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CAP 13 CAP 2 - Part 1 - Concept Poll 1

Discussion in 'CAP Process Archive' started by Rising_Dusk, Nov 9, 2011.

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  1. Rising_Dusk

    Rising_Dusk
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    Now comes the part where we decide what to do for the rest of this CAP project. The decision you all make here will shape every stage here on out, so make sure that you give this vote your utmost deliberation. The choices I have made for my slate are those that best fit the vision I have for this CAP and simultaneously best suit the CAP project at large. I will explain why I chose each concept I did for the slate in a small paragraph beneath them. I don't want to sway the community into a bandwagon one way or the other, but I want you all to know how I feel about them before I expect you to make judgments for yourself.

    Recall that this poll operates on IRV voting, the details of which are outlined here. This means that you can upvote your favorite concept and downvote your least favorite. Be aware that order does matter in your votes! The first line is your favorite, the last line is your least favorite. Make sure you vote properly. Make sure that you bold your votes and nothing else! A typical vote might look like the following:
    Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

    This poll will be open for 24 hours.

    When voting, use only the name of the author! The list of possible votes include:
    FlarePhoenix332
    LouisCyphre
    bugmaniacbob
    Korski
    Fire Blast
    Below are the concepts to be voted on, in the order they were posted. Beneath the concept is a brief blurb where I explain my reasoning for picking it for the slate.
    This concept has always interested me. Hail is something that needs to be explored to some extent at some point, and there are so many discussions just itching to be had about what could be done to make it a legitimate and non-gimmick strategy. Also, with the recent banning of Excadrill and Thundurus, the other weathers have been ever so slightly weakened and perhaps now is the right time to check out hail. Keeping this in mind throughout the project would be very interesting, and makes this a solid choice for the concept.
    Fatal Flaw is a very interesting concept that allows us to investigate what it is about a flaw in a Pokemon that makes it slightly unwieldy or some such. We have examples like Regigigas and Slaking which have obvious drawbacks, but then there are Pokemon like Volcarona that suffer a 4x Rock weakness in a SR world and still pull off high in OU. Exploring these weaknesses, and then intentionally hurting the CAP in certain ways to expand on it in others would lead to very interesting discussions on the nature of Pokemon flaws.
    I have discussed Psychological Warfare with a lot of people, and I am convinced that there is a lot here to be explored. Not just messing with people, but making the player using the CAP feel more comfortable and less stressed. The idea of stress itself is a very interesting battle phenomenon, one that deserves to be researched in greater detail. I think there are a good number of intriguing discussions to be had through this concept on the nature of breaching the third wall between player and Pokemon, and that to me makes this a good choice.
    Sketch Artist is a very bold concept, and through that has been a very heated focus of debate in IRC. It allows us to discuss so many unique things, such as what we consider the best move for what styles and how best to keep something with singular access to any move in the game in check. However, my favorite part of this concept is how it forces the CAP process to react to it, and creates a unique experience unlike that which we've ever seen in any past CAP. Lastly, before anyone has any concerns about this, I want to emphasize that Sketch Artist can be implemented in both PO and Pokemon Showdown. Do not let your vote be concerned with its implementation, as it is possible and doable.
    Theoretical Threat is an interesting concept that snuck into the last page of concept submissions. I think the discussion of a theoretical threat like Electivire has a lot of merit to it, and that it could change a lot about the metagame with just its mere presence. It's also very relevant to BW, as team preview shows it off to the enemy and immediately makes them think twice about using the moves that the theoretical threat takes advantage of. The discussions stemming from this would be exquisite, and I particularly look forward to the possibility of discussing which abilities and styles of play best suit such a theoretical threat.

    Now that I've presented the slate, hop to voting!
    [​IMG]
    tl;dr: Quack! (Vote!)
  2. Chomz

    Chomz

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    Korski
    bugmaniacbob
    FlarePhoenix332
  3. SgtWoodsy

    SgtWoodsy

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    FlarePhoenix322
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    Fire Blast
    LouisCyphre
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  4. Aerodactyl Legend

    Aerodactyl Legend

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    bugmaniacbob
    Korski
    Fire Blast
  5. reachzero

    reachzero the pastor of disaster
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  6. jas61292

    jas61292 used substitute
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  7. Flarephoenix332

    Flarephoenix332

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    Flarephoenix332
    Korski
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    Fire Blast
    Louiscyphre

    I wish all concepts and their respective posters the best of luck in this poll.
  8. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
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    LouisCyphre
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  9. Woodchuck

    Woodchuck i am woodchuck
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    Fire Blast
    Korski
  10. Quilph

    Quilph

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  11. LeviLamprey

    LeviLamprey

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  12. macle

    macle frog jesus died for your sins
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  13. Feroes

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  14. deadfox081

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  15. LouisCyphre

    LouisCyphre heralds disaster.

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    Fire Blast

    Fire Blast's concept really gets my gears going - we'd basically be studying the effects of fear on competitive Pokémon. That, I'd like to see.
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    Just wondering, is this voting case-sensitive?
  17. capefeather

    capefeather no shit
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    Basically I agree with what Rising_Dusk is going for here and I think that the top two here embody this perfectly. Fire Blast's does as well to a degree. The others I simply wasn't sold on as much as the aforementioned.
  18. Paradox

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  19. ToastTyrant13

    ToastTyrant13

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    I feel that Hail would be a great game and field to work with, since other than the abysmal amount of similar ice types, Mamowswine, Abomasnow, and StallRein/Ice, there isn't much variety or complexity behind Hail, as well as the fact that all of them have crippling or common weakness (SR weaknesses, Fire / Fighting / Steel weaknesses, etc.). Hail also deserves some attention of its own due to it's poor usage compared to the other 3 weathers.
  20. Doran Dragon

    Doran Dragon

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    I hope just two votes are fine, I wish Toast Tyrants had gotten more recognition, I enjoyed that one.
  21. Gun6

    Gun6

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  22. ??????

    ??????

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    Weather hasn't been addressed well in any CAP.
  23. Birkal

    Birkal We have the technology.
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    Congrats to all of those who's concepts have reached the first concept poll! These are are strong entrants that have unique merits. Flare's concept seems to be the perfect balance of "travelling the journey of CAP" and "reaching a satisfactory end destination," hence it receiving my first vote. Best of luck to all of the concepts!
  24. Ralts

    Ralts

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  25. ShyGuy1221

    ShyGuy1221

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    Dammit, so many amazing concepts, but I think I've sorted out my favorites.

    LouisCyphre
    Flarephoenix322

    Fire Blast
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