capefeather
toot
Time to type about typing! For CAP 19's typing discussion, your Section Guide for typing is none other than the man of the 1214 Slaps himself, srk1214! This thread will be open once srk1214 is ready to make his opening statements. Be sure to pay attention to what he says because he is responsible for directing the discussion and will decide the slate of typing options based on intelligent community consensus in the end. Let's have a good one.
Concept!
Concept!
Pwnemon, CAP 19's Topic Leader, made this post to conclude the concept assessment.Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Remember that this discussion is about the value of typings, and typings only, from the standpoint of using CAP 19 competitively in the OU metagame, to fulfill the concept as described by Yilx and assessed in Pwnemon's post above.All right, it looks like we have consensus.
The CAP will be moderately difficult to KO, except for its exploitable weakness(es) to things that Mega Gyarados (and perhaps other Dragon Dance users as well) can set up on. It will use the presence of Mega Gyarados on the team to discourage KOing it via these weaknesses. It will have some team role that allows it to fit on Mega Gyarados teams naturally, but it will not explicitly be a setup support Pokemon—the goal is to use Mega Gyarados to protect itself, not sacrifice itself for a Mega Gyarados sweep.
I'd like to thank everyone for their persistence in this concept assessment even though it really dragged on. It's now time for me to pass the baton to the Typing Leader, srk1214. Expect the next thread shortly.
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