Stratos
Banned deucer.
Well, it was a bumpy start for CAP 19, but we managed to make it through and finish this CAP regardless. Thanks to everyone who kept trucking even after we lost all our steam!
I'm going to respect the wishes of the artist when it comes to Plasmanta. Magistrum wanted it to be big, so big it shall be. How does a 7 meter wingspan sound? Wikipedia tells me that a 2 m wingspan manta ray weighs about 70 kg, so I'm going to (roughly) scale that up to 460 kg. That leaves the CAP's final dimensions at 23' 0" and 1014.1 lb. If you're curious, this means that a Gyarados could sleep comfortably, stretched out, on Plasmanta's back. It also makes it the 6th most massive and 5th tallest Pokemon in the Dex, tied with Snorlax and Rayquaza, respectively.
I'd like to thank the TLT, srk1214, Deck Knight, ginganinja, and alexwolf for leading so well despite minimal input by myself in the later stages of the project. But with no further ado, here's CAP19!
Name: Plasmanta
Art:
Sprites:
Concept:
Abilities: Storm Drain / Vital Spirit / Telepathy
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Movepool:
I'm going to respect the wishes of the artist when it comes to Plasmanta. Magistrum wanted it to be big, so big it shall be. How does a 7 meter wingspan sound? Wikipedia tells me that a 2 m wingspan manta ray weighs about 70 kg, so I'm going to (roughly) scale that up to 460 kg. That leaves the CAP's final dimensions at 23' 0" and 1014.1 lb. If you're curious, this means that a Gyarados could sleep comfortably, stretched out, on Plasmanta's back. It also makes it the 6th most massive and 5th tallest Pokemon in the Dex, tied with Snorlax and Rayquaza, respectively.
I'd like to thank the TLT, srk1214, Deck Knight, ginganinja, and alexwolf for leading so well despite minimal input by myself in the later stages of the project. But with no further ado, here's CAP19!
Name: Plasmanta
Art:
Sprites:
Concept:
Type: Electric/PoisonYilx said:Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Abilities: Storm Drain / Vital Spirit / Telepathy
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Movepool:
Pokedex Entries:Final Submission
Level Up Moves (3-3-4 pattern up to Lv 29, 4-5-4-5 pattern after Lv 29)
-- Poison Sting
-- Thunder Shock
-- Supersonic
06 Poison Sting –R-
06 Thunder Shock –R-
09 Supersonic –R-
12 Acid
16 Encore *
19 Thunder Wave *
22 Clear Smog *
26 Ion Deluge
29 Poison Tail
33 Aqua Tail *
38 Parabolic Charge
42 Psywave
47 Discharge
51 Cross Poison *
56 Swagger
60 Thunder *
64 Eerie ImpulseEgg Moves (Water 1 / Water 2 )
Haze *
Signal Beam *
Splash
Wide Guard
Shock Wave
Water Pulse
(As a side note, all of these moves can be obtained through breeding with either Mantine or Gyarados, though some obviously can come from multiple sources.)TMs/HMs
TM03: Psyshock *
TM06: Toxic *
TM09: Venoshock
TM10: Hidden Power
TM12: Taunt *
TM15: Hyper Beam
TM17: Protect *
TM18: Rain Dance *
TM21: Frustration *
TM24: Thunderbolt *
TM25: Thunder * -R-
TM27: Return *
TM29: Psychic *
TM32: Double Team
TM34: Sludge Wave *
TM36: Sludge Bomb *
TM42: Façade *
TM44: Rest *
TM45: Attract
TM48: Round
TM68: Giga Impact
TM73: Thunder Wave * -R-
TM87: Swagger –R-
TM88: Sleep Talk *
TM90: Substitute *
TM91: Flash Cannon *
TM93: Wild Charge *
TM99: Dazzling Gleam *
TM100: Confide
HM01: Cut
Crux said:Plasmanta, the Great Manta Pokemon
X: Revered as a god in ancient times due to its sheer size, its venom is known for its conduction properties.
Y: Research has found that Plasmanta venom has a resistance of precisely one Ohm, a godsend for certain technologies.
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