not be so strong (or large) to carry its Trainer, it can definitely climb waterfalls with jet propulsion, a favored technique of vampire squids. Finally, I removed Overheat, Flamethrower, Fire Blast, and Will-o-Wisp, complex or strong Fire-type attacks I didn't think Volkrakid would have the expertise to use and would have to evolve to learn. As precedent, Fletchling is an inexperienced-with-fire robin that does not learn Will-O-Wisp, while its evolutions Fletchinder and Talonflame do; likewise, Volkrakid is an inexperienced-with-fire squid that does not learn Will-O-Wisp, while its evolution Volkraken does.

The rest of the moves in the pool I thought had flavor merits (for example, I believe its bioluminescence would be well-developed enough to use Flash Cannon and Reflect, and its tentacles could certainly "Quash" an opponent) or are learned by all Pokemon that get HMs (Round, Confide).
jas61292 - CaP 18 Pre-Evo - Part 5 - Move Pool Submissions - Evolves at Level 34
Final Submission

Evolution Method: Level 34

I went with this evolutionary method because it is fairly normal. The vast majority of Pokemon evolve from level up, and I saw no good reason to differ from that here. As for the specific level, I looked at typical evolutionary methods for Pokemon from gen 6. Most two stagers evolve in the mid 30s. While some are earlier or later, I don't see Volkraken as either an early game Pokemon or one that comes up extremely late, so a mid range evolution seemed appropriate. Also, for what its worth, while there are exceptions, generally evolution is the only thing to happen at a level, so I put it at one where it would not be learning any moves.
0 - Constrict
0 - Flash
0 - Bite
0 - Leech Life
4 - Reflect
9 - Water Gun
14 - Whirlpool
18 - Fire Spin
23 - Flame Burst
28 - Scald
32 - Destiny Bond
36 - Dive
39 - Power Gem
44 - Aqua Ring
48 - Heat Wave
51 - Hydro Pump
59 - Memento
When it came to level up moves, there was really nothing I saw here that gave me any reason to remove, especially not knowing the art yet. All of the moves make a lot of sense for the typing and species off which Volkraken was based, and none are really all that specific to fully evolved mons. So, as such, my only changes here were in levels after its evolution. Like most Pokemon that evolve by level, moves here are learned earlier by the prevo than the evolution. Volkraken had a pattern of 4-5-5 throughout, so after it evolved, I reduced the intervals to 4-3-5. The last move, like with Volkraken, doesn't follow the patter, instead being double one of the normal values, in this case 8 levels later. The last change was to remove repeated moves from the start, as those are usually only put there when the individual has heart scale moves, which a first stage typically does not.
(Water 1 / Water 2)

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM35 - Flamethrower
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Round
TM50 - Overheat
TM54 - False Swipe
TM55 - Scald
TM56 - Fling
TM59 - Incinerate
TM61 - Will-o-Wisp
TM66 - Payback
TM70 - Flash
TM87 - Swagger
TM88 - Sleep Talk
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM100 - Confide
HM03 - Surf
HM05 - Waterfall
Very similarly to with level up, there was not much I saw here that needed to be removed, however, there were a couple, namely Hyper Beam, Giga Impact and Quash. Hyper Beam and Giga Impact are fairly obvious as with rare exception, unless you get them by level up, you don't get them until you are fully evolved. As they were not in the level up pool, there was no good reason to keep them. Quash on the other hand is a bit more obscure. However the only unevolved Pokemon that learn it are Dark types that get it via level up or Egg move, and our prevo does not fit either of those precedents. As for all the other moves, they are all typical moves for Pokemon of the typing or ones that are generally kept throughout evolutionary lines.

This poll will be open for 24 hours.

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Our Prevo so far:

Typing: Water/Fire
Abilities: Anticipation / Infiltrator / Unnerve
Stats: 60 HP / 30 Atk / 50 Def / 80 SpA / 60 SpD / 70 Spe (BST: 350)
 
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